#ifdef __cplusplus extern "C" { #endif #ifndef GC_H_ #define GC_H_ typedef struct DML_CFG { u32 Magicbytes; //0xD1050CF6 u32 CfgVersion; //0x00000001 u32 VideoMode; u32 Config; char GamePath[255]; char CheatPath[255]; } DML_CFG; enum dmlconfig { DML_CFG_CHEATS = (1<<0), DML_CFG_DEBUGGER = (1<<1), DML_CFG_DEBUGWAIT = (1<<2), DML_CFG_NMM = (1<<3), DML_CFG_NMM_DEBUG = (1<<4), DML_CFG_GAME_PATH = (1<<5), DML_CFG_CHEAT_PATH = (1<<6), DML_CFG_ACTIVITY_LED= (1<<7), DML_CFG_PADHOOK = (1<<8), }; enum dmlvideomode { DML_VID_DML_AUTO = (0<<16), DML_VID_FORCE = (1<<16), DML_VID_NONE = (2<<16), DML_VID_FORCE_PAL50 = (1<<0), DML_VID_FORCE_PAL60 = (1<<1), DML_VID_FORCE_NTSC = (1<<2), DML_VID_FORCE_PROG = (1<<3), }; void GC_SetVideoMode(int i); void GC_SetLanguage(u8 lang); bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir); void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool debugger, u8 NMM, bool cheats); void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats); #endif //GC_H_ #ifdef __cplusplus } #endif