#ifndef __BOXMESH_HB_HPP #define __BOXMESH_HB_HPP #include "video.hpp" #include "boxmesh.hpp" // Quick and dirty hardcoded DVD box mesh // Should be replaced by a true mesh loader // Lacks normals // Flat cover extern const SMeshVert g_flatCoverMesh_HB[]; extern const u32 g_flatCoverMesh_HBSize; extern const CTexCoord g_flatCoverBoxTex_HB[]; // Box extern const SMeshVert g_boxMeshQ_HB[]; // Quads extern const u32 g_boxMeshQ_HBSize; extern const SMeshVert g_boxMeshT_HB[]; // Triangles extern const u32 g_boxMeshT_HBSize; // Box cover extern const SMeshVert g_boxBackCoverMesh_HB[]; extern const u32 g_boxBackCoverMesh_HBSize; extern const SMeshVert g_boxCoverMesh_HB[]; extern const u32 g_boxCoverMesh_HBSize; extern const CTexCoord g_boxCoverFlatTex_HB[]; extern const CTexCoord g_boxCoverBackTex_HB[]; // extern const float g_boxCoverYCenter_HB; extern const float g_coverYCenter_HB; // Bounding box size extern const Vector3D g_boxSize_HB; #endif // !defined(__BOXMESH_HB_HPP)