/****************************************************************************
 * Copyright (C) 2012 FIX94
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 ****************************************************************************/
#ifndef _PLUGIN_HPP_
#define _PLUGIN_HPP_

#include <fstream>
#include <iostream>
#include <string>
#include <vector>

#include "config/config.hpp"
#include "loader/disc.h"

using namespace std;

#define TAG_GAME_ID		"{gameid}"
#define TAG_LOC			"{loc}"
#define TAG_CONSOLE		"{console}"

#define PLUGIN			"PLUGIN"
#define PLUGIN_ENABLED	"PLUGINS_ENABLED"
#define PLUGIN_DEV		"{device}"
#define PLUGIN_PATH		"{path}"
#define PLUGIN_NAME		"{name}"
#define PLUGIN_NOEXT	"{name_no_ext}"
#define PLUGIN_LDR		"{loader}"

struct PluginOptions
{
	u32 magic;
	u32 caseColor;
	string romDir;
	string fileTypes;	
	string DolName;
	string coverFolder;
	string consoleCoverID;
	string BannerSound;
	u32 BannerSoundSize;
	vector<string> Args;
	wstringEx DisplayName;
};

class Plugin
{
public:
	u8 *GetBannerSound(u32 magic);
	u32 GetBannerSoundSize();
	u32 GetCaseColor(u8 pos);
	const char *GetDolName(u32 magic);
	const char *GetCoverFolderName(u32 magic);
	const char *GetRomDir(u8 pos);
	const string& GetFileTypes(u8 pos);
	wstringEx GetPluginName(u8 pos);
	u32 getPluginMagic(u8 pos);
	s8 GetPluginPosition(u32 magic);
	
	void init(const string& m_pluginsDir);
	bool AddPlugin(Config &plugin);
	void Cleanup();
	void EndAdd();
	bool GetEnableStatus(Config &cfg, u32 magic);
	void SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode = 0);
	const vector<bool> &GetEnabledPlugins(Config &cfg, u8 *num);
	bool PluginExist(u8 pos);
	
	vector<string> CreateArgs(const char *device, const char *path, 
		const char *title, const char *loader, u32 title_len_no_ext, u32 magic);
	vector<dir_discHdr> ParseScummvmINI(Config &ini, const char *Device, u32 Magic);
	string GenerateCoverLink(dir_discHdr gameHeader, const string& constURL, Config &Checksums);
	char PluginMagicWord[9];
	
private:
	vector<PluginOptions> Plugins;
	vector<bool> enabledPlugins;
	s8 Plugin_Pos;
	string pluginsDir;
	bool adding;
};

extern Plugin m_plugin;

#endif