mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-17 23:41:53 +01:00
34 lines
768 B
C++
34 lines
768 B
C++
// 1 MEM2 allocator, one for general purpose
|
|
// Aligned and padded to 32 bytes, as required by many functions
|
|
|
|
#ifndef __MEM2_HPP
|
|
#define __MEM2_HPP
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif
|
|
|
|
void MEM2_init(unsigned int mem2Size);
|
|
void MEM2_cleanup(void);
|
|
void MEM2_clear(void);
|
|
void MEM1_cleanup(void);
|
|
void MEM1_clear(void);
|
|
void *MEM2_alloc(unsigned int s);
|
|
void *MEM1_alloc(unsigned int s);
|
|
void *MEM2_realloc(void *p, unsigned int s);
|
|
void *MEM1_realloc(void *p, unsigned int s);
|
|
void MEM2_free(void *p);
|
|
void MEM1_free(void *p);
|
|
unsigned int MEM2_usableSize(void *p);
|
|
unsigned int MEM2_freesize();
|
|
unsigned int MEM1_freesize();
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
enum Alloc { ALLOC_MALLOC, ALLOC_MEM2 };
|
|
|
|
#endif // !defined(__MEM2_HPP)
|