WiiFlow_Lite/source/menu/menu.hpp
fix94.1 8473b54bb0 -fixed a possible bug in partition mounting
-cleaned up the coverflow dependant partition select code
2012-11-24 13:49:32 +00:00

1101 lines
30 KiB
C++

#ifndef __MENU_HPP
#define __MENU_HPP
//#define SHOWMEM
//#define SHOWMEMGECKO
#include <ogc/pad.h>
#include <vector>
#include <map>
#include "btnmap.h"
#include "channel/banner.h"
#include "channel/channels.h"
#include "cheats/gct.h"
#include "devicemounter/DeviceHandler.hpp"
#include "gecko/gecko.h"
#include "gui/coverflow.hpp"
#include "gui/cursor.hpp"
#include "gui/fanart.hpp"
#include "gui/gui.hpp"
#include "list/ListGenerator.hpp"
#include "loader/disc.h"
#include "loader/sys.h"
#include "loader/gc_disc_dump.hpp"
#include "loader/wbfs.h"
#include "music/gui_sound.h"
#include "music/MusicPlayer.hpp"
#include "plugin/plugin.hpp"
#include "wiiuse/wpad.h"
using namespace std;
class CMenu
{
public:
CMenu();
void init();
void error(const wstringEx &msg);
void terror(const char *key, const wchar_t *msg) { error(_fmt(key, msg)); }
void exitHandler(int ExitTo);
int main(void);
void cleanup(void);
void loadDefaultFont(void);
void TempLoadIOS(int IOS = 0);
u8 m_current_view;
private:
struct SZone
{
int x;
int y;
int w;
int h;
bool hide;
};
CCursor m_cursor[WPAD_MAX_WIIMOTES];
CButtonsMgr m_btnMgr;
CFanart m_fa;
Config m_cfg;
Config m_loc;
Config m_cat;
Config m_gcfg1;
Config m_gcfg2;
Config m_theme;
Config m_titles;
Config m_version;
vector<string> m_homebrewArgs;
u8 *m_base_font;
u32 m_base_font_size;
u8 *m_wbf1_font;
u8 *m_wbf2_font;
u8 m_aa;
bool m_bnr_settings;
bool m_directLaunch;
bool m_locked;
bool m_favorites;
bool m_music_info;
s16 m_showtimer;
string m_curLanguage;
string m_curGameId;
u8 m_numCFVersions;
string m_themeDataDir;
string m_appDir;
string m_dataDir;
string m_pluginsDir;
string m_customBnrDir;
string m_picDir;
string m_boxPicDir;
string m_boxcPicDir;
string m_cacheDir;
string m_listCacheDir;
string m_bnrCacheDir;
string m_themeDir;
string m_musicDir;
string m_txtCheatDir;
string m_cheatDir;
string m_wipDir;
string m_videoDir;
string m_fanartDir;
string m_screenshotDir;
string m_settingsDir;
string m_languagesDir;
string m_DMLgameDir;
string m_helpDir;
/* Updates */
char m_app_update_drive[6];
const char* m_app_update_url;
const char* m_data_update_url;
string m_dol;
string m_app_update_zip;
u32 m_app_update_size;
string m_data_update_zip;
u32 m_data_update_size;
string m_ver;
/* End Updates */
//
STexture m_prevBg;
STexture m_curBg;
const STexture *m_nextBg;
const STexture *m_lqBg;
u8 m_bgCrossFade;
//
STexture m_errorBg;
STexture m_mainBg;
STexture m_configBg;
STexture m_config3Bg;
STexture m_configScreenBg;
STexture m_config4Bg;
STexture m_configAdvBg;
STexture m_configSndBg;
STexture m_downloadBg;
STexture m_gameBg;
STexture m_codeBg;
STexture m_aboutBg;
STexture m_systemBg;
STexture m_wbfsBg;
STexture m_gameSettingsBg;
STexture m_gameBgLQ;
STexture m_mainBgLQ;
//Main Coverflow
s16 m_mainBtnConfig;
s16 m_mainBtnInfo;
s16 m_mainBtnFavoritesOn;
s16 m_mainBtnFavoritesOff;
s16 m_mainLblLetter;
s16 m_mainLblCurMusic;
#ifdef SHOWMEM
s16 m_mem2FreeSize;
#endif
#ifdef SHOWMEMGECKO
unsigned int mem1old;
unsigned int mem1;
unsigned int mem2old;
unsigned int mem2;
#endif
s16 m_mainLblNotice;
s16 m_mainBtnNext;
s16 m_mainBtnPrev;
s16 m_mainBtnQuit;
s16 m_mainBtnDVD;
s16 m_mainBtnDML;
s16 m_mainBtnEmu;
s16 m_mainBtnUsb;
s16 m_mainBtnChannel;
s16 m_mainBtnHomebrew;
s16 m_mainBtnInit;
s16 m_mainBtnInit2;
s16 m_mainLblInit;
s16 m_mainLblUser[6];
u8 m_show_dml;
bool m_devo_installed;
bool m_new_dml;
bool m_new_dm_cfg;
bool m_GameTDBLoaded;
//Main Config menus
s16 m_configLblPage;
s16 m_configBtnPageM;
s16 m_configBtnPageP;
s16 m_configBtnBack;
s16 m_configLblTitle;
s16 m_configLblDownload;
s16 m_configBtnDownload;
s16 m_configLblParental;
s16 m_configBtnUnlock;
s16 m_configBtnSetCode;
s16 m_configLblPartitionName;
s16 m_configLblPartition;
s16 m_configBtnPartitionP;
s16 m_configBtnPartitionM;
s16 m_configLblCfg4;
s16 m_configBtnCfg4;
s16 m_configLblUser[4];
s16 m_configAdvLblTheme;
s16 m_configAdvLblCurTheme;
s16 m_configAdvBtnCurThemeM;
s16 m_configAdvBtnCurThemeP;
s16 m_configAdvLblLanguage;
s16 m_configAdvLblCurLanguage;
s16 m_configAdvBtnCurLanguageM;
s16 m_configAdvBtnCurLanguageP;
s16 m_configAdvLblCFTheme;
s16 m_configAdvBtnCFTheme;
s16 m_configAdvLblInstall;
s16 m_configAdvBtnInstall;
s16 m_configAdvLblUser[4];
s16 m_config3LblGameLanguage;
s16 m_config3LblLanguage;
s16 m_config3BtnLanguageP;
s16 m_config3BtnLanguageM;
s16 m_config3LblGameVideo;
s16 m_config3LblVideo;
s16 m_config3BtnVideoP;
s16 m_config3BtnVideoM;
s16 m_config3LblDMLGameLanguage;
s16 m_config3LblDMLLanguage;
s16 m_config3BtnDMLLanguageP;
s16 m_config3BtnDMLLanguageM;
s16 m_config3LblDMLGameVideo;
s16 m_config3LblDMLVideo;
s16 m_config3BtnDMLVideoP;
s16 m_config3BtnDMLVideoM;
s16 m_config3LblOcarina;
s16 m_config3BtnOcarina;
s16 m_config3LblAsyncNet;
s16 m_config3BtnAsyncNet;
s16 m_config3LblUser[4];
s16 m_config4LblReturnTo;
s16 m_config4LblReturnToVal;
s16 m_config4BtnReturnToM;
s16 m_config4BtnReturnToP;
s16 m_config4LblHome;
s16 m_config4BtnHome;
s16 m_config4LblSaveFavMode;
s16 m_config4BtnSaveFavMode;
s16 m_config4LblCategoryOnBoot;
s16 m_config4BtnCategoryOnBoot;
s16 m_config4LblUser[4];
s16 m_configSndLblBnrVol;
s16 m_configSndLblBnrVolVal;
s16 m_configSndBtnBnrVolP;
s16 m_configSndBtnBnrVolM;
s16 m_configSndLblMusicVol;
s16 m_configSndLblMusicVolVal;
s16 m_configSndBtnMusicVolP;
s16 m_configSndBtnMusicVolM;
s16 m_configSndLblGuiVol;
s16 m_configSndLblGuiVolVal;
s16 m_configSndBtnGuiVolP;
s16 m_configSndBtnGuiVolM;
s16 m_configSndLblCFVol;
s16 m_configSndLblCFVolVal;
s16 m_configSndBtnCFVolP;
s16 m_configSndBtnCFVolM;
s16 m_configSndLblUser[4];
s16 m_configScreenLblTVHeight;
s16 m_configScreenLblTVHeightVal;
s16 m_configScreenBtnTVHeightP;
s16 m_configScreenBtnTVHeightM;
s16 m_configScreenLblTVWidth;
s16 m_configScreenLblTVWidthVal;
s16 m_configScreenBtnTVWidthP;
s16 m_configScreenBtnTVWidthM;
s16 m_configScreenLblTVX;
s16 m_configScreenLblTVXVal;
s16 m_configScreenBtnTVXM;
s16 m_configScreenBtnTVXP;
s16 m_configScreenLblTVY;
s16 m_configScreenLblTVYVal;
s16 m_configScreenBtnTVYM;
s16 m_configScreenBtnTVYP;
s16 m_configScreenLblUser[4];
//Download menu
enum CoverPrio
{
C_TYPE_PRIOA = (1<<0),
C_TYPE_PRIOB = (1<<1),
C_TYPE_EN = (1<<2),
C_TYPE_JA = (1<<3),
C_TYPE_FR = (1<<4),
C_TYPE_DE = (1<<5),
C_TYPE_ES = (1<<6),
C_TYPE_IT = (1<<7),
C_TYPE_NL = (1<<8),
C_TYPE_PT = (1<<9),
C_TYPE_RU = (1<<10),
C_TYPE_KO = (1<<11),
C_TYPE_ZHCN = (1<<12),
C_TYPE_AU = (1<<13),
C_TYPE_ONOR = (1<<14),
C_TYPE_ONCU = (1<<15),
};
enum CoverType
{
BOX = 1,
CBOX,
FLAT,
CFLAT,
};
s16 m_downloadPrioVal;
s16 m_downloadLblTitle;
s16 m_downloadPBar;
s16 m_downloadBtnCancel;
s16 m_downloadBtnAll;
s16 m_downloadBtnMissing;
s16 m_downloadBtnGameTDBDownload;
s16 m_downloadLblGameTDBDownload;
s16 m_downloadLblMessage[2];
s16 m_downloadLblCovers;
s16 m_downloadLblGameTDB;
s16 m_downloadLblUser[4];
s16 m_downloadLblCoverPrio;
s16 m_downloadLblPrio;
s16 m_downloadBtnPrioM;
s16 m_downloadBtnPrioP;
s16 m_downloadBtnVersion;
s16 m_downloadLblCoverSet;
s16 m_downloadBtnCoverSet;
s16 m_downloadLblSetTitle;
s16 m_downloadLblRegion;
enum Regions
{
EN = 1,
JA,
FR,
DE,
ES,
IT,
NL,
PT,
RU,
KO,
ZHCN,
AU,
};
s16 m_downloadBtnEN;
s16 m_downloadBtnJA;
s16 m_downloadBtnFR;
s16 m_downloadBtnDE;
s16 m_downloadBtnES;
s16 m_downloadBtnIT;
s16 m_downloadBtnNL;
s16 m_downloadBtnPT;
s16 m_downloadBtnRU;
s16 m_downloadBtnKO;
s16 m_downloadBtnZHCN;
s16 m_downloadBtnAU;
s16 m_downloadBtnENs;
s16 m_downloadBtnJAs;
s16 m_downloadBtnFRs;
s16 m_downloadBtnDEs;
s16 m_downloadBtnESs;
s16 m_downloadBtnITs;
s16 m_downloadBtnNLs;
s16 m_downloadBtnPTs;
s16 m_downloadBtnRUs;
s16 m_downloadBtnKOs;
s16 m_downloadBtnZHCNs;
s16 m_downloadBtnAUs;
s16 m_downloadBtnBack;
static s8 _versionDownloaderInit(CMenu *m);
static s8 _versionTxtDownloaderInit(CMenu *m);
s8 _versionDownloader();
s8 _versionTxtDownloader();
//Game menu
enum
{
LOAD_IOS_FAILED = 0,
LOAD_IOS_SUCCEEDED,
LOAD_IOS_NOT_NEEDED
};
s16 m_gameLblInfo;
s16 m_gameBtnFavoriteOn;
s16 m_gameBtnFavoriteOff;
s16 m_gameBtnAdultOn;
s16 m_gameBtnAdultOff;
s16 m_gameBtnPlay;
s16 m_gameBtnDelete;
s16 m_gameBtnSettings;
s16 m_gameBtnBack;
s16 m_gameLblUser[5];
// Parental code menu
s16 m_codeLblTitle;
s16 m_codeBtnKey[10];
s16 m_codeBtnBack;
s16 m_codeBtnErase;
s16 m_codeBtnAge;
s16 m_codeLblAge;
s16 m_codeLblUser[4];
//menu_wbfs
s16 m_wbfsLblTitle;
s16 m_wbfsPBar;
s16 m_wbfsBtnBack;
s16 m_wbfsBtnGo;
s16 m_wbfsLblDialog;
s16 m_wbfsLblMessage;
s16 m_wbfsLblUser[4];
//Theme Adjust menus
s16 m_cfThemeBtnAlt;
s16 m_cfThemeBtnSelect;
s16 m_cfThemeBtnWide;
s16 m_cfThemeLblParam;
s16 m_cfThemeBtnParamM;
s16 m_cfThemeBtnParamP;
s16 m_cfThemeBtnCopy;
s16 m_cfThemeBtnPaste;
s16 m_cfThemeBtnSave;
s16 m_cfThemeBtnCancel;
s16 m_cfThemeLblVal[4 * 4];
s16 m_cfThemeBtnValM[4 * 4];
s16 m_cfThemeBtnValP[4 * 4];
s16 m_cfThemeLblValTxt[4];
//Game Settings menus
s16 m_gameSettingsLblPage;
s16 m_gameSettingsBtnPageM;
s16 m_gameSettingsBtnPageP;
s16 m_gameSettingsBtnBack;
s16 m_gameSettingsLblTitle;
s16 m_gameSettingsLblGameLanguage;
s16 m_gameSettingsLblLanguage;
s16 m_gameSettingsBtnLanguageP;
s16 m_gameSettingsBtnLanguageM;
s16 m_gameSettingsLblGameVideo;
s16 m_gameSettingsLblVideo;
s16 m_gameSettingsBtnVideoP;
s16 m_gameSettingsBtnVideoM;
s16 m_gameSettingsLblDMLGameVideo;
s16 m_gameSettingsLblDMLVideo;
s16 m_gameSettingsBtnDMLVideoP;
s16 m_gameSettingsBtnDMLVideoM;
s16 m_gameSettingsLblGClanguageVal;
s16 m_gameSettingsLblGClanguage;
s16 m_gameSettingsBtnGClanguageP;
s16 m_gameSettingsBtnGClanguageM;
s16 m_gameSettingsLblIOSreloadBlock;
s16 m_gameSettingsBtnIOSreloadBlock;
s16 m_gameSettingsLblAspectRatio;
s16 m_gameSettingsLblAspectRatioVal;
s16 m_gameSettingsBtnAspectRatioP;
s16 m_gameSettingsBtnAspectRatioM;
s16 m_gameSettingsLblNMM;
s16 m_gameSettingsLblNMM_Val;
s16 m_gameSettingsBtnNMM_P;
s16 m_gameSettingsBtnNMM_M;
s16 m_gameSettingsLblNoDVD;
s16 m_gameSettingsLblNoDVD_Val;
s16 m_gameSettingsBtnNoDVD_P;
s16 m_gameSettingsBtnNoDVD_M;
s16 m_gameSettingsLblDevoMemcardEmu;
s16 m_gameSettingsBtnDevoMemcardEmu;
s16 m_gameSettingsLblDM_Widescreen;
s16 m_gameSettingsBtnDM_Widescreen;
s16 m_gameSettingsLblGCLoader;
s16 m_gameSettingsLblGCLoader_Val;
s16 m_gameSettingsBtnGCLoader_P;
s16 m_gameSettingsBtnGCLoader_M;
s16 m_gameSettingsLblCustom;
s16 m_gameSettingsBtnCustom;
s16 m_gameSettingsLblLaunchNK;
s16 m_gameSettingsBtnLaunchNK;
s16 m_gameSettingsLblOcarina;
s16 m_gameSettingsBtnOcarina;
s16 m_gameSettingsLblVipatch;
s16 m_gameSettingsBtnVipatch;
s16 m_gameSettingsLblCountryPatch;
s16 m_gameSettingsBtnCountryPatch;
s16 m_gameSettingsLblCover;
s16 m_gameSettingsBtnCover;
s16 m_gameSettingsLblPatchVidModes;
s16 m_gameSettingsLblPatchVidModesVal;
s16 m_gameSettingsBtnPatchVidModesM;
s16 m_gameSettingsBtnPatchVidModesP;
s16 m_gameSettingsLblUser[3 * 2];
s16 m_gameSettingsLblHooktype;
s16 m_gameSettingsLblHooktypeVal;
s16 m_gameSettingsBtnHooktypeM;
s16 m_gameSettingsBtnHooktypeP;
s16 m_gameSettingsLblEmulationVal;
s16 m_gameSettingsBtnEmulationP;
s16 m_gameSettingsBtnEmulationM;
s16 m_gameSettingsLblEmulation;
s16 m_gameSettingsLblDebugger;
s16 m_gameSettingsLblDebuggerV;
s16 m_gameSettingsBtnDebuggerP;
s16 m_gameSettingsBtnDebuggerM;
s16 m_gameSettingsLblCheat;
s16 m_gameSettingsBtnCheat;
s16 m_gameSettingsLblCategoryMain;
s16 m_gameSettingsBtnCategoryMain;
s16 m_gameSettingsLblGameIOS;
s16 m_gameSettingsLblIOS;
s16 m_gameSettingsBtnIOSP;
s16 m_gameSettingsBtnIOSM;
s16 m_gameSettingsLblExtractSave;
s16 m_gameSettingsBtnExtractSave;
s16 m_gameSettingsLblFlashSave;
s16 m_gameSettingsBtnFlashSave;
// System Menu
s16 m_systemBtnBack;
s16 m_systemLblTitle;
s16 m_systemLblVersionTxt;
s16 m_systemLblVersion;
s16 m_systemLblVersionRev;
s16 m_systemLblUser[4];
s16 m_systemBtnDownload;
s16 m_systemLblInfo;
s16 m_systemLblVerSelectVal;
s16 m_systemBtnVerSelectM;
s16 m_systemBtnVerSelectP;
//Cheat menu
s16 m_cheatBtnBack;
s16 m_cheatBtnApply;
s16 m_cheatBtnDownload;
s16 m_cheatLblTitle;
s16 m_cheatLblPage;
s16 m_cheatBtnPageM;
s16 m_cheatBtnPageP;
s16 m_cheatLblItem[4];
s16 m_cheatBtnItem[4];
s16 m_cheatLblUser[4];
STexture m_cheatBg;
GCTCheats m_cheatfile;
// Gameinfo menu
s16 m_gameinfoLblTitle;
s16 m_gameinfoLblID;
s16 m_gameinfoLblSynopsis;
s16 m_gameinfoLblDev;
s16 m_gameinfoLblRegion;
s16 m_gameinfoLblPublisher;
s16 m_gameinfoLblRlsdate;
s16 m_gameinfoLblGenre;
s16 m_gameinfoLblRating;
s16 m_gameinfoLblWifiplayers;
s16 m_gameinfoLblUser[5];
s16 m_gameinfoLblControlsReq[4];
s16 m_gameinfoLblControls[4];
STexture m_gameinfoBg;
STexture m_rating;
STexture m_wifi;
STexture m_controlsreq[4];
STexture m_controls[4];
// NandEmulation
string m_saveExtGameId;
bool m_forceext;
bool m_tempView;
s32 m_partRequest;
// Zones
SZone m_mainPrevZone;
SZone m_mainNextZone;
SZone m_mainButtonsZone;
SZone m_mainButtonsZone2;
SZone m_mainButtonsZone3;
SZone m_gameButtonsZone;
bool m_reload;
WPADData *wd[WPAD_MAX_WIIMOTES];
void LeftStick();
u8 pointerhidedelay[WPAD_MAX_WIIMOTES];
u16 stickPointer_x[WPAD_MAX_WIIMOTES];
u16 stickPointer_y[WPAD_MAX_WIIMOTES];
u8 m_wpadLeftDelay;
u8 m_wpadDownDelay;
u8 m_wpadRightDelay;
u8 m_wpadUpDelay;
u8 m_wpadADelay;
//u8 m_wpadBDelay;
u8 m_padLeftDelay;
u8 m_padDownDelay;
u8 m_padRightDelay;
u8 m_padUpDelay;
u8 m_padADelay;
//u8 m_padBDelay;
u32 wii_btnsPressed;
u32 wii_btnsHeld;
u32 gc_btnsPressed;
u32 gc_btnsHeld;
bool m_show_pointer[WPAD_MAX_WIIMOTES];
float left_stick_angle[WPAD_MAX_WIIMOTES];
float left_stick_mag[WPAD_MAX_WIIMOTES];
float right_stick_angle[WPAD_MAX_WIIMOTES];
float right_stick_mag[WPAD_MAX_WIIMOTES];
float wmote_roll[WPAD_MAX_WIIMOTES];
s32 right_stick_skip[WPAD_MAX_WIIMOTES];
s32 wmote_roll_skip[WPAD_MAX_WIIMOTES];
bool enable_wmote_roll;
bool m_cfNeedsUpdate;
void SetupInput(bool reset_pos = false);
void ScanInput(void);
void ButtonsPressed(void);
void ButtonsHeld(void);
bool lStick_Up(void);
bool lStick_Right(void);
bool lStick_Down(void);
bool lStick_Left(void);
bool rStick_Up(void);
bool rStick_Right(void);
bool rStick_Down(void);
bool rStick_Left(void);
bool wRoll_Left(void);
bool wRoll_Right(void);
bool wii_btnRepeat(s64 btn);
bool gc_btnRepeat(s64 btn);
bool WPadIR_Valid(int chan);
bool WPadIR_ANY(void);
void ShowZone(SZone zone, bool &showZone);
void ShowMainZone(void);
void ShowMainZone2(void);
void ShowMainZone3(void);
void ShowPrevZone(void);
void ShowNextZone(void);
void ShowGameZone(void);
bool ShowPointer(void);
bool m_show_zone_main;
bool m_show_zone_main2;
bool m_show_zone_main3;
bool m_show_zone_prev;
bool m_show_zone_next;
bool m_show_zone_game;
volatile bool m_exit;
volatile bool m_networkInit;
volatile bool m_thrdStop;
volatile bool m_thrdWorking;
volatile bool m_thrdNetwork;
float m_thrdStep;
float m_thrdStepLen;
string m_coverDLGameId;
mutex_t m_mutex;
wstringEx m_thrdMessage;
volatile float m_thrdProgress;
volatile float m_fileProgress;
volatile bool m_thrdMessageAdded;
volatile bool m_gameSelected;
GuiSound m_gameSound;
volatile bool m_soundThrdBusy;
lwp_t m_gameSoundThread;
bool m_gamesound_changed;
u8 m_bnrSndVol;
u8 m_max_categories;
bool m_video_playing;
private:
enum WBFS_OP
{
WO_ADD_GAME,
WO_REMOVE_GAME,
WO_FORMAT,
WO_COPY_GAME,
};
typedef pair<string, u32> FontDesc;
typedef map<FontDesc, SFont> FontSet;
typedef map<string, STexture> TexSet;
typedef map<string, GuiSound*> SoundSet;
struct SThemeData
{
TexSet texSet;
FontSet fontSet;
SoundSet soundSet;
SFont btnFont;
SFont lblFont;
SFont titleFont;
SFont txtFont;
CColor btnFontColor;
CColor lblFontColor;
CColor txtFontColor;
CColor titleFontColor;
CColor selubtnFontColor;
CColor selsbtnFontColor;
STexture bg;
STexture btnTexL;
STexture btnTexR;
STexture btnTexC;
STexture btnTexLS;
STexture btnTexRS;
STexture btnTexCS;
STexture btnTexLH;
STexture btnTexRH;
STexture btnTexCH;
STexture btnTexLSH;
STexture btnTexRSH;
STexture btnTexCSH;
STexture btnAUOn;
STexture btnAUOns;
STexture btnAUOff;
STexture btnAUOffs;
STexture btnENOn;
STexture btnENOns;
STexture btnENOff;
STexture btnENOffs;
STexture btnJAOn;
STexture btnJAOns;
STexture btnJAOff;
STexture btnJAOffs;
STexture btnFROn;
STexture btnFROns;
STexture btnFROff;
STexture btnFROffs;
STexture btnDEOn;
STexture btnDEOns;
STexture btnDEOff;
STexture btnDEOffs;
STexture btnESOn;
STexture btnESOns;
STexture btnESOff;
STexture btnESOffs;
STexture btnITOn;
STexture btnITOns;
STexture btnITOff;
STexture btnITOffs;
STexture btnNLOn;
STexture btnNLOns;
STexture btnNLOff;
STexture btnNLOffs;
STexture btnPTOn;
STexture btnPTOns;
STexture btnPTOff;
STexture btnPTOffs;
STexture btnRUOn;
STexture btnRUOns;
STexture btnRUOff;
STexture btnRUOffs;
STexture btnKOOn;
STexture btnKOOns;
STexture btnKOOff;
STexture btnKOOffs;
STexture btnZHCNOn;
STexture btnZHCNOns;
STexture btnZHCNOff;
STexture btnZHCNOffs;
STexture checkboxoff;
STexture checkboxoffs;
STexture checkboxon;
STexture checkboxons;
STexture checkboxHid;
STexture checkboxHids;
STexture checkboxReq;
STexture checkboxReqs;
STexture pbarTexL;
STexture pbarTexR;
STexture pbarTexC;
STexture pbarTexLS;
STexture pbarTexRS;
STexture pbarTexCS;
STexture btnTexPlus;
STexture btnTexPlusS;
STexture btnTexMinus;
STexture btnTexMinusS;
GuiSound *clickSound;
GuiSound *hoverSound;
GuiSound *cameraSound;
};
SThemeData theme;
struct SCFParamDesc
{
enum
{
PDT_EMPTY,
PDT_FLOAT,
PDT_V3D,
PDT_COLOR,
PDT_BOOL,
PDT_INT,
PDT_TXTSTYLE,
} paramType[4];
enum
{
PDD_BOTH,
PDD_NORMAL,
PDD_SELECTED,
} domain;
bool scrnFmt;
const char name[32];
const char valName[4][64];
const char key[4][48];
float step[4];
float minMaxVal[4][2];
};
//
bool _loadList(void);
bool _loadGameList(void);
bool _loadDmlList(void);
bool _loadChannelList(void);
bool _loadEmuList(void);
bool _loadHomebrewList(void);
void _initCF(void);
//
void _initMainMenu();
void _initErrorMenu();
void _initConfigMenu();
void _initConfigAdvMenu();
void _initConfig3Menu();
void _initConfig4Menu();
void _initConfigSndMenu();
void _initConfigScreenMenu();
void _initGameMenu();
void _initDownloadMenu();
void _initCodeMenu();
void _initAboutMenu();
void _initWBFSMenu();
void _initCFThemeMenu();
void _initGameSettingsMenu();
void _initCheatSettingsMenu();
void _initCheatButtons();
void _initSourceMenu();
void _initPluginSettingsMenu();
void _initCategorySettingsMenu();
void _initSystemMenu();
void _initGameInfoMenu();
void _initNandEmuMenu();
void _initHomeAndExitToMenu();
//
void _textSource(void);
void _textPluginSettings(void);
void _textCategorySettings(void);
void _textCheatSettings(void);
void _textSystem(void);
void _textMain(void);
void _textError(void);
void _textYesNo(void);
void _textConfig(void);
void _textConfig3(void);
void _textConfigScreen(void);
void _textConfig4(void);
void _textConfigAdv(void);
void _textConfigSnd(void);
void _textGame(void);
void _textDownload(void);
void _textCode(void);
void _textAbout(void);
void _textWBFS(void);
void _textGameSettings(void);
void _textGameInfo(void);
void _textNandEmu(void);
void _textHome(void);
void _textExitTo(void);
//
void _hideCheatSettings(bool instant = false);
void _hideError(bool instant = false);
void _hideMain(bool instant = false);
void _hideConfigCommon(bool instant = false);
void _hideConfig(bool instant = false);
void _hideConfig3(bool instant = false);
void _hideConfigScreen(bool instant = false);
void _hideConfig4(bool instant = false);
void _hideConfigAdv(bool instant = false);
void _hideConfigSnd(bool instant = false);
void _hideGame(bool instant = false);
void _hideDownload(bool instant = false);
void _hideSettings(bool instant = false);
void _hideCode(bool instant = false);
void _hideAbout(bool instant = false);
void _hideWBFS(bool instant = false);
void _hideCFTheme(bool instant = false);
void _hideGameSettings(bool instant = false);
void _hideSource(bool instant = false);
void _hidePluginSettings(bool instant = false);
void _hideCategorySettings(bool instant = false);
void _hideSystem(bool instant = false);
void _hideGameInfo(bool instant = false);
void _hideCheatDownload(bool instant = false);
void _hideNandEmu(bool instant = false);
void _hideHome(bool instant = false);
void _hideExitTo(bool instant = false);
//
void _showError(void);
void _showMain(void);
void _showConfigCommon(const STexture & bg, int page);
void _showConfig(void);
void _showConfig3(void);
void _showConfigScreen(void);
void _showConfig4(void);
void _showConfigAdv(void);
void _showConfigSnd(void);
void _setPartition(s8 direction = 0);
void _showGame(void);
void _showDownload(void);
void _showSettings();
void _showCode(void);
void _showAbout(void);
void _showSource(void);
void _showSourceNotice(void);
void _showPluginSettings(void);
void _showCategorySettings(void);
void _showCheatSettings(void);
void _showSystem(void);
void _showGameInfo(void);
void _showWBFS(WBFS_OP op);
void _showCFTheme(u32 curParam, int version, bool wide);
void _showGameSettings(void);
void _showCheatDownload(void);
void _showHome(void);
void _showExitTo(void);
void _updateSourceBtns(void);
void _updatePluginText(void);
void _updatePluginCheckboxes(void);
void _updateCheckboxes(void);
void _getIDCats(void);
void _setIDCats(void);
void _setBg(const STexture &tex, const STexture &lqTex);
void _updateBg(void);
void _drawBg(void);
void _updateText(void);
void _showNandEmu(void);
//
void _config(int page);
int _configCommon(void);
int _config1(void);
int _config3(void);
int _configScreen(void);
int _config4(void);
int _configAdv(void);
int _configSnd(void);
int _NandEmuCfg(void);
int _AutoCreateNand(void);
int _AutoExtractSave(string gameId);
int _FlashSave(string gameId);
enum configPageChanges
{
CONFIG_PAGE_DEC = -1,
CONFIG_PAGE_NO_CHANGE = 0,
CONFIG_PAGE_INC = 1,
CONFIG_PAGE_BACK,
};
void _cfNeedsUpdate(void);
void _game(bool launch = false);
void _download(string gameId = string());
void _code(void);
void _about(bool help = false);
bool _wbfsOp(WBFS_OP op);
void _cfTheme(void);
void _system(void);
void _gameinfo(void);
void _gameSettings(void);
void _CheatSettings();
bool _Source();
void _PluginSettings();
void _CategorySettings(bool fromGameSet = false);
bool _Home();
bool _ExitTo();
void _mainLoopCommon(bool withCF = false, bool adjusting = false);
public:
void directlaunch(const char *GameID);
private:
bool m_use_wifi_gecko;
void _reload_wifi_gecko();
bool _loadFile(u8 * &buffer, u32 &size, const char *path, const char *file);
int _loadIOS(u8 ios, int userIOS, string id);
void _launch(dir_discHdr *hdr);
void _launchGame(dir_discHdr *hdr, bool dvd);
void _launchChannel(dir_discHdr *hdr);
void _launchHomebrew(const char *filepath, vector<string> arguments);
void _launchGC(dir_discHdr *hdr, bool disc);
void _setAA(int aa);
void _loadCFCfg();
void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false);
Vector3D _getCFV3D(const string &domain, const string &key, const Vector3D &def, bool otherScrnFmt = false);
int _getCFInt(const string &domain, const string &key, int def, bool otherScrnFmt = false);
float _getCFFloat(const string &domain, const string &key, float def, bool otherScrnFmt = false);
void _cfParam(bool inc, int i, const SCFParamDesc &p, int cfVersion, bool wide);
void _buildMenus(void);
void _cleanupDefaultFont();
void _Theme_Cleanup();
string _getId(void);
const char *_domainFromView(void);
const char *_cfDomain(bool selected = false);
void UpdateCache(u32 view = COVERFLOW_MAX);
int MIOSisDML();
void RemoveCover(const char *id);
SFont _font(CMenu::FontSet &fontSet, const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
STexture _texture(const char *domain, const char *key, STexture &def, bool freeDef = true);
vector<STexture> _textures(const char *domain, const char *key);
void _showWaitMessage();
public:
void _hideWaitMessage();
bool m_Emulator_boot;
private:
GuiSound *_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const u8 * snd, u32 len, const char *name, bool isAllocated);
GuiSound *_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const char *name);
u16 _textStyle(const char *domain, const char *key, u16 def);
s16 _addButton(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color);
s16 _addSelButton(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color);
s16 _addPicButton(const char *domain, STexture &texNormal, STexture &texSelected, int x, int y, u32 width, u32 height);
s16 _addTitle(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style);
s16 _addText(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style);
s16 _addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style);
s16 _addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style, STexture &bg);
s16 _addProgressBar(const char *domain, int x, int y, u32 width, u32 height);
void _setHideAnim(s16 id, const char *domain, int dx, int dy, float scaleX, float scaleY);
void _addUserLabels(s16 *ids, u32 size, const char *domain);
void _addUserLabels(s16 *ids, u32 start, u32 size, const char *domain);
//
const wstringEx _t(const char *key, const wchar_t *def = L"") { return m_loc.getWString(m_curLanguage, key, def); }
const wstringEx _fmt(const char *key, const wchar_t *def);
wstringEx _getNoticeTranslation(int sorting, wstringEx curLetter);
//
void _setThrdMsg(const wstringEx &msg, float progress);
void _setDumpMsg(const wstringEx &msg, float progress, float fileprog);
int _coverDownloader(bool missingOnly);
static int _coverDownloaderAll(CMenu *m);
static int _coverDownloaderMissing(CMenu *m);
static bool _downloadProgress(void *obj, int size, int position);
static int _gametdbDownloader(CMenu *m);
int _gametdbDownloaderAsync();
static s32 _networkComplete(s32 result, void *usrData);
void _initAsyncNetwork();
bool _isNetworkAvailable();
int _initNetwork();
void _deinitNetwork();
void LoadView(void);
void _getGrabStatus(void);
static void _addDiscProgress(int status, int total, void *user_data);
static void _Messenger(int message, int info, char *cinfo, void *user_data);
static void _ShowProgress(int dumpstat, int dumpprog, int filestat, int fileprog, int files, int folders, char *tmess, void *user_data);
static int _gameInstaller(void *obj);
static int _GCgameInstaller(void *obj);
static int _GCcopyGame(void *obj);
float m_progress;
float m_fprogress;
int m_fileprog;
int m_filesize;
int m_dumpsize;
int m_filesdone;
int m_foldersdone;
int m_nandexentry;
wstringEx _optBoolToString(int b);
void _stopSounds(void);
static int _NandDumper(void *obj);
static int _NandFlasher(void *obj);
int _FindEmuPart(string *emuPath, int part, bool searchvalid);
bool _checkSave(string id, bool nand);
bool _TestEmuNand(int epart, const char *path, bool indept);
static u32 _downloadCheatFileAsync(void *obj);
void _playGameSound(void);
void CheckGameSoundThread(void);
static void _gameSoundThread(CMenu *m);
static void _load_installed_cioses();
struct SOption { const char id[10]; const wchar_t text[16]; };
static const string _translations[23];
static const SOption _languages[11];
static const SOption _GlobalVideoModes[6];
static const SOption _VideoModes[7];
static const SOption _GlobalDMLvideoModes[6];
static const SOption _GlobalGClanguages[7];
static const SOption _DMLvideoModes[7];
static const SOption _GClanguages[8];
static const SOption _NandEmu[2];
static const SOption _SaveEmu[5];
static const SOption _GlobalSaveEmu[4];
static const SOption _AspectRatio[3];
static const SOption _NMM[4];
static const SOption _NoDVD[3];
static const SOption _GCLoader[3];
static const SOption _vidModePatch[4];
static const SOption _hooktype[8];
static const SOption _exitTo[5];
static map<u8, u8> _installed_cios;
typedef map<u8, u8>::iterator CIOSItr;
static int _version[9];
static const SCFParamDesc _cfParams[];
static const int _nbCfgPages;
};
#define ARRAY_SIZE(a) (sizeof a / sizeof a[0])
#endif // !defined(__MENU_HPP)