#include "loader/wbfs.h" #include "libwbfs/wiidisc.h" #include "menu.hpp" #include "loader/sys.h" #include "gecko.h" #define ARRAY_SIZE(a) (sizeof a / sizeof a[0]) using namespace std; static inline int loopNum(int i, int s) { return i < 0 ? (s - (-i % s)) % s : i % s; } u8 m_gameSettingCategories[12]; u32 g_numGCfPages = 4; void CMenu::_hideGameSettings(bool instant) { m_btnMgr.hide(m_gameSettingsLblPage, instant); m_btnMgr.hide(m_gameSettingsBtnPageM, instant); m_btnMgr.hide(m_gameSettingsBtnPageP, instant); m_btnMgr.hide(m_gameSettingsBtnBack, instant); m_btnMgr.hide(m_gameSettingsLblTitle, instant); m_btnMgr.hide(m_gameSettingsLblGameLanguage, instant); m_btnMgr.hide(m_gameSettingsLblLanguage, instant); m_btnMgr.hide(m_gameSettingsBtnLanguageP, instant); m_btnMgr.hide(m_gameSettingsBtnLanguageM, instant); m_btnMgr.hide(m_gameSettingsLblGameVideo, instant); m_btnMgr.hide(m_gameSettingsLblVideo, instant); m_btnMgr.hide(m_gameSettingsBtnVideoP, instant); m_btnMgr.hide(m_gameSettingsBtnVideoM, instant); m_btnMgr.hide(m_gameSettingsLblDMLGameVideo, instant); m_btnMgr.hide(m_gameSettingsLblDMLVideo, instant); m_btnMgr.hide(m_gameSettingsBtnDMLVideoP, instant); m_btnMgr.hide(m_gameSettingsBtnDMLVideoM, instant); m_btnMgr.hide(m_gameSettingsLblAspectRatio, instant); m_btnMgr.hide(m_gameSettingsLblAspectRatioVal, instant); m_btnMgr.hide(m_gameSettingsBtnAspectRatioP, instant); m_btnMgr.hide(m_gameSettingsBtnAspectRatioM, instant); m_btnMgr.hide(m_gameSettingsLblIOSreloadBlock, instant); m_btnMgr.hide(m_gameSettingsBtnIOSreloadBlock, instant); m_btnMgr.hide(m_gameSettingsLblCustom, instant); m_btnMgr.hide(m_gameSettingsBtnCustom, instant); m_btnMgr.hide(m_gameSettingsLblOcarina, instant); m_btnMgr.hide(m_gameSettingsBtnOcarina, instant); m_btnMgr.hide(m_gameSettingsLblCheat, instant); m_btnMgr.hide(m_gameSettingsBtnCheat, instant); m_btnMgr.hide(m_gameSettingsLblVipatch, instant); m_btnMgr.hide(m_gameSettingsBtnVipatch, instant); m_btnMgr.hide(m_gameSettingsLblCountryPatch, instant); m_btnMgr.hide(m_gameSettingsBtnCountryPatch, instant); m_btnMgr.hide(m_gameSettingsLblCover, instant); m_btnMgr.hide(m_gameSettingsBtnCover, instant); m_btnMgr.hide(m_gameSettingsLblPatchVidModes, instant); m_btnMgr.hide(m_gameSettingsLblPatchVidModesVal, instant); m_btnMgr.hide(m_gameSettingsBtnPatchVidModesM, instant); m_btnMgr.hide(m_gameSettingsBtnPatchVidModesP, instant); m_btnMgr.hide(m_gameSettingsLblHooktype, instant); m_btnMgr.hide(m_gameSettingsLblHooktypeVal, instant); m_btnMgr.hide(m_gameSettingsBtnHooktypeM, instant); m_btnMgr.hide(m_gameSettingsBtnHooktypeP, instant); m_btnMgr.hide(m_gameSettingsBtnCategoryMain, instant); m_btnMgr.hide(m_gameSettingsLblCategoryMain, instant); m_btnMgr.hide(m_gameSettingsLblEmulationVal, instant); m_btnMgr.hide(m_gameSettingsLblEmulation, instant); m_btnMgr.hide(m_gameSettingsBtnEmulationP, instant); m_btnMgr.hide(m_gameSettingsBtnEmulationM, instant); m_btnMgr.hide(m_gameSettingsLblDebugger, instant); m_btnMgr.hide(m_gameSettingsLblDebuggerV, instant); m_btnMgr.hide(m_gameSettingsBtnDebuggerP, instant); m_btnMgr.hide(m_gameSettingsBtnDebuggerM, instant); m_btnMgr.hide(m_gameSettingsLblGameIOS, instant); m_btnMgr.hide(m_gameSettingsLblIOS, instant); m_btnMgr.hide(m_gameSettingsBtnIOSP, instant); m_btnMgr.hide(m_gameSettingsBtnIOSM, instant); for (int i = 0; i < 12; ++i) { m_btnMgr.hide(m_gameSettingsBtnCategory[i], instant); m_btnMgr.hide(m_gameSettingsLblCategory[i], instant); } for (u32 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i) if (m_gameSettingsLblUser[i] != -1u) m_btnMgr.hide(m_gameSettingsLblUser[i], instant); } wstringEx CMenu::_optBoolToString(int i) { switch (i) { case 0: return _t("off", L"Off"); case 1: return _t("on", L"On"); default: return _t("def", L"Default"); } } void CMenu::_showGameSettings(void) { wstringEx title(_t("cfgg1", L"Settings")); title += L" ["; title += wstringEx(m_cf.getId()); title += L"]"; m_btnMgr.setText(m_gameSettingsLblTitle, title); _setBg(m_gameSettingsBg, m_gameSettingsBg); m_btnMgr.show(m_gameSettingsLblPage); m_btnMgr.show(m_gameSettingsBtnPageM); m_btnMgr.show(m_gameSettingsBtnPageP); m_btnMgr.show(m_gameSettingsBtnBack); m_btnMgr.show(m_gameSettingsLblTitle); if(m_current_view != COVERFLOW_DML) g_numGCfPages = 4; else g_numGCfPages = 1; if (m_gameSettingsPage == 1) { if(m_current_view != COVERFLOW_DML) { m_btnMgr.show(m_gameSettingsLblCover); m_btnMgr.show(m_gameSettingsBtnCover); m_btnMgr.show(m_gameSettingsBtnCategoryMain); m_btnMgr.show(m_gameSettingsLblCategoryMain); m_btnMgr.show(m_gameSettingsLblGameLanguage); m_btnMgr.show(m_gameSettingsLblLanguage); m_btnMgr.show(m_gameSettingsBtnLanguageP); m_btnMgr.show(m_gameSettingsBtnLanguageM); m_btnMgr.show(m_gameSettingsLblGameVideo); m_btnMgr.show(m_gameSettingsLblVideo); m_btnMgr.show(m_gameSettingsBtnVideoP); m_btnMgr.show(m_gameSettingsBtnVideoM); } else { m_btnMgr.show(m_gameSettingsLblDMLGameVideo); m_btnMgr.show(m_gameSettingsLblDMLVideo); m_btnMgr.show(m_gameSettingsBtnDMLVideoP); m_btnMgr.show(m_gameSettingsBtnDMLVideoM); } } else { if(m_current_view != COVERFLOW_DML) { m_btnMgr.hide(m_gameSettingsLblCover); m_btnMgr.hide(m_gameSettingsBtnCover); m_btnMgr.hide(m_gameSettingsBtnCategoryMain); m_btnMgr.hide(m_gameSettingsLblCategoryMain); m_btnMgr.hide(m_gameSettingsLblGameLanguage); m_btnMgr.hide(m_gameSettingsLblLanguage); m_btnMgr.hide(m_gameSettingsBtnLanguageP); m_btnMgr.hide(m_gameSettingsBtnLanguageM); m_btnMgr.hide(m_gameSettingsLblGameVideo); m_btnMgr.hide(m_gameSettingsLblVideo); m_btnMgr.hide(m_gameSettingsBtnVideoP); m_btnMgr.hide(m_gameSettingsBtnVideoM); } else { m_btnMgr.hide(m_gameSettingsLblDMLGameVideo); m_btnMgr.hide(m_gameSettingsLblDMLVideo); m_btnMgr.hide(m_gameSettingsBtnDMLVideoP); m_btnMgr.hide(m_gameSettingsBtnDMLVideoM); } } if (m_gameSettingsPage == 2) { m_btnMgr.show(m_gameSettingsLblDebugger); m_btnMgr.show(m_gameSettingsLblDebuggerV); m_btnMgr.show(m_gameSettingsBtnDebuggerP); m_btnMgr.show(m_gameSettingsBtnDebuggerM); m_btnMgr.show(m_gameSettingsLblHooktype); m_btnMgr.show(m_gameSettingsLblHooktypeVal); m_btnMgr.show(m_gameSettingsBtnHooktypeM); m_btnMgr.show(m_gameSettingsBtnHooktypeP); m_btnMgr.show(m_gameSettingsLblOcarina); m_btnMgr.show(m_gameSettingsBtnOcarina); m_btnMgr.show(m_gameSettingsLblCheat); m_btnMgr.show(m_gameSettingsBtnCheat); } else { m_btnMgr.hide(m_gameSettingsLblDebugger); m_btnMgr.hide(m_gameSettingsLblDebuggerV); m_btnMgr.hide(m_gameSettingsBtnDebuggerP); m_btnMgr.hide(m_gameSettingsBtnDebuggerM); m_btnMgr.hide(m_gameSettingsLblHooktype); m_btnMgr.hide(m_gameSettingsLblHooktypeVal); m_btnMgr.hide(m_gameSettingsBtnHooktypeM); m_btnMgr.hide(m_gameSettingsBtnHooktypeP); m_btnMgr.hide(m_gameSettingsLblOcarina); m_btnMgr.hide(m_gameSettingsBtnOcarina); m_btnMgr.hide(m_gameSettingsLblCheat); m_btnMgr.hide(m_gameSettingsBtnCheat); } if (m_gameSettingsPage == 3) { m_btnMgr.show(m_gameSettingsLblPatchVidModes); m_btnMgr.show(m_gameSettingsLblPatchVidModesVal); m_btnMgr.show(m_gameSettingsBtnPatchVidModesM); m_btnMgr.show(m_gameSettingsBtnPatchVidModesP); m_btnMgr.show(m_gameSettingsLblVipatch); m_btnMgr.show(m_gameSettingsBtnVipatch); m_btnMgr.show(m_gameSettingsLblCountryPatch); m_btnMgr.show(m_gameSettingsBtnCountryPatch); if(m_current_view == COVERFLOW_USB) { m_btnMgr.show(m_gameSettingsLblEmulationVal); m_btnMgr.show(m_gameSettingsLblEmulation); m_btnMgr.show(m_gameSettingsBtnEmulationP); m_btnMgr.show(m_gameSettingsBtnEmulationM); } } else { m_btnMgr.hide(m_gameSettingsLblPatchVidModes); m_btnMgr.hide(m_gameSettingsLblPatchVidModesVal); m_btnMgr.hide(m_gameSettingsBtnPatchVidModesM); m_btnMgr.hide(m_gameSettingsBtnPatchVidModesP); m_btnMgr.hide(m_gameSettingsLblVipatch); m_btnMgr.hide(m_gameSettingsBtnVipatch); m_btnMgr.hide(m_gameSettingsLblCountryPatch); m_btnMgr.hide(m_gameSettingsBtnCountryPatch); m_btnMgr.hide(m_gameSettingsLblEmulationVal); m_btnMgr.hide(m_gameSettingsLblEmulation); m_btnMgr.hide(m_gameSettingsBtnEmulationP); m_btnMgr.hide(m_gameSettingsBtnEmulationM); } if (m_gameSettingsPage == 4) { m_btnMgr.show(m_gameSettingsLblGameIOS); m_btnMgr.show(m_gameSettingsLblIOS); m_btnMgr.show(m_gameSettingsBtnIOSP); m_btnMgr.show(m_gameSettingsBtnIOSM); if (m_current_view != COVERFLOW_HOMEBREW) { m_btnMgr.show(m_gameSettingsLblIOSreloadBlock); m_btnMgr.show(m_gameSettingsBtnIOSreloadBlock); m_btnMgr.show(m_gameSettingsLblAspectRatio); m_btnMgr.show(m_gameSettingsLblAspectRatioVal); m_btnMgr.show(m_gameSettingsBtnAspectRatioP); m_btnMgr.show(m_gameSettingsBtnAspectRatioM); } if (m_current_view == COVERFLOW_CHANNEL) { m_btnMgr.show(m_gameSettingsLblCustom); m_btnMgr.show(m_gameSettingsBtnCustom); } } else { m_btnMgr.hide(m_gameSettingsLblGameIOS); m_btnMgr.hide(m_gameSettingsLblIOS); m_btnMgr.hide(m_gameSettingsBtnIOSP); m_btnMgr.hide(m_gameSettingsBtnIOSM); m_btnMgr.hide(m_gameSettingsLblIOSreloadBlock); m_btnMgr.hide(m_gameSettingsBtnIOSreloadBlock); m_btnMgr.hide(m_gameSettingsLblAspectRatio); m_btnMgr.hide(m_gameSettingsLblAspectRatioVal); m_btnMgr.hide(m_gameSettingsBtnAspectRatioP); m_btnMgr.hide(m_gameSettingsBtnAspectRatioM); m_btnMgr.hide(m_gameSettingsLblCustom); m_btnMgr.hide(m_gameSettingsBtnCustom); } u32 i = 0; //Categories Pages if (m_gameSettingsPage == 51) { for (i = 1; i < (u32)min(m_max_categories+1, 5); ++i) { m_btnMgr.show(m_gameSettingsBtnCategory[i]); m_btnMgr.show(m_gameSettingsLblCategory[i]); } } else { for (i = 1; i < 5; ++i) { m_btnMgr.hide(m_gameSettingsBtnCategory[i]); m_btnMgr.hide(m_gameSettingsLblCategory[i]); } } if (m_gameSettingsPage == 52) { for (i = 5; i < (u32)min(m_max_categories+1, 9); ++i) { m_btnMgr.show(m_gameSettingsBtnCategory[i]); m_btnMgr.show(m_gameSettingsLblCategory[i]); } } else { for (i = 5; i < 9; ++i) { m_btnMgr.hide(m_gameSettingsBtnCategory[i]); m_btnMgr.hide(m_gameSettingsLblCategory[i]); } } if (m_gameSettingsPage == 53) { for (i = 9; i < (u32)min(m_max_categories+1, 12);++i) { m_btnMgr.show(m_gameSettingsBtnCategory[i]); m_btnMgr.show(m_gameSettingsLblCategory[i]); } } else { for (i = 9; i < 12; ++i) { m_btnMgr.hide(m_gameSettingsBtnCategory[i]); m_btnMgr.hide(m_gameSettingsLblCategory[i]); } } for (i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i) if (m_gameSettingsLblUser[i] != -1u) m_btnMgr.show(m_gameSettingsLblUser[i]); string id(m_cf.getId()); int page = m_gameSettingsPage; u32 maxpage = g_numGCfPages; if (m_gameSettingsPage > maxpage) page = m_gameSettingsPage-50; m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", page, maxpage)); m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat"))); m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0))); m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0))); m_btnMgr.setText(m_gameSettingsBtnIOSreloadBlock, _optBoolToString(m_gcfg2.getOptBool(id, "reload_block", 0))); i = min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u); m_btnMgr.setText(m_gameSettingsLblVideo, _t(CMenu::_videoModes[i].id, CMenu::_videoModes[i].text)); i = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u); m_btnMgr.setText(m_gameSettingsLblDMLVideo, _t(CMenu::_DMLvideoModes[i].id, CMenu::_DMLvideoModes[i].text)); i = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u); m_btnMgr.setText(m_gameSettingsLblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text)); i = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u); m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text)); m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0))); int j = 0; if (m_gcfg2.getInt(id, "ios", &j) && _installed_cios.size() > 0) { CIOSItr itr = _installed_cios.find(j); j = (itr == _installed_cios.end()) ? 0 : itr->first; } else j = 0; if (j != 0) { m_btnMgr.setText(m_gameSettingsLblIOS, wstringEx(sfmt("%i", j))); } else m_btnMgr.setText(m_gameSettingsLblIOS, L"AUTO"); i = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u); m_btnMgr.setText(m_gameSettingsLblPatchVidModesVal, _t(CMenu::_vidModePatch[i].id, CMenu::_vidModePatch[i].text)); i = min((u32)m_gcfg2.getInt(id, "hooktype", 1), ARRAY_SIZE(CMenu::_hooktype) - 1u); m_btnMgr.setText(m_gameSettingsLblHooktypeVal, _t(CMenu::_hooktype[i].id, CMenu::_hooktype[i].text)); m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _fmt("cfgg16", wfmt(L"Select",i).c_str() )); char *categories = (char *) m_cat.getString("CATEGORIES", id, "").c_str(); memset(&m_gameSettingCategories, '0', sizeof(m_gameSettingCategories)); if (strlen(categories) == sizeof(m_gameSettingCategories)) memcpy(&m_gameSettingCategories, categories, sizeof(m_gameSettingCategories)); for (int i=0; i<12; ++i) m_btnMgr.setText(m_gameSettingsBtnCategory[i], _optBoolToString(m_gameSettingCategories[i] == '1')); i = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u); m_btnMgr.setText(m_gameSettingsLblEmulationVal, _t(CMenu::_SaveEmu[i].id, CMenu::_SaveEmu[i].text)); m_btnMgr.setText(m_gameSettingsLblDebuggerV, m_gcfg2.getBool(id, "debugger", false) ? _t("gecko", L"Gecko") : _t("def", L"Default")); } void CMenu::_gameSettings(void) { m_gcfg2.load(sfmt("%s/gameconfig2.ini", m_settingsDir.c_str()).c_str()); string id(m_cf.getId()); m_gameSettingsPage = 1; _showGameSettings(); while (true) { _mainLoopCommon(); if (BTN_HOME_PRESSED || BTN_B_PRESSED) break; else if (BTN_UP_PRESSED) m_btnMgr.up(); else if (BTN_DOWN_PRESSED) m_btnMgr.down(); if ((BTN_MINUS_PRESSED || BTN_LEFT_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_gameSettingsBtnPageM))) && !m_locked) { if (m_gameSettingsPage == 1) m_gameSettingsPage = g_numGCfPages; else if (m_gameSettingsPage == 51) m_gameSettingsPage = 53; else if ((m_gameSettingsPage > 1 && m_gameSettingsPage <= g_numGCfPages) || m_gameSettingsPage > 51) --m_gameSettingsPage; if(BTN_LEFT_PRESSED || BTN_MINUS_PRESSED) m_btnMgr.click(m_gameSettingsBtnPageM); _showGameSettings(); } else if ((BTN_PLUS_PRESSED || BTN_RIGHT_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_gameSettingsBtnPageP))) && !m_locked) { if (m_gameSettingsPage == g_numGCfPages) m_gameSettingsPage = 1; else if (m_gameSettingsPage == 53) m_gameSettingsPage = 51; else if (m_gameSettingsPage < g_numGCfPages || (m_gameSettingsPage > g_numGCfPages && m_gameSettingsPage < 53 && m_max_categories > 8) || (m_gameSettingsPage > g_numGCfPages && m_gameSettingsPage < 52 && m_max_categories > 3)) ++m_gameSettingsPage; if(BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED) m_btnMgr.click(m_gameSettingsBtnPageP); _showGameSettings(); } else if (BTN_A_PRESSED) { if (m_btnMgr.selected(m_gameSettingsBtnBack)) break; else if (m_btnMgr.selected(m_gameSettingsBtnOcarina)) { int intoption = loopNum(m_gcfg2.getBool(id, "cheat") + 1, 3); if (intoption > 1) m_gcfg2.remove(id, "cheat"); else m_gcfg2.setOptBool(id, "cheat", intoption); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnVipatch)) { bool booloption = m_gcfg2.getBool(id, "vipatch"); if (booloption != false) m_gcfg2.remove(id, "vipatch"); else m_gcfg2.setBool(id, "vipatch", true); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnCountryPatch)) { bool booloption = m_gcfg2.getBool(id, "country_patch"); if (booloption != false) m_gcfg2.remove(id, "country_patch"); else m_gcfg2.setBool(id, "country_patch", true); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnIOSreloadBlock)) { bool booloption = m_gcfg2.getBool(id, "reload_block"); if (booloption != false) m_gcfg2.remove(id, "reload_block"); else m_gcfg2.setBool(id, "reload_block", true); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnCustom)) { bool booloption = m_gcfg2.getBool(id, "custom"); if (booloption != false) m_gcfg2.remove(id, "custom"); else m_gcfg2.setBool(id, "custom", true); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnLanguageP) || m_btnMgr.selected(m_gameSettingsBtnLanguageM)) { s8 direction = m_btnMgr.selected(m_gameSettingsBtnLanguageP) ? 1 : -1; m_gcfg2.setInt(id, "language", (int)loopNum((u32)m_gcfg2.getInt(id, "language", 0) + direction, ARRAY_SIZE(CMenu::_languages))); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnVideoP) || m_btnMgr.selected(m_gameSettingsBtnVideoM)) { s8 direction = m_btnMgr.selected(m_gameSettingsBtnVideoP) ? 1 : -1; m_gcfg2.setInt(id, "video_mode", (int)loopNum((u32)m_gcfg2.getInt(id, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_videoModes))); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnDMLVideoP) || m_btnMgr.selected(m_gameSettingsBtnDMLVideoM)) { s8 direction = m_btnMgr.selected(m_gameSettingsBtnDMLVideoP) ? 1 : -1; m_gcfg2.setInt(id, "dml_video_mode", (int)loopNum((u32)m_gcfg2.getInt(id, "dml_video_mode", 0) + direction, ARRAY_SIZE(CMenu::_DMLvideoModes))); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnAspectRatioP) || m_btnMgr.selected(m_gameSettingsBtnAspectRatioM)) { s8 direction = m_btnMgr.selected(m_gameSettingsBtnAspectRatioP) ? 1 : -1; m_gcfg2.setInt(id, "aspect_ratio", (int)loopNum((u32)m_gcfg2.getInt(id, "aspect_ratio", 0) + direction, ARRAY_SIZE(CMenu::_AspectRatio))); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnIOSM) || m_btnMgr.selected(m_gameSettingsBtnIOSP)) { if( _installed_cios.size() > 0) { bool direction = m_btnMgr.selected(m_gameSettingsBtnIOSP); CIOSItr itr = _installed_cios.find((u32)m_gcfg2.getInt(id, "ios", 0)); if (direction && itr == _installed_cios.end()) itr = _installed_cios.begin(); else if(!direction && itr == _installed_cios.begin()) itr = _installed_cios.end(); else if (direction) itr++; if(!direction) itr--; if(itr->first != 0) m_gcfg2.setInt(id, "ios", itr->first); else m_gcfg2.remove(id, "ios"); _showGameSettings(); } } else if (m_btnMgr.selected(m_gameSettingsBtnPatchVidModesP) || m_btnMgr.selected(m_gameSettingsBtnPatchVidModesM)) { s8 direction = m_btnMgr.selected(m_gameSettingsBtnPatchVidModesP) ? 1 : -1; m_gcfg2.setInt(id, "patch_video_modes", (int)loopNum((u32)m_gcfg2.getInt(id, "patch_video_modes", 0) + direction, ARRAY_SIZE(CMenu::_vidModePatch))); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnCover)) { m_cf.stopCoverLoader(true); _hideGameSettings(); _download(id); _showGameSettings(); m_cf.startCoverLoader(); } else if (m_btnMgr.selected(m_gameSettingsBtnCheat)) { _hideGameSettings(); _CheatSettings(); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnHooktypeP) || m_btnMgr.selected(m_gameSettingsBtnHooktypeM)) { s8 direction = m_btnMgr.selected(m_gameSettingsBtnHooktypeP) ? 1 : -1; m_gcfg2.setInt(id, "hooktype", (int)loopNum((u32)m_gcfg2.getInt(id, "hooktype", 1) + direction, ARRAY_SIZE(CMenu::_hooktype))); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnEmulationP) || m_btnMgr.selected(m_gameSettingsBtnEmulationM)) { s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmulationP) ? 1 : -1; m_gcfg2.setInt(id, "emulate_save", (int)loopNum((u32)m_gcfg2.getInt(id, "emulate_save", 0) + direction, ARRAY_SIZE(CMenu::_SaveEmu))); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnDebuggerP) || m_btnMgr.selected(m_gameSettingsBtnDebuggerM)) { bool booloption = m_gcfg2.getBool(id, "debugger"); if (booloption != false) m_gcfg2.remove(id, "debugger"); else m_gcfg2.setBool(id, "debugger", true); _showGameSettings(); } else if (m_btnMgr.selected(m_gameSettingsBtnCategoryMain)) { _hideGameSettings(); m_gameSettingsPage = 51; _showGameSettings(); } for (int i = 0; i < 12; ++i) if (m_btnMgr.selected(m_gameSettingsBtnCategory[i])) { m_gameSettingCategories[i] = m_gameSettingCategories[i] == '1' ? '0' : '1'; char categories[13]; memset(&categories, 0, sizeof(categories)); memcpy(&categories, &m_gameSettingCategories, sizeof(m_gameSettingCategories)); m_cat.setString("CATEGORIES", id, categories); _showGameSettings(); break; } } else if ((WBTN_2_HELD && WBTN_1_PRESSED) || (WBTN_1_HELD && WBTN_2_PRESSED)) { if (m_btnMgr.selected(m_gameSettingsBtnCover)) { m_cf.stopCoverLoader(true); // Empty cover cache remove(fmt("%s/%s.png", m_picDir.c_str(), m_cf.getId().c_str())); remove(fmt("%s/%s.png", m_boxPicDir.c_str(), m_cf.getId().c_str())); remove(fmt("%s/%s.wfc", m_cacheDir.c_str(), m_cf.getId().c_str())); m_cf.startCoverLoader(); } } } m_gcfg2.save(true); _hideGameSettings(); } void CMenu::_initGameSettingsMenu(CMenu::SThemeData &theme) { _addUserLabels(theme, m_gameSettingsLblUser, ARRAY_SIZE(m_gameSettingsLblUser), "GAME_SETTINGS"); m_gameSettingsBg = _texture(theme.texSet, "GAME_SETTINGS/BG", "texture", theme.bg); m_gameSettingsLblTitle = _addLabel(theme, "GAME_SETTINGS/TITLE", theme.titleFont, L"", 20, 30, 600, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE); // Page 1 m_gameSettingsLblCover = _addLabel(theme, "GAME_SETTINGS/COVER", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCover = _addButton(theme, "GAME_SETTINGS/COVER_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor); m_gameSettingsLblCategoryMain = _addLabel(theme, "GAME_SETTINGS/CAT_MAIN", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategoryMain = _addButton(theme, "GAME_SETTINGS/CAT_MAIN_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor); m_gameSettingsLblGameLanguage = _addLabel(theme, "GAME_SETTINGS/GAME_LANG", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblLanguage = _addLabel(theme, "GAME_SETTINGS/GAME_LANG_BTN", theme.btnFont, L"", 386, 250, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsBtnLanguageM = _addPicButton(theme, "GAME_SETTINGS/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 250, 56, 56); m_gameSettingsBtnLanguageP = _addPicButton(theme, "GAME_SETTINGS/GAME_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 250, 56, 56); m_gameSettingsLblGameVideo = _addLabel(theme, "GAME_SETTINGS/VIDEO", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblVideo = _addLabel(theme, "GAME_SETTINGS/VIDEO_BTN", theme.btnFont, L"", 386, 310, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsBtnVideoM = _addPicButton(theme, "GAME_SETTINGS/VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 310, 56, 56); m_gameSettingsBtnVideoP = _addPicButton(theme, "GAME_SETTINGS/VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 310, 56, 56); //DML Page 1 m_gameSettingsLblDMLGameVideo = _addLabel(theme, "GAME_SETTINGS/DML_VIDEO", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblDMLVideo = _addLabel(theme, "GAME_SETTINGS/DML_VIDEO_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsBtnDMLVideoM = _addPicButton(theme, "GAME_SETTINGS/DML_VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56); m_gameSettingsBtnDMLVideoP = _addPicButton(theme, "GAME_SETTINGS/DML_VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56); // Page 2 m_gameSettingsLblDebugger = _addLabel(theme, "GAME_SETTINGS/GAME_DEBUGGER", theme.lblFont, L"", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblDebuggerV = _addLabel(theme, "GAME_SETTINGS/GAME_DEBUGGER_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsBtnDebuggerM = _addPicButton(theme, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56); m_gameSettingsBtnDebuggerP = _addPicButton(theme, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56); m_gameSettingsLblHooktype = _addLabel(theme, "GAME_SETTINGS/HOOKTYPE", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblHooktypeVal = _addLabel(theme, "GAME_SETTINGS/HOOKTYPE_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsBtnHooktypeM = _addPicButton(theme, "GAME_SETTINGS/HOOKTYPE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56); m_gameSettingsBtnHooktypeP = _addPicButton(theme, "GAME_SETTINGS/HOOKTYPE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56); m_gameSettingsLblOcarina = _addLabel(theme, "GAME_SETTINGS/OCARINA", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnOcarina = _addButton(theme, "GAME_SETTINGS/OCARINA_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor); m_gameSettingsLblCheat = _addLabel(theme, "GAME_SETTINGS/CHEAT", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCheat = _addButton(theme, "GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor); // Page 3 m_gameSettingsLblCountryPatch = _addLabel(theme, "GAME_SETTINGS/COUNTRY_PATCH", theme.lblFont, L"", 40, 130, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCountryPatch = _addButton(theme, "GAME_SETTINGS/COUNTRY_PATCH_BTN", theme.btnFont, L"", 380, 130, 220, 56, theme.btnFontColor); m_gameSettingsLblVipatch = _addLabel(theme, "GAME_SETTINGS/VIPATCH", theme.lblFont, L"", 40, 190, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnVipatch = _addButton(theme, "GAME_SETTINGS/VIPATCH_BTN", theme.btnFont, L"", 380, 190, 220, 56, theme.btnFontColor); m_gameSettingsLblPatchVidModes = _addLabel(theme, "GAME_SETTINGS/PATCH_VIDEO_MODE", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblPatchVidModesVal = _addLabel(theme, "GAME_SETTINGS/PATCH_VIDEO_MODE_BTN", theme.btnFont, L"", 386, 250, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsBtnPatchVidModesM = _addPicButton(theme, "GAME_SETTINGS/PATCH_VIDEO_MODE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 250, 56, 56); m_gameSettingsBtnPatchVidModesP = _addPicButton(theme, "GAME_SETTINGS/PATCH_VIDEO_MODE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 250, 56, 56); m_gameSettingsLblEmulation = _addLabel(theme, "GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblEmulationVal = _addLabel(theme, "GAME_SETTINGS/EMU_SAVE_BTN", theme.btnFont, L"", 386, 310, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsBtnEmulationM = _addPicButton(theme, "GAME_SETTINGS/EMU_SAVE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 310, 56, 56); m_gameSettingsBtnEmulationP = _addPicButton(theme, "GAME_SETTINGS/EMU_SAVE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 310, 56, 56); //Page 4 m_gameSettingsLblGameIOS = _addLabel(theme, "GAME_SETTINGS/IOS", theme.lblFont, L"", 40, 130, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblIOS = _addLabel(theme, "GAME_SETTINGS/IOS_BTN", theme.btnFont, L"", 436, 130, 108, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsBtnIOSM = _addPicButton(theme, "GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 380, 130, 56, 56); m_gameSettingsBtnIOSP = _addPicButton(theme, "GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56); m_gameSettingsLblIOSreloadBlock = _addLabel(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK", theme.lblFont, L"", 40, 190, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnIOSreloadBlock = _addButton(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK_BTN", theme.btnFont, L"", 380, 190, 220, 56, theme.btnFontColor); m_gameSettingsLblAspectRatio = _addLabel(theme, "GAME_SETTINGS/ASPECT_RATIO", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsLblAspectRatioVal = _addLabel(theme, "GAME_SETTINGS/ASPECT_RATIO_BTN", theme.btnFont, L"", 386, 250, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsBtnAspectRatioP = _addPicButton(theme, "GAME_SETTINGS/ASPECT_RATIO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 250, 56, 56); m_gameSettingsBtnAspectRatioM = _addPicButton(theme, "GAME_SETTINGS/ASPECT_RATIO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 250, 56, 56); m_gameSettingsLblCustom = _addLabel(theme, "GAME_SETTINGS/CUSTOM", theme.lblFont, L"", 40, 310, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCustom = _addButton(theme, "GAME_SETTINGS/CUSTOM_BTN", theme.btnFont, L"", 380, 310, 220, 56, theme.btnFontColor); //Categories Page 1 //m_gameSettingsLblCategory[0] = _addLabel(theme, "GAME_SETTINGS/CAT_ALL", theme.lblFont, L"All", 40, 130, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); //m_gameSettingsBtnCategory[0] = _addButton(theme, "GAME_SETTINGS/CAT_ALL_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor); m_gameSettingsLblCategory[1] = _addLabel(theme, "GAME_SETTINGS/CAT_1", theme.lblFont, L"", 40, 130, 190, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategory[1] = _addButton(theme, "GAME_SETTINGS/CAT_1_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor); m_gameSettingsLblCategory[2] = _addLabel(theme, "GAME_SETTINGS/CAT_2", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategory[2] = _addButton(theme, "GAME_SETTINGS/CAT_2_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor); m_gameSettingsLblCategory[3] = _addLabel(theme, "GAME_SETTINGS/CAT_3", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategory[3] = _addButton(theme, "GAME_SETTINGS/CAT_3_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor); m_gameSettingsLblCategory[4] = _addLabel(theme, "GAME_SETTINGS/CAT_4", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategory[4] = _addButton(theme, "GAME_SETTINGS/CAT_4_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor); //Categories Page 2 m_gameSettingsLblCategory[5] = _addLabel(theme, "GAME_SETTINGS/CAT_5", theme.lblFont, L"", 40, 130, 190, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategory[5] = _addButton(theme, "GAME_SETTINGS/CAT_5_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor); m_gameSettingsLblCategory[6] = _addLabel(theme, "GAME_SETTINGS/CAT_6", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategory[6] = _addButton(theme, "GAME_SETTINGS/CAT_6_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor); m_gameSettingsLblCategory[7] = _addLabel(theme, "GAME_SETTINGS/CAT_7", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategory[7] = _addButton(theme, "GAME_SETTINGS/CAT_7_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor); m_gameSettingsLblCategory[8] = _addLabel(theme, "GAME_SETTINGS/CAT_8", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategory[8] = _addButton(theme, "GAME_SETTINGS/CAT_8_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor); //Categories Page 3 m_gameSettingsLblCategory[9] = _addLabel(theme, "GAME_SETTINGS/CAT_9", theme.lblFont, L"", 40, 130, 190, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategory[9] = _addButton(theme, "GAME_SETTINGS/CAT_9_BTN", theme.btnFont, L"", 330, 130, 270, 56, theme.btnFontColor); m_gameSettingsLblCategory[10] = _addLabel(theme, "GAME_SETTINGS/CAT_10", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategory[10] = _addButton(theme, "GAME_SETTINGS/CAT_10_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor); m_gameSettingsLblCategory[11] = _addLabel(theme, "GAME_SETTINGS/CAT_11", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE); m_gameSettingsBtnCategory[11] = _addButton(theme, "GAME_SETTINGS/CAT_11_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor); // m_gameSettingsLblPage = _addLabel(theme, "GAME_SETTINGS/PAGE_BTN", theme.btnFont, L"", 76, 410, 80, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC); m_gameSettingsBtnPageM = _addPicButton(theme, "GAME_SETTINGS/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 410, 56, 56); m_gameSettingsBtnPageP = _addPicButton(theme, "GAME_SETTINGS/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 156, 410, 56, 56); m_gameSettingsBtnBack = _addButton(theme, "GAME_SETTINGS/BACK_BTN", theme.btnFont, L"", 420, 410, 200, 56, theme.btnFontColor); // _setHideAnim(m_gameSettingsLblTitle, "GAME_SETTINGS/TITLE", 0, -200, 0.f, 1.f); _setHideAnim(m_gameSettingsLblGameVideo, "GAME_SETTINGS/VIDEO", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblVideo, "GAME_SETTINGS/VIDEO_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnVideoM, "GAME_SETTINGS/VIDEO_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnVideoP, "GAME_SETTINGS/VIDEO_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblIOSreloadBlock, "GAME_SETTINGS/IOS_RELOAD_BLOCK", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnIOSreloadBlock, "GAME_SETTINGS/IOS_RELOAD_BLOCK_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblCustom, "GAME_SETTINGS/CUSTOM", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnCustom, "GAME_SETTINGS/CUSTOM_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblDMLGameVideo, "GAME_SETTINGS/DML_VIDEO", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblDMLVideo, "GAME_SETTINGS/DML_VIDEO_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDMLVideoM, "GAME_SETTINGS/DML_VIDEO_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDMLVideoP, "GAME_SETTINGS/DML_VIDEO_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblGameLanguage, "GAME_SETTINGS/GAME_LANG", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblLanguage, "GAME_SETTINGS/GAME_LANG_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnLanguageM, "GAME_SETTINGS/GAME_LANG_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnLanguageP, "GAME_SETTINGS/GAME_LANG_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblOcarina, "GAME_SETTINGS/OCARINA", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnOcarina, "GAME_SETTINGS/OCARINA_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblCheat, "GAME_SETTINGS/CHEAT", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnCheat, "GAME_SETTINGS/CHEAT_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblVipatch, "GAME_SETTINGS/VIPATCH", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnVipatch, "GAME_SETTINGS/VIPATCH_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblGameIOS, "GAME_SETTINGS/IOS", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblIOS, "GAME_SETTINGS/IOS_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnIOSM, "GAME_SETTINGS/IOS_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnIOSP, "GAME_SETTINGS/IOS_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblCover, "GAME_SETTINGS/COVER", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnCover, "GAME_SETTINGS/COVER_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblPage, "GAME_SETTINGS/PAGE_BTN", 0, 200, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnPageM, "GAME_SETTINGS/PAGE_MINUS", 0, 200, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnPageP, "GAME_SETTINGS/PAGE_PLUS", 0, 200, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnBack, "GAME_SETTINGS/BACK_BTN", 0, 200, 1.f, 0.f); _setHideAnim(m_gameSettingsLblPatchVidModes, "GAME_SETTINGS/PATCH_VIDEO_MODE", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblPatchVidModesVal, "GAME_SETTINGS/PATCH_VIDEO_MODE_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnPatchVidModesM, "GAME_SETTINGS/PATCH_VIDEO_MODE_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnPatchVidModesP, "GAME_SETTINGS/PATCH_VIDEO_MODE_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblAspectRatio, "GAME_SETTINGS/ASPECT_RATIO", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblAspectRatioVal, "GAME_SETTINGS/ASPECT_RATIO_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnAspectRatioP, "GAME_SETTINGS/ASPECT_RATIO_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnAspectRatioM, "GAME_SETTINGS/ASPECT_RATIO_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblHooktype, "GAME_SETTINGS/HOOKTYPE", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblHooktypeVal, "GAME_SETTINGS/HOOKTYPE_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnHooktypeM, "GAME_SETTINGS/HOOKTYPE_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnHooktypeP, "GAME_SETTINGS/HOOKTYPE_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblEmulation, "GAME_SETTINGS/EMU_SAVE", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblEmulationVal, "GAME_SETTINGS/EMU_SAVE_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnEmulationP, "GAME_SETTINGS/EMU_SAVE_PLUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnEmulationM, "GAME_SETTINGS/EMU_SAVE_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblDebugger, "GAME_SETTINGS/GAME_DEBUGGER", -200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblDebuggerV, "GAME_SETTINGS/GAME_DEBUGGER_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDebuggerM, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsBtnDebuggerP, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", 200, 0, 1.f, 0.f); //Categories _setHideAnim(m_gameSettingsBtnCategoryMain, "GAME_SETTINGS/CAT_MAIN_BTN", 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblCategoryMain, "GAME_SETTINGS/CAT_MAIN", -200, 0, 1.f, 0.f); //_setHideAnim(m_gameSettingsBtnCategory[0], "GAME_SETTINGS/CAT_ALL_BTN", 200, 0, 1.f, 0.f); //_setHideAnim(m_gameSettingsLblCategory[0], "GAME_SETTINGS/CAT_ALL", -200, 0, 1.f, 0.f); for (int i = 1; i < 12; ++i) { _setHideAnim(m_gameSettingsBtnCategory[i], sfmt("GAME_SETTINGS/CAT_%i_BTN", i).c_str(), 200, 0, 1.f, 0.f); _setHideAnim(m_gameSettingsLblCategory[i], sfmt("GAME_SETTINGS/CAT_%i", i).c_str(), -200, 0, 1.f, 0.f); } _hideGameSettings(true); _textGameSettings(); } void CMenu::_textGameSettings(void) { m_btnMgr.setText(m_gameSettingsLblTitle, _t("cfgg1", L"Settings")); m_btnMgr.setText(m_gameSettingsLblGameVideo, _t("cfgg2", L"Video mode")); m_btnMgr.setText(m_gameSettingsLblGameLanguage, _t("cfgg3", L"Language")); m_btnMgr.setText(m_gameSettingsLblCountryPatch, _t("cfgg4", L"Patch country strings")); m_btnMgr.setText(m_gameSettingsLblOcarina, _t("cfgg5", L"Ocarina")); m_btnMgr.setText(m_gameSettingsLblDMLGameVideo, _t("cfgg2", L"Video mode")); m_btnMgr.setText(m_gameSettingsLblVipatch, _t("cfgg7", L"Vipatch")); m_btnMgr.setText(m_gameSettingsBtnBack, _t("cfgg8", L"Back")); m_btnMgr.setText(m_gameSettingsLblGameIOS, _t("cfgg10", L"IOS")); m_btnMgr.setText(m_gameSettingsLblCover, _t("cfgg12", L"Download cover")); m_btnMgr.setText(m_gameSettingsBtnCover, _t("cfgg13", L"Download")); m_btnMgr.setText(m_gameSettingsLblPatchVidModes, _t("cfgg14", L"Patch video modes")); m_btnMgr.setText(m_gameSettingsLblCheat, _t("cfgg15", L"Cheat Codes")); m_btnMgr.setText(m_gameSettingsBtnCheat, _t("cfgg16", L"Select")); m_btnMgr.setText(m_gameSettingsLblCategoryMain, _t("cfgg17", L"Categories")); m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select")); m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type")); m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger")); m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"Savegame Emulation")); m_btnMgr.setText(m_gameSettingsLblIOSreloadBlock, _t("cfgg26", L"Disable IOS Reload block")); m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio")); m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom")); for (int i = 1; i < 12; ++i) m_btnMgr.setText(m_gameSettingsLblCategory[i], m_cat.getWString("GENERAL", fmt("cat%d",i), wfmt(L"Category %i",i).c_str())); }