#include "menu.hpp" #include "gecko.h" #include using namespace std; static const u32 g_repeatDelay = 25; void CMenu::SetupInput() { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) { stickPointer_x[chan] = (m_vid.width() + m_cursor[chan].width())/2; stickPointer_y[chan] = (m_vid.height() + m_cursor[chan].height())/2; left_stick_angle[chan] = 0; left_stick_mag[chan] = 0; right_stick_angle[chan] = 0; right_stick_mag[chan] = 0; pointerhidedelay[chan] = 0; right_stick_skip[chan] = 0; wmote_roll[chan] = 0; wmote_roll_skip[chan] = 0; } enable_wmote_roll = m_cfg.getBool("GENERAL", "wiimote_gestures", false); } static int CalculateRepeatSpeed(float magnitude, int current_value) { if (magnitude < 0) magnitude *= -1; // Calculate frameskips based on magnitude // Max frameskips is 50 (1 sec, or slightly less) if (magnitude < 0.15f) { return -1; // Force a direct start } else if (current_value > 0) { return current_value - 1; // Wait another frame } else if (current_value == -1) { return 0; // Process the input } else { s32 frames = 50 - ((u32) (50.f * magnitude)); // Calculate the amount of frames to wait return (frames < 0) ? 0 : frames; } } void CMenu::ScanInput() { m_show_zone_main = false; m_show_zone_main2 = false; m_show_zone_main3 = false; m_show_zone_prev = false; m_show_zone_next = false; WPAD_ScanPads(); PAD_ScanPads(); ButtonsPressed(); ButtonsHeld(); LeftStick(); for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) { wd[chan] = WPAD_Data(chan); left_stick_angle[chan] = 0; left_stick_mag[chan] = 0; right_stick_angle[chan] = 0; right_stick_mag[chan] = 0; switch (wd[chan]->exp.type) { case WPAD_EXP_NUNCHUK: right_stick_mag[chan] = wd[chan]->exp.nunchuk.js.mag; right_stick_angle[chan] = wd[chan]->exp.nunchuk.js.ang; break; case WPAD_EXP_GUITARHERO3: left_stick_mag[chan] = wd[chan]->exp.nunchuk.js.mag; left_stick_angle[chan] = wd[chan]->exp.nunchuk.js.ang; break; case WPAD_EXP_CLASSIC: left_stick_mag[chan] = wd[chan]->exp.classic.ljs.mag; left_stick_angle[chan] = wd[chan]->exp.classic.ljs.ang; right_stick_mag[chan] = wd[chan]->exp.classic.rjs.mag; right_stick_angle[chan] = wd[chan]->exp.classic.rjs.ang; break; default: break; } if (enable_wmote_roll) { wmote_roll[chan] = wd[chan]->orient.roll; // Use wd[chan]->ir.angle if you only want this to work when pointing at the screen wmote_roll_skip[chan] = CalculateRepeatSpeed(wmote_roll[chan] / 45.f, wmote_roll_skip[chan]); } right_stick_skip[chan] = CalculateRepeatSpeed(right_stick_mag[chan], right_stick_skip[chan]); } for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) { m_btnMgr.setRumble(chan, WPadIR_Valid(chan), PAD_StickX(chan) < -20 || PAD_StickX(chan) > 20 || PAD_StickY(chan) < -20 || PAD_StickY(chan) > 20); if (WPadIR_Valid(chan)) { m_cursor[chan].draw(wd[chan]->ir.x, wd[chan]->ir.y, wd[chan]->ir.angle); m_btnMgr.mouse(chan, wd[chan]->ir.x - m_cursor[chan].width() / 2, wd[chan]->ir.y - m_cursor[chan].height() / 2); } else if (m_show_pointer[chan]) { m_cursor[chan].draw(stickPointer_x[chan], stickPointer_y[chan], 0); m_btnMgr.mouse(chan, stickPointer_x[chan] - m_cursor[chan].width() / 2, stickPointer_y[chan] - m_cursor[chan].height() / 2); } } ShowMainZone(); ShowMainZone2(); ShowMainZone3(); ShowPrevZone(); ShowNextZone(); ShowGameZone(); } void CMenu::ButtonsPressed() { wii_btnsPressed = 0; gc_btnsPressed = 0; for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) { wii_btnsPressed |= WPAD_ButtonsDown(chan); gc_btnsPressed |= PAD_ButtonsDown(chan); } } void CMenu::ButtonsHeld() { wii_btnsHeld = 0; gc_btnsHeld = 0; for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) { wii_btnsHeld |= WPAD_ButtonsHeld(chan); gc_btnsHeld |= PAD_ButtonsHeld(chan); } } void CMenu::LeftStick() { u8 speed = 0,pSpeed = 0; for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) { if (left_stick_mag[chan] > 0.15 || abs(PAD_StickX(chan)) > 20 || abs(PAD_StickY(chan)) > 20) { m_show_pointer[chan] = true; if (LEFT_STICK_LEFT) { speed = (u8)(left_stick_mag[chan] * 10.00); pSpeed = (u8)abs(PAD_StickX(chan))/10; if (stickPointer_x[chan] > m_cursor[chan].width()/2) stickPointer_x[chan] = stickPointer_x[chan]-speed-pSpeed; pointerhidedelay[chan] = 150; } if (LEFT_STICK_DOWN) { speed = (u8)(left_stick_mag[chan] * 10.00); pSpeed = (u8)abs(PAD_StickY(chan))/10; if (stickPointer_y[chan] < (m_vid.height() + (m_cursor[chan].height()/2))) stickPointer_y[chan] = stickPointer_y[chan]+speed+pSpeed; pointerhidedelay[chan] = 150; } if (LEFT_STICK_RIGHT) { speed = (u8)(left_stick_mag[chan] * 10.00); pSpeed = (u8)abs(PAD_StickX(chan))/10; if (stickPointer_x[chan] < (m_vid.width() + (m_cursor[chan].width()/2))) stickPointer_x[chan] = stickPointer_x[chan]+speed+pSpeed; pointerhidedelay[chan] = 150; } if (LEFT_STICK_UP) { speed = (u8)(left_stick_mag[chan] * 10.00); pSpeed = (u8)abs(PAD_StickY(chan))/10; if (stickPointer_y[chan] > m_cursor[chan].height()/2) stickPointer_y[chan] = stickPointer_y[chan]-speed-pSpeed; pointerhidedelay[chan] = 150; } } else { if(pointerhidedelay[chan] > 0 && !wii_btnsHeld && !wii_btnsPressed && !gc_btnsHeld && !gc_btnsPressed) pointerhidedelay[chan]--; else { if (!wii_btnsHeld && !wii_btnsPressed) { pointerhidedelay[chan] = 0; stickPointer_x[chan] = (m_vid.width() + m_cursor[chan].width())/2; stickPointer_y[chan] = (m_vid.height() + m_cursor[chan].height())/2; } else if (pointerhidedelay[chan] > 0) pointerhidedelay[chan] = 150; } } if (pointerhidedelay[chan] == 0) m_show_pointer[chan] = false; } } bool CMenu::WPadIR_Valid(int chan) { wd[chan] = WPAD_Data(chan); if (wd[chan]->ir.valid) return true; return false; } bool CMenu::WPadIR_ANY(void) { return (wd[0]->ir.valid || wd[1]->ir.valid || wd[2]->ir.valid || wd[3]->ir.valid); } bool CMenu::wii_btnRepeat(s64 btn) { bool b = false; if (btn == WBTN_UP) { if(wii_btnsHeld & WBTN_UP) { if (m_wpadUpDelay == 0 || m_wpadUpDelay >= g_repeatDelay) b = true; if (m_wpadUpDelay < g_repeatDelay) ++m_wpadUpDelay; } else m_wpadUpDelay = 0; } else if (btn == WBTN_RIGHT) { if(wii_btnsHeld & WBTN_RIGHT) { if (m_wpadRightDelay == 0 || m_wpadRightDelay >= g_repeatDelay) b = true; if (m_wpadRightDelay < g_repeatDelay) ++m_wpadRightDelay; } else m_wpadRightDelay = 0; } else if (btn == WBTN_DOWN) { if(wii_btnsHeld & WBTN_DOWN) { if (m_wpadDownDelay == 0 || m_wpadDownDelay >= g_repeatDelay) b = true; if (m_wpadDownDelay < g_repeatDelay) ++m_wpadDownDelay; } else m_wpadDownDelay = 0; } else if (btn == WBTN_LEFT) { if(wii_btnsHeld & WBTN_LEFT) { if (m_wpadLeftDelay == 0 || m_wpadLeftDelay >= g_repeatDelay) b = true; if (m_wpadLeftDelay < g_repeatDelay) ++m_wpadLeftDelay; } else m_wpadLeftDelay = 0; } else if (btn == WBTN_A) { if(wii_btnsHeld & WBTN_A) { m_btnMgr.noClick(true); if (m_wpadADelay == 0 || m_wpadADelay >= g_repeatDelay) b = true; if (m_wpadADelay < g_repeatDelay) ++m_wpadADelay; } else { m_wpadADelay = 0; m_btnMgr.noClick(); } } /* else if (btn == WBTN_B) { if(wii_btnsHeld & WBTN_B) { m_btnMgr.noClick(true); if (m_wpadBDelay == 0 || m_wpadBDelay >= g_repeatDelay) b = true; if (m_wpadBDelay < g_repeatDelay) ++m_wpadBDelay; } else { m_wpadBDelay = 0; m_btnMgr.noClick(); } } */ return b; } bool CMenu::gc_btnRepeat(s64 btn) { bool b = false; if (btn == GBTN_UP) { if(gc_btnsHeld & GBTN_UP) { if (m_padUpDelay == 0 || m_padUpDelay >= g_repeatDelay) b = true; if (m_padUpDelay < g_repeatDelay) ++m_padUpDelay; } else m_padUpDelay = 0; } else if (btn == GBTN_RIGHT) { if(gc_btnsHeld & GBTN_RIGHT) { if (m_padRightDelay == 0 || m_padRightDelay >= g_repeatDelay) b = true; if (m_padRightDelay < g_repeatDelay) ++m_padRightDelay; } else m_padRightDelay = 0; } else if (btn == GBTN_DOWN) { if(gc_btnsHeld & GBTN_DOWN) { if (m_padDownDelay == 0 || m_padDownDelay >= g_repeatDelay) b = true; if (m_padDownDelay < g_repeatDelay) ++m_padDownDelay; } else m_padDownDelay = 0; } else if (btn == GBTN_LEFT) { if(gc_btnsHeld & GBTN_LEFT) { if (m_padLeftDelay == 0 || m_padLeftDelay >= g_repeatDelay) b = true; if (m_padLeftDelay < g_repeatDelay) ++m_padLeftDelay; } else m_padLeftDelay = 0; } else if (btn == GBTN_A) { if(gc_btnsHeld & GBTN_A) { m_btnMgr.noClick(true); if (m_padADelay == 0 || m_padADelay >= g_repeatDelay) b = true; if (m_padADelay < g_repeatDelay) ++m_padADelay; } else { m_padADelay = 0; m_btnMgr.noClick(); } } /* else if (btn == GBTN_B) { if(gc_btnsHeld & GBTN_B) { m_btnMgr.noClick(true); if (m_padBDelay == 0 || m_padBDelay >= g_repeatDelay) b = true; if (m_padBDelay < g_repeatDelay) ++m_padBDelay; } else { m_padBDelay = 0; m_btnMgr.noClick(); } } */ return b; } bool CMenu::lStick_Up(void) { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if ((LEFT_STICK_ANG_UP && left_stick_mag[chan] > 0.15) || PAD_StickY(chan) > 20) return true; return false; } bool CMenu::lStick_Right(void) { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if ((LEFT_STICK_ANG_RIGHT && left_stick_mag[chan] > 0.15) || PAD_StickX(chan) > 20) return true; return false; } bool CMenu::lStick_Down(void) { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if ((LEFT_STICK_ANG_DOWN && left_stick_mag[chan] > 0.15) || PAD_StickY(chan) < -20) return true; return false; } bool CMenu::lStick_Left(void) { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if ((LEFT_STICK_ANG_LEFT && left_stick_mag[chan] > 0.15) || PAD_StickX(chan) < -20) return true; return false; } bool CMenu::rStick_Up(void) { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if ((RIGHT_STICK_ANG_UP && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickY(chan) > 20) return true; return false; } bool CMenu::rStick_Right(void) { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if ((RIGHT_STICK_ANG_RIGHT && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickX(chan) > 20) return true; return false; } bool CMenu::rStick_Down(void) { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if ((RIGHT_STICK_ANG_DOWN && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickY(chan) < -20) return true; return false; } bool CMenu::rStick_Left(void) { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if ((RIGHT_STICK_ANG_LEFT && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickX(chan) < -20) return true; return false; } bool CMenu::wRoll_Left(void) { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if (WBTN_B_HELD && (wmote_roll[chan] < -5) && wmote_roll_skip[chan] == 0) return true; return false; } bool CMenu::wRoll_Right(void) { for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if (WBTN_B_HELD && (wmote_roll[chan] > 5) && wmote_roll_skip[chan] == 0) return true; return false; } void CMenu::_getGrabStatus(void) { static bool wGrabStatus[WPAD_MAX_WIIMOTES] = {0}; static float wX[WPAD_MAX_WIIMOTES] = {0}; static float wY[WPAD_MAX_WIIMOTES] = {0}; static bool gGrabStatus[WPAD_MAX_WIIMOTES] = {0}; static float gX[WPAD_MAX_WIIMOTES] = {0}; static float gY[WPAD_MAX_WIIMOTES] = {0}; for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) { wGrabStatus[chan] = WBTN_B & WPAD_ButtonsHeld(chan); gGrabStatus[chan] = GBTN_B & PAD_ButtonsHeld(chan); if((wGrabStatus[chan] && wX[chan] > 0 && wd[chan]->ir.x < wX[chan] - 30) || (gGrabStatus[chan] && gX[chan] > 0 && stickPointer_x[chan] < gX[chan])) { //for(int i = 0; i != (wX[chan] - wd[chan]->ir.x)/30 && i != (gX[chan] - stickPointer_x[chan])/30; i++) m_cf.left(); } if((wGrabStatus[chan] && wX[chan] > 0 && wd[chan]->ir.x > wX[chan] + 30) || (gGrabStatus[chan] && gX[chan] > 0 && stickPointer_x[chan] > gX[chan])) { //for(int i = 0; i != (wd[chan]->ir.x - wX[chan])/30 && i != (gX[chan] - stickPointer_x[chan])/30; i++) m_cf.right(); } if((wGrabStatus[chan] && wY[chan] > 0 && wd[chan]->ir.y < wY[chan] - 30) || (gGrabStatus[chan] && gY[chan] > 0 && stickPointer_y[chan] < gY[chan])) { //for(int i = 0; i != (wY[chan] - wd[chan]->ir.y)/30 && i != (gY[chan] - stickPointer_y[chan])/30; i++) m_cf.up(); } if((wGrabStatus[chan] && wY[chan] > 0 && wd[chan]->ir.y > wY[chan] + 30) || (gGrabStatus[chan] && gY[chan] > 0 && stickPointer_y[chan] > gY[chan])) { //for(int i = 0; i != (wd[chan]->ir.y - wY[chan])/30 && i != (stickPointer_y[chan] - gY[chan])/30; i++) m_cf.down(); } if (wGrabStatus[chan]) { wX[chan] = wd[chan]->ir.x; wY[chan] = wd[chan]->ir.y; } else { wX[chan] = 0; wY[chan] = 0; } if(gGrabStatus[chan]) { gX[chan] = stickPointer_x[chan]; gY[chan] = stickPointer_y[chan]; } else { gX[chan] = 0; gY[chan] = 0; } } } void CMenu::ShowZone(SZone zone, bool &showZone) { if (zone.hide) { showZone = false; for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) if ((WPadIR_Valid(chan) || m_show_pointer[chan]) && m_cursor[chan].x() >= zone.x && m_cursor[chan].y() >= zone.y && m_cursor[chan].x() < zone.x + zone.w && m_cursor[chan].y() < zone.y + zone.h) showZone = true; } else showZone = true; } void CMenu::ShowMainZone() { ShowZone(m_mainButtonsZone, m_show_zone_main); } void CMenu::ShowMainZone2() { ShowZone(m_mainButtonsZone2, m_show_zone_main2); } void CMenu::ShowMainZone3() { ShowZone(m_mainButtonsZone3, m_show_zone_main3); } void CMenu::ShowPrevZone() { ShowZone(m_mainPrevZone, m_show_zone_prev); } void CMenu::ShowNextZone() { ShowZone(m_mainNextZone, m_show_zone_next); } void CMenu::ShowGameZone() { ShowZone(m_gameButtonsZone, m_show_zone_game); }