mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
c19f116046
-improved wifi gecko (now buffers messages, more stable etc)
229 lines
6.8 KiB
C
229 lines
6.8 KiB
C
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#include <stdlib.h>
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#include <fcntl.h>
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#include <ogc/lwp_watchdog.h>
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#include <time.h>
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#include "http.h"
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#include "gecko/gecko.hpp"
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/**
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* Emptyblock is a statically defined variable for functions to return if they are unable
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* to complete a request
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*/
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const struct block emptyblock = {0, NULL};
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#define NET_BUFFER_SIZE 1024 //The maximum amount of bytes to send per net_write() call
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#define TCP_TIMEOUT 4000 // 4 secs to receive
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// Write our message to the server
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static s32 send_message(s32 server, char *msg)
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{
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s32 bytes_transferred = 0, remaining = strlen(msg);
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s64 t = gettime();
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while (remaining)
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{
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if((bytes_transferred = net_write(server, msg, remaining > NET_BUFFER_SIZE ? NET_BUFFER_SIZE : remaining)) > 0)
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{
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remaining -= bytes_transferred;
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usleep (20 * 1000);
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t = gettime();
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}
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else if(bytes_transferred < 0) return bytes_transferred;
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if(ticks_to_millisecs(diff_ticks(t, gettime())) > TCP_TIMEOUT)
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break;
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}
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return 0;
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}
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/**
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* Connect to a remote server via TCP on a specified port
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*
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* @param u32 ip address of the server to connect to
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* @param u32 the port to connect to on the server
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* @return s32 The connection to the server (negative number if connection could not be established)
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*/
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static s32 server_connect(u32 ipaddress, u32 socket_port)
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{
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//Initialize socket
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s32 connection = net_socket(AF_INET, SOCK_STREAM, IPPROTO_IP);
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if(connection < 0) return connection;
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//Set the connection parameters for the socket
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struct sockaddr_in connect_addr;
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memset(&connect_addr, 0, sizeof(connect_addr));
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connect_addr.sin_family = AF_INET;
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connect_addr.sin_port = socket_port;
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connect_addr.sin_addr.s_addr= ipaddress;
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//Attemt to open a connection on the socket
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if(net_connect(connection, (struct sockaddr*)&connect_addr, sizeof(connect_addr)) < 0)
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net_close(connection);
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return connection;
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}
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//The amount of memory in bytes reserved initially to store the HTTP response in
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//Be careful in increasing this number, reading from a socket on the Wii
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#define HTTP_BUFFER_GROWTH 1024 * 5
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/**
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* This function reads all the data from a connection into a buffer which it returns.
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* It will return an empty buffer if something doesn't go as planned
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*
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* @param s32 connection The connection identifier to suck the response out of
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* @return block A 'block' struct (see http.h) in which the buffer is located
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*/
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static struct block read_message(s32 connection, struct block buffer, bool (*f)(void *, int, int), void *ud)
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{
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static char tmpHdr[512];
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bool hdr = false, fail = true;
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u32 fileSize = 0, step = 0, offset = 0;
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s64 t = gettime();
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//The offset variable always points to the first byte of memory that is free in the buffer
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while (true)
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{
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if(ticks_to_millisecs(diff_ticks(t, gettime())) > TCP_TIMEOUT || buffer.size <= offset)
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break;
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//Fill the buffer with a new batch of bytes from the connection,
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//starting from where we left of in the buffer till the end of the buffer
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u32 len = buffer.size - offset;
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s32 bytes_read = net_read(connection, buffer.data + offset, len > HTTP_BUFFER_GROWTH ? HTTP_BUFFER_GROWTH : len);
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//Anything below 0 is an error in the connection
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if(bytes_read > 0)
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{
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t = gettime ();
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offset += bytes_read;
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// Not enough memory
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if(buffer.size <= offset) return emptyblock;
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if(!hdr && offset >= sizeof tmpHdr)
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{
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hdr = true;
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memcpy(tmpHdr, buffer.data, sizeof tmpHdr - 1);
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tmpHdr[sizeof tmpHdr - 1] = 0;
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const char *p = strstr(tmpHdr, "Content-Length:");
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if(p != 0)
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{
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p += sizeof "Content-Length:";
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fileSize = strtol(p, 0, 10);
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}
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}
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if(step * HTTP_BUFFER_GROWTH < offset)
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{
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++step;
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if(f != 0)
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{
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if((fileSize != 0 && !f(ud, fileSize, offset <= fileSize ? offset : fileSize)) ||
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(fileSize == 0 && !f(ud, buffer.size, offset)))
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return emptyblock;
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}
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}
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fail = false;
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}
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else
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{
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if(bytes_read < 0) fail = true;
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break; // Need to translate the error messages here instead of just breaking.
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}
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}
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if(fail) return emptyblock;
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//At the end of above loop offset should be precisely the amount of bytes that were read from the connection
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buffer.size = offset;
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return buffer;
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}
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/* Downloads the contents of a URL to memory
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* This method is not threadsafe (because networking is not threadsafe on the Wii) */
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struct block downloadfile(u8 *buffer, u32 bufferSize, const char *url, bool (*f)(void *, int, int), void *ud)
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{
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//Check if the url starts with "http://", if not it is not considered a valid url
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if(strncmp(url, "http://", strlen("http://")) != 0) return emptyblock;
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//Locate the path part of the url by searching for '/' past "http://"
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char *path = strchr(url + strlen("http://"), '/');
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if(path == NULL) return emptyblock;
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//Extract the domain part out of the url
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int domainlength = path - url - strlen("http://");
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if(domainlength == 0) return emptyblock;
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char domain[domainlength + 1];
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strncpy(domain, url + strlen("http://"), domainlength);
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domain[domainlength] = '\0';
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//Parsing of the URL is done, start making an actual connection
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u32 ipaddress = getipbynamecached(domain);
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if(ipaddress == 0) return emptyblock;
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s32 connection = server_connect(ipaddress, 80);
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if(connection < 0) return emptyblock;
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//Form a nice request header to send to the webserver
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char* headerformat = "GET %s HTTP/1.0\r\nHost: %s\r\nUser-Agent: WiiFlow 2.1\r\n\r\n";;
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char header[strlen(headerformat) + strlen(domain) + strlen(path)];
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sprintf(header, headerformat, path, domain);
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//Do the request and get the response
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send_message(connection, header);
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if (bufferSize == 0) return emptyblock;
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struct block buf;
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buf.data = buffer;
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buf.size = bufferSize;
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struct block response = read_message(connection, buf, f, ud);
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net_close(connection);
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//Search for the 4-character sequence \r\n\r\n in the response which signals the start of the http payload (file)
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unsigned char *filestart = NULL;
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u32 filesize = 0;
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u32 i;
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for(i = 3; i < response.size; i++)
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{
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if(response.data[i] == '\n' &&
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response.data[i-1] == '\r' &&
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response.data[i-2] == '\n' &&
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response.data[i-3] == '\r')
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{
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filestart = response.data + i + 1;
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filesize = response.size - i - 1;
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break;
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}
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}
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if(response.size == 0 || response.data == NULL) return emptyblock;
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// Check for the headers
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char httpCode[3];
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memcpy(httpCode, &response.data[9], 3);
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int retCode = atoi(httpCode);
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switch(retCode)
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{
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case 301:
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case 302:
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case 307: // Moved
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/*
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{
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char redirectedTo[255];
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if(findHeader((char *) response.data, (filestart - response.data), "Location", redirectedTo, 255) == 0) {
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return downloadfile(buffer, bufferSize, (char *) redirectedTo, f, ud);
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}
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return emptyblock;
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break;
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}
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*/
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case 404: // Error, file not found!
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return emptyblock;
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}
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if(filestart == NULL) return emptyblock;
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//Copy the file part of the response into a new memoryblock to return
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struct block file;
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file.data = filestart;
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file.size = filesize;
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return file;
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}
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