#ifndef __TEXTURE_HPP #define __TEXTURE_HPP #include enum TexErr { TE_OK = 0, TE_ERROR, TE_NOMEM }; class STexture { public: STexture(void) : data(NULL), dataSize(0), width(0), height(0), format(-1), maxLOD(0), thread(false) { } void Cleanup(); bool CopyTexture(const STexture &tex); u8 *data; u32 dataSize; u32 width; u32 height; u8 format; u8 maxLOD; bool thread; // Get from PNG, if not found from JPG TexErr fromImageFile(const char *filename, u8 f = -1, u32 minMipSize = 0, u32 maxMipSize = 0); // This function doesn't use MEM2 if the PNG is loaded from memory and there's no mip mapping TexErr fromPNG(const u8 *buffer, u8 f = -1, u32 minMipSize = 0, u32 maxMipSize = 0); TexErr fromJPG(const u8 *buffer, const u32 buffer_size, u8 f = -1, u32 minMipSize = 0, u32 maxMipSize = 0); /* Just for THP */ TexErr fromTHP(const u8 *buffer, u32 w, u32 h); private: void _resize(u8 *dst, u32 dstWidth, u32 dstHeight, const u8 *src, u32 srcWidth, u32 srcHeight); void _resizeD2x2(u8 *dst, const u8 *src, u32 srcWidth, u32 srcHeight); u8 *_genMipMaps(u8 *src, u32 width, u32 height, u8 maxLOD, u32 lod0Width, u32 lod0Height); void _calcMipMaps(u8 &maxLOD, u8 &minLOD, u32 &lod0Width, u32 &lod0Height, u32 width, u32 height, u32 minSize, u32 maxSize); }; u32 fixGX_GetTexBufferSize(u16 wd, u16 ht, u32 fmt, u8 mipmap, u8 maxlod); #endif //!defined(__TEXTURE_HPP)