#ifndef __MENU_HPP #define __MENU_HPP //#define SHOWMEM 1 //#define SHOWMEMGECKO #include #include #include "safe_vector.hpp" #include "cachedlist.hpp" #include #include "gui_sound.h" #include "cursor.hpp" #include "gui.hpp" #include "coverflow.hpp" #include "fanart.hpp" #include "loader/disc.h" #include "btnmap.h" #include "banner.h" #include "channels.h" #include "gct.h" #include "DeviceHandler.hpp" #include "musicplayer.h" //Also in wbfs.h #define PART_FS_WBFS 0 #define PART_FS_FAT 1 #define PART_FS_NTFS 2 #define PART_FS_EXT 3 extern "C" {extern u8 currentPartition;} extern bool bootHB; class CMenu { public: CMenu(CVideo &vid); ~CMenu(void) {cleanup();} void init(void); void error(const wstringEx &msg); int main(void); void cleanup(bool ios_reload = false); u32 m_current_view; private: struct SZone { int x; int y; int w; int h; bool hide; }; CVideo &m_vid; CCursor m_cursor[WPAD_MAX_WIIMOTES]; CButtonsMgr m_btnMgr; CCoverFlow m_cf; CFanart m_fa; CachedList m_gameList; Config m_cfg; Config m_loc; Config m_cat; Config m_gcfg1; Config m_gcfg2; Config m_theme; Config m_titles; Config m_version; Channels m_channels; safe_vector m_homebrewArgs; SmartBuf m_base_font; u32 m_base_font_size; u8 m_aa; bool m_directLaunch; bool m_gamelistdump; bool m_locked; bool m_favorites; s16 m_showtimer; std::string m_curLanguage; std::string m_curGameId; std::string m_curChanId; u8 m_numCFVersions; // std::string m_themeDataDir; std::string m_appDir; std::string m_dataDir; std::string m_picDir; std::string m_boxPicDir; std::string m_cpicDir; std::string m_boxcPicDir; std::string m_cacheDir; std::string m_themeDir; std::string m_musicDir; std::string m_txtCheatDir; std::string m_cheatDir; std::string m_wipDir; std::string m_videoDir; std::string m_fanartDir; std::string m_screenshotDir; std::string m_settingsDir; std::string m_languagesDir; std::string m_listCacheDir; /* Updates */ const char* m_app_update_url; const char* m_data_update_url; std::string m_dol; std::string m_app_update_zip; u32 m_app_update_size; std::string m_data_update_zip; u32 m_data_update_size; std::string m_ver; /* End Updates */ // STexture m_prevBg; STexture m_nextBg; STexture m_curBg; STexture m_lqBg; u8 m_bgCrossFade; // STexture m_errorBg; STexture m_mainBg; STexture m_configBg; STexture m_config3Bg; STexture m_configScreenBg; STexture m_config4Bg; STexture m_configAdvBg; STexture m_configSndBg; STexture m_downloadBg; STexture m_gameBg; STexture m_codeBg; STexture m_aboutBg; STexture m_systemBg; STexture m_wbfsBg; STexture m_gameSettingsBg; STexture m_gameBgLQ; STexture m_mainBgLQ; STexture m_categoryBg; // u32 m_errorLblMessage; u32 m_errorLblIcon; u32 m_errorLblUser[4]; //Main Coverflow u32 m_mainBtnConfig; u32 m_mainBtnInfo; u32 m_mainBtnFavoritesOn; u32 m_mainBtnFavoritesOff; u32 m_mainLblLetter; #ifdef SHOWMEM u32 m_mem2FreeSize; #endif #ifdef SHOWMEMGECKO unsigned int mem1old; unsigned int mem1; unsigned int mem2old; unsigned int mem2; #endif u32 m_mainLblNotice; u32 m_mainBtnNext; u32 m_mainBtnPrev; u32 m_mainBtnQuit; u32 m_mainBtnDVD; u32 m_mainBtnDML; u32 m_mainBtnUsb; u32 m_mainBtnChannel; u32 m_mainBtnHomebrew; u32 m_mainBtnInit; u32 m_mainBtnInit2; u32 m_mainLblInit; u32 m_mainLblUser[6]; bool m_show_dml; bool m_GameTDBLoaded; //Main Config menus u32 m_configLblPage; u32 m_configBtnPageM; u32 m_configBtnPageP; u32 m_configBtnBack; u32 m_configLblTitle; u32 m_configLblDownload; u32 m_configBtnDownload; u32 m_configLblParental; u32 m_configBtnUnlock; u32 m_configBtnSetCode; u32 m_configLblPartitionName; u32 m_configLblPartition; u32 m_configBtnPartitionP; u32 m_configBtnPartitionM; u32 m_configLblEmulationVal; u32 m_configLblEmulation; u32 m_configBtnEmulationM; u32 m_configBtnEmulationP; u32 m_configLblUser[4]; u32 m_configAdvLblTheme; u32 m_configAdvLblCurTheme; u32 m_configAdvBtnCurThemeM; u32 m_configAdvBtnCurThemeP; u32 m_configAdvLblLanguage; u32 m_configAdvLblCurLanguage; u32 m_configAdvBtnCurLanguageM; u32 m_configAdvBtnCurLanguageP; u32 m_configAdvLblCFTheme; u32 m_configAdvBtnCFTheme; u32 m_configAdvLblInstall; u32 m_configAdvBtnInstall; u32 m_configAdvLblUser[4]; u32 m_config3LblGameLanguage; u32 m_config3LblLanguage; u32 m_config3BtnLanguageP; u32 m_config3BtnLanguageM; u32 m_config3LblGameVideo; u32 m_config3LblVideo; u32 m_config3BtnVideoP; u32 m_config3BtnVideoM; u32 m_config3LblOcarina; u32 m_config3BtnOcarina; u32 m_config3LblAsyncNet; u32 m_config3BtnAsyncNet; u32 m_config3LblUser[4]; u32 m_config4LblReturnTo; u32 m_config4LblReturnToVal; u32 m_config4BtnReturnToM; u32 m_config4BtnReturnToP; u32 m_config4LblHome; u32 m_config4BtnHome; u32 m_config4LblSaveFavMode; u32 m_config4BtnSaveFavMode; u32 m_config4LblCategoryOnBoot; u32 m_config4BtnCategoryOnBoot; u32 m_config4LblUser[4]; u32 m_configSndLblBnrVol; u32 m_configSndLblBnrVolVal; u32 m_configSndBtnBnrVolP; u32 m_configSndBtnBnrVolM; u32 m_configSndLblMusicVol; u32 m_configSndLblMusicVolVal; u32 m_configSndBtnMusicVolP; u32 m_configSndBtnMusicVolM; u32 m_configSndLblGuiVol; u32 m_configSndLblGuiVolVal; u32 m_configSndBtnGuiVolP; u32 m_configSndBtnGuiVolM; u32 m_configSndLblCFVol; u32 m_configSndLblCFVolVal; u32 m_configSndBtnCFVolP; u32 m_configSndBtnCFVolM; u32 m_configSndLblUser[4]; u32 m_configScreenLblTVHeight; u32 m_configScreenLblTVHeightVal; u32 m_configScreenBtnTVHeightP; u32 m_configScreenBtnTVHeightM; u32 m_configScreenLblTVWidth; u32 m_configScreenLblTVWidthVal; u32 m_configScreenBtnTVWidthP; u32 m_configScreenBtnTVWidthM; u32 m_configScreenLblTVX; u32 m_configScreenLblTVXVal; u32 m_configScreenBtnTVXM; u32 m_configScreenBtnTVXP; u32 m_configScreenLblTVY; u32 m_configScreenLblTVYVal; u32 m_configScreenBtnTVYM; u32 m_configScreenBtnTVYP; u32 m_configScreenLblUser[4]; //Download menu enum CoverPrio { C_TYPE_PRIOA = (1<<0), C_TYPE_PRIOB = (1<<1), C_TYPE_EN = (1<<2), C_TYPE_JA = (1<<3), C_TYPE_FR = (1<<4), C_TYPE_DE = (1<<5), C_TYPE_ES = (1<<6), C_TYPE_IT = (1<<7), C_TYPE_NL = (1<<8), C_TYPE_PT = (1<<9), C_TYPE_RU = (1<<10), C_TYPE_KO = (1<<11), C_TYPE_ZHCN = (1<<12), C_TYPE_AU = (1<<13), C_TYPE_ONOR = (1<<14), C_TYPE_ONCU = (1<<15), }; enum CoverType { BOX = 1, CBOX, FLAT, CFLAT, }; u32 m_downloadPrioVal; u32 m_downloadLblTitle; u32 m_downloadPBar; u32 m_downloadBtnCancel; u32 m_downloadBtnAll; u32 m_downloadBtnMissing; u32 m_downloadBtnGameTDBDownload; u32 m_downloadLblGameTDBDownload; u32 m_downloadLblMessage[2]; u32 m_downloadLblCovers; u32 m_downloadLblGameTDB; u32 m_downloadLblUser[4]; u32 m_downloadLblCoverPrio; u32 m_downloadLblPrio; u32 m_downloadBtnPrioM; u32 m_downloadBtnPrioP; u32 m_downloadBtnVersion; u32 m_downloadLblCoverSet; u32 m_downloadBtnCoverSet; u32 m_downloadLblSetTitle; u32 m_downloadLblRegion; enum Regions { EN = 1, JA, FR, DE, ES, IT, NL, PT, RU, KO, ZHCN, AU, }; u32 m_downloadBtnEN; u32 m_downloadBtnJA; u32 m_downloadBtnFR; u32 m_downloadBtnDE; u32 m_downloadBtnES; u32 m_downloadBtnIT; u32 m_downloadBtnNL; u32 m_downloadBtnPT; u32 m_downloadBtnRU; u32 m_downloadBtnKO; u32 m_downloadBtnZHCN; u32 m_downloadBtnAU; u32 m_downloadBtnENs; u32 m_downloadBtnJAs; u32 m_downloadBtnFRs; u32 m_downloadBtnDEs; u32 m_downloadBtnESs; u32 m_downloadBtnITs; u32 m_downloadBtnNLs; u32 m_downloadBtnPTs; u32 m_downloadBtnRUs; u32 m_downloadBtnKOs; u32 m_downloadBtnZHCNs; u32 m_downloadBtnAUs; u32 m_downloadBtnBack; static s8 _versionDownloaderInit(CMenu *m); static s8 _versionTxtDownloaderInit(CMenu *m); s8 _versionDownloader(); s8 _versionTxtDownloader(); //Game menu u32 m_gameLblInfo; u32 m_gameBtnFavoriteOn; u32 m_gameBtnFavoriteOff; u32 m_gameBtnAdultOn; u32 m_gameBtnAdultOff; u32 m_gameBtnPlay; u32 m_gameBtnDelete; u32 m_gameBtnSettings; u32 m_gameBtnBack; u32 m_gameLblUser[4]; // Parental code menu u32 m_codeLblTitle; u32 m_codeBtnKey[10]; u32 m_codeBtnBack; u32 m_codeBtnErase; u32 m_codeLblUser[4]; //About menu u32 m_aboutLblTitle; u32 m_aboutLblInfo; u32 m_aboutLblUser[4]; u32 m_aboutLblIOS; u32 m_aboutBtnSystem; //menu_wbfs u32 m_wbfsLblTitle; u32 m_wbfsPBar; u32 m_wbfsBtnBack; u32 m_wbfsBtnGo; u32 m_wbfsLblDialog; u32 m_wbfsLblMessage; u32 m_wbfsLblUser[4]; //Theme Adjust menus u32 m_cfThemeBtnAlt; u32 m_cfThemeBtnSelect; u32 m_cfThemeBtnWide; u32 m_cfThemeLblParam; u32 m_cfThemeBtnParamM; u32 m_cfThemeBtnParamP; u32 m_cfThemeBtnCopy; u32 m_cfThemeBtnPaste; u32 m_cfThemeBtnSave; u32 m_cfThemeBtnCancel; u32 m_cfThemeLblVal[4 * 4]; u32 m_cfThemeBtnValM[4 * 4]; u32 m_cfThemeBtnValP[4 * 4]; u32 m_cfThemeLblValTxt[4]; //Game Settings menus u32 m_gameSettingsLblPage; u32 m_gameSettingsBtnPageM; u32 m_gameSettingsBtnPageP; u32 m_gameSettingsBtnBack; u32 m_gameSettingsLblTitle; u32 m_gameSettingsLblGameLanguage; u32 m_gameSettingsLblLanguage; u32 m_gameSettingsBtnLanguageP; u32 m_gameSettingsBtnLanguageM; u32 m_gameSettingsLblGameVideo; u32 m_gameSettingsLblVideo; u32 m_gameSettingsBtnVideoP; u32 m_gameSettingsBtnVideoM; u32 m_gameSettingsLblDMLGameVideo; u32 m_gameSettingsLblDMLVideo; u32 m_gameSettingsBtnDMLVideoP; u32 m_gameSettingsBtnDMLVideoM; u32 m_gameSettingsLblGClanguageVal; u32 m_gameSettingsLblGClanguage; u32 m_gameSettingsBtnGClanguageP; u32 m_gameSettingsBtnGClanguageM; u32 m_gameSettingsLblIOSreloadBlock; u32 m_gameSettingsBtnIOSreloadBlock; u32 m_gameSettingsLblAspectRatio; u32 m_gameSettingsLblAspectRatioVal; u32 m_gameSettingsBtnAspectRatioP; u32 m_gameSettingsBtnAspectRatioM; u32 m_gameSettingsLblCustom; u32 m_gameSettingsBtnCustom; u32 m_gameSettingsLblOcarina; u32 m_gameSettingsBtnOcarina; u32 m_gameSettingsLblVipatch; u32 m_gameSettingsBtnVipatch; u32 m_gameSettingsLblCountryPatch; u32 m_gameSettingsBtnCountryPatch; u32 m_gameSettingsLblCover; u32 m_gameSettingsBtnCover; u32 m_gameSettingsLblPatchVidModes; u32 m_gameSettingsLblPatchVidModesVal; u32 m_gameSettingsBtnPatchVidModesM; u32 m_gameSettingsBtnPatchVidModesP; u32 m_gameSettingsLblUser[3 * 2]; u32 m_gameSettingsLblHooktype; u32 m_gameSettingsLblHooktypeVal; u32 m_gameSettingsBtnHooktypeM; u32 m_gameSettingsBtnHooktypeP; u32 m_gameSettingsLblEmulationVal; u32 m_gameSettingsBtnEmulationP; u32 m_gameSettingsBtnEmulationM; u32 m_gameSettingsLblEmulation; u32 m_gameSettingsLblDebugger; u32 m_gameSettingsLblDebuggerV; u32 m_gameSettingsBtnDebuggerP; u32 m_gameSettingsBtnDebuggerM; u32 m_gameSettingsLblCheat; u32 m_gameSettingsBtnCheat; u32 m_gameSettingsLblCategoryMain; u32 m_gameSettingsBtnCategoryMain; u32 m_gameSettingsLblCategory[12]; u32 m_gameSettingsBtnCategory[12]; u32 m_gameCategoryPage; u32 m_gameSettingsPage; u32 m_gameSettingsLblGameIOS; u32 m_gameSettingsLblIOS; u32 m_gameSettingsBtnIOSP; u32 m_gameSettingsBtnIOSM; // System Menu u32 m_systemBtnBack; u32 m_systemLblTitle; u32 m_systemLblVersionTxt; u32 m_systemLblVersion; u32 m_systemLblVersionRev; u32 m_systemLblUser[4]; u32 m_systemBtnDownload; u32 m_systemLblInfo; u32 m_systemLblVerSelectVal; u32 m_systemBtnVerSelectM; u32 m_systemBtnVerSelectP; //Cheat menu u32 m_cheatBtnBack; u32 m_cheatBtnApply; u32 m_cheatBtnDownload; u32 m_cheatLblTitle; u32 m_cheatLblPage; u32 m_cheatBtnPageM; u32 m_cheatBtnPageP; u32 m_cheatLblItem[4]; u32 m_cheatBtnItem[4]; u32 m_cheatSettingsPage; u32 m_cheatLblUser[4]; STexture m_cheatBg; GCTCheats m_cheatfile; // Gameinfo menu u32 m_gameinfoLblTitle; u32 m_gameinfoLblID; u32 m_gameinfoLblSynopsis; u32 m_gameinfoLblDev; u32 m_gameinfoLblRegion; u32 m_gameinfoLblPublisher; u32 m_gameinfoLblRlsdate; u32 m_gameinfoLblGenre; u32 m_gameinfoLblRating; u32 m_gameinfoLblWifiplayers; u32 m_gameinfoLblUser[5]; u32 m_gameinfoLblControlsReq[4]; u32 m_gameinfoLblControls[4]; STexture m_gameinfoBg; STexture m_rating; STexture m_wifi; STexture m_controlsreq[4]; STexture m_controls[4]; // Category menu u32 m_categoryBtn[12]; u32 m_categoryBtnBack; u32 m_categoryLblUser[4]; u8 m_max_categories; u8 m_category; // Zones SZone m_mainPrevZone; SZone m_mainNextZone; SZone m_mainButtonsZone; SZone m_mainButtonsZone2; SZone m_mainButtonsZone3; SZone m_gameButtonsZone; bool m_reload; bool m_initialCoverStatusComplete; WPADData *wd[WPAD_MAX_WIIMOTES]; void LeftStick(); u8 pointerhidedelay[WPAD_MAX_WIIMOTES]; u16 stickPointer_x[WPAD_MAX_WIIMOTES]; u16 stickPointer_y[WPAD_MAX_WIIMOTES]; u8 m_wpadLeftDelay; u8 m_wpadDownDelay; u8 m_wpadRightDelay; u8 m_wpadUpDelay; u8 m_wpadADelay; //u8 m_wpadBDelay; u8 m_padLeftDelay; u8 m_padDownDelay; u8 m_padRightDelay; u8 m_padUpDelay; u8 m_padADelay; //u8 m_padBDelay; u32 wii_btnsPressed; u32 wii_btnsHeld; u32 gc_btnsPressed; u32 gc_btnsHeld; bool m_show_pointer[WPAD_MAX_WIIMOTES]; float left_stick_angle[WPAD_MAX_WIIMOTES]; float left_stick_mag[WPAD_MAX_WIIMOTES]; float right_stick_angle[WPAD_MAX_WIIMOTES]; float right_stick_mag[WPAD_MAX_WIIMOTES]; float wmote_roll[WPAD_MAX_WIIMOTES]; s32 right_stick_skip[WPAD_MAX_WIIMOTES]; s32 wmote_roll_skip[WPAD_MAX_WIIMOTES]; bool enable_wmote_roll; void SetupInput(void); void ScanInput(void); void ButtonsPressed(void); void ButtonsHeld(void); bool lStick_Up(void); bool lStick_Right(void); bool lStick_Down(void); bool lStick_Left(void); bool rStick_Up(void); bool rStick_Right(void); bool rStick_Down(void); bool rStick_Left(void); bool wRoll_Left(void); bool wRoll_Right(void); bool wii_btnRepeat(s64 btn); bool gc_btnRepeat(s64 btn); bool WPadIR_Valid(int chan); bool WPadIR_ANY(void); void ShowZone(SZone zone, bool &showZone); void ShowMainZone(void); void ShowMainZone2(void); void ShowMainZone3(void); void ShowPrevZone(void); void ShowNextZone(void); void ShowGameZone(void); bool m_show_zone_main; bool m_show_zone_main2; bool m_show_zone_main3; bool m_show_zone_prev; bool m_show_zone_next; bool m_show_zone_game; volatile bool m_exit; volatile bool m_disable_exit; volatile bool m_networkInit; volatile bool m_thrdStop; volatile bool m_thrdWorking; volatile bool m_thrdNetwork; float m_thrdStep; float m_thrdStepLen; std::string m_coverDLGameId; mutex_t m_mutex; wstringEx m_thrdMessage; volatile float m_thrdProgress; volatile bool m_thrdMessageAdded; volatile bool m_gameSelected; GuiSound m_gameSound; SmartGuiSound m_cameraSound; dir_discHdr *m_gameSoundHdr; lwp_t m_gameSoundThread; bool m_gamesound_changed; u8 m_bnrSndVol; bool m_video_playing; private: enum WBFS_OP { WO_ADD_GAME, WO_REMOVE_GAME, WO_FORMAT }; typedef std::pair FontDesc; typedef std::map FontSet; typedef std::map TexSet; typedef std::map SoundSet; struct SThemeData { TexSet texSet; FontSet fontSet; SoundSet soundSet; SFont btnFont; SFont lblFont; SFont titleFont; SFont txtFont; CColor btnFontColor; CColor lblFontColor; CColor txtFontColor; CColor titleFontColor; CColor selubtnFontColor; CColor selsbtnFontColor; STexture bg; STexture btnTexL; STexture btnTexR; STexture btnTexC; STexture btnTexLS; STexture btnTexRS; STexture btnTexCS; STexture btnTexLH; STexture btnTexRH; STexture btnTexCH; STexture btnTexLSH; STexture btnTexRSH; STexture btnTexCSH; STexture btnAUOn; STexture btnAUOns; STexture btnAUOff; STexture btnAUOffs; STexture btnENOn; STexture btnENOns; STexture btnENOff; STexture btnENOffs; STexture btnJAOn; STexture btnJAOns; STexture btnJAOff; STexture btnJAOffs; STexture btnFROn; STexture btnFROns; STexture btnFROff; STexture btnFROffs; STexture btnDEOn; STexture btnDEOns; STexture btnDEOff; STexture btnDEOffs; STexture btnESOn; STexture btnESOns; STexture btnESOff; STexture btnESOffs; STexture btnITOn; STexture btnITOns; STexture btnITOff; STexture btnITOffs; STexture btnNLOn; STexture btnNLOns; STexture btnNLOff; STexture btnNLOffs; STexture btnPTOn; STexture btnPTOns; STexture btnPTOff; STexture btnPTOffs; STexture btnRUOn; STexture btnRUOns; STexture btnRUOff; STexture btnRUOffs; STexture btnKOOn; STexture btnKOOns; STexture btnKOOff; STexture btnKOOffs; STexture btnZHCNOn; STexture btnZHCNOns; STexture btnZHCNOff; STexture btnZHCNOffs; STexture pbarTexL; STexture pbarTexR; STexture pbarTexC; STexture pbarTexLS; STexture pbarTexRS; STexture pbarTexCS; STexture btnTexPlus; STexture btnTexPlusS; STexture btnTexMinus; STexture btnTexMinusS; SmartGuiSound clickSound; SmartGuiSound hoverSound; SmartGuiSound cameraSound; }; struct SCFParamDesc { enum { PDT_EMPTY, PDT_FLOAT, PDT_V3D, PDT_COLOR, PDT_BOOL, PDT_INT, PDT_TXTSTYLE } paramType[4]; enum { PDD_BOTH, PDD_NORMAL, PDD_SELECTED } domain; bool scrnFmt; const char name[32]; const char valName[4][64]; const char key[4][48]; float step[4]; float minMaxVal[4][2]; }; // bool _loadChannelList(void); bool _loadList(void); bool _loadHomebrewList(void); bool _loadDmlList(void); bool _loadGameList(void); void _initCF(void); // void _initMainMenu(SThemeData &theme); void _initErrorMenu(SThemeData &theme); void _initConfigMenu(SThemeData &theme); void _initConfigAdvMenu(SThemeData &theme); void _initConfig3Menu(SThemeData &theme); void _initConfig4Menu(SThemeData &theme); void _initConfigSndMenu(SThemeData &theme); void _initConfigScreenMenu(SThemeData &theme); void _initGameMenu(SThemeData &theme); void _initDownloadMenu(SThemeData &theme); void _initCodeMenu(SThemeData &theme); void _initAboutMenu(SThemeData &theme); void _initWBFSMenu(SThemeData &theme); void _initCFThemeMenu(SThemeData &theme); void _initGameSettingsMenu(SThemeData &theme); void _initCheatSettingsMenu(SThemeData &theme); void _initCheatButtons(); void _initCategorySettingsMenu(SThemeData &theme); void _initSystemMenu(SThemeData &theme); void _initGameInfoMenu(SThemeData &theme); // void _textCategorySettings(void); void _textCheatSettings(void); void _textSystem(void); void _textMain(void); void _textError(void); void _textYesNo(void); void _textConfig(void); void _textConfig3(void); void _textConfigScreen(void); void _textConfig4(void); void _textConfigAdv(void); void _textConfigSnd(void); void _textGame(void); void _textDownload(void); void _textCode(void); void _textAbout(void); void _textWBFS(void); void _textGameSettings(void); void _textGameInfo(void); // void _hideCheatSettings(bool instant = false); void _hideError(bool instant = false); void _hideMain(bool instant = false); void _hideConfig(bool instant = false); void _hideConfig3(bool instant = false); void _hideConfigScreen(bool instant = false); void _hideConfig4(bool instant = false); void _hideConfigAdv(bool instant = false); void _hideConfigSnd(bool instant = false); void _hideGame(bool instant = false); void _hideDownload(bool instant = false); void _hideSettings(bool instant = false); void _hideCode(bool instant = false); void _hideAbout(bool instant = false); void _hideWBFS(bool instant = false); void _hideCFTheme(bool instant = false); void _hideGameSettings(bool instant = false); void _hideCategorySettings(bool instant = false); void _hideSystem(bool instant = false); void _hideGameInfo(bool instant = false); void _hideCheatDownload(bool instant = false); // void _showError(void); void _showMain(void); void _showConfig(void); void _showConfig3(void); void _showConfigScreen(void); void _showConfig4(void); void _showConfigAdv(void); void _showConfigSnd(void); void _enableNandEmu(bool fromconfig); void _showGame(void); void _showDownload(void); void _showSettings(); void _showCode(void); void _showAbout(void); void _showCategorySettings(void); void _showCheatSettings(void); void _showSystem(void); void _showGameInfo(void); void _showWBFS(WBFS_OP op); void _showCFTheme(u32 curParam, int version, bool wide); void _showGameSettings(void); void _showCheatDownload(void); void _setBg(const STexture &tex, const STexture &lqTex); void _updateBg(void); void _drawBg(void); void _updateText(void); // void _config(int page); int _config1(void); int _config3(void); int _configScreen(void); int _config4(void); int _configAdv(void); int _configSnd(void); void _game(bool launch = false); void _download(std::string gameId = std::string()); bool _code(char code[4], bool erase = false); void _about(void); bool _wbfsOp(WBFS_OP op); void _cfTheme(void); void _system(void); void _gameinfo(void); void _gameSettings(void); void _CheatSettings(); void _CategorySettings(); // void _mainLoopCommon(bool withCF = false, bool blockReboot = false, bool adjusting = false); // safe_vector _searchGamesByID(const char *gameId); /* safe_vector _searchGamesByTitle(wchar_t letter); safe_vector _searchGamesByType(const char type); safe_vector _searchGamesByRegion(const char region); */ public: void _directlaunch(const std::string &id); private: bool _loadFile(SmartBuf &buffer, u32 &size, const char *path, const char *file); void _launch(dir_discHdr *hdr); void _launchGame(dir_discHdr *hdr, bool dvd); void _launchChannel(dir_discHdr *hdr); void _launchHomebrew(const char *filepath, safe_vector arguments); void _launchGC(dir_discHdr *hdr, bool DML); void _setAA(int aa); void _loadCFCfg(SThemeData &theme); void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false); Vector3D _getCFV3D(const std::string &domain, const std::string &key, const Vector3D &def, bool otherScrnFmt = false); int _getCFInt(const std::string &domain, const std::string &key, int def, bool otherScrnFmt = false); float _getCFFloat(const std::string &domain, const std::string &key, float def, bool otherScrnFmt = false); void _cfParam(bool inc, int i, const SCFParamDesc &p, int cfVersion, bool wide); void _buildMenus(void); void _loadDefaultFont(bool korean); void _cleanupDefaultFont(); const char *_domainFromView(void); void UpdateCache(u32 view = COVERFLOW_MAX); bool MIOSisDML(); void RemoveCover( char * id ); SFont _font(CMenu::FontSet &fontSet, const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey); STexture _texture(TexSet &texSet, const char *domain, const char *key, STexture def); safe_vector _textures(TexSet &texSet, const char *domain, const char *key); void _showWaitMessage(); public: void _hideWaitMessage(); private: SmartGuiSound _sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const u8 * snd, u32 len, string name, bool isAllocated); SmartGuiSound _sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, string name); u16 _textStyle(const char *domain, const char *key, u16 def); u32 _addButton(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color); u32 _addSelButton(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color); u32 _addPicButton(SThemeData &theme, const char *domain, STexture &texNormal, STexture &texSelected, int x, int y, u32 width, u32 height); u32 _addTitle(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style); u32 _addText(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style); u32 _addLabel(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style); u32 _addLabel(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style, STexture &bg); u32 _addProgressBar(SThemeData &theme, const char *domain, int x, int y, u32 width, u32 height); void _setHideAnim(u32 id, const char *domain, int dx, int dy, float scaleX, float scaleY); void _addUserLabels(CMenu::SThemeData &theme, u32 *ids, u32 size, const char *domain); void _addUserLabels(CMenu::SThemeData &theme, u32 *ids, u32 start, u32 size, const char *domain); // const wstringEx _t(const char *key, const wchar_t *def = L"") { return m_loc.getWString(m_curLanguage, key, def); } const wstringEx _fmt(const char *key, const wchar_t *def); wstringEx _getNoticeTranslation(int sorting, wstringEx curLetter); // void _setThrdMsg(const wstringEx &msg, float progress); int _coverDownloader(bool missingOnly); static int _coverDownloaderAll(CMenu *m); static int _coverDownloaderMissing(CMenu *m); static bool _downloadProgress(void *obj, int size, int position); static int _gametdbDownloader(CMenu *m); int _gametdbDownloaderAsync(); static s32 _networkComplete(s32 result, void *usrData); void _initAsyncNetwork(); bool _isNetworkAvailable(); int _initNetwork(); void _deinitNetwork(); static int GetCoverStatusAsync(CMenu *m); void LoadView(void); void _getGrabStatus(void); static void _addDiscProgress(int status, int total, void *user_data); static int _gameInstaller(void *obj); static int _GCgameInstaller(void *obj); wstringEx _optBoolToString(int b); void _stopSounds(void); // static u32 _downloadCheatFileAsync(void *obj); // void _playGameSound(void); void CheckGameSoundThread(bool force = false); void CheckThreads(bool force = false); static void _gameSoundThread(CMenu *m); // static void _load_installed_cioses(); // struct SOption { const char id[10]; const wchar_t text[16]; }; static const string _translations[23]; static const SOption _languages[11]; static const SOption _videoModes[7]; static const SOption _DMLvideoModes[3]; static const SOption _GClanguages[7]; static const SOption _NandEmu[3]; static const SOption _SaveEmu[4]; static const SOption _GlobalSaveEmu[3]; static const SOption _AspectRatio[3]; static const SOption _vidModePatch[4]; static const SOption _hooktype[8]; static const SOption _exitTo[6]; static std::map _installed_cios; typedef std::map::iterator CIOSItr; static int _version[9]; static const SCFParamDesc _cfParams[]; static const int _nbCfgPages; }; #define ARRAY_SIZE(a) (sizeof a / sizeof a[0]) #endif // !defined(__MENU_HPP)