mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-29 13:21:52 +01:00
19c11f1c85
- reverted change in 5.4.0 that may be the reason some users have issues loading games from sd card. especially on vWii. - changed wiinertag to riitag and cleaned up code for it. More info here - https://gbatemp.net/threads/riitag-gamertag-for-wii-replacement-for-wiinnertag-and-dutag.559500/ - removed dutag - changed optimmization from from -os to -o2 to hopefully compile better. - other minor code cleanup.
321 lines
7.2 KiB
C++
321 lines
7.2 KiB
C++
/****************************************************************************
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* Copyright (C) 2010 by Dimok
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* (C) 2012 by FIX94
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <malloc.h>
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#include <unistd.h>
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#include <string.h>
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#include <ogc/mutex.h>
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#include <ogc/system.h>
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#include <sdcard/gcsd.h>
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#include "DeviceHandler.hpp"
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#include "fat.h"
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#include "usbthread.h"
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#include "sdhc.h"
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#include "wiisd_libogc.h"
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#include "usbstorage.h"
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#include "usbstorage_libogc.h"
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#include "loader/cios.h"
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#include "loader/sys.h"
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#include "loader/wbfs.h"
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DeviceHandler DeviceHandle;
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void DeviceHandler::Init()
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{
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/* PartitionHandle inits */
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sd.Init();
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usb.Init();
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OGC_Device.Init();// used for Devolution gamecube iso launcher
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}
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void DeviceHandler::SetMountUSB(bool using_usb)
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{
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mount_usb = using_usb;
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}
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void DeviceHandler::MountAll()
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{
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MountSD();
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MountAllUSB();
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}
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void DeviceHandler::UnMountAll()
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{
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/* Kill possible USB thread */
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KillUSBKeepAliveThread();
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for(u32 i = SD; i < MAXDEVICES; i++)
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UnMount(i);
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USBStorage2_Deinit();
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USB_Deinitialize();
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SDHC_Close();
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sd.Cleanup();
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usb.Cleanup();
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}
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bool DeviceHandler::Mount(int dev)
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{
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if(dev == SD)
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return MountSD();
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else if(dev >= USB1 && dev <= USB8)
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return MountUSB(dev-USB1);
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return false;
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}
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bool DeviceHandler::IsInserted(int dev)
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{
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if(dev == SD)
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return SD_Inserted() && sd.IsMounted(0);
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else if(dev >= USB1 && dev <= USB8)
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return usb.IsMounted(dev-USB1);
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return false;
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}
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void DeviceHandler::UnMount(int dev)
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{
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if(dev == SD)
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UnMountSD();
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else if(dev >= USB1 && dev <= USB8)
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UnMountUSB(dev-USB1);
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}
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void DeviceHandler::SetModes()
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{
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sdhc_mode_sd = 1;
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usb_libogc_mode = 1;
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if(CustomIOS(CurrentIOS.Type))
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{ /* For USB you can use every cIOS */
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usb_libogc_mode = 0;
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/* But not for SD */
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if(CurrentIOS.Type != IOS_TYPE_NEEK2O)
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sdhc_mode_sd = 0;// don't use cIOS for SD
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}
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}
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bool DeviceHandler::MountSD()
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{
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if(!sd.IsInserted() || !sd.IsMounted(0))
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{
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if(CurrentIOS.Type == IOS_TYPE_HERMES)
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{ /* Slowass Hermes SDHC Module */
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for(int i = 0; i < 50; i++)
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{
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if(SDHC_Init())
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break;
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usleep(1000);
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}
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}
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sd.SetDevice(&__io_sdhc);
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//! Mount only one SD Partition
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return sd.Mount(0, DeviceName[SD], true); /* Force FAT */
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}
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return true;
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}
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bool DeviceHandler::MountUSB(int pos)
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{
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if(pos >= GetUSBPartitionCount())
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return false;
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return usb.Mount(pos, DeviceName[USB1+pos]);
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}
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bool DeviceHandler::MountAllUSB()
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{
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if(!mount_usb)
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return false;
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/* Kill possible USB thread */
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KillUSBKeepAliveThread();
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/* Wait for our slowass HDD */
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WaitForDevice(GetUSBInterface());
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/* Get Partitions and Mount them */
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if(!usb.IsInserted() || !usb.IsMounted(0))
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usb.SetDevice(GetUSBInterface());
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bool result = false;
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int partCount = GetUSBPartitionCount();
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for(int i = 0; i < partCount; i++)
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{
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if(MountUSB(i))
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result = true;
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}
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if(!result)
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result = usb.Mount(0, DeviceName[USB1], true); /* Force FAT */
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//if(result && usb_libogc_mode)
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// CreateUSBKeepAliveThread();
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return result;
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}
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void DeviceHandler::UnMountUSB(int pos)
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{
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if(pos >= GetUSBPartitionCount())
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return;
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return usb.UnMount(pos);
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}
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void DeviceHandler::UnMountAllUSB()
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{
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int partCount = GetUSBPartitionCount();
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for(int i = 0; i < partCount; i++)
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UnMountUSB(i);
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}
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int DeviceHandler::PathToDriveType(const char *path)
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{
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if(!path)
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return -1;
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for(int i = SD; i < MAXDEVICES; i++)
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{
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if(strncasecmp(path, DeviceName[i], strlen(DeviceName[i])) == 0)
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return i;
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}
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return -1;
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}
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const char *DeviceHandler::GetFSName(int dev)
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{
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if(dev == SD)
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return sd.GetFSName(0);
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else if(dev >= USB1 && dev <= USB8)
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{
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if(dev-USB1 < usb.GetPartitionCount())
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return usb.GetFSName(dev-USB1);
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}
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return "";
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}
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int DeviceHandler::GetFSType(int dev)
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{
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const char *FSName = GetFSName(dev);
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if(!FSName) return -1;
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if(strncmp(FSName, "WBFS", 4) == 0)
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return PART_FS_WBFS;
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else if(strncmp(FSName, "FAT", 3) == 0)
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return PART_FS_FAT;
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else if(strncmp(FSName, "NTFS", 4) == 0)
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return PART_FS_NTFS;
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else if(strncmp(FSName, "LINUX", 4) == 0)
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return PART_FS_EXT;
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return -1;
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}
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u16 DeviceHandler::GetUSBPartitionCount()
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{
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return usb.GetPartitionCount();
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}
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wbfs_t * DeviceHandler::GetWbfsHandle(int dev)
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{
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if(dev == SD)
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return sd.GetWbfsHandle(0);
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else if(dev >= USB1 && dev <= USB8)
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return usb.GetWbfsHandle(dev-USB1);
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return NULL;
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}
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s32 DeviceHandler::OpenWBFS(int dev)
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{
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u32 part_lba, part_idx = 1;
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u32 part_fs = GetFSType(dev);
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const char *partition = DeviceName[dev];
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if(dev == SD && IsInserted(dev))
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part_lba = sd.GetLBAStart(dev);
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else if(dev >= USB1 && dev <= USB8 && IsInserted(dev))
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{
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part_idx = dev;
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part_lba = usb.GetLBAStart(dev - USB1);
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}
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else
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return -1;
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return WBFS_Init(GetWbfsHandle(dev), part_fs, part_idx, part_lba, partition);
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}
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void DeviceHandler::WaitForDevice(const DISC_INTERFACE *Handle)
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{
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if(Handle == NULL)
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return;
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time_t timeout = time(NULL);
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while(time(NULL) - timeout < 20)
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{
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if(Handle->startup() && Handle->isInserted())
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break;
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usleep(50000);
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}
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}
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bool DeviceHandler::MountDevolution()
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{
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int NewPartition = (currentPartition == SD ? currentPartition : currentPartition - 1);
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const DISC_INTERFACE *handle = (currentPartition == SD) ? &__io_wiisd_ogc : &__io_usbstorage_ogc;
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/* We need to wait for the device to get ready for a remount */
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WaitForDevice(handle);
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/* Only mount the partition we need */
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OGC_Device.SetDevice(handle);
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return OGC_Device.Mount(NewPartition, DeviceName[currentPartition], true);
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}
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void DeviceHandler::UnMountDevolution()
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{
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int NewPartition = (currentPartition == SD ? currentPartition : currentPartition - 1);
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OGC_Device.UnMount(NewPartition);
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OGC_Device.Cleanup();
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}
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bool DeviceHandler::UsablePartitionMounted()
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{
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for(u8 i = SD; i < MAXDEVICES; i++)
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{
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if(IsInserted(i) && !GetWbfsHandle(i)) //Everything besides WBFS for configuration
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return true;
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}
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return false;
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}
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bool DeviceHandler::PartitionUsableForNandEmu(int Partition)
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{
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if(IsInserted(Partition) && GetFSType(Partition) == PART_FS_FAT)
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return true;
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return false;
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}
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const DISC_INTERFACE *DeviceHandler::GetUSBInterface()
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{
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if(((CurrentIOS.Type == IOS_TYPE_HERMES && CurrentIOS.Version > 4) ||
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(CurrentIOS.Type == IOS_TYPE_D2X && CurrentIOS.Version > 8) ||
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(CurrentIOS.Type == IOS_TYPE_NORMAL_IOS && CurrentIOS.Revision == 58))
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&& currentPort == 1)
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return &__io_usbstorage2_port1;
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return &__io_usbstorage2_port0;
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}
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