/**************************************************************************** * Copyright (C) 2012 FIX94 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include #include #include #include #include // for directory parsing and low-level file I/O #include #include #include #include #include "gc/gc.hpp" #include "gui/text.hpp" #include "devicemounter/DeviceHandler.hpp" #include "gecko/gecko.hpp" #include "fileOps/fileOps.h" #include "homebrew/homebrew.h" #include "loader/utils.h" #include "loader/disc.h" #include "loader/sys.h" #include "memory/memory.h" #include "memory/mem2.hpp" // Languages #define SRAM_ENGLISH 0 #define SRAM_GERMAN 1 #define SRAM_FRENCH 2 #define SRAM_SPANISH 3 #define SRAM_ITALIAN 4 #define SRAM_DUTCH 5 extern "C" { syssram* __SYS_LockSram(); u32 __SYS_UnlockSram(u32 write); u32 __SYS_SyncSram(void); } u8 get_wii_language() { switch (CONF_GetLanguage()) { case CONF_LANG_GERMAN: return SRAM_GERMAN; case CONF_LANG_FRENCH: return SRAM_FRENCH; case CONF_LANG_SPANISH: return SRAM_SPANISH; case CONF_LANG_ITALIAN: return SRAM_ITALIAN; case CONF_LANG_DUTCH: return SRAM_DUTCH; default: return SRAM_ENGLISH; } } // Nintendont NIN_CFG NinCfg; bool slippi; /* since Nintendont v1.98 argsboot is supported. since v3.324 '$$Version:' string was added for loaders to detect. since wiiflow lite doesn't support versions less than v3.358 we will use argsboot and version detection every time. */ void Nintendont_SetOptions(const char *gamePath, const char *gameID, const char *CheatPath, u8 lang, u32 n_cfg, u32 n_vm, s8 vidscale, s8 vidoffset, u8 netprofile) { memset(&NinCfg, 0, sizeof(NIN_CFG)); NinCfg.Magicbytes = 0x01070CF6; NinCfg.MaxPads = 4; /* check nintendont version so we can set the proper config version */ u32 NIN_cfg_version = NIN_CFG_VERSION; char NINVersion[7]= ""; u32 NINRev = 0; const char *dol_path = NULL; for(u8 i = SD; i < MAXDEVICES; ++i) { if(slippi) dol_path = fmt(NIN_SLIPPI_PATH, DeviceName[i]); else dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]); if(!fsop_FileExist(dol_path)) continue; u8 *buffer = NULL; u32 filesize = 0; const char *str = "$$Version:"; buffer = fsop_ReadFile(dol_path, &filesize); // if buffer is NULL then out of memory - hopefully that doesn't happen and shouldn't for(u32 i = 0; i < filesize; i += 32) { if(memcmp(buffer+i, str, strlen(str)) == 0) { // get nintendont version (NINVersion) from current position in nintendont boot.dol (buffer) snprintf(NINVersion, sizeof(NINVersion), "%s", buffer+i+strlen(str)); // get revision from version and use it to get NinCfg version NINRev = atoi(strchr(NINVersion, '.')+1); break; } } free(buffer); break; } if(NINRev == 0 || NINRev < 358) NIN_cfg_version = 2;// nintendont not found or revision is less than 358 thus too old for wiiflow lite else if(NINRev >= 358 && NINRev < 368) NIN_cfg_version = 5; else if(NINRev >= 368 && NINRev < 424) NIN_cfg_version = 6; else if(NINRev >= 424 && NINRev < 431) NIN_cfg_version = 7; else if(NINRev >= 431 && NINRev < 487) NIN_cfg_version = 8; NinCfg.Version = NIN_cfg_version; /* set config options */ NinCfg.Config = n_cfg; /* VideoMode setup */ NinCfg.VideoMode = n_vm; NinCfg.VideoScale = vidscale; NinCfg.VideoOffset = vidoffset; /* bba network profile */ NinCfg.NetworkProfile = netprofile; /* language setup */ if(lang == 0) lang = get_wii_language(); else lang--; switch(lang) { case SRAM_GERMAN: NinCfg.Language = NIN_LAN_GERMAN; break; case SRAM_FRENCH: NinCfg.Language = NIN_LAN_FRENCH; break; case SRAM_SPANISH: NinCfg.Language = NIN_LAN_SPANISH; break; case SRAM_ITALIAN: NinCfg.Language = NIN_LAN_ITALIAN; break; case SRAM_DUTCH: NinCfg.Language = NIN_LAN_DUTCH; break; default: NinCfg.Language = NIN_LAN_ENGLISH; break; } /* MemCard Blocks Setup */ if(NinCfg.Config & NIN_CFG_MC_MULTI) NinCfg.MemCardBlocks = 0x4; //1019 blocks (8MB) else NinCfg.MemCardBlocks = 0x2; //251 blocks (2MB) /* CheatPath Setup */ if(CheatPath != NULL && (NinCfg.Config & NIN_CFG_CHEATS)) snprintf(NinCfg.CheatPath, sizeof(NinCfg.CheatPath), strchr(CheatPath, '/')); /* GamePath Setup */ if(strlen(gamePath) == 2 && strcmp(gamePath, "di") == 0) strcpy(NinCfg.GamePath, gamePath); else { strncpy(NinCfg.GamePath, strchr(gamePath, '/'), 254); if(strstr(NinCfg.GamePath, "boot.bin") != NULL) { *strrchr(NinCfg.GamePath, '/') = '\0'; //boot.bin *(strrchr(NinCfg.GamePath, '/')+1) = '\0'; //sys } } /* GameID Setup */ memcpy(&NinCfg.GameID, gameID, 4); gprintf("Nintendont Game Path: %s, ID: %08x\n", NinCfg.GamePath, NinCfg.GameID); gprintf("Writing Arguments\n"); AddBootArgument((char*)&NinCfg, sizeof(NIN_CFG)); } bool Nintendont_Installed() { for(u8 i = SD; i < MAXDEVICES; ++i) { const char *dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]); if(fsop_FileExist(dol_path) == true) { gprintf("Nintendont found\n"); return true; } } return false; } bool Nintendont_GetLoader(bool use_slippi) { slippi = use_slippi; bool ret = false; const char *dol_path = NULL; for(u8 i = SD; i < MAXDEVICES; ++i) { if(slippi) dol_path = fmt(NIN_SLIPPI_PATH, DeviceName[i]); else dol_path = fmt(NIN_LOADER_PATH, DeviceName[i]); ret = (LoadHomebrew(dol_path) == 1); if(ret == true) { gprintf("Nintendont loaded: %s\n", dol_path); AddBootArgument(dol_path); break; } } return ret; } // Devolution u8 *tmp_buffer = NULL; u8 *loader_bin = NULL; u32 loader_size = 0; extern "C" { extern void __exception_closeall(); } static gconfig *DEVO_CONFIG = (gconfig*)0x80000020; #define DEVO_ENTRY ((entry)loader_bin) bool DEVO_Installed(const char *path) { loader_size = 0; bool devo = false; fsop_GetFileSizeBytes(fmt(DEVO_LOADER_PATH, path), &loader_size); if(loader_size > 0x80) //Size should be more than 128b { gprintf("Devolution found\n"); devo = true; } return devo; } void DEVO_GetLoader(const char *path) { loader_size = 0; tmp_buffer = fsop_ReadFile(fmt(DEVO_LOADER_PATH, path), &loader_size); if(tmp_buffer == NULL) gprintf("Devolution: Loader not found!\n"); } void DEVO_SetOptions(const char *isopath, const char *gameID, u8 videomode, u8 lang, bool memcard_emu, bool widescreen, bool activity_led, bool wifi) { // re-mount device we need //DeviceHandle.MountDevolution(); //start writing cfg to mem struct stat st; int data_fd; char iso2path[256]; memset(iso2path, 0, sizeof(iso2path)); stat(isopath, &st); FILE *f = fopen(isopath, "rb"); gprintf("Devolution: ISO Header %s\n", isopath); fread((u8*)Disc_ID, 1, 32, f); fclose(f); f = NULL; // fill out the Devolution config struct memset(DEVO_CONFIG, 0, sizeof(gconfig)); DEVO_CONFIG->signature = DEVO_CONFIG_SIG; DEVO_CONFIG->version = DEVO_CONFIG_VERSION; DEVO_CONFIG->device_signature = st.st_dev; DEVO_CONFIG->disc1_cluster = st.st_ino; // Pergame options if(wifi) DEVO_CONFIG->options |= DEVO_CONFIG_WIFILOG; if(widescreen) DEVO_CONFIG->options |= DEVO_CONFIG_WIDE; if(!activity_led) DEVO_CONFIG->options |= DEVO_CONFIG_NOLED; // If 2nd iso file tell Devo about it strncpy(iso2path, isopath, 255); char *ptz = strstr(iso2path, "game.iso"); if(ptz != NULL) { memcpy(ptz, "gam1.iso", 8); f = fopen(iso2path, "rb"); if(f == NULL) { memcpy(ptz, "gam2.iso", 8); f = fopen(iso2path, "rb"); if(f == NULL) { memcpy(ptz, "disc2.iso", 9); f = fopen(iso2path, "rb"); } } if(f != NULL) { gprintf("Devolution: 2nd ISO File for Multi DVD Game %s\n", iso2path); stat(iso2path, &st); DEVO_CONFIG->disc2_cluster = st.st_ino; fclose(f); } } // make sure these directories exist, they are required for Devolution to function correctly fsop_MakeFolder(fmt("%s:/apps", DeviceName[currentPartition])); fsop_MakeFolder(fmt("%s:/apps/gc_devo", DeviceName[currentPartition])); if(memcard_emu) { const char *memcard_dir = NULL; // find or create a 16MB memcard file for emulation // this file can be located anywhere since it's passed by cluster, not name // it must be at least 512KB (smallest possible memcard = 59 blocks) if(gameID[3] == 'J') //Japanese Memory Card memcard_dir = fmt("%s:/apps/gc_devo/memcard_jap.bin", DeviceName[currentPartition]); else memcard_dir = fmt("%s:/apps/gc_devo/memcard.bin", DeviceName[currentPartition]); gprintf("Devolution: Memory Card File %s\n", memcard_dir); // check if file doesn't exist if(stat(memcard_dir, &st) == -1 || st.st_size < (1<<19)) { // need to enlarge or create it data_fd = open(memcard_dir, O_WRONLY|O_CREAT); if(data_fd >= 0) { // try to make it 16MB (largest possible memcard = 2043 blocks) gprintf("Devolution: Resizing Memory Card File...\n"); ftruncate(data_fd, 16<<20); if(fstat(data_fd, &st) == -1 || st.st_size < (1<<19)) { // it still isn't big enough. Give up. st.st_ino = 0; } close(data_fd); } else { // couldn't open or create the memory card file st.st_ino = 0; } } gprintf("Devolution: Memory Card at %08x\n", st.st_ino); } else st.st_ino = 0; // set FAT cluster for start of memory card file // if this is zero memory card emulation will not be used DEVO_CONFIG->memcard_cluster = st.st_ino; // flush disc ID and Devolution config out to memory DCFlushRange((void*)Disc_ID, 64); //DeviceHandle.UnMountDevolution(); // GX Render Mode (rmode) and register (rmode_reg) GXRModeObj *rmode = VIDEO_GetPreferredMode(0); int rmode_reg = 0;// VI_NTSC switch (videomode) { case 1:// PAL50 rmode = &TVPal528IntDf; rmode_reg = 1;// VI_PAL break; case 2:// PAL60 480i rmode = &TVEurgb60Hz480IntDf; rmode_reg = 5;// VI_EURGB60 break; case 3:// NTSC 480i default: rmode = &TVNtsc480IntDf; break; } /* Set video mode register */ *Video_Mode = rmode_reg; DCFlushRange((void*)Video_Mode, 4); /* Set video mode */ if(rmode != NULL) VIDEO_Configure(rmode); /* Setup video */ VIDEO_SetBlack(TRUE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); else while(VIDEO_GetNextField()) VIDEO_WaitVSync(); /* language setup */ if(lang == 0) lang = get_wii_language(); else lang--; // sram settins for devo language only syssram *sram; sram = __SYS_LockSram(); sram->lang = lang; __SYS_UnlockSram(1); // 1 -> write changes while(!__SYS_SyncSram()) usleep(100); } void DEVO_Boot() { /* Move our loader into low MEM1 */ loader_bin = (u8*)MEM1_lo_alloc(loader_size); memcpy(loader_bin, tmp_buffer, loader_size); DCFlushRange(loader_bin, ALIGN32(loader_size)); MEM2_free(tmp_buffer); gprintf("%s\n", (loader_bin+4)); /* Boot that binary */ JumpToEntry(DEVO_ENTRY); }