/** * Gekko.c - Additional rendering routines for the Gekko platform. * * Copyright (c) 2009 Rhys "Shareese" Koedijk * 2012 Modified by FIX94 for WiiFlow * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * See 'LICENSE' included within this release */ #include #include #include #include #include "Gekko.h" #include "memory/memory.h" lwp_t light_thread = LWP_THREAD_NULL; void *light_loop(); bool light_on = false; u8 light_level = 0; struct timespec light_timeon; struct timespec light_timeoff; // Wii disc slot light routines void wiiLightOn() { *HW_GPIOB_OUT |= DISC_SLOT_LED; } void wiiLightOff() { *HW_GPIOB_OUT &= ~DISC_SLOT_LED; } void wiiLightStartThread() { light_on = true; light_level = 0; if(light_thread == LWP_THREAD_NULL) LWP_CreateThread(&light_thread, light_loop, NULL, NULL, 0, LWP_PRIO_HIGHEST); } void wiiLightEndThread() { light_on = false; light_level = 0; if(light_thread != LWP_THREAD_NULL) LWP_JoinThread(light_thread, NULL); light_thread = LWP_THREAD_NULL; wiiLightOff(); } void wiiLightSetLevel(int level) { light_level = MIN(MAX(level, 0), 100); // Calculate the new on/off times for this light intensity u32 level_on; u32 level_off; level_on = (light_level * 2.55) * 40000; level_off = 10200000 - level_on; light_timeon.tv_nsec = level_on; light_timeoff.tv_nsec = level_off; } /** * Since you can only turn the disc slot light either completely on * or completely off, this thread simulates different light intensity * levels by turning the light on and off very quickly at a specific * interval defined by the current light intensity level. * * Its all an eye trick ;) * */ void *light_loop() { struct timespec timeon; struct timespec timeoff; // Loop whilst the light is still 'on' while(light_on) { timeon = light_timeon; timeoff = light_timeoff; // Turn on the light and sleep for a bit wiiLightOn(); nanosleep(&timeon, NULL); // Turn off the light (if required) and sleep for a bit if(timeoff.tv_nsec > 0) wiiLightOff(); nanosleep(&timeoff, NULL); } return NULL; }