WiiFlow_Lite/source/fileOps/fileOps.h
fledge68 17fa36e898 -fixed displaying errors on source menu
-removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow.
-now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices.
-fixed a few minor problems with game configs, especially gc games. now all game config options should work properly.
-now using bitwise operators and expressions on m_current_view to control which sources are selected.  no more source= under each domain. just sources= under GENERAL.
-replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices.
-fixed a minor bug when downloading covers
-changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource.
-added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to.
-fixed extract game saves.
-fixed extract nand and install GC game by stopping music and controller input while doing these functions.
-Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't.
-now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this.
-changed makeDir to make the whole path not just one folder. thanks to usbloader gx code.
-added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 00:05:39 +00:00

34 lines
1.1 KiB
C

#ifdef __cplusplus
extern "C"
{
#endif
#ifndef _FILEOPS
#define _FILEOPS
#include <dirent.h>
#include <unistd.h>
#include "memory/mem2.hpp"
typedef void (*progress_callback_t)(int status,int total,void *user_data);
bool fsop_GetFileSizeBytes(const char *path, size_t *filesize);
u64 fsop_GetFolderBytes(const char *source);
u32 fsop_GetFolderKb(const char *source);
u32 fsop_GetFreeSpaceKb(const char *path);
bool fsop_CopyFile(const char *source, const char *target, progress_callback_t spinner, void *spinner_data);
bool fsop_CopyFolder(const char *source, const char *target, progress_callback_t spinner, void *spinner_data);
void fsop_deleteFolder(const char *source);
bool fsop_FileExist(const char *fn);
u8 *fsop_ReadFile(const char *path, u32 *size);
void fsop_ReadFileLoc(const char *path, const u32 size, void *loc);
bool fsop_WriteFile(const char *path, const void *mem, const u32 size);
void fsop_deleteFile(const char *source);
bool fsop_FolderExist(const char *path);
bool fsop_MakeFolder(const char *fullpath);
#endif
#ifdef __cplusplus
}
#endif