/**************************************************************************** * Copyright (C) 2012 FIX94 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include #include #include #include "gcdisc.hpp" #include "loader/gc_disc_dump.hpp" #include "mem2.hpp" #include "gecko.h" #include "gc.h" using namespace std; void GC_Disc::init(char *path) { opening_bnr = NULL; strncpy(GamePath, path, sizeof(GamePath)); FILE *f; if(strcasestr(GamePath, "boot.bin") != NULL) { GameType = TYPE_FST; string fst(GamePath); fst.erase(fst.end() - 8, fst.end()); fst.append("fst.bin"); f = fopen(fst.c_str(), "rb"); fseek(f, 0, SEEK_END); u32 size = ftell(f); fseek(f, 0, SEEK_SET); Read_FST(f, size); fclose(f); } else { GameType = TYPE_ISO; f = fopen(GamePath, "rb"); u8 *ReadBuffer = (u8*)MEM2_alloc(0x440); fread(ReadBuffer, 1, 0x440, f); u32 FSTOffset = *(vu32*)(ReadBuffer+0x424); u32 FSTSize = *(vu32*)(ReadBuffer+0x428); MEM2_free(ReadBuffer); fseek(f, FSTOffset, SEEK_SET); Read_FST(f, FSTSize); fclose(f); } } void GC_Disc::clear() { if(opening_bnr) { MEM2_free(opening_bnr); opening_bnr = NULL; } if(FSTable) { MEM2_free(FSTable); FSTable = NULL; } } void GC_Disc::Read_FST(FILE *f, u32 FST_size) { FSTable = (u8*)MEM2_alloc(FST_size); fread(FSTable, 1, FST_size, f); FSTEnt = *(vu32*)(FSTable+0x08); FSTNameOff = (char*)(FSTable + FSTEnt * 0x0C); } u8 *GC_Disc::GetGameCubeBanner() { FILE *f = NULL; FST *fst = (FST *)(FSTable); for(u32 i = 1; i < FSTEnt; ++i) { if(fst[i].Type) //Folder continue; else if(strcasecmp(FSTNameOff + fst[i].NameOffset, "opening.bnr") == 0) { if(GameType == TYPE_FST) { string path(GamePath); path.erase(path.end() - 12, path.end()); path.append("root/opening.bnr"); f = fopen(path.c_str(), "rb"); } else { f = fopen(GamePath, "rb"); fseek(f, fst[i].FileOffset, SEEK_SET); } if(f) { opening_bnr = (u8*)MEM2_alloc(fst[i].FileLength); fread(opening_bnr, 1, fst[i].FileLength, f); fclose(f); } } } return opening_bnr; }