#include #include #include #include #include #include #include #include "fs.h" #include "mload.h" #include "sys.h" #include "channel/channel_launcher.h" #include "loader/nk.h" #include "gecko/gecko.hpp" #include "memory/mem2.hpp" #include "memory/memory.h" #include "wiiuse/wpad.h" #include "wupc/wupc.h" #include "sicksaxis-wrapper/sicksaxis-wrapper.h" /* Variables */ bool reset = false; bool shutdown = false; volatile u8 ExitOption = 0; const char *NeekPath = NULL; char wii_games_dir[64]; char gc_games_dir[64]; void __Wpad_PowerCallback() { shutdown = 1; } void Open_Inputs(void) { /* Initialize Wiimote subsystem */ PAD_Init(); WUPC_Init(); WPAD_Init(); DS3_Init(); /* Set POWER button callback */ WPAD_SetPowerButtonCallback(__Wpad_PowerCallback); WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR); WPAD_SetIdleTimeout(60 * 2); // idle after 2 minutes } void Close_Inputs(void) { WUPC_Shutdown(); u32 cnt; /* Disconnect Wiimotes */ for(cnt = 0; cnt < 4; cnt++) WPAD_Disconnect(cnt); /* Shutdown Wiimote subsystem */ WPAD_Shutdown(); DS3_Cleanup(); } bool Sys_Exiting(void) { DCFlushRange(&reset, 32); DCFlushRange(&shutdown, 32); return reset || shutdown; } int Sys_GetExitTo(void) { return ExitOption; } void Sys_ExitTo(int option) { ExitOption = option; //magic word to force wii menu in priiloader. if(ExitOption == EXIT_TO_MENU) { *Priiloader_CFG1 = 0x50756E65; *Priiloader_CFG2 = 0x50756E65; } else if(ExitOption == EXIT_TO_PRIILOADER) { *Priiloader_CFG1 = 0x4461636F; *Priiloader_CFG2 = 0x4461636F; } else { *Priiloader_CFG1 = 0xFFFFFFFF; *Priiloader_CFG2 = 0xFFFFFFFF; } DCFlushRange((void*)Priiloader_CFG1, 4); DCFlushRange((void*)Priiloader_CFG2, 4); } void Sys_Exit(void) { if(ExitOption == EXIT_TO_DISABLE) return; /* Shutdown Inputs */ Close_Inputs(); /* Just shutdown console*/ if(ExitOption == BUTTON_CALLBACK) SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0); /* We wanna to boot sth */ WII_Initialize(); if(ExitOption == EXIT_TO_WFNK2O) Launch_nk(0x1000144574641LL, NeekPath, 0); else if(ExitOption == EXIT_TO_SMNK2O) Launch_nk(0, NeekPath, 0); else if(ExitOption == EXIT_TO_BOOTMII) IOS_ReloadIOS(0xfe); else if(ExitOption == EXIT_TO_HBC) { WII_LaunchTitle(HBC_LULZ); WII_LaunchTitle(HBC_108); WII_LaunchTitle(HBC_JODI); WII_LaunchTitle(HBC_HAXX); } /* else Return to Menu */ SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); exit(1); } void __Sys_ResetCallback(void) { reset = true; } void __Sys_PowerCallback(void) { shutdown = true; } void Sys_Init(void) { /* Set RESET/POWER button callback */ SYS_SetResetCallback(__Sys_ResetCallback); SYS_SetPowerCallback(__Sys_PowerCallback); } bool AHBRPOT_Patched(void) { return (*HW_AHBPROT == 0xFFFFFFFF); } /* WiiU Check by crediar, thanks */ bool IsOnWiiU(void) { if((*HW_PROCESSOR >> 16) == 0xCAFE) { gprintf("vWii Mode\n"); return true; } return false; } void Sys_SetNeekPath(const char *Path) { NeekPath = Path; } bool ModeChecked = false; bool DolphinMode = false; bool Sys_DolphinMode(void) { if(ModeChecked) return DolphinMode; /* Thanks to skidau for that code! */ u32 ifpr11 = 0x12345678; u32 ifpr12 = 0x9abcdef0; u32 ofpr1 = 0x00000000; u32 ofpr2 = 0x00000000; asm volatile ( "lwz 3,%[ifpr11]\n\t" "stw 3,8(1)\n\t" "lwz 3,%[ifpr12]\n\t" "stw 3,12(1)\n\t" "lfd 1,8(1)\n\t" "frsqrte 1, 1\n\t" "stfd 1,8(1)\n\t" "lwz 3,8(1)\n\t" "stw 3, %[ofpr1]\n\t" "lwz 3,12(1)\n\t" "stw 3, %[ofpr2]\n\t" : [ofpr1]"=m" (ofpr1) ,[ofpr2]"=m" (ofpr2) : [ifpr11]"m" (ifpr11) ,[ifpr12]"m" (ifpr12) ); if(ofpr1 != 0x56cc62b2) { gprintf("Dolphin-Emu\n"); DolphinMode = true; } else { gprintf("Real Wii\n"); DolphinMode = false; } ModeChecked = true; return DolphinMode; } bool hw_check = false; bool on_hw = false; bool Sys_HW_Access(void) { if(hw_check == true) return on_hw; check_neek2o(); on_hw = AHBRPOT_Patched() && (!Sys_DolphinMode() && !neek2o()); hw_check = true; return on_hw; } /* KILL IT */ s32 __IOS_LoadStartupIOS() { return 0; }