#ifndef CACHEDLIST #define CACHEDLIST #include "list.hpp" #include "cache.hpp" #include "config/config.hpp" #include "gecko/gecko.h" using namespace std; enum { COVERFLOW_USB, COVERFLOW_DML, COVERFLOW_CHANNEL, COVERFLOW_EMU, COVERFLOW_HOMEBREW, COVERFLOW_MAX }; class CachedList : public vector { public: void Init(string cachedir, string settingsDir, string curLanguage, string DMLgameDir, bool extcheck) /* Initialize Private Variables */ { m_cacheDir = cachedir; m_settingsDir = settingsDir; m_curLanguage = m_lastLanguage = curLanguage; m_loaded = false; m_database = ""; m_update = false; m_extcheck = extcheck; m_DMLgameDir = DMLgameDir; for(u32 i = 0; i < COVERFLOW_MAX; i++) force_update[i] = false; } void Update(u32 view = COVERFLOW_MAX) /* Force db update on next load */ { if(view == COVERFLOW_MAX) for(u32 i = 0; i < COVERFLOW_MAX; i++) { force_update[i] = true; gprintf("force_update[%d] = true\n", i); } else { force_update[view] = true; gprintf("force_update[%d] = true\n", view); } } void Load(string path, string containing, string m_lastLanguage, Config &m_plugin); void LoadChannels(string path, u32 channelType, string m_lastLanguage); void Unload(){if(m_loaded) {this->clear(); m_loaded = false; m_database = "";}}; void Save() {if(m_loaded) CCache(*this, m_database, SAVE);} /* Save All */ void Get(dir_discHdr tmp, u32 index) {if(m_loaded) CCache(tmp, m_database, index, LOAD);} /* Load One */ void Set(dir_discHdr tmp, u32 index) {if(m_loaded) CCache(tmp, m_database, index, SAVE);} /* Save One */ void Add(dir_discHdr tmp) {if(m_loaded) CCache(*this, m_database, tmp, ADD);} /* Add One */ void Remove(u32 index) {if(m_loaded) CCache(*this, m_database, index, REMOVE);} /* Remove One */ void SetLanguage(string curLanguage) { m_curLanguage = curLanguage; } private: string make_db_name(string path); bool m_loaded; bool m_update; bool m_wbfsFS; bool m_extcheck; u8 force_update[COVERFLOW_MAX]; CList list; string m_database; string m_cacheDir; string m_settingsDir; string m_curLanguage; string m_lastLanguage; string m_discinf; string m_DMLgameDir; }; #endif