mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-05 01:24:19 +01:00
256 lines
5.6 KiB
C
256 lines
5.6 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <malloc.h>
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#include <ogc/lwp_watchdog.h>
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#include "frag.h"
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#include "memory.h"
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#include "cios.h"
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#include "types.h"
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#include "wdvd.h"
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#include "video_tinyload.h"
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/* Constants */
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#define PART_INFO_OFFSET 0x10000
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s32 Disc_Open(u8 type)
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{
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if(type > 0)// if not a wii disc (wbfs ext or wbfs drive)
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{ /* Reset drive */
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s32 ret = WDVD_Reset();
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if(ret < 0)
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return ret;
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}
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/* Read disc ID */
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return WDVD_ReadDiskId((u8*)Disc_ID);
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}
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void Disc_SetLowMem(void)
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{
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/* Setup low memory */
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*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
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*Sys_Version = 0x00000001; // Version
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*Arena_L = 0x00000000; // Arena Low
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*BI2 = 0x817E5480; // BI2
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*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
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*CPU_Speed = 0x2B73A840; // Console CPU Speed
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*Assembler = 0x38A00040; // Assembler
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*OS_Thread = 0x80431A80; // Thread Init
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*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
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*Simulated_Mem = 0x01800000; // Simulated Memory Size
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*(vu32 *) 0xCD00643C = 0x00000000; // 32Mhz on Bus
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//if(CurrentIOS.Type != IOS_TYPE_HERMES && CurrentIOS.Revision >= 18)
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*GameID_Address = 0x80000000; // Fix for Sam & Max (WiiPower) and Back to the Future.
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/* Copy Disc ID */
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memcpy((void*)Online_Check, (void*)Disc_ID, 4);
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}
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/* Thanks Tinyload */
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static struct {
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u32 offset;
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u32 type;
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} partition_table[32] ATTRIBUTE_ALIGN(32);
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static struct {
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u32 count;
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u32 offset;
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u32 pad[6];
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} part_table_info ATTRIBUTE_ALIGN(32);
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s32 Disc_FindPartition(u32 *outbuf)
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{
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u32 offset = 0;
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u32 cnt = 0;
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/* Read partition info */
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s32 ret = WDVD_UnencryptedRead(&part_table_info, sizeof(part_table_info), PART_INFO_OFFSET);
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if(ret < 0)
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return ret;
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/* Read partition table */
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ret = WDVD_UnencryptedRead(&partition_table, sizeof(partition_table), part_table_info.offset);
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if(ret < 0)
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return ret;
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/* Find game partition */
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for(cnt = 0; cnt < part_table_info.count; cnt++)
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{
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/* Game partition */
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if(partition_table[cnt].type == 0)
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{
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offset = partition_table[cnt].offset;
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break;
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}
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}
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/* No game partition found */
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if(offset == 0)
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return -1;
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WDVD_Seek(offset);
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/* Set output buffer */
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*outbuf = offset;
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return 0;
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}
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GXRModeObj *Disc_SelectVMode(u8 videoselected, u32 *rmode_reg)
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{
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GXRModeObj *rmode = VIDEO_GetPreferredMode(0);
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/* Get video mode configuration */
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bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
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/* Select video mode register */
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switch (CONF_GetVideo())
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{
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case CONF_VIDEO_PAL:
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if (CONF_GetEuRGB60() > 0)
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{
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*rmode_reg = VI_EURGB60;
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rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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}
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else
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*rmode_reg = VI_PAL;
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break;
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case CONF_VIDEO_MPAL:
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*rmode_reg = VI_MPAL;
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break;
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case CONF_VIDEO_NTSC:
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*rmode_reg = VI_NTSC;
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break;
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}
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const char DiscRegion = ((u8*)Disc_ID)[3];
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switch(videoselected)
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{
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case 0: // DEFAULT (DISC/GAME)
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/* Select video mode */
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switch(DiscRegion)
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{
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case 'W':
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break; // Don't overwrite wiiware video modes.
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// PAL
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case 'D':
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case 'F':
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case 'P':
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case 'X':
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case 'Y':
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if(CONF_GetVideo() != CONF_VIDEO_PAL)
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{
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*rmode_reg = VI_PAL;
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rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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}
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break;
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// NTSC
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case 'E':
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case 'J':
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default:
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if(CONF_GetVideo() != CONF_VIDEO_NTSC)
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{
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*rmode_reg = VI_NTSC;
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rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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}
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break;
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}
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break;
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case 1: // SYSTEM
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break;
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case 2: // PAL50
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rmode = &TVPal528IntDf;
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*rmode_reg = rmode->viTVMode >> 2;
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break;
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case 3: // PAL60
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rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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*rmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : rmode->viTVMode >> 2;
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break;
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case 4: // NTSC
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rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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*rmode_reg = rmode->viTVMode >> 2;
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break;
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case 5: // PROGRESSIVE 480P
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rmode = &TVNtsc480Prog;
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*rmode_reg = DiscRegion == 'P' ? TVEurgb60Hz480Prog.viTVMode >> 2 : rmode->viTVMode >> 2;
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break;
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default:
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break;
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}
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return rmode;
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}
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void Disc_SetVMode(GXRModeObj *rmode, u32 rmode_reg)
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{
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/* Remove Load Bar */
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video_clear();
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/* Set video mode register */
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*Video_Mode = rmode_reg;
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DCFlushRange((void*)Video_Mode, 4);
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/* Set video mode */
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if(rmode != 0)
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VIDEO_Configure(rmode);
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/* Setup video */
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while(VIDEO_GetNextField())
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VIDEO_WaitVSync();
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/* Set black and flush */
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while(VIDEO_GetNextField())
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VIDEO_WaitVSync();
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}
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s32 wbfsDev = 0;
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u32 wbfs_part_idx = 0;
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FragList *frag_list = NULL;
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void copy_frag_list(FragList *src)
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{
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if(src == NULL)
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return;
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frag_list = malloc(sizeof(FragList)); //internal copy
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memcpy(frag_list, src, sizeof(FragList));
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}
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static int set_frag_list()
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{
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// (+1 for header which is same size as fragment)
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int size = sizeof(Fragment) * (frag_list->num + 1);
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DCFlushRange(frag_list, size);
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return WDVD_SetFragList(wbfsDev, frag_list, size);
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}
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s32 Disc_SetUSB(const u8 *id, bool frag)
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{
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/* ENABLE USB in cIOS */
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if(id)
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{
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if(frag)// true for wii games in wbfs folder
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return set_frag_list();
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/* for WBFS partitioned drives */
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s32 part = -1;
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if(CurrentIOS.Type == IOS_TYPE_HERMES)
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part = wbfs_part_idx ? wbfs_part_idx - 1 : 0;
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return WDVD_SetUSBMode(wbfsDev, (u8*)id, part);
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}
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/* DISABLE USB in cIOS for actual disc */
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return WDVD_SetUSBMode(0, NULL, -1);
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}
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