#ifndef _DISC_H_ #define _DISC_H_ #define WII_MAGIC 0x5D1C9EA3 #define GC_MAGIC 0xC2339F3D /* Disc header structure */ struct discHdr { /* Game ID */ u8 id[6]; /* Game version */ u16 version; /* Audio streaming */ u8 streaming; u8 bufsize; /* Padding */ u64 chantitle; // Used for channels /* Sorting */ u16 index; u8 esrb; u8 controllers; u8 players; u8 wifi; /* Wii Magic word */ u32 magic; /* GC Magic word */ u32 gc_magic; /* Game title */ char title[64]; /* Encryption/Hashing */ u8 encryption; u8 h3_verify; /* Padding */ u32 casecolor; u8 unused3[26]; } ATTRIBUTE_PACKED; struct gc_discHdr { /* Game ID */ u8 id[6]; /* Game version */ u16 version; /* Audio streaming */ u8 streaming; u8 bufsize; /* Padding */ u8 unused1[18]; /* Magic word */ u32 magic; /* Game title */ char title[64]; /* Padding */ u8 unused2[64]; } ATTRIBUTE_PACKED; struct dir_discHdr { char id[7]; //6+1 for null character char path[256]; // full path including partion - path - rom.ext or game.iso or id6.wbfs wchar_t title[64]; // wide character title used for displaying title in coverflow u32 settings[2]; //chantitle, plugin magic, crc32, gamecube game on sd, etc u8 type; u32 casecolor; u16 index; u8 esrb; u8 controllers; u8 players; u8 wifi; } ATTRIBUTE_PACKED; #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /* Prototypes */ s32 Disc_Open(bool); s32 Disc_Wait(void); s32 Disc_ReadHeader(void *); s32 Disc_ReadGCHeader(void *); s32 Disc_Type(bool); s32 Disc_IsWii(void); s32 Disc_IsGC(void); /* Headers for general usage */ extern struct discHdr wii_hdr; extern struct gc_discHdr gc_hdr; #ifdef __cplusplus } #endif /* __cplusplus */ #endif