WiiFlow_Lite/source/main.cpp
Fledge68 f90b82ec9f - sourceflow no longer shows cache covers progress bar unless 1 or more covers need to be cached.
- hopefully removed split second green screen when sourceflow on startup is used.
- fixed startup for wiivc (although untested).
- made changes to cios loading on startup.
- fixed if wiiflow fails on startup to not exit to HBC unless booted from HBC.
2020-04-28 18:03:24 -05:00

235 lines
6.8 KiB
C++

#include <ogc/system.h>
#include <unistd.h>
#include <sys/stat.h>
#include "defines.h"
#include "booter/external_booter.hpp"
#include "channel/nand.hpp"
#include "channel/nand_save.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "gecko/gecko.hpp"
#include "gui/video.hpp"
#include "gui/text.hpp"
#include "homebrew/homebrew.h"
#include "loader/alt_ios_gen.h"
#include "loader/wdvd.h"
#include "loader/alt_ios.h"
#include "loader/sys.h"
#include "loader/wbfs.h"
#include "loader/cios.h"
#include "loader/nk.h"
#include "menu/menu.hpp"
#include "memory/memory.h"
bool isWiiVC = false;
bool useMainIOS = true;
volatile bool NANDemuView = false;
volatile bool networkInit = false;
/* quick check if we will be using a USB device. */
/* if not then we can skip the 20 second cycle trying to connect a USB device. */
/* this is nice for SD only users */
bool isUsingUSB() {
if(isWiiVC)
return false;
/* First check if the app path exists on the SD card, if not then we're using USB */
struct stat dummy;
string appPath = fmt("%s:/%s", DeviceName[SD], APPS_DIR);
if(DeviceHandle.IsInserted(SD) && DeviceHandle.GetFSType(SD) != PART_FS_WBFS && stat(appPath.c_str(), &dummy) != 0)
{
// No app path exists on SD card, so assuming we're using USB.
return true;
}
/* Check that the config file exists, or we can't do the following checks */
string configPath = fmt("%s/" CFG_FILENAME, appPath.c_str());
if(stat(configPath.c_str(), &dummy) != 0)
{
// The app path is on SD but no config file exists, so assuming we might need USB.
return true;
}
/* Load the config file */
Config m_cfg;// = new Config();
if(!m_cfg.load(configPath.c_str()))
{
// The app path is on SD and a config file exists, but we can't load it, so assuming we might need USB.
return true;
}
/* If any of the sections have partition set > 0, we're on USB */
const char *domains[] = {WII_DOMAIN, GC_DOMAIN, CHANNEL_DOMAIN, PLUGIN_DOMAIN, HOMEBREW_DOMAIN};
for(int i = 0; i < 5; i++)
{
if(!m_cfg.getBool(domains[i], "disable", false) && m_cfg.getInt(domains[i], "partition", SD) != SD)
{
// a domain is enabled and partition is not SD, so assuming we're using USB.
return true;
}
}
/* if sd_only is false, then we're using USB */
if(!m_cfg.getBool("general", "sd_only", true))
{
// sd_only is false, so assuming we're using USB.
return true;
}
gprintf("using SD only, no need for USB mounting.\n");
return false;
}
int main(int argc, char **argv)
{
MEM_init(); //Inits both mem1lo and mem2
mainIOS = DOL_MAIN_IOS;// 249
__exception_setreload(10);
Gecko_Init(); //USB Gecko and SD/WiFi buffer
gprintf(" \nWelcome to %s %s!\nThis is the debug output.\n", APP_NAME, APP_VERSION);
bool iosOK = true;
char *gameid = NULL;
bool showFlashImg = true;
bool wait_loop = false;
char wait_dir[256];
memset(&wait_dir, 0, sizeof(wait_dir));
for(u8 i = 0; i < argc; i++)
{
if(argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
{
while(argv[i][0] && !isdigit(argv[i][0]))
argv[i]++;
if(atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
mainIOS = atoi(argv[i]);
}
else if(strcasestr(argv[i], "waitdir=") != NULL)
{
char *ptr = strcasestr(argv[i], "waitdir=");
strncpy(wait_dir, ptr+strlen("waitdir="), sizeof(wait_dir) - 1);
}
else if(strcasestr(argv[i], "Waitloop") != NULL)
wait_loop = true;
else if(strcasestr(argv[i], "noflash") != NULL)
showFlashImg = false;
else if(strlen(argv[i]) == 6)
{
gameid = argv[i];
for(u8 i = 0; i < 5; i++)
{
if(!isalnum(gameid[i]))
gameid = NULL;
}
}
}
/* Init video */
m_vid.init();
if(showFlashImg)
m_vid.startImage();
/* check if WiiVC */
WiiDRC_Init();
isWiiVC = WiiDRC_Inited();
if(IsOnWiiU())
{
gprintf("WiiU\n");
if(isWiiVC)
gprintf("WiiVC\n");
else
gprintf("vWii Mode\n");
}
else
gprintf("Real Wii\n");
gprintf("AHBPROT disabled = %s\n", AHBPROT_Patched() ? "yes" : "no");
/* Init device partition handlers */
DeviceHandle.Init();
/* Init NAND handlers */
NandHandle.Init();
if(isWiiVC)
{
NandHandle.Init_ISFS();
IOS_GetCurrentIOSInfo();
DeviceHandle.SetModes();
}
else
{
NandHandle.Init_ISFS();
/* load and check wiiflow save for possible new IOS and Port settings */
if(InternalSave.CheckSave())
InternalSave.LoadSettings();
/* Handle (c)IOS Loading */
if(useMainIOS && CustomIOS(IOS_GetType(mainIOS)))// load cios
{
NandHandle.DeInit_ISFS();
NandHandle.Patch_AHB();
iosOK = IOS_ReloadIOS(mainIOS) == 0;
gprintf("AHBPROT disabled after IOS Reload: %s\n", AHBPROT_Patched() ? "yes" : "no");
NandHandle.Init_ISFS();
}
else
gprintf("Using IOS58\n");// stay on IOS58. no reload to cIOS
IOS_GetCurrentIOSInfo();
if(CurrentIOS.Type == IOS_TYPE_HERMES)
load_ehc_module_ex();
else if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision >= 18)
load_dip_249();
DeviceHandle.SetModes();
WDVD_Init();
}
/* mount SD */
DeviceHandle.MountSD();// mount SD before calling isUsingUSB() duh!
/* mount USB if needed */
DeviceHandle.SetMountUSB(isUsingUSB());
bool usb_mounted = DeviceHandle.MountAllUSB();// only mounts any USB if isUsingUSB()
/* init wait images and show wait animation */
m_vid.setCustomWaitImgs(wait_dir, wait_loop);
m_vid.waitMessage(0.15f);
/* init controllers for input */
Open_Inputs();// WPAD_SetVRes() is called later in mainMenu.init() during cursor init which gets the theme pointer images
/* sys inits */
Sys_Init();// set reset and power button callbacks
bool startup_successful = false;
/* init configs, folders, coverflow, gui and more */
if(mainMenu.init(usb_mounted))
{
if(!iosOK)
mainMenu.terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
else if(!DeviceHandle.UsablePartitionMounted())
mainMenu.terror("errboot2", L"Could not find a device to save configuration files on!");
else if(WDVD_Init() < 0)
mainMenu.terror("errboot3", L"Could not initialize the DIP module!");
else // alls good lets start wiiflow
{
startup_successful = true;
if(!isWiiVC)
writeStub();// copy return stub to memory
if(gameid != NULL && strlen(gameid) == 6)// if argv game ID then launch it
mainMenu.directlaunch(gameid);
else
mainMenu.main();// start wiiflow with main menu displayed
}
//Exit WiiFlow, no game booted...
mainMenu.cleanup();// removes all sounds, fonts, images, coverflow, plugin stuff, source menu and clear memory
}
ShutdownBeforeExit();// unmount devices and close inputs
if(startup_successful)// use wiiflow's exit choice otherwise just exit to loader (system menu or hbc)
Sys_Exit();
return 0;
}