/**************************************************************************** * Copyright (C) 2012 FIX94 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include #include #include #include #include // for directory parsing and low-level file I/O #include #include #include #include #include "gc/gc.hpp" #include "gui/text.hpp" #include "devicemounter/DeviceHandler.hpp" #include "gecko/gecko.hpp" #include "fileOps/fileOps.h" #include "homebrew/homebrew.h" #include "loader/utils.h" #include "loader/disc.h" #include "loader/sys.h" #include "memory/memory.h" #include "memory/mem2.hpp" // DIOS-MIOS DML_CFG DMLCfg; void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath, const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode, u8 videoSetting, bool widescreen, bool new_dm_cfg, bool activity_led, bool screenshot) { gprintf("DIOS-MIOS: Launch game '%s' through memory (new method)\n", GamePath); memset(&DMLCfg, 0, sizeof(DML_CFG)); DMLCfg.Magicbytes = 0xD1050CF6; if(new_dm_cfg) DMLCfg.CfgVersion = 0x00000002; else DMLCfg.CfgVersion = 0x00000001; if(videoSetting == 0) DMLCfg.VideoMode |= DML_VID_NONE; else if(videoSetting == 1) DMLCfg.VideoMode |= DML_VID_DML_AUTO; else DMLCfg.VideoMode |= DML_VID_FORCE; DMLCfg.Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down... if(GamePath != NULL) { strncpy(DMLCfg.GamePath, GamePath, sizeof(DMLCfg.GamePath)); DMLCfg.Config |= DML_CFG_GAME_PATH; } if(CheatPath != NULL && NewCheatPath != NULL && cheats) { const char *ptr = NULL; if(strncasecmp(CheatPath, partition, strlen(partition)) != 0) { fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL); ptr = strchr(NewCheatPath, '/'); } else ptr = strchr(CheatPath, '/'); strncpy(DMLCfg.CheatPath, ptr, sizeof(DMLCfg.CheatPath)); gprintf("DIOS-MIOS: Cheat Path %s\n", ptr); DMLCfg.Config |= DML_CFG_CHEAT_PATH; } if(screenshot) DMLCfg.Config |= DML_CFG_SCREENSHOT; if(activity_led) DMLCfg.Config |= DML_CFG_ACTIVITY_LED; if(cheats) DMLCfg.Config |= DML_CFG_CHEATS; if(debugger) DMLCfg.Config |= DML_CFG_DEBUGGER; if(NMM) DMLCfg.Config |= DML_CFG_NMM; if(NMM > 1) DMLCfg.Config |= DML_CFG_NMM_DEBUG; if(nodisc) { if(new_dm_cfg) DMLCfg.Config |= DML_CFG_NODISC_CFG2; else DMLCfg.Config |= DML_CFG_NODISC_CFG1; } if(widescreen && new_dm_cfg) DMLCfg.Config |= DML_CFG_FORCE_WIDE; if(DMLvideoMode > 3) DMLCfg.VideoMode |= DML_VID_PROG_PATCH; } void DML_Old_SetOptions(const char *GamePath) { gprintf("DIOS-MIOS: Launch game '%s' through boot.bin (old method)\n", GamePath); FILE *f = fopen("sd:/games/boot.bin", "wb"); fwrite(GamePath, 1, strlen(GamePath) + 1, f); fclose(f); //Tell DML to boot the game from sd card *(vu32*)0x80001800 = 0xB002D105; DCFlushRange((void *)(0x80001800), 4); ICInvalidateRange((void *)(0x80001800), 4); *(vu32*)0xCC003024 |= 7; } void DML_New_SetBootDiscOption(bool new_dm_cfg) { memset(&DMLCfg, 0, sizeof(DML_CFG)); DMLCfg.Magicbytes = 0xD1050CF6; if(new_dm_cfg) DMLCfg.CfgVersion = 0x00000002; else DMLCfg.CfgVersion = 0x00000001; DMLCfg.VideoMode |= DML_VID_DML_AUTO; DMLCfg.Config |= DML_CFG_BOOT_DISC; } void DML_New_WriteOptions() { //Write options into memory memcpy((void *)0x80001700, &DMLCfg, sizeof(DML_CFG)); DCFlushRange((void *)(0x80001700), sizeof(DML_CFG)); //DML v1.2+ memcpy((void *)0x81200000, &DMLCfg, sizeof(DML_CFG)); DCFlushRange((void *)(0x81200000), sizeof(DML_CFG)); } // Devolution u8 *tmp_buffer = NULL; u8 *loader_bin = NULL; u32 loader_size = 0; extern "C" { extern void __exception_closeall(); } static gconfig *DEVO_CONFIG = (gconfig*)0x80000020; #define DEVO_ENTRY ((entry)loader_bin) bool DEVO_Installed(const char *path) { bool devo = false; const char *loader_path = fmt("%s/loader.bin", path); FILE *f = fopen(loader_path, "rb"); if(f != NULL) { fseek(f, 0, SEEK_END); if(ftell(f) > 0x80) //Size should be more than 128b { gprintf("Devolution: Found %s\n", loader_path); devo = true; } rewind(f); fclose(f); } return devo; } void DEVO_GetLoader(const char *path) { //Read in loader.bin const char *loader_path = fmt("%s/loader.bin", path); FILE *f = fopen(loader_path, "rb"); if(f != NULL) { gprintf("Devolution: Reading %s\n", loader_path); fseek(f, 0, SEEK_END); loader_size = ftell(f); rewind(f); tmp_buffer = (u8*)MEM2_alloc(loader_size); fread(tmp_buffer, 1, loader_size, f); fclose(f); } else { gprintf("Devolution: Loader not found!\n"); return; } } void DEVO_SetOptions(const char *isopath, const char *gameID, bool memcard_emu) { // re-mount device we need DeviceHandle.MountDevolution(); //start writing cfg to mem struct stat st; int data_fd; char iso2path[256]; iso2path[255] = '\0'; stat(isopath, &st); FILE *f = fopen(isopath, "rb"); gprintf("Devolution: ISO Header %s\n", isopath); fread((u8*)0x80000000, 1, 32, f); fclose(f); // fill out the Devolution config struct memset(DEVO_CONFIG, 0, sizeof(gconfig)); DEVO_CONFIG->signature = 0x3EF9DB23; DEVO_CONFIG->version = 0x00000100; DEVO_CONFIG->device_signature = st.st_dev; DEVO_CONFIG->disc1_cluster = st.st_ino; // If 2nd iso file tell Devo about it strncpy(iso2path, isopath, 255); char *ptz = strstr(iso2path, "game.iso"); if(ptz != NULL) strncpy(ptz, "gam1.iso", 8); f = fopen(iso2path, "rb"); if(f != NULL) { gprintf("Devolution: 2nd ISO File for Multi DVD Game %s\n", iso2path); stat(iso2path, &st); DEVO_CONFIG->disc2_cluster = st.st_ino; fclose(f); } // make sure these directories exist, they are required for Devolution to function correctly fsop_MakeFolder(fmt("%s:/apps", DeviceName[currentPartition])); fsop_MakeFolder(fmt("%s:/apps/gc_devo", DeviceName[currentPartition])); if(memcard_emu) { const char *memcard_dir = NULL; // find or create a 16MB memcard file for emulation // this file can be located anywhere since it's passed by cluster, not name // it must be at least 512KB (smallest possible memcard = 59 blocks) if(gameID[3] == 'J') //Japanese Memory Card memcard_dir = fmt("%s:/apps/gc_devo/memcard_jap.bin", DeviceName[currentPartition]); else memcard_dir = fmt("%s:/apps/gc_devo/memcard.bin", DeviceName[currentPartition]); gprintf("Devolution: Memory Card File %s\n", memcard_dir); // check if file doesn't exist if(stat(memcard_dir, &st) == -1 || st.st_size < (1<<19)) { // need to enlarge or create it data_fd = open(memcard_dir, O_WRONLY|O_CREAT); if(data_fd >= 0) { // try to make it 16MB (largest possible memcard = 2043 blocks) gprintf("Devolution: Resizing Memory Card File...\n"); ftruncate(data_fd, 16<<20); if(fstat(data_fd, &st) == -1 || st.st_size < (1<<19)) { // it still isn't big enough. Give up. st.st_ino = 0; } close(data_fd); } else { // couldn't open or create the memory card file st.st_ino = 0; } } gprintf("Devolution: Memory Card at %08x\n", st.st_ino); } else st.st_ino = 0; // set FAT cluster for start of memory card file // if this is zero memory card emulation will not be used DEVO_CONFIG->memcard_cluster = st.st_ino; // flush disc ID and Devolution config out to memory DCFlushRange((void*)0x80000000, 64); DeviceHandle.UnMountDevolution(); } void DEVO_Boot() { /* Move our loader into low MEM1 */ loader_bin = (u8*)MEM1_lo_alloc(loader_size); memcpy(loader_bin, tmp_buffer, loader_size); DCFlushRange(loader_bin, ALIGN32(loader_size)); MEM2_free(tmp_buffer); gprintf("%s\n", (loader_bin+4)); /* Boot that binary */ JumpToEntry(DEVO_ENTRY); } // General #define SRAM_ENGLISH 0 #define SRAM_GERMAN 1 #define SRAM_FRENCH 2 #define SRAM_SPANISH 3 #define SRAM_ITALIAN 4 #define SRAM_DUTCH 5 extern "C" { syssram* __SYS_LockSram(); u32 __SYS_UnlockSram(u32 write); u32 __SYS_SyncSram(void); } void GC_SetVideoMode(u8 videomode, u8 videoSetting, bool DIOSMIOS) { syssram *sram; sram = __SYS_LockSram(); GXRModeObj *vmode = VIDEO_GetPreferredMode(0); int vmode_reg = 0; if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || videomode > 3) sram->flags |= 0x80; //set progressive flag else sram->flags &= 0x7F; //clear progressive flag if(videomode == 1 || videomode == 3 || videomode == 5) { vmode_reg = 1; sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL sram->ntd |= 0x40; //set pal60 flag } else { sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC sram->ntd &= 0xBF; //clear pal60 flag } if(videomode == 1) { if(DIOSMIOS && videoSetting == 2) DMLCfg.VideoMode |= DML_VID_FORCE_PAL50; vmode = &TVPal528IntDf; } else if(videomode == 2) { if(DIOSMIOS && videoSetting == 2) DMLCfg.VideoMode |= DML_VID_FORCE_NTSC; vmode = &TVNtsc480IntDf; } else if(videomode == 3) { if(DIOSMIOS && videoSetting == 2) DMLCfg.VideoMode |= DML_VID_FORCE_PAL60; vmode = &TVEurgb60Hz480IntDf; vmode_reg = 5; } else if(videomode == 4 ||videomode == 6) { if(DIOSMIOS && videoSetting == 2) DMLCfg.VideoMode |= DML_VID_FORCE_PROG; vmode = &TVNtsc480Prog; } else if(videomode == 5 || videomode == 7) { if(DIOSMIOS && videoSetting == 2) DMLCfg.VideoMode |= DML_VID_FORCE_PROG; vmode = &TVNtsc480Prog; vmode_reg = 5; } __SYS_UnlockSram(1); // 1 -> write changes while(!__SYS_SyncSram()); /* Set video mode register */ *Video_Mode = vmode_reg; DCFlushRange((void*)Video_Mode, 4); /* Set video mode */ if(vmode != 0) VIDEO_Configure(vmode); /* Setup video */ VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); else while(VIDEO_GetNextField()) VIDEO_WaitVSync(); /* Set black and flush */ VIDEO_SetBlack(TRUE); VIDEO_Flush(); VIDEO_WaitVSync(); if(vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); else while(VIDEO_GetNextField()) VIDEO_WaitVSync(); } u8 get_wii_language() { switch (CONF_GetLanguage()) { case CONF_LANG_GERMAN: return SRAM_GERMAN; case CONF_LANG_FRENCH: return SRAM_FRENCH; case CONF_LANG_SPANISH: return SRAM_SPANISH; case CONF_LANG_ITALIAN: return SRAM_ITALIAN; case CONF_LANG_DUTCH: return SRAM_DUTCH; default: return SRAM_ENGLISH; } } void GC_SetLanguage(u8 lang) { if (lang == 0) lang = get_wii_language(); else lang--; syssram *sram; sram = __SYS_LockSram(); sram->lang = lang; __SYS_UnlockSram(1); // 1 -> write changes while(!__SYS_SyncSram()); }