mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-29 13:21:52 +01:00
19c11f1c85
- reverted change in 5.4.0 that may be the reason some users have issues loading games from sd card. especially on vWii. - changed wiinertag to riitag and cleaned up code for it. More info here - https://gbatemp.net/threads/riitag-gamertag-for-wii-replacement-for-wiinnertag-and-dutag.559500/ - removed dutag - changed optimmization from from -os to -o2 to hopefully compile better. - other minor code cleanup.
296 lines
10 KiB
C++
296 lines
10 KiB
C++
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#include "menu.hpp"
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using namespace std;
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s16 m_pathsLblTitle;
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s16 m_pathsLblPage;
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s16 m_pathsBtnPageM;
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s16 m_pathsBtnPageP;
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s16 m_pathsBtnBack;
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s16 m_pathsLbl1;
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s16 m_pathsLbl2;
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s16 m_pathsLbl3;
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s16 m_pathsLbl4;
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s16 m_pathsBtn1;
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s16 m_pathsBtn2;
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s16 m_pathsBtn3;
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s16 m_pathsBtn4;
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s16 m_pathsLblUser[4];
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TexData m_pathsBg;
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u8 paths_curPage = 1;
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u8 paths_Pages = 2;
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void CMenu::_hidePaths(bool instant)
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{
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m_btnMgr.hide(m_pathsLblTitle, instant);
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m_btnMgr.hide(m_pathsBtnBack, instant);
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m_btnMgr.hide(m_pathsLblPage, instant);
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m_btnMgr.hide(m_pathsBtnPageM, instant);
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m_btnMgr.hide(m_pathsBtnPageP, instant);
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m_btnMgr.hide(m_pathsLbl1, instant);
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m_btnMgr.hide(m_pathsBtn1, instant);
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m_btnMgr.hide(m_pathsLbl2, instant);
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m_btnMgr.hide(m_pathsBtn2, instant);
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m_btnMgr.hide(m_pathsLbl3, instant);
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m_btnMgr.hide(m_pathsBtn3, instant);
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m_btnMgr.hide(m_pathsLbl4, instant);
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m_btnMgr.hide(m_pathsBtn4, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_pathsLblUser); ++i)
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if(m_pathsLblUser[i] != -1)
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m_btnMgr.hide(m_pathsLblUser[i], instant);
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}
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void CMenu::_showPaths(void)
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{
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m_btnMgr.hide(m_pathsLbl1, true);
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m_btnMgr.hide(m_pathsBtn1, true);
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m_btnMgr.hide(m_pathsLbl2, true);
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m_btnMgr.hide(m_pathsBtn2, true);
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m_btnMgr.hide(m_pathsLbl3, true);
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m_btnMgr.hide(m_pathsBtn3, true);
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m_btnMgr.hide(m_pathsLbl4, true);
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m_btnMgr.hide(m_pathsBtn4, true);
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_setBg(m_pathsBg, m_pathsBg);
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m_btnMgr.show(m_pathsLblTitle);
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m_btnMgr.show(m_pathsBtnBack);
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m_btnMgr.show(m_pathsLblPage);
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m_btnMgr.show(m_pathsBtnPageM);
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m_btnMgr.show(m_pathsBtnPageP);
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for(u32 i = 0; i < ARRAY_SIZE(m_pathsLblUser); ++i)
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if(m_pathsLblUser[i] != -1)
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m_btnMgr.show(m_pathsLblUser[i]);
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m_btnMgr.setText(m_pathsLblPage, wfmt(L"%i / %i", paths_curPage, paths_Pages));
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m_btnMgr.show(m_pathsLbl1);
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m_btnMgr.show(m_pathsBtn1);
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m_btnMgr.show(m_pathsLbl2);
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m_btnMgr.show(m_pathsBtn2);
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m_btnMgr.show(m_pathsLbl3);
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m_btnMgr.show(m_pathsBtn3);
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if(paths_curPage == 1)
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{
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m_btnMgr.show(m_pathsLbl4);
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m_btnMgr.show(m_pathsBtn4);
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m_btnMgr.setText(m_pathsLbl1, _t("cfgp8", L"Box Covers"));
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m_btnMgr.setText(m_pathsLbl2, _t("cfgp2", L"Flat Covers"));
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m_btnMgr.setText(m_pathsLbl3, _t("cfgp9", L"Custom Banners"));
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m_btnMgr.setText(m_pathsLbl4, _t("cfgp4", L"Banners Cache"));
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}
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else
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{
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m_btnMgr.setText(m_pathsLbl1, _t("cfgp5", L"Wii Games"));
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m_btnMgr.setText(m_pathsLbl2, _t("cfgp6", L"GameCube Games"));
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m_btnMgr.setText(m_pathsLbl3, _t("cfgp7", L"Music"));
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}
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}
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void CMenu::_Paths(void)
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{
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const char *path;
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paths_curPage = 1;
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SetupInput();
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_showPaths();
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while(!m_exit)
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{
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_mainLoopCommon();
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if (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_pathsBtnBack)))
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break;
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else if (BTN_UP_PRESSED)
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m_btnMgr.up();
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else if (BTN_DOWN_PRESSED)
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m_btnMgr.down();
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else if (BTN_LEFT_PRESSED || BTN_MINUS_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_pathsBtnPageM)))
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{
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paths_curPage--;
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if(paths_curPage == 0) paths_curPage = paths_Pages;
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if(BTN_LEFT_PRESSED || BTN_MINUS_PRESSED)
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m_btnMgr.click(m_pathsBtnPageM);
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_showPaths();
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}
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else if (BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_pathsBtnPageP)))
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{
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paths_curPage++;
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if(paths_curPage > paths_Pages) paths_curPage = 1;
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if(BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED) m_btnMgr.click(m_pathsBtnPageP);
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_showPaths();
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}
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else if (BTN_A_PRESSED && paths_curPage == 1)
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{
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if (m_btnMgr.selected(m_pathsBtn1))
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{
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_hidePaths();
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path = _FolderExplorer(m_cfg.getString("GENERAL", "dir_box_covers").c_str());
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if(strlen(path) > 0)
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{
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m_cfg.setString("GENERAL", "dir_box_covers", path);
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m_boxPicDir = path;
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//m_refreshGameList = true;
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_initCF();
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}
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_showPaths();
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}
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else if (m_btnMgr.selected(m_pathsBtn2))
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{
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_hidePaths();
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path = _FolderExplorer(m_cfg.getString("GENERAL", "dir_flat_covers").c_str());
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if(strlen(path) > 0)
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{
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m_cfg.setString("GENERAL", "dir_flat_covers", path);
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m_picDir = path;
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//m_refreshGameList = true;
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_initCF();
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}
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_showPaths();
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}
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else if (m_btnMgr.selected(m_pathsBtn3))
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{
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_hidePaths();
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path = _FolderExplorer(m_cfg.getString("GENERAL", "dir_custom_banners").c_str());
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if(strlen(path) > 0)
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{
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m_cfg.setString("GENERAL", "dir_custom_banners", path);
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m_customBnrDir = path;
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}
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_showPaths();
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}
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else if (m_btnMgr.selected(m_pathsBtn4))
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{
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_hidePaths();
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path = _FolderExplorer(m_cfg.getString("GENERAL", "dir_banner_cache").c_str());
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if(strlen(path) > 0)
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{
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m_cfg.setString("GENERAL", "dir_banner_cache", path);
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m_bnrCacheDir = path;
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}
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_showPaths();
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}
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}
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else if (BTN_A_PRESSED && paths_curPage == 2)
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{
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if (m_btnMgr.selected(m_pathsBtn1))
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{
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_hidePaths();
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currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", USB1);
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string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
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path = _FolderExplorer(gameDir.c_str());
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if(strlen(path) > 0)
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{
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if(strncmp(path, "sd:/", 4) == 0)
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m_cfg.setInt(WII_DOMAIN, "partition", 0);
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else
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{
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const char *partval = &path[3];
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m_cfg.setInt(WII_DOMAIN, "partition", atoi(partval));
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}
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char tmpPath[64];
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strcpy(tmpPath, "%s");
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strcat(tmpPath, strchr(path, ':'));
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tmpPath[63] = '\0';
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m_cfg.setString(WII_DOMAIN, "wii_games_dir", tmpPath);
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strcpy(wii_games_dir, tmpPath);
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m_cfg.setBool(WII_DOMAIN, "update_cache", true);
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if(m_current_view & COVERFLOW_WII)
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m_refreshGameList = true;
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}
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_showPaths();
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}
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else if (m_btnMgr.selected(m_pathsBtn2))
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{
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_hidePaths();
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currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
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string gameDir(fmt(gc_games_dir, DeviceName[currentPartition]));
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path = _FolderExplorer(gameDir.c_str());
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if(strlen(path) > 0)
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{
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if(strncmp(path, "sd:/", 4) == 0)
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m_cfg.setInt(GC_DOMAIN, "partition", 0);
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else
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{
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//might add error check to make sure its first partition and FAT only
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const char *partval = &path[3];
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m_cfg.setInt(GC_DOMAIN, "partition", atoi(partval));
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}
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char tmpPath[64];
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strcpy(tmpPath, "%s");
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strcat(tmpPath, strchr(path, ':'));
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tmpPath[63] = '\0';
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m_cfg.setString(GC_DOMAIN, "gc_games_dir", tmpPath);
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strcpy(gc_games_dir, tmpPath);
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m_cfg.setBool(GC_DOMAIN, "update_cache", true);
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if(m_current_view & COVERFLOW_GAMECUBE)
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m_refreshGameList = true;
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}
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_showPaths();
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}
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if (m_btnMgr.selected(m_pathsBtn3))
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{
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_hidePaths();
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path = _FolderExplorer(m_cfg.getString("GENERAL", "dir_music").c_str());
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if(strlen(path) > 0)
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{
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m_cfg.setString("GENERAL", "dir_music", path);
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m_musicDir = path;
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MusicPlayer.Init(m_cfg, m_musicDir, fmt("%s/music", m_themeDataDir.c_str()));
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}
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_showPaths();
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}
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}
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}
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_hidePaths();
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}
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void CMenu::_initPathsMenu()
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{
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_addUserLabels(m_pathsLblUser, ARRAY_SIZE(m_pathsLblUser), "PATHS");
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m_pathsBg = _texture("PATHS/BG", "texture", theme.bg, false);
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m_pathsLblTitle = _addLabel("PATHS/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_pathsLblPage = _addLabel("PATHS/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_pathsBtnPageM = _addPicButton("PATHS/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 48, 48);
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m_pathsBtnPageP = _addPicButton("PATHS/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 172, 400, 48, 48);
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m_pathsBtnBack = _addButton("PATHS/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
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m_pathsLbl1 = _addLabel("PATHS/DIR1", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_pathsBtn1 = _addButton("PATHS/DIR1_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
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m_pathsLbl2 = _addLabel("PATHS/DIR2", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_pathsBtn2 = _addButton("PATHS/DIR2_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
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m_pathsLbl3 = _addLabel("PATHS/DIR3", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_pathsBtn3 = _addButton("PATHS/DIR3_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
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m_pathsLbl4 = _addLabel("PATHS/DIR4", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_pathsBtn4 = _addButton("PATHS/DIR4_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
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_setHideAnim(m_pathsLblTitle, "PATHS/TITLE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_pathsBtnBack, "PATHS/BACK_BTN", 0, 0, 1.f, -1.f);
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_setHideAnim(m_pathsLblPage, "PATHS/PAGE_BTN", 0, 0, 1.f, -1.f);
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_setHideAnim(m_pathsBtnPageM, "PATHS/PAGE_MINUS", 0, 0, 1.f, -1.f);
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_setHideAnim(m_pathsBtnPageP, "PATHS/PAGE_PLUS", 0, 0, 1.f, -1.f);
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_setHideAnim(m_pathsLbl1, "PATHS/DIR1", 50, 0, -2.f, 0.f);
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_setHideAnim(m_pathsBtn1, "PATHS/DIR1_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_pathsLbl2, "PATHS/DIR2", 50, 0, -2.f, 0.f);
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_setHideAnim(m_pathsBtn2, "PATHS/DIR2_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_pathsLbl3, "PATHS/DIR3", 50, 0, -2.f, 0.f);
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_setHideAnim(m_pathsBtn3, "PATHS/DIR3_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_pathsLbl4, "PATHS/DIR4", 50, 0, -2.f, 0.f);
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_setHideAnim(m_pathsBtn4, "PATHS/DIR4_BTN", -50, 0, 1.f, 0.f);
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_hidePaths(true);
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_textPaths();
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}
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void CMenu::_textPaths(void)
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{
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m_btnMgr.setText(m_pathsLblTitle, _t("cfgd4", L"Path Manager"));
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m_btnMgr.setText(m_pathsBtnBack, _t("cfg10", L"Back"));
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m_btnMgr.setText(m_pathsBtn1, _t("dl16", L"Set"));
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m_btnMgr.setText(m_pathsBtn2, _t("dl16", L"Set"));
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m_btnMgr.setText(m_pathsBtn3, _t("dl16", L"Set"));
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m_btnMgr.setText(m_pathsBtn4, _t("dl16", L"Set"));
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}
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