mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
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64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _CFG_HPP_
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#define _CFG_HPP_
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#include "cios.h"
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#include "frag.h"
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#include "wip.h"
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struct the_CFG {
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/* needed for wii games */
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char gameID[7];
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FragList *fragments;
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s32 wbfsDevice;
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u32 wbfsPart;
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u8 GameBootType;
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WIP_Code *wip_list;
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u32 wip_count;
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u32 *gameconf;
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u32 gameconfsize;
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void *codelist;
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u8 *codelistend;
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bool patchregion;
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/* needed for channels */
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u64 title;
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bool use_dol;
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/* needed for both channels and wii games */
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IOS_Info IOS;
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u8 BootType;
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u8 configbytes[2];// [0] used for language. [1] not used
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u8 countryString;
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u8 vidMode;
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u8 patchVidMode;
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u8 vipatch;
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s8 aspectRatio;
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bool patchFix480p;
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u8 deflicker;
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u8 videoWidth;
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u8 private_server;
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char server_addr[24];
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u8 *cheats;
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u32 cheatSize;
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u8 debugger;
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u32 hooktype;
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u32 returnTo;
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bool use_led;
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} ATTRIBUTE_PACKED;
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#endif /* _CFG_HPP_ */
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