/* Copyright (c) 2010 - Wii Banner Player Project Copyright (c) 2012 - Dimok Copyright (c) 2012 - giantpune This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include #include #include #include "BannerTexture.hpp" Texture::~Texture() { if(texture_data) free(texture_data); } void Texture::Load(const u8 *file ) { if(!file) return; header = (Texture::Header *) file; if (header->magic != MAGIC) { header = NULL; return; // bad header } u32 texture_count = header->num_textures; // only support a single texture if (texture_count > 1) { // Never saw it happen texture_count = 1; gprintf("texture count > 1\n"); } // read textures const TPL_Texture *tpl_list = (const TPL_Texture *) (file + header->header_size); for(u32 i = 0; i < texture_count; i++) { // seek to texture header const TPL_Texture_Header *texture = (const TPL_Texture_Header *) (file + tpl_list[i].texture_offset); u8 mipmap = 0; u8 bias_clamp = 0; if(texture->max_lod > 0) mipmap = GX_TRUE; if(texture->lod_bias > 0.0f) bias_clamp = GX_ENABLE; // texture data u8 *texture_data = (u8 *) (file + texture->offset); // seek to/read palette header if (tpl_list[i].palette_offset != 0) { palette = (TPL_Palette_Header *) (file + tpl_list[i].palette_offset); // load the texture GX_InitTexObjCI(&texobj, texture_data, texture->width, texture->height, texture->format, texture->wrap_s, texture->wrap_t, mipmap, 0); } else { // load the texture GX_InitTexObj(&texobj, texture_data, texture->width, texture->height, texture->format, texture->wrap_s, texture->wrap_t, mipmap); } // filter mode if(mipmap) { GX_InitTexObjLOD(&texobj, texture->min, texture->mag, texture->min_lod, texture->max_lod, texture->lod_bias, bias_clamp, bias_clamp, texture->edge_lod); } } } //! This function is to load custom texture data and replace the original one. void Texture::LoadTextureData(const u8 *data, u16 width, u16 height, u8 fmt) { if(texture_data) free(texture_data); int tex_size = GX_GetTexBufferSize(width, height, fmt, GX_FALSE, 0); texture_data = (u8*) memalign(32, tex_size); if(!texture_data) return; memcpy(texture_data, data, tex_size); DCFlushRange(texture_data, tex_size); GX_InitTexObj(&texobj, texture_data, width, height, fmt, 0, 0, GX_FALSE); } void Texture::Apply(u8 &tlutName, u8 map_id, u8 wrap_s, u8 wrap_t) const { if(!header) return; if(tlutName >= 20 || map_id >= 8) return; // create a temporary texture object to not modify the original with the wrap_s and wrap_t parameters GXTexObj tmpTexObj; for(int i = 0; i < 8; ++i) tmpTexObj.val[i] = texobj.val[i]; // assume that if there is a palette header, then this format is a CIx one if(palette) { // seek to/read palette data u8 *tlut_data = (u8 *) (((u8 *) header) + palette->offset); // load tlut GXTlutObj tlutobj; GX_InitTlutObj(&tlutobj, tlut_data, palette->format, palette->num_items ); GX_LoadTlut(&tlutobj, tlutName); GX_InitTexObjTlut((GXTexObj *) &tmpTexObj, tlutName); tlutName++; } GX_InitTexObjWrapMode((GXTexObj *) &tmpTexObj, wrap_s, wrap_t); GX_LoadTexObj((GXTexObj *) &tmpTexObj, map_id); }