/**************************************************************************** * Copyright (C) 2012 FIX94 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef _GC_HPP_ #define _GC_HPP_ #include // DIOS-MIOS #define DML_BOOT_PATH "sd:/games/boot.bin" typedef struct DML_CFG { u32 Magicbytes; //0xD1050CF6 u32 CfgVersion; //0x00000001 u32 VideoMode; u32 Config; char GamePath[255]; char CheatPath[255]; } DML_CFG; enum dmlconfig { DML_CFG_CHEATS = (1<<0), DML_CFG_DEBUGGER = (1<<1), DML_CFG_DEBUGWAIT = (1<<2), DML_CFG_NMM = (1<<3), DML_CFG_NMM_DEBUG = (1<<4), DML_CFG_GAME_PATH = (1<<5), DML_CFG_CHEAT_PATH = (1<<6), DML_CFG_ACTIVITY_LED= (1<<7), DML_CFG_PADHOOK = (1<<8), DML_CFG_NODISC_CFG1 = (1<<9), DML_CFG_FORCE_WIDE = (1<<9), //v2 DML_CFG_BOOT_DISC = (1<<10), DML_CFG_BOOT_DOL = (1<<11), //v1 DML_CFG_BOOT_DISC2 = (1<<11), //v2 DML_CFG_NODISC_CFG2 = (1<<12), DML_CFG_SCREENSHOT = (1<<13), }; enum dmlvideomode { DML_VID_DML_AUTO = (0<<16), DML_VID_FORCE = (1<<16), DML_VID_NONE = (2<<16), DML_VID_FORCE_PAL50 = (1<<0), DML_VID_FORCE_PAL60 = (1<<1), DML_VID_FORCE_NTSC = (1<<2), DML_VID_FORCE_PROG = (1<<3), DML_VID_PROG_PATCH = (1<<4), }; void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath, const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode, u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot); void DML_Old_SetOptions(const char *GamePath); void DML_New_SetBootDiscOption(bool new_dm_cfg); void DML_New_WriteOptions(); // Nintendont #include "nin_cfg.h" #define NIN_CFG_PATH "nincfg.bin" #define NIN_LOADER_PATH "%s:/apps/Nintendont/boot.dol" bool Nintendont_GetLoader(); void Nintendont_SetOptions(const char *game, const char *gameID, u8 NMM, u8 videoSetting, bool widescreen); void Nintendont_WriteOptions(); // Devolution #define DEVO_LOADER_PATH "%s/loader.bin" typedef struct global_config { u32 signature; u16 version; u16 device_signature; u32 memcard_cluster; u32 disc1_cluster; u32 disc2_cluster; u32 options; } gconfig; // constant value for identification purposes #define DEVO_CONFIG_SIG 0x3EF9DB23 // version may change when future options are added #define DEVO_CONFIG_VERSION 0x0110 // option flags #define DEVO_CONFIG_WIFILOG (1<<0) #define DEVO_CONFIG_WIDE (1<<1) #define DEVO_CONFIG_NOLED (1<<2) bool DEVO_Installed(const char *path); void DEVO_GetLoader(const char *path); void DEVO_SetOptions(const char *isopath, const char *gameID, bool memcard_emum, bool widescreen, bool activity_led, bool wifi); void DEVO_Boot(); // General void GC_SetVideoMode(u8 videomode, u8 videoSetting, u8 loader); void GC_SetLanguage(u8 lang, u8 loader); #endif //_GC_HPP_