WiiFlow_Lite/source/gui/coverflow.cpp
fledge68 66c17c023c -removed sd only arg and replaced it with eisteinx2's code to detect sd only. with slight change because mountall() is called in other places.
-fixed font glyph x spacing so letters like W no longer bleed into or look like they connect to the next letter. also fixes letters like j's. thanks to usbloader gx freetypegx code.
-changed some font sizing. but had to make button fonts in bold. if not bold then sometime's the text would fade out and be hard to read. something to do with the wiiflow button images being transparent. has no effect on non transparent buttons like carbonik abz theme.
-fixed wfl so time and date in games is correct. thanks aphirst!
-now unloading theme.ini from mem after all buttons and labels are created. this is possible since coverflow.ini is now seperate from theme.ini.
- other minor code changes and rem's put in for easier code decyphering.
2018-07-09 14:53:35 +00:00

3032 lines
93 KiB
C++

#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <algorithm>
#include <new>
#include <zlib.h>
#include <cwctype>
#include <sys/stat.h>
#include "coverflow.hpp"
#include "pngu.h"
#include "boxmesh.hpp"
#include "lockMutex.hpp"
#include "fonts.h"
#include "types.h"
#include "gui/fmt.h"
#include "gecko/gecko.hpp"
#include "menu/menu.hpp"
#include "plugin/plugin.hpp"
#include "memory/mem2.hpp"
#include "fileOps/fileOps.h"
#include "wstringEx/wstringEx.hpp"
static const int black_len = 16;
static const char* black[black_len] = {"RZZJEL","RZNJ01","SEKJ99","SX3J01","SX3P01","R5WJA4","RUYJ99","S3HJ08","SJBJ01","CKBE88","CCPE01","SMMP01","MDUE01","SL2J01","APR","AFR"};
static const int red_len = 2;
static const char* red[red_len] = {"SMN","HBW"};
static const int yellow_len = 2;
static const char* yellow[yellow_len] = {"SIIE8P","SIIP8P"};
static const int greenOne_len = 1;
static const char* greenOne[greenOne_len] = {"SF8J01"};
static const int greenTwo_len = 1;
static const char* greenTwo[greenTwo_len] = {"PDUE01"};
static lwp_t coverLoaderThread = LWP_THREAD_NULL;
static inline int loopNum(int i, int s)
{
return i < 0 ? (s - (-i % s)) % s : i % s;
}
CCoverFlow CoverFlow;
u8 CCoverFlow::coverThreadStack[32768] ATTRIBUTE_ALIGN(32);
const u32 CCoverFlow::coverThreadStackSize = 32768;
CCoverFlow::CCover::CCover(void)
{
index = 0;
txtAngle = 0.f;
txtTargetAngle = 0.f;
txtColor = 0;
txtTargetColor = 0;
color = 0x00FFFFFF;
targetColor = 0xFFFFFFFF;
shadowColor = 0x00000000;
targetShadowColor = 0x00000000;
scale = Vector3D(1.f, 1.f, 1.f);
targetScale = Vector3D(1.f, 1.f, 1.f);
}
CCoverFlow::CItem::CItem(dir_discHdr *itemHdr, int playcount, unsigned int lastPlayed) :
hdr(itemHdr),
playcount(playcount),
lastPlayed(lastPlayed),
boxTexture(false),
state(STATE_Loading)
{
}
static inline wchar_t upperCaseWChar(wchar_t c)
{
return c >= L'a' && c <= L'z' ? c & 0x00DF : c;
}
float m_normal_speed;
float m_selected_speed;
CCoverFlow::CCoverFlow(void)
{
m_loNormal.camera = Vector3D(0.f, 1.5f, 5.f);
m_loNormal.cameraAim = Vector3D(0.f, 0.f, -1.f);
m_loNormal.leftScale = Vector3D(1.f, 1.f, 1.f);
m_loNormal.rightScale = Vector3D(1.f, 1.f, 1.f);
m_loNormal.centerScale = Vector3D(1.f, 1.f, 1.f);
m_loNormal.rowCenterScale = Vector3D(1.f, 1.f, 1.f);
m_loNormal.leftPos = Vector3D(-1.6f, 0.f, 0.f);
m_loNormal.rightPos = Vector3D(1.6f, 0.f, 0.f);
m_loNormal.centerPos = Vector3D(0.f, 0.f, 1.f);
m_loNormal.rowCenterPos = Vector3D(0.f, 0.f, 0.f);
m_loNormal.leftAngle = Vector3D(0.f, 70.f, 0.f);
m_loNormal.rightAngle = Vector3D(0.f, -70.f, 0.f);
m_loNormal.centerAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.rowCenterAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.leftSpacer = Vector3D(-0.35f, 0.f, 0.f);
m_loNormal.rightSpacer = Vector3D(0.35f, 0.f, 0.f);
m_loNormal.leftDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.rightDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.txtLeftAngle = -55.f;
m_loNormal.txtRightAngle = 55.f;
m_loNormal.txtCenterAngle = 0.f;
m_loNormal.txtLeftPos = Vector3D(-4.f, 0.f, 1.3f);
m_loNormal.txtRightPos = Vector3D(4.f, 0.f, 1.3f);
m_loNormal.txtCenterPos = Vector3D(0.f, 0.f, 2.6f);
m_loNormal.txtSideWidth = 500.f;
m_loNormal.txtCenterWidth = 500.f;
m_loNormal.txtSideStyle = FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER;
m_loNormal.txtCenterStyle = FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER;
m_loNormal.endColor = CColor(0x3FFFFFFF);
m_loNormal.begColor = CColor(0xCFFFFFFF);
m_loNormal.mouseOffColor = CColor(0xFF00FF00);
m_loNormal.shadowColorCenter = CColor(0x00000000);
m_loNormal.shadowColorEnd = CColor(0x00000000);
m_loNormal.shadowColorBeg = CColor(0x00000000);
m_loNormal.shadowColorOff = CColor(0x00000000);
m_loNormal.topSpacer = Vector3D(0.f, 2.f, 0.f);
m_loNormal.bottomSpacer = Vector3D(0.f, -2.f, 0.f);
m_loNormal.topDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.bottomDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.topAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.bottomAngle = Vector3D(0.f, 0.f, 0.f);
//
m_loSelected.camera = Vector3D(0.f, 1.5f, 5.f);
m_loSelected.cameraAim = Vector3D(0.f, 0.f, -1.f);
m_loSelected.leftScale = Vector3D(1.f, 1.f, 1.f);
m_loSelected.rightScale = Vector3D(1.f, 1.f, 1.f);
m_loSelected.centerScale = Vector3D(1.f, 1.f, 1.f);
m_loSelected.rowCenterScale = Vector3D(1.f, 1.f, 1.f);
m_loSelected.leftPos = Vector3D(-4.6f, 2.f, 0.f);
m_loSelected.rightPos = Vector3D(4.6f, 2.f, 0.f);
m_loSelected.centerPos = Vector3D(-0.6f, 0.f, 2.6f);
m_loSelected.rowCenterPos = Vector3D(0.f, 0.f, 0.f);
m_loSelected.leftAngle = Vector3D(-45.f, 90.f, 0.f);
m_loSelected.rightAngle = Vector3D(-45.f, -90.f, 0.f);
m_loSelected.centerAngle = Vector3D(0.f, 380.f, 0.f);
m_loSelected.rowCenterAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.leftSpacer = Vector3D(-0.35f, 0.f, 0.f);
m_loSelected.rightSpacer = Vector3D(0.35f, 0.f, 0.f);
m_loSelected.leftDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.rightDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.txtLeftAngle = -55.f;
m_loSelected.txtRightAngle = 55.f;
m_loSelected.txtCenterAngle = 0.f;
m_loSelected.txtLeftPos = Vector3D(-4.35f, 0.f, 1.3f);
m_loSelected.txtRightPos = Vector3D(4.35f, 0.f, 1.3f);
m_loSelected.txtCenterPos = Vector3D(2.3f, 1.8f, 1.f);
m_loSelected.txtSideWidth = 500.f;
m_loSelected.txtCenterWidth = 310.f;
m_loSelected.txtSideStyle = FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER;
m_loSelected.txtCenterStyle = FTGX_ALIGN_TOP | FTGX_JUSTIFY_RIGHT;
m_loSelected.endColor = CColor(0x3FFFFFFF);
m_loSelected.begColor = CColor(0xCFFFFFFF);
m_loSelected.mouseOffColor = CColor(0xFF00FF00);
m_loSelected.shadowColorCenter = CColor(0x00000000);
m_loSelected.shadowColorEnd = CColor(0x00000000);
m_loSelected.shadowColorBeg = CColor(0x00000000);
m_loSelected.shadowColorOff = CColor(0x00000000);
m_loSelected.topSpacer = Vector3D(0.f, 2.f, 0.f);
m_loSelected.bottomSpacer = Vector3D(0.f, -2.f, 0.f);
m_loSelected.topDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.bottomDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.topAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.bottomAngle = Vector3D(0.f, 0.f, 0.f);
//
m_mirrorAlpha = 0.2f;
m_txtMirrorAlpha = 0.2f;
m_delay = 0;
m_minDelay = 5;
m_jump = 0;
m_mutex = 0;
m_dvdskin_loaded = false;
m_defcovers_loaded = false;
m_loadingCovers = false;
m_coverThrdBusy = false;
m_renderTex = false;
m_renderingTex = NULL;
m_moved = false;
m_selected = false;
m_hideCover = false;
m_tickCount = 0;
m_blurRadius = 3;
m_blurFactor = 1.f;
//
m_mirrorBlur = false;
m_effectTex.width = 96;
m_effectTex.height = 72;
m_effectTex.format = GX_TF_RGBA8;
m_shadowScale = 1.f;
m_shadowX = 0.f;
m_shadowY = 0.f;
m_flipCoverPos = Vector3D(0.f, 0.f, 0.f);
m_flipCoverAngle = Vector3D(0.f, 180.f, 0.f);
m_flipCoverScale = Vector3D(1.f, 1.f, 1.f);
// Settings
m_lodBias = -0.3f;
m_aniso = GX_ANISO_1;
m_edgeLOD = false;
m_numBufCovers = 20;
m_compressTextures = true;
m_compressCache = false;
m_deletePicsAfterCaching = false;
m_pluginCacheFolders = false;
m_box = true;
m_smallBox = false;
m_useHQcover = false;
m_rows = 1;
m_columns = 11;
m_range = m_rows * m_columns;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
m_mouse[chan] = -1;
sndCopyNum = 0;
m_soundVolume = 0xFF;
m_sorting = SORT_ALPHA;
m_normal_speed = 0.1f;
m_selected_speed = 0.07f;
//
m_flipSound = NULL;
m_hoverSound = NULL;
m_selectSound = NULL;
m_cancelSound = NULL;
//
m_loadingTexture = NULL;
m_noCoverTexture = NULL;
//
m_covers = NULL;
LWP_MutexInit(&m_mutex, 0);
}
bool CCoverFlow::init(const u8 *font, const u32 font_size, bool vid_50hz)
{
// Load font
m_font.fromBuffer(font, font_size, TITLEFONT);
m_fontColor = CColor(0xFFFFFFFF);
if(vid_50hz)
{
gprintf("WiiFlow is in 50hz mode\n");
m_normal_speed = 0.12f;
m_selected_speed = 0.084f;
m_minDelay = 4;
}
if (CONF_GetAspectRatio() == CONF_ASPECT_16_9)
guPerspective(m_projMtx, 45, 16.f / 9.f, .1f, 300.f);
else
guPerspective(m_projMtx, 45, 4.f / 3.f, .1f, 300.f);
return true;
}
void CCoverFlow::simulateOtherScreenFormat(bool s)
{
if ((CONF_GetAspectRatio() == CONF_ASPECT_16_9) != s)
guPerspective(m_projMtx, 45, 16.f / 9.f, .1f, 300.f);
else
guPerspective(m_projMtx, 45, 4.f / 3.f, .1f, 300.f);
}
CCoverFlow::~CCoverFlow(void)
{
shutdown();
LWP_MutexDestroy(m_mutex);
}
void CCoverFlow::setCachePath(const char *path, bool deleteSource, bool compress, bool pluginCacheFolders)
{
m_cachePath = path;
m_deletePicsAfterCaching = deleteSource;
m_compressCache = compress;
m_pluginCacheFolders = pluginCacheFolders;
}
void CCoverFlow::setTextureQuality(float lodBias, int aniso, bool edgeLOD)
{
m_lodBias = min(max(-3.f, lodBias), 1.f);
switch (aniso)
{
case 1:
m_aniso = GX_ANISO_2;
break;
case 2:
m_aniso = GX_ANISO_4;
break;
default:
m_aniso = GX_ANISO_1;
}
m_edgeLOD = edgeLOD;
}
void CCoverFlow::setBoxMode(bool box)
{
m_box = box;
}
void CCoverFlow::setSmallBoxMode(bool smallBox)
{
m_smallBox = smallBox;
}
void CCoverFlow::setHQcover(bool HQ)
{
m_useHQcover = HQ;
}
void CCoverFlow::setBufferSize(u32 numCovers)
{
if(m_covers != NULL) return;
m_numBufCovers = min(max(4ul, numCovers / 2ul), 40ul);//8 to 80
}
void CCoverFlow::setTextures(const string &loadingPic, const string &loadingPicFlat, const string &noCoverPic, const string &noCoverPicFlat)
{
if (m_covers != NULL) return;
m_pngLoadCover = loadingPic;
m_pngLoadCoverFlat = loadingPicFlat;
m_pngNoCover = noCoverPic;
m_pngNoCoverFlat = noCoverPicFlat;
}
void CCoverFlow::setFont(const SFont &font, const CColor &color)
{
if(m_font.font != NULL)
delete m_font.font;
m_font = font;
m_fontColor = color;
if (m_covers != NULL)
{
for (u32 i = 0; i < m_range; ++i)
_loadCover(i, m_covers[i].index);
_updateAllTargets();
}
}
void CCoverFlow::_transposeCover(CCover* &dst, u32 rows, u32 columns, int pos)
{
int i = pos - (int)(rows * columns / 2);
int j = rows >= 3 ? abs(i) - ((abs(i) + (int)rows / 2) / (int)rows) * 2 : abs(i);
if (m_rows >= 3)
j += ((j + ((int)m_rows - 2) / 2) / ((int)m_rows - 2)) * 2;
int k = m_range / 2 + (i < 0 ? -j : j);
if ((u32)k < m_range)
dst[pos] = m_covers[k];
}
void CCoverFlow::setRange(u32 rows, u32 columns)
{
rows = rows < 3ul ? 1ul : min(rows | 1ul, 9ul) + 2ul;
columns = min(max(3ul, columns | 1ul), 21ul) + 2ul;
u32 range = rows * columns;
if (rows == m_rows && columns == m_columns && range == m_range)
return;
if (m_covers != NULL)
{
stopCoverLoader();
MEM2_free(m_covers);
CCover *tmpCovers = (CCover*)MEM2_alloc(sizeof(CCover) * range);
for(size_t i = 0; i < range; ++i)
{
// does not allocate memory -- calls: operator new (sizeof(CCover), tmpCovers+i)
// only constructs an object at tmpCovers+i
// delete is not needed
// this is the same as CCover tmpCovers[range] except the objects memory address is specified and won't go out of scope
tmpCovers[i] = *(new (tmpCovers+i) CCover);
}
if (rows >= 3)
for (u32 x = 0; x < columns; ++x)
for (u32 y = 1; y < rows - 1; ++y)
_transposeCover(tmpCovers, rows, columns, x * rows + y);
else
for (u32 x = 0; x < range; ++x)
_transposeCover(tmpCovers, rows, columns, x);
m_rows = rows;
m_columns = columns;
m_range = range;
m_covers = tmpCovers;
_loadAllCovers(m_covers[m_range / 2].index);
_updateAllTargets();
startCoverLoader();
}
else
{
m_rows = rows;
m_columns = columns;
m_range = range;
}
}
void CCoverFlow::setCameraPos(bool selected, const Vector3D &pos, const Vector3D &aim)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.camera = pos;
lo.cameraAim = aim;
}
void CCoverFlow::setCameraOsc(bool selected, const Vector3D &speed, const Vector3D &amp)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.cameraOscSpeed = speed;
lo.cameraOscAmp = amp;
}
void CCoverFlow::setCoverScale(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D &center, const Vector3D &rowCenter)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.leftScale = left;
lo.rightScale = right;
lo.centerScale = center;
lo.rowCenterScale = rowCenter;
}
void CCoverFlow::setCoverPos(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D &center, const Vector3D &rowCenter)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.leftPos = left;
lo.rightPos = right;
lo.centerPos = center;
lo.rowCenterPos = rowCenter;
}
void CCoverFlow::setCoverAngleOsc(bool selected, const Vector3D &speed, const Vector3D &amp)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.coverOscASpeed = speed;
lo.coverOscAAmp = amp;
}
void CCoverFlow::setCoverPosOsc(bool selected, const Vector3D &speed, const Vector3D &amp)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.coverOscPSpeed = speed;
lo.coverOscPAmp = amp;
}
void CCoverFlow::setSpacers(bool selected, const Vector3D &left, const Vector3D &right)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.leftSpacer = left;
lo.rightSpacer = right;
}
void CCoverFlow::setDeltaAngles(bool selected, const Vector3D &left, const Vector3D &right)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.leftDeltaAngle = left;
lo.rightDeltaAngle = right;
}
void CCoverFlow::setAngles(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D &center, const Vector3D &rowCenter)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.leftAngle = left;
lo.rightAngle = right;
lo.centerAngle = center;
lo.rowCenterAngle = rowCenter;
}
void CCoverFlow::setTitleAngles(bool selected, float left, float right, float center)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.txtLeftAngle = left;
lo.txtRightAngle = right;
lo.txtCenterAngle = center;
}
void CCoverFlow::setTitlePos(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D &center)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.txtLeftPos = left;
lo.txtRightPos= right;
lo.txtCenterPos= center;
}
void CCoverFlow::setTitleWidth(bool selected, float side, float center)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.txtSideWidth = side;
lo.txtCenterWidth= center;
}
void CCoverFlow::setTitleStyle(bool selected, u16 side, u16 center)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.txtSideStyle = side;
lo.txtCenterStyle = center;
}
void CCoverFlow::setColors(bool selected, const CColor &begColor, const CColor &endColor, const CColor &offColor)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.begColor = begColor;
lo.endColor = endColor;
lo.mouseOffColor = offColor;
}
void CCoverFlow::setMirrorAlpha(float cover, float title)
{
m_mirrorAlpha = cover;
m_txtMirrorAlpha = title;
}
void CCoverFlow::setMirrorBlur(bool blur)
{
m_mirrorBlur = blur;
}
void CCoverFlow::setShadowColors(bool selected, const CColor &centerColor, const CColor &begColor, const CColor &endColor, const CColor &offColor)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.shadowColorCenter = centerColor;
lo.shadowColorBeg = begColor;
lo.shadowColorEnd = endColor;
lo.shadowColorOff = offColor;
}
void CCoverFlow::setShadowPos(float scale, float x, float y)
{
m_shadowScale = scale;
m_shadowX = x;
m_shadowY = y;
}
void CCoverFlow::setRowSpacers(bool selected, const Vector3D &top, const Vector3D &bottom)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.topSpacer = top;
lo.bottomSpacer = bottom;
}
void CCoverFlow::setRowDeltaAngles(bool selected, const Vector3D &top, const Vector3D &bottom)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.topDeltaAngle = top;
lo.bottomDeltaAngle = bottom;
}
void CCoverFlow::setRowAngles(bool selected, const Vector3D &top, const Vector3D &bottom)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.topAngle = top;
lo.bottomAngle = bottom;
}
void CCoverFlow::setCoverFlipping(const Vector3D &pos, const Vector3D &angle, const Vector3D &scale)
{
m_flipCoverPos = pos;
m_flipCoverAngle = angle;
m_flipCoverScale = scale;
}
void CCoverFlow::setCoverFlipPos(const Vector3D &pos)
{
if(m_covers == NULL || !m_selected) return;
LockMutex lock(m_mutex);
m_covers[m_range / 2].targetPos = m_loSelected.centerPos + pos;
}
void CCoverFlow::setBlur(u32 blurResolution, u32 blurRadius, float blurFactor)
{
static const struct { u32 x; u32 y; } blurRes[] = {
{ 64, 48 }, { 96, 72 }, { 128, 96 }, { 192, 144 }
};
u32 i = min(max(0ul, blurResolution), sizeof blurRes / sizeof blurRes[0] - 1ul);
m_effectTex.width = blurRes[i].x;
m_effectTex.height = blurRes[i].y;
if(m_effectTex.data != NULL)
{
free(m_effectTex.data);
m_effectTex.data = NULL;
}
m_blurRadius = min(max(1ul, blurRadius), 3ul);
m_blurFactor = min(max(1.f, blurFactor), 2.f);
}
void CCoverFlow::setSorting(Sorting sorting)
{
m_sorting = sorting;
}
void CCoverFlow::setSounds(GuiSound *flipSound, GuiSound *hoverSound, GuiSound *selectSound, GuiSound *cancelSound)
{
//for(u8 i = 0; i < 4; i++)
m_flipSound = flipSound;
m_hoverSound = hoverSound;
m_selectSound = selectSound;
m_cancelSound = cancelSound;
}
void CCoverFlow::setSoundVolume(u8 vol)
{
m_soundVolume = vol;
}
void CCoverFlow::_stopSound(GuiSound * &snd)
{
if(snd == NULL) return;
snd->Stop();
}
void CCoverFlow::_playSound(GuiSound * &snd)
{
if(snd == NULL) return;
snd->Play(m_soundVolume);
}
void CCoverFlow::stopSound(void)
{
//for(u8 i = 0; i < 4; i++)
_stopSound(m_flipSound);
_stopSound(m_hoverSound);
_stopSound(m_selectSound);
_stopSound(m_cancelSound);
}
void CCoverFlow::applySettings(void)
{
if (m_covers == NULL) return;
LockMutex lock(m_mutex);
_updateAllTargets(true);
}
void CCoverFlow::stopCoverLoader(bool empty)
{
m_loadingCovers = false;
m_moved = true;
if(coverLoaderThread != LWP_THREAD_NULL)
{
if(LWP_ThreadIsSuspended(coverLoaderThread))
LWP_ResumeThread(coverLoaderThread);
while(m_coverThrdBusy)
usleep(50);
LWP_JoinThread(coverLoaderThread, NULL);
coverLoaderThread = LWP_THREAD_NULL;
if(empty)
{
for(u32 i = 0; i < m_items.size(); ++i)
{
TexHandle.Cleanup(m_items[i].texture);
m_items[i].state = STATE_Loading;
}
}
gprintf("Coverflow stopped!\n");
}
}
void CCoverFlow::startCoverLoader(void)
{
if(m_covers == NULL || coverLoaderThread != LWP_THREAD_NULL || m_loadingCovers)
return;
m_loadingCovers = true;
m_moved = true;
LWP_CreateThread(&coverLoaderThread, _coverLoader, this, coverThreadStack, coverThreadStackSize, 30);
gprintf("Coverflow started!\n");
}
void CCoverFlow::clear(void)
{
stopCoverLoader(true);
if(m_covers != NULL)
MEM2_free(m_covers);
m_covers = NULL;
m_items.clear();
//vector<CItem>().swap(m_items);
}
void CCoverFlow::shutdown(void)
{
gprintf("Cleanup Coverflow\n");
TexHandle.Cleanup(m_dvdSkin);
TexHandle.Cleanup(m_dvdSkin_Red);
TexHandle.Cleanup(m_dvdSkin_Black);
TexHandle.Cleanup(m_dvdSkin_Yellow);
TexHandle.Cleanup(m_dvdSkin_GreenOne);
TexHandle.Cleanup(m_dvdSkin_GreenTwo);
clear();
if(m_flipSound != NULL)
delete m_flipSound;
m_flipSound = NULL;
if(m_cancelSound != NULL)
delete m_cancelSound;
m_cancelSound = NULL;
LWP_MutexDestroy(m_mutex);
}
void CCoverFlow::reserve(u32 capacity)
{
m_items.reserve(capacity);
}
void CCoverFlow::addItem(dir_discHdr *hdr, int playcount, unsigned int lastPlayed)
{
if (m_covers != NULL) return;
m_items.push_back(CCoverFlow::CItem(hdr, playcount, lastPlayed));
}
// Draws a plane in the Z-Buffer only.
void CCoverFlow::_drawMirrorZ(void)
{
GX_LoadPosMtxImm(m_viewMtx, GX_PNMTX0);
// GX setup
GX_SetNumChans(0);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetNumTexGens(0);
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_DISABLE, GX_COLORNULL);
GX_SetAlphaUpdate(GX_FALSE);
GX_SetColorUpdate(GX_FALSE);
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_TRUE);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(-10000.f, 0.f, -10000.f);
GX_Position3f32(10000.f, 0.f, -10000.f);
GX_Position3f32(10000.f, 0.f, 10000.f);
GX_Position3f32(-10000.f, 0.f, 10000.f);
GX_End();
GX_SetAlphaUpdate(GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
}
void CCoverFlow::_effectBg(const TexData * &tex)
{
Mtx modelViewMtx;
GXTexObj texObj;
if(tex == NULL || tex->data == NULL)
return;
GX_ClearVtxDesc();
GX_SetNumTevStages(1);
GX_SetNumChans(0);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_TRUE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(0.f, 0.f, 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(640.f, 0.f, 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(640.f, 480.f, 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(0.f, 480.f, 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
}
void CCoverFlow::_effectBlur(bool vertical)
{
int kSize = m_blurRadius * 2 + 1;
GXTexObj texObj;
Mtx mh1;
Mtx mh2;
Mtx mh3;
Mtx mh4;
Mtx mh5;
Mtx mh6;
Mtx modelViewMtx;
float pixDist = m_blurFactor;
float w = (float)m_effectTex.width;
float h = (float)m_effectTex.height;
float x = 0.f;
float y = 0.f;
CColor kGauss7(0xFF * 20 / 64, 0xFF * 15 / 64, 0xFF * 6 / 64, 0xFF * 1 / 64);
CColor kGauss5(0xFF * 6 / 16, 0xFF * 4 / 16, 0xFF * 1 / 16, 0);
CColor kGauss3(0xFF * 2 / 4, 0xFF * 1 / 4, 0, 0);
CColor kBox(0xFF / kSize, 0xFF / kSize, 0xFF / kSize, 0xFF / kSize);
Mtx44 projMtx;
GX_SetScissor(0, 0, m_effectTex.width, m_effectTex.height);
GX_SetPixelFmt(GX_PF_RGBA6_Z24, GX_ZC_LINEAR);
GX_InvVtxCache();
GX_InvalidateTexAll();
GX_InitTexObj(&texObj, m_effectTex.data, m_effectTex.width, m_effectTex.height, m_effectTex.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_SetNumTevStages(kSize);
GX_SetNumTexGens(kSize);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
guMtxIdentity(mh1);
guMtxIdentity(mh2);
guMtxIdentity(mh3);
guMtxIdentity(mh4);
guMtxIdentity(mh5);
guMtxIdentity(mh6);
if (vertical)
{
guMtxRowCol(mh1, 0, 3) = pixDist * -1.f / w;
guMtxRowCol(mh2, 0, 3) = pixDist * 1.f / w;
guMtxRowCol(mh3, 0, 3) = pixDist * -2.f / w;
guMtxRowCol(mh4, 0, 3) = pixDist * 2.f / w;
guMtxRowCol(mh5, 0, 3) = pixDist * -3.f / w;
guMtxRowCol(mh6, 0, 3) = pixDist * 3.f / w;
}
else
{
guMtxRowCol(mh1, 1, 3) = pixDist * -1.f / h;
guMtxRowCol(mh2, 1, 3) = pixDist * 1.f / h;
guMtxRowCol(mh3, 1, 3) = pixDist * -2.f / h;
guMtxRowCol(mh4, 1, 3) = pixDist * 2.f / h;
guMtxRowCol(mh5, 1, 3) = pixDist * -3.f / h;
guMtxRowCol(mh6, 1, 3) = pixDist * 3.f / h;
}
GX_LoadTexMtxImm(mh1, GX_TEXMTX1, GX_MTX2x4);
GX_LoadTexMtxImm(mh2, GX_TEXMTX2, GX_MTX2x4);
GX_LoadTexMtxImm(mh3, GX_TEXMTX3, GX_MTX2x4);
GX_LoadTexMtxImm(mh4, GX_TEXMTX4, GX_MTX2x4);
GX_LoadTexMtxImm(mh3, GX_TEXMTX5, GX_MTX2x4);
GX_LoadTexMtxImm(mh4, GX_TEXMTX6, GX_MTX2x4);
GX_SetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX1);
GX_SetTexCoordGen(GX_TEXCOORD2, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX2);
GX_SetTexCoordGen(GX_TEXCOORD3, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX3);
GX_SetTexCoordGen(GX_TEXCOORD4, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX4);
GX_SetTexCoordGen(GX_TEXCOORD5, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX5);
GX_SetTexCoordGen(GX_TEXCOORD6, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX6);
switch (m_blurRadius)
{
case 1:
GX_SetTevKColor(GX_KCOLOR0, kGauss3);
break;
case 2:
GX_SetTevKColor(GX_KCOLOR0, kGauss5);
break;
case 3:
GX_SetTevKColor(GX_KCOLOR0, kGauss7);
break;
default:
GX_SetTevKColor(GX_KCOLOR0, kBox);
}
GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0_R);
GX_SetTevKColorSel(GX_TEVSTAGE1, GX_TEV_KCSEL_K0_G);
GX_SetTevKColorSel(GX_TEVSTAGE2, GX_TEV_KCSEL_K0_G);
GX_SetTevKColorSel(GX_TEVSTAGE3, GX_TEV_KCSEL_K0_B);
GX_SetTevKColorSel(GX_TEVSTAGE4, GX_TEV_KCSEL_K0_B);
GX_SetTevKColorSel(GX_TEVSTAGE5, GX_TEV_KCSEL_K0_A);
GX_SetTevKColorSel(GX_TEVSTAGE6, GX_TEV_KCSEL_K0_A);
GX_SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_K0_R);
GX_SetTevKAlphaSel(GX_TEVSTAGE1, GX_TEV_KASEL_K0_G);
GX_SetTevKAlphaSel(GX_TEVSTAGE2, GX_TEV_KASEL_K0_G);
GX_SetTevKAlphaSel(GX_TEVSTAGE3, GX_TEV_KASEL_K0_B);
GX_SetTevKAlphaSel(GX_TEVSTAGE4, GX_TEV_KASEL_K0_B);
GX_SetTevKAlphaSel(GX_TEVSTAGE5, GX_TEV_KASEL_K0_A);
GX_SetTevKAlphaSel(GX_TEVSTAGE6, GX_TEV_KASEL_K0_A);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_ZERO);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_KONST, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
for (int i = 1; i < kSize; ++i)
{
GX_SetTevOrder(GX_TEVSTAGE0 + i, GX_TEXCOORD0 + i, GX_TEXMAP0, GX_COLORNULL);
GX_SetTevColorIn(GX_TEVSTAGE0 + i, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GX_SetTevAlphaIn(GX_TEVSTAGE0 + i, GX_CA_ZERO, GX_CA_TEXA, GX_CA_KONST, GX_CA_APREV);
GX_SetTevColorOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
}
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
GX_SetViewport(0, 0, 640.f, 480.f, 0.f, 1.f);
guOrtho(projMtx, 0, 480.f + 0, 0, 640.f + 0, 0.f, 1000.0f);
GX_LoadProjectionMtx(projMtx, GX_ORTHOGRAPHIC);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetAlphaUpdate(GX_TRUE);
GX_SetCullMode(GX_CULL_NONE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(x, y, 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(x + w, y, 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(x + w, y + h, 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(x, y + h, 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
m_vid.renderToTexture(m_effectTex, true);
}
bool CCoverFlow::_effectVisible(void)
{
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
return (m_mirrorAlpha > 0.01f && m_mirrorBlur)
|| lo.shadowColorCenter.a > 0 || lo.shadowColorBeg.a > 0
|| lo.shadowColorEnd.a > 0 || lo.shadowColorOff.a > 0;
}
void CCoverFlow::makeEffectTexture(const TexData * &bg)
{
if (!_effectVisible()) return;
int aa = 8;
GX_SetDither(GX_DISABLE);
m_vid.setAA(aa, true, m_effectTex.width, m_effectTex.height);
for (int i = 0; i < aa; ++i)
{
m_vid.prepareAAPass(i);
m_vid.setup2DProjection(false, true);
_effectBg(bg);
if (m_mirrorBlur)
_draw(CCoverFlow::CFDR_NORMAL, true, false);
m_vid.shiftViewPort(m_shadowX, m_shadowY);
_draw(CCoverFlow::CFDR_SHADOW, false, true);
m_vid.renderAAPass(i);
}
GX_SetPixelFmt(GX_PF_RGBA6_Z24, GX_ZC_LINEAR);
GX_InvVtxCache();
GX_InvalidateTexAll();
m_vid.setup2DProjection(false, true);
GX_SetViewport(0.f, 0.f, (float)m_effectTex.width, (float)m_effectTex.height, 0.f, 1.f);
GX_SetScissor(0, 0, m_effectTex.width, m_effectTex.height);
m_vid.drawAAScene();
m_vid.renderToTexture(m_effectTex, true);
_effectBlur(false);
_effectBlur(true);
GX_SetDither(GX_ENABLE);
}
void CCoverFlow::drawEffect(void)
{
if (m_covers == NULL) return;
if (_effectVisible())
{
Mtx modelViewMtx;
GXTexObj texObj;
float w = 640.f;
float h = 480.f;
float x = 0.f;
float y = 0.f;
GX_SetNumTevStages(1);
GX_SetNumChans(0);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_FALSE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_FALSE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_InitTexObj(&texObj, m_effectTex.data, m_effectTex.width, m_effectTex.height, m_effectTex.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(x, y, -999.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(x + w, y, -999.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(x + w, y + h, -999.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(x, y + h, -999.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
}
if (!m_mirrorBlur)
_draw(CCoverFlow::CFDR_NORMAL, true, true);
}
void CCoverFlow::draw(void)
{
_draw();
}
void CCoverFlow::drawText(bool withRectangle)
{
LockMutex lock(m_mutex);
Vector3D up(0.f, 1.f, 0.f);
Vector3D dir(m_cameraAim);
Vector3D pos(m_cameraPos);
if (m_covers == NULL) return;
if (m_fontColor.a == 0) return;
pos += _cameraMoves();
// Camera
GX_LoadProjectionMtx(m_projMtx, GX_PERSPECTIVE);
guLookAt(m_viewMtx, &pos, &up, &dir);
// Text
GX_SetNumChans(1);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_FALSE);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
for (u32 i = 0; i < m_range; ++i)
{
_drawTitle(loopNum((i & 1) != 0 ? m_range / 2 - (i + 1) / 2 : m_range / 2 + i / 2, m_range), true, withRectangle);
_drawTitle(loopNum((i & 1) != 0 ? m_range / 2 - (i + 1) / 2 : m_range / 2 + i / 2, m_range), false, withRectangle);
}
}
void CCoverFlow::hideCover(void)
{
m_hideCover = true;
}
void CCoverFlow::showCover(void)
{
m_hideCover = false;
}
inline int innerToOuter(int i, int range)
{
return loopNum((i & 1) != 0 ? range / 2 - (i + 1) / 2 : range / 2 + i / 2, range);
}
void CCoverFlow::_draw(DrawMode dm, bool mirror, bool blend)
{
LockMutex lock(m_mutex);
Vector3D up(0.f, 1.f, 0.f);
Vector3D dir(m_cameraAim);
Vector3D pos(m_cameraPos);
if (mirror && m_mirrorAlpha <= 0.f) return;
if (m_covers == NULL) return;
pos += _cameraMoves();
// GX setup
GX_ClearVtxDesc();
GX_SetNumTevStages(1);
if (dm == CCoverFlow::CFDR_NORMAL)
{
GX_SetNumChans(0);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_KONST, GX_CC_TEXC, GX_CC_ZERO);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_KONST, GX_CA_TEXA, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
}
else
{
GX_SetNumChans(1);
GX_SetNumTexGens(0);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_KONST);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLORNULL);
}
GX_SetTevKColor(GX_KCOLOR0, CColor(0xFF, 0xFF, 0xFF, 0xFF));
GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0);
GX_SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_K0_A);
if (blend)
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
else
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_TRUE);
// Camera
GX_LoadProjectionMtx(m_projMtx, GX_PERSPECTIVE);
guLookAt(m_viewMtx, &pos, &up, &dir);
// Covers
GX_SetCullMode(m_box ? (mirror ? GX_CULL_BACK : GX_CULL_FRONT) : GX_CULL_NONE);
if (dm == CCoverFlow::CFDR_SHADOW)
{
// Shadow
GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_FALSE);
for (int x = (int)m_columns - 3; x >= 0; --x)
{
int xx = innerToOuter(x, m_columns);
if (m_rows >= 3)
for (int y = (int)m_rows - 3; y >= 0; --y)
_drawCover(xx * m_rows + innerToOuter(y, m_rows), mirror, dm);
else
_drawCover(xx, mirror, dm);
}
}
else
{
// Normal
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_TRUE);
for (int x = 0; x < (int)m_columns - 2; ++x)
{
int xx = innerToOuter(x, m_columns);
if (m_rows >= 3)
for (int y = 0; y < (int)m_rows - 2; ++y)
_drawCover(xx * m_rows + innerToOuter(y, m_rows), mirror, dm);
else
_drawCover(xx, mirror, dm);
}
// Vanishing covers
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_FALSE);
for (u32 y = 0; y < m_rows; ++y)
{
_drawCover(y, mirror, dm);
_drawCover((m_columns - 1) * m_rows + y, mirror, dm);
}
if (m_rows >= 3)
for (u32 x = 1; x < m_columns - 1; ++x)
{
_drawCover(x * m_rows, mirror, dm);
_drawCover(x * m_rows + m_rows - 1, mirror, dm);
}
}
}
Vector3D CCoverFlow::_cameraMoves(void)
{
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
float tick = (float)m_tickCount * 0.005f;
return Vector3D(cos(tick * lo.cameraOscSpeed.x) * lo.cameraOscAmp.x,
cos(tick * lo.cameraOscSpeed.y) * lo.cameraOscAmp.y,
cos(tick * lo.cameraOscSpeed.z) * lo.cameraOscAmp.z);
}
Vector3D CCoverFlow::_coverMovesA(void)//angle
{
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
float tick = (float)m_tickCount * 0.005f;
return Vector3D(cos(tick * lo.coverOscASpeed.x) * lo.coverOscAAmp.x,
sin(tick * lo.coverOscASpeed.y) * lo.coverOscAAmp.y,
cos(tick * lo.coverOscASpeed.z) * lo.coverOscAAmp.z);
}
Vector3D CCoverFlow::_coverMovesP(void)//position
{
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
float tick = (float)m_tickCount * 0.005f;
return Vector3D(cos(tick * lo.coverOscPSpeed.x) * lo.coverOscPAmp.x,
sin(tick * lo.coverOscPSpeed.y) * lo.coverOscPAmp.y,
cos(tick * lo.coverOscPSpeed.z) * lo.coverOscPAmp.z);
}
void CCoverFlow::_drawTitle(int i, bool mirror, bool rectangle)
{
Mtx modelMtx;
Mtx modelViewMtx;
Vector3D rotAxis(0.f, 1.f, 0.f);
CColor color(m_fontColor);
if (m_hideCover) return;
if (m_covers[i].txtColor == 0) return;
color.a = mirror ? (u8)((float)m_covers[i].txtColor * m_txtMirrorAlpha) : m_covers[i].txtColor;
// rectangle is never used. in menu.cpp _mainLoopCommon() adjusting is never set true
// but if it would be. rectangle is the same as using a frame for the text as when the gui draws a label.
// when using a frame the text style is used. otherwise it is not used.
if (rectangle && !mirror)
{
// GX setup
GX_SetNumTevStages(1);
GX_SetNumChans(1);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetNumTexGens(0);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_RASC);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_RASA);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
//
Mtx rotMtx;
guMtxIdentity(modelMtx);
guMtxScaleApply(modelMtx, modelMtx, 0.005f, 0.005f, 0.005f);
guMtxRotDeg(rotMtx, 'Y', m_covers[i].txtAngle);
guMtxConcat(rotMtx, modelMtx, modelMtx);
guMtxTransApply(modelMtx, modelMtx, m_covers[i].txtPos.x, mirror ? -m_covers[i].txtPos.y : m_covers[i].txtPos.y, m_covers[i].txtPos.z);
guMtxConcat(m_viewMtx, modelMtx, modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
const SLayout &lo = m_selected ? m_loSelected : m_loNormal;
u16 s = (u32)i == m_range / 2 ? lo.txtCenterStyle : lo.txtSideStyle;
float x;
float y;
float w = (u32)i == m_range / 2 ? lo.txtCenterWidth : lo.txtSideWidth;
float h = m_font.lineSpacing;
if ((s & FTGX_JUSTIFY_CENTER) != 0)
x = -w * 0.5f;
else if ((s & FTGX_JUSTIFY_RIGHT) != 0)
x = -w;
else
x = 0.f;
if ((s & FTGX_ALIGN_MIDDLE) != 0)
y = -h * 0.5f;
else if ((s & FTGX_ALIGN_TOP) != 0)
y = -h;
else
y = 0.f;
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(x, y, 0.f);
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
GX_Position3f32(x + w, y, 0.f);
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
GX_Position3f32(x + w, y + h, 0.f);
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
GX_Position3f32(x, y + h, 0.f);
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
GX_End();
}
m_covers[i].title.setColor(color);
m_font.font->reset();
m_font.font->setXScale(0.005f);
m_font.font->setYScale(mirror ? 0.005f : -0.005f);
GX_ClearVtxDesc();
GX_SetNumTevStages(1);
GX_SetNumChans(1);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
//
guMtxIdentity(modelMtx);
guMtxRotAxisDeg(modelMtx, &rotAxis, m_covers[i].txtAngle);
guMtxTransApply(modelMtx, modelMtx, m_covers[i].txtPos.x, mirror ? -m_covers[i].txtPos.y : m_covers[i].txtPos.y, m_covers[i].txtPos.z);
guMtxConcat(m_viewMtx, modelMtx, modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
m_covers[i].title.draw();
}
void CCoverFlow::_drawCover(int i, bool mirror, CCoverFlow::DrawMode dm)
{
Mtx modelMtx;
Mtx rotMtx;
Mtx modelViewMtx;
Vector3D osc;
Vector3D oscP;
if (m_hideCover)
return;
if (m_covers[i].color.a == 0 || (dm == CCoverFlow::CFDR_SHADOW && m_covers[i].shadowColor.a == 0))
return;
if (dm == CCoverFlow::CFDR_STENCIL && (i > 0xFF || _invisibleCover(i / m_rows, i % m_rows)))
return;
if ((u32)i == m_range / 2)
{
osc = _coverMovesA();
oscP = _coverMovesP();
}
//
guMtxIdentity(modelMtx);
guMtxScaleApply(modelMtx, modelMtx, m_covers[i].scale.x, m_covers[i].scale.y, m_covers[i].scale.z);
if (dm == CCoverFlow::CFDR_SHADOW)
guMtxScaleApply(modelMtx, modelMtx, 1.f + (m_shadowScale - 1.f) * g_boxSize.y / g_boxSize.x, m_shadowScale, m_shadowScale);
guMtxRotDeg(rotMtx, 'Z', m_covers[i].angle.z + osc.z);
guMtxConcat(rotMtx, modelMtx, modelMtx);
guMtxRotDeg(rotMtx, 'X', m_covers[i].angle.x + osc.x);
guMtxConcat(rotMtx, modelMtx, modelMtx);
guMtxRotDeg(rotMtx, 'Y', m_covers[i].angle.y + osc.y);
guMtxConcat(rotMtx, modelMtx, modelMtx);
guMtxTransApply(modelMtx, modelMtx, m_covers[i].pos.x + oscP.x, m_covers[i].pos.y + oscP.y + g_coverYCenter, m_covers[i].pos.z + oscP.z);
if (mirror)
guMtxScaleApply(modelMtx, modelMtx, 1.f, -1.f, 1.f);
guMtxConcat(m_viewMtx, modelMtx, modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
// Cover
if (m_box)
_drawCoverBox(i, mirror, dm);
else
_drawCoverFlat(i, mirror, dm);
}
const TexData *CCoverFlow::_coverTexture(int i)
{
if(m_items[i].texture.data == NULL)
return (m_items[i].state == STATE_Loading) ? m_loadingTexture : m_noCoverTexture;
return &m_items[i].texture;
}
void CCoverFlow::_drawCoverFlat(int i, bool mirror, CCoverFlow::DrawMode dm)
{
GXTexObj texObj;
const TexData *tex = _coverTexture(m_covers[i].index);
bool boxTex = m_items[m_covers[i].index].boxTexture && !!m_items[m_covers[i].index].texture.data;
switch (dm)
{
case CCoverFlow::CFDR_NORMAL:
{
CColor color(m_covers[i].color);
if (mirror)
color.a = (u8)((float)color.a * m_mirrorAlpha);
GX_SetTevKColor(GX_KCOLOR0, color);
break;
}
case CCoverFlow::CFDR_STENCIL:
GX_SetTevKColor(GX_KCOLOR0, CColor(i + 1, 0xFF, 0xFF, 0xFF));
break;
case CCoverFlow::CFDR_SHADOW:
{
CColor color(m_covers[i].shadowColor);
if (mirror)
color.a = (u8)((float)color.a * m_mirrorAlpha);
GX_SetTevKColor(GX_KCOLOR0, color);
break;
}
}
if(dm == CCoverFlow::CFDR_NORMAL)
{
GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
if(tex->maxLOD > 0)
GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)tex->maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
}
GX_Begin(GX_QUADS, GX_VTXFMT0, g_flatCoverMeshSize);
for (u32 j = 0; j < g_flatCoverMeshSize; ++j)
{
GX_Position3f32(g_flatCoverMesh[j].pos.x, g_flatCoverMesh[j].pos.y, g_flatCoverMesh[j].pos.z);
if (dm == CCoverFlow::CFDR_NORMAL)
{
if (boxTex)
GX_TexCoord2f32(g_flatCoverBoxTex[j].x, g_flatCoverBoxTex[j].y);
else
GX_TexCoord2f32(g_flatCoverMesh[j].texCoord.x, g_flatCoverMesh[j].texCoord.y);
}
}
GX_End();
}
bool CCoverFlow::checkCoverColor(const char *gameID, const char *checkID[], u32 len)
{
for(u32 num = 0; num < len; ++num)
{
if (strncmp(gameID, checkID[num], strlen(checkID[num])) == 0)
return true;
}
return false;
}
u32 CCoverFlow::InternalCoverColor(const char *ID, u32 DefCaseColor)
{
if(checkCoverColor(ID, red, red_len))
return 0xFF0000;
else if(checkCoverColor(ID, black, black_len))
return 0x000000;
else if(checkCoverColor(ID, yellow, yellow_len))
return 0xFCFF00;
else if(checkCoverColor(ID, greenOne, greenOne_len))
return 0x01A300;
else if(checkCoverColor(ID, greenTwo, greenTwo_len))
return 0x00E360;
return DefCaseColor;
}
void CCoverFlow::_drawCoverBox(int i, bool mirror, CCoverFlow::DrawMode dm)
{
CColor color;
GXTexObj texObj;
const TexData *tex = _coverTexture(m_covers[i].index);
bool flatTex = !m_items[m_covers[i].index].boxTexture && !!m_items[m_covers[i].index].texture.data;
switch (dm)
{
case CCoverFlow::CFDR_NORMAL:
color = m_covers[i].color;
if (mirror)
color.a = (u8)((float)color.a * m_mirrorAlpha);
GX_SetTevKColor(GX_KCOLOR0, color);
break;
case CCoverFlow::CFDR_STENCIL:
GX_SetTevKColor(GX_KCOLOR0, CColor(i + 1, 0xFF, 0xFF, 0xFF));
break;
case CCoverFlow::CFDR_SHADOW:
color = m_covers[i].shadowColor;
if (mirror)
color.a = (u8)((float)color.a * m_mirrorAlpha);
GX_SetTevKColor(GX_KCOLOR0, color);
break;
}
if(dm == CCoverFlow::CFDR_NORMAL)
{
// set dvd box texture, depending on game
switch(m_items[m_covers[i].index].hdr->casecolor)
{
case 0x000000:
case 0x181919:
GX_InitTexObj(&texObj, m_dvdSkin_Black.data, m_dvdSkin_Black.width, m_dvdSkin_Black.height, m_dvdSkin_Black.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
case 0xFF0000:
GX_InitTexObj(&texObj, m_dvdSkin_Red.data, m_dvdSkin_Red.width, m_dvdSkin_Red.height, m_dvdSkin_Red.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
case 0xFCFF00:
GX_InitTexObj(&texObj, m_dvdSkin_Yellow.data, m_dvdSkin_Yellow.width, m_dvdSkin_Yellow.height, m_dvdSkin_Yellow.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
case 0x01A300:
GX_InitTexObj(&texObj, m_dvdSkin_GreenOne.data, m_dvdSkin_GreenOne.width, m_dvdSkin_GreenOne.height, m_dvdSkin_GreenOne.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
case 0x00E360:
GX_InitTexObj(&texObj, m_dvdSkin_GreenTwo.data, m_dvdSkin_GreenTwo.width, m_dvdSkin_GreenTwo.height, m_dvdSkin_GreenTwo.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
default:
GX_InitTexObj(&texObj, m_dvdSkin.data, m_dvdSkin.width, m_dvdSkin.height, m_dvdSkin.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
}
GX_LoadTexObj(&texObj, GX_TEXMAP0);
}
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxMeshQSize);
for (u32 j = 0; j < g_boxMeshQSize; ++j)
{
GX_Position3f32(g_boxMeshQ[j].pos.x, g_boxMeshQ[j].pos.y, g_boxMeshQ[j].pos.z);
if (dm == CCoverFlow::CFDR_NORMAL)
GX_TexCoord2f32(g_boxMeshQ[j].texCoord.x, g_boxMeshQ[j].texCoord.y);
}
GX_End();
GX_Begin(GX_TRIANGLES, GX_VTXFMT0, g_boxMeshTSize);
for (u32 j = 0; j < g_boxMeshTSize; ++j)
{
GX_Position3f32(g_boxMeshT[j].pos.x, g_boxMeshT[j].pos.y, g_boxMeshT[j].pos.z);
if (dm == CCoverFlow::CFDR_NORMAL)
GX_TexCoord2f32(g_boxMeshT[j].texCoord.x, g_boxMeshT[j].texCoord.y);
}
GX_End();
if (dm == CCoverFlow::CFDR_NORMAL)
{
const TexData *myTex = tex;
if(flatTex)
myTex = m_noCoverTexture;
GX_InitTexObj(&texObj, myTex->data, myTex->width, myTex->height, myTex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
if (myTex->maxLOD > 0)
GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)myTex->maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
}
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxBackCoverMeshSize);
for (u32 j = 0; j < g_boxBackCoverMeshSize; ++j)
{
GX_Position3f32(g_boxBackCoverMesh[j].pos.x, g_boxBackCoverMesh[j].pos.y, g_boxBackCoverMesh[j].pos.z);
if (dm == CCoverFlow::CFDR_NORMAL)
GX_TexCoord2f32(g_boxBackCoverMesh[j].texCoord.x, g_boxBackCoverMesh[j].texCoord.y);
}
GX_End();
if (dm == CCoverFlow::CFDR_NORMAL && flatTex)
{
GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
if (tex->maxLOD > 0)
GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)tex->maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
}
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxCoverMeshSize);
for (u32 j = 0; j < g_boxCoverMeshSize; ++j)
{
GX_Position3f32(g_boxCoverMesh[j].pos.x, g_boxCoverMesh[j].pos.y, g_boxCoverMesh[j].pos.z);
if (dm == CCoverFlow::CFDR_NORMAL)
{
if (flatTex)
GX_TexCoord2f32(g_boxCoverFlatTex[j].x, g_boxCoverFlatTex[j].y);
else
GX_TexCoord2f32(g_boxCoverMesh[j].texCoord.x, g_boxCoverMesh[j].texCoord.y);
}
}
GX_End();
}
void CCoverFlow::_loadCover(int i, int item)
{
m_covers[i].index = item;
m_covers[i].title.setText(m_font, m_items[item].hdr->title);
}
const char *CCoverFlow::getId(void) const
{
if (m_covers == NULL || m_items.empty()) return "";
return m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->id;
}
const char *CCoverFlow::getNextId(void) const
{
if (m_covers == NULL || m_items.empty()) return "";
return m_items[loopNum(m_covers[m_range / 2].index + m_jump + 1, m_items.size())].hdr->id;
}
const dir_discHdr * CCoverFlow::getHdr(void) const
{
if (m_covers == NULL || m_items.empty()) return NULL;
return m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr;
}
const dir_discHdr * CCoverFlow::getNextHdr(void) const
{
if (m_covers == NULL || m_items.empty()) return NULL;
return m_items[loopNum(m_covers[m_range / 2].index + m_jump + 1, m_items.size())].hdr;
}
const dir_discHdr * CCoverFlow::getSpecificHdr(u32 place) const
{
if (m_covers == NULL || m_items.empty() || place >= m_items.size()) return NULL;
return m_items[place].hdr;
}
wstringEx CCoverFlow::getTitle(void) const
{
if (m_covers == NULL) return L"";
return m_items[m_covers[m_range / 2].index].hdr->title;
}
u64 CCoverFlow::getChanTitle(void) const
{
if (m_covers == NULL || m_items.empty()) return 0;
return TITLE_ID(m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->settings[0],
m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->settings[1]);
}
bool CCoverFlow::getRenderTex(void)
{
return m_renderTex;
}
void CCoverFlow::setRenderTex(bool val)
{
m_renderTex = val;
}
void CCoverFlow::RenderTex(void)
{
if(m_renderingTex != NULL && m_renderingTex->data != NULL)
{
LockMutex lock(m_mutex);
DrawTexture(m_renderingTex);
m_vid.renderToTexture(*m_renderingTex, true);
}
setRenderTex(false);
}
bool CCoverFlow::select(void)
{
if (m_covers == NULL || m_jump != 0) return false;
if (m_selected) return true;
LockMutex lock(m_mutex);
int curPos = (int)m_range / 2;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
if ((u32)m_mouse[chan] < m_range && m_mouse[chan] != curPos)
{
int j;
if (m_rows >= 3)
j = ((m_mouse[chan] / m_rows - 1) * (m_rows - 2) + m_mouse[chan] % m_rows - 1)
- ((curPos / m_rows - 1) * (m_rows - 2) + curPos % m_rows - 1);
else
j = m_mouse[chan] - (int)(m_range / 2);
_setJump(j);
}
m_cameraPos += _cameraMoves();
m_covers[m_range / 2].angle += _coverMovesA();
m_covers[m_range / 2].pos += _coverMovesP();
m_selected = true;
m_covers[m_range / 2].angle -= _coverMovesA();
m_covers[m_range / 2].pos -= _coverMovesP();
m_cameraPos -= _cameraMoves();
_updateAllTargets();
_playSound(m_selectSound);
return true;
}
void CCoverFlow::cancel(void)
{
if (m_covers == NULL) return;
LockMutex lock(m_mutex);
_unselect();
_updateAllTargets();
_playSound(m_cancelSound);
}
void CCoverFlow::defaultLoad(void)
{
_loadAllCovers(0);
_updateAllTargets(true);
}
void CCoverFlow::_updateAllTargets(bool instant)
{
m_targetCameraPos = m_selected ? m_loSelected.camera : m_loNormal.camera;
m_targetCameraAim = m_selected ? m_loSelected.cameraAim : m_loNormal.cameraAim;
for (u32 i = 0; i < m_range; ++i)
_updateTarget(i, instant);
}
void CCoverFlow::_updateTarget(int i, bool instant)
{
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
int hcenter = m_columns / 2;
int vcenter = m_rows / 2;
int x = i / m_rows;
int y = i % m_rows;
CCover &cvr = m_covers[i];
// Left covers
if (x < hcenter)
{
Vector3D deltaAngle(lo.leftDeltaAngle * (float)(hcenter - 1 - x));
cvr.targetAngle = lo.leftAngle + deltaAngle;
cvr.targetPos = lo.leftPos + lo.leftSpacer.rotateY(deltaAngle.y * 0.5f) * (float)(hcenter - 1 - x);
cvr.targetScale = lo.leftScale;
if (_invisibleCover(x, y))
{
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
}
else
{
u8 a = (x - 1) * 0xFF / max(1, hcenter - 2);
cvr.targetColor = CColor::interpolate(lo.endColor, lo.begColor, a);
cvr.targetShadowColor = CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a);
}
cvr.txtTargetAngle = lo.txtLeftAngle;
cvr.txtTargetPos = lo.txtLeftPos;
cvr.txtTargetColor = 0;
cvr.txtColor = 0;//instant fade out if was displayed
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
}
// Right covers
else if (x > hcenter)
{
Vector3D deltaAngle(lo.rightDeltaAngle * (float)(x - hcenter - 1));
cvr.targetAngle = lo.rightAngle + deltaAngle;
cvr.targetPos = lo.rightPos + lo.rightSpacer.rotateY(deltaAngle.y * 0.5f) * (float)(x - hcenter - 1);
cvr.targetScale = lo.rightScale;
if (_invisibleCover(x, y))
{
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
}
else
{
u8 a = (m_columns - x - 2) * 0xFF / max(1, hcenter - 2);
cvr.targetColor = CColor::interpolate(lo.endColor, lo.begColor, a);
cvr.targetShadowColor = CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a);
}
cvr.txtTargetAngle = lo.txtRightAngle;
cvr.txtTargetPos = lo.txtRightPos;
cvr.txtTargetColor = 0;
cvr.txtColor = 0;//instant fade out if was displayed
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
}
// New center cover
else if (y == vcenter)
{
cvr.targetColor = 0xFFFFFFFF;
cvr.targetShadowColor = lo.shadowColorCenter;
cvr.targetAngle = lo.centerAngle;
cvr.targetPos = lo.centerPos;
cvr.targetScale = lo.centerScale;
cvr.txtTargetColor = 0xFF;
cvr.txtTargetAngle = lo.txtCenterAngle;
cvr.txtTargetPos = lo.txtCenterPos;
cvr.title.setFrame(lo.txtCenterWidth, lo.txtCenterStyle, false, true);
}
else // Center of a row
{
cvr.targetColor = lo.begColor;
cvr.targetShadowColor = lo.shadowColorBeg;
cvr.targetAngle = lo.rowCenterAngle;
cvr.targetPos = lo.rowCenterPos;
cvr.targetScale = lo.rowCenterScale;
cvr.txtTargetColor = 0;
cvr.txtColor = 0;//instant fade out if was displayed
if (y < vcenter)
{
cvr.txtTargetAngle = lo.txtLeftAngle;
cvr.txtTargetPos = lo.txtLeftPos;
}
else // (y > vcenter)
{
cvr.txtTargetAngle = lo.txtRightAngle;
cvr.txtTargetPos = lo.txtRightPos;
}
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
}
// Top row
if (y < vcenter)
{
Vector3D deltaAngle(lo.topDeltaAngle * (float)(vcenter - y - 1));
cvr.targetAngle += lo.topAngle + deltaAngle;
cvr.targetPos += lo.topSpacer.rotateX(deltaAngle.x * 0.5f) * (float)(vcenter - y);
if (_invisibleCover(x, y))
{
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
}
else
{
u8 a = (y - 1) * 0xFF / max(1, vcenter - 2);
CColor c1(CColor::interpolate(lo.endColor, lo.begColor, a));
cvr.targetColor = CColor::interpolate(c1, cvr.targetColor, 0x7F);
CColor c2(CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a));
cvr.targetShadowColor = CColor::interpolate(c2, cvr.targetShadowColor, 0x7F);
}
}
// Bottom row
else if (y > vcenter)
{
Vector3D deltaAngle(lo.bottomDeltaAngle * (float)(y - vcenter - 1));
cvr.targetAngle += lo.bottomAngle + deltaAngle;
cvr.targetPos += lo.bottomSpacer.rotateX(deltaAngle.x * 0.5f) * (float)(y - vcenter);
if (_invisibleCover(x, y))
{
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
}
else
{
u8 a = (m_rows - y - 2) * 0xFF / max(1, vcenter - 2);
CColor c1(CColor::interpolate(lo.endColor, lo.begColor, a));
cvr.targetColor = CColor::interpolate(c1, cvr.targetColor, 0x7F);
CColor c2(CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a));
cvr.targetShadowColor = CColor::interpolate(c2, cvr.targetShadowColor, 0x7F);
}
}
else if (vcenter > 0 && !_invisibleCover(x, y) && x != hcenter)
{
cvr.targetColor = CColor::interpolate(lo.begColor, cvr.targetColor, 0x7F);
cvr.targetShadowColor = CColor::interpolate(lo.shadowColorBeg, cvr.targetShadowColor, 0x7F);
}
// Mouse selection
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
if (!m_selected && (u32)m_mouse[chan] < m_range)
{
if (i == m_mouse[chan])
{
cvr.targetColor = 0xFFFFFFFF;
cvr.targetShadowColor = lo.shadowColorCenter;
cvr.txtTargetAngle = lo.txtCenterAngle;
cvr.txtTargetPos = lo.txtCenterPos;
cvr.txtTargetColor = 0xFF;
cvr.title.setFrame(lo.txtCenterWidth, lo.txtCenterStyle, false, true);
}
else
{
cvr.targetColor = lo.mouseOffColor;
cvr.targetShadowColor = lo.shadowColorOff;
cvr.txtTargetAngle = m_mouse[chan] > i ? lo.txtLeftAngle : lo.txtRightAngle;
cvr.txtTargetPos = m_mouse[chan] > i ? lo.txtLeftPos : lo.txtRightPos;
cvr.txtTargetColor = 0;
cvr.txtColor = 0;//instant fade out if was displayed
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
}
if (_invisibleCover(x, y))
{
cvr.targetColor.a = 0;
cvr.targetShadowColor.a = 0;
}
}
//
if (instant)
_instantTarget(i);
}
void CCoverFlow::_instantTarget(int i)
{
CCover &cvr = m_covers[i];
cvr.angle = cvr.targetAngle;
cvr.pos = cvr.targetPos;
cvr.scale = cvr.targetScale;
cvr.color = cvr.targetColor;
cvr.shadowColor = cvr.targetShadowColor;
cvr.txtAngle = cvr.txtTargetAngle;
cvr.txtPos = cvr.txtTargetPos;
cvr.txtColor = cvr.txtTargetColor;
}
bool CCoverFlow::_sortByPlayCount(CItem item1, CItem item2)
{
return (item1.playcount == item2.playcount) ? _sortByAlpha(item1, item2) : item1.playcount > item2.playcount;
}
bool CCoverFlow::_sortByLastPlayed(CItem item1, CItem item2)
{
return (item1.lastPlayed == item2.lastPlayed) ? _sortByPlayCount(item1, item2) : item1.lastPlayed > item2.lastPlayed;
}
bool CCoverFlow::_sortByGameID(CItem item1, CItem item2)
{
u32 s = min(strlen(item1.hdr->id), strlen(item2.hdr->id));
for(u32 k = 0; k < s; ++k)
{
if(toupper(item1.hdr->id[k]) > toupper(item2.hdr->id[k]))
return false;
else if(toupper(item1.hdr->id[k]) < toupper(item2.hdr->id[k]))
return true;
}
return strlen(item1.hdr->id) < strlen(item2.hdr->id);
}
bool CCoverFlow::_sortByAlpha(CItem item1, CItem item2)
{
const wchar_t *first = item1.hdr->title;
const wchar_t *second = item2.hdr->title;
return wchar_cmp(first, second, wcslen(first), wcslen(second));
}
bool CCoverFlow::_sortByPlayers(CItem item1, CItem item2)
{
if(item1.hdr->players == item2.hdr->players) return _sortByAlpha(item1, item2);
return item1.hdr->players < item2.hdr->players;
}
bool CCoverFlow::_sortByWifiPlayers(CItem item1, CItem item2)
{
if(item1.hdr->wifi == item2.hdr->wifi) return _sortByAlpha(item1, item2);
return item1.hdr->wifi < item2.hdr->wifi;
}
bool CCoverFlow::start(const string &m_imgsDir)
{
if (m_items.empty()) return true;
// Sort items
if (m_sorting == SORT_ALPHA)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByAlpha);
else if (m_sorting == SORT_PLAYCOUNT)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByPlayCount);
else if (m_sorting == SORT_LASTPLAYED)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByLastPlayed);
else if (m_sorting == SORT_GAMEID)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByGameID);
else if (m_sorting == SORT_PLAYERS)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByPlayers);
else if (m_sorting == SORT_WIFIPLAYERS)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByWifiPlayers);
// Load resident textures
if(!m_dvdskin_loaded)
{
if(TexHandle.fromImageFile(m_dvdSkin, fmt("%s/dvdskin.jpg", m_imgsDir.c_str())) != TE_OK)
return false;
if(TexHandle.fromImageFile(m_dvdSkin_Red, fmt("%s/dvdskin_red.jpg", m_imgsDir.c_str())) != TE_OK)
return false;
if(TexHandle.fromImageFile(m_dvdSkin_Black, fmt("%s/dvdskin_black.jpg", m_imgsDir.c_str())) != TE_OK)
return false;
if(TexHandle.fromImageFile(m_dvdSkin_Yellow, fmt("%s/dvdskin_yellow.jpg", m_imgsDir.c_str())) != TE_OK)
return false;
if(TexHandle.fromImageFile(m_dvdSkin_GreenOne, fmt("%s/dvdskin_greenone.jpg", m_imgsDir.c_str())) != TE_OK)
return false;
if(TexHandle.fromImageFile(m_dvdSkin_GreenTwo, fmt("%s/dvdskin_greentwo.jpg", m_imgsDir.c_str())) != TE_OK)
return false;
m_dvdskin_loaded = true;
}
if(!m_defcovers_loaded)
{
if(m_pngLoadCover.empty() || TexHandle.fromImageFile(m_boxLoadingTexture, m_pngLoadCover.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
{
if(TexHandle.fromImageFile(m_boxLoadingTexture, fmt("%s/loading.jpg", m_imgsDir.c_str()), GX_TF_CMPR, 32, 512) != TE_OK)
return false;
}
if(m_pngNoCover.empty() || TexHandle.fromImageFile(m_boxNoCoverTexture, m_pngNoCover.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
{
if(TexHandle.fromImageFile(m_boxNoCoverTexture, fmt("%s/nopic.png", m_imgsDir.c_str()), GX_TF_CMPR, 32, 512) != TE_OK)
return false;
}
if(m_pngLoadCoverFlat.empty() || TexHandle.fromImageFile(m_flatLoadingTexture, m_pngLoadCoverFlat.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
{
if(TexHandle.fromImageFile(m_flatLoadingTexture, fmt("%s/flatloading.jpg", m_imgsDir.c_str()), GX_TF_CMPR, 32, 512) != TE_OK)
return false;
}
if(m_pngNoCoverFlat.empty() || TexHandle.fromImageFile(m_flatNoCoverTexture, m_pngNoCoverFlat.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
{
if(TexHandle.fromImageFile(m_flatNoCoverTexture, fmt("%s/flatnopic.png", m_imgsDir.c_str()), GX_TF_CMPR, 32, 512) != TE_OK)
return false;
}
m_defcovers_loaded = true;
}
m_loadingTexture = (m_box ? &m_boxLoadingTexture : &m_flatLoadingTexture);
m_noCoverTexture = (m_box ? &m_boxNoCoverTexture : &m_flatNoCoverTexture);
if(m_covers != NULL)
MEM2_free(m_covers);
m_covers = NULL;
if(m_range > 0)
{
m_covers = (CCover*)MEM2_alloc(sizeof(CCover) * m_range);
for(size_t i = 0; i < m_range; ++i)
m_covers[i] = *(new(m_covers+i) CCover);
}
m_jump = 0;
m_selected = false;
m_moved = true;
return true;
}
void CCoverFlow::up(void)
{
if (m_covers == NULL) return;
if (m_jump != 0) return;
LockMutex lock(m_mutex);
_left(m_minDelay, 1);
}
void CCoverFlow::down(void)
{
if (m_covers == NULL) return;
if (m_jump != 0) return;
LockMutex lock(m_mutex);
_right(m_minDelay, 1);
}
void CCoverFlow::left(void)
{
if (m_covers == NULL) return;
if (m_jump != 0) return;
LockMutex lock(m_mutex);
_left(m_minDelay, m_rows >= 3 ? m_rows - 2 : 1);
}
void CCoverFlow::right(void)
{
if (m_covers == NULL) return;
if (m_jump != 0) return;
LockMutex lock(m_mutex);
_right(m_minDelay, m_rows >= 3 ? m_rows - 2 : 1);
}
void CCoverFlow::_left(int repeatDelay, u32 step)
{
int prev, arrStep;
if (m_delay > 0) return;
m_moved = true;
m_delay = repeatDelay;
m_covers[m_range / 2].angle += _coverMovesA();
m_covers[m_range / 2].pos += _coverMovesP();
if (m_rows >= 3)
{
prev = m_covers[m_range / 2].index;
// Shift the array to the right
arrStep = step % (m_rows - 2) + (step / (m_rows - 2)) * m_rows;
for (int i = (int)m_range - 1; i >= arrStep; --i)
m_covers[i] = m_covers[i - arrStep];
_loadAllCovers(loopNum((int)prev - step, m_items.size()));
_updateAllTargets();
if (arrStep % m_rows != 0)
for (u32 i = 0; i < m_columns; ++i)
_instantTarget(i * m_rows);
if (arrStep / m_rows != 0)
for (u32 i = 0; i < m_rows; ++i)
_instantTarget(i);
}
else
{
prev = m_covers[0].index;
// Shift the array to the right
for (int i = (int)m_range - 1; i > 0; --i)
m_covers[i] = m_covers[i - 1];
_loadCover(0, loopNum(prev - step, m_items.size()));
_updateAllTargets();
_instantTarget(0);
}
_playSound(m_flipSound);
m_covers[m_range / 2].angle -= _coverMovesA();
m_covers[m_range / 2].pos -= _coverMovesP();
}
void CCoverFlow::_right(int repeatDelay, u32 step)
{
int prev, arrStep;
if (m_delay > 0) return;
m_moved = true;
m_delay = repeatDelay;
m_covers[m_range / 2].angle += _coverMovesA();
m_covers[m_range / 2].pos += _coverMovesP();
if (m_rows >= 3)
{
prev = m_covers[m_range / 2].index;
// Shift the array to the left
arrStep = step % (m_rows - 2) + (step / (m_rows - 2)) * m_rows;
for (u32 i = 0; i < m_range - arrStep; ++i)
m_covers[i] = m_covers[i + arrStep];
_loadAllCovers(loopNum(prev + step, m_items.size()));
_updateAllTargets();
if (arrStep % m_rows != 0)
for (u32 i = 0; i < m_columns; ++i)
_instantTarget(i * m_rows + m_rows - 1);
if (arrStep / m_rows != 0)
for (u32 i = 0; i < m_rows; ++i)
_instantTarget(i + (m_columns - 1) * m_rows);
}
else
{
prev = m_covers[m_range - 1].index;
// Shift the array to the left
for (u32 i = 0; i < m_range - 1; ++i)
m_covers[i] = m_covers[i + 1];
_loadCover(m_range - 1, loopNum(prev + step, m_items.size()));
_updateAllTargets();
_instantTarget(m_range - 1);
}
_playSound(m_flipSound);
m_covers[m_range / 2].angle -= _coverMovesA();
m_covers[m_range / 2].pos -= _coverMovesP();
}
u32 CCoverFlow::_currentPos(void) const
{
if (m_covers == NULL) return 0;
return m_covers[m_range / 2].index;
}
void CCoverFlow::mouse(int chan, int x, int y)
{
if (m_covers == NULL) return;
int m = m_mouse[chan];
if (x < 0 || y < 0)
m_mouse[chan] = -1;
else
{
m_vid.prepareStencil();
_draw(CCoverFlow::CFDR_STENCIL, false, false);
m_vid.renderStencil();
m_mouse[chan] = m_vid.stencilVal(x, y) - 1;
}
if (m != m_mouse[chan])
{
if ((u32)m_mouse[chan] < m_range && m_mouse[chan] >= 0)
_playSound(m_hoverSound);
_updateAllTargets();
}
}
bool CCoverFlow::mouseOver(int x, int y)
{
if (m_covers == NULL) return false;
m_vid.prepareStencil();
_draw(CCoverFlow::CFDR_STENCIL, false, false);
m_vid.renderStencil();
m_vid.prepareStencil();
_draw(CCoverFlow::CFDR_STENCIL, false, false);
m_vid.renderStencil();
return m_vid.stencilVal(x, y) == (int)m_range / 2 + 1;
}
void CCoverFlow::setSelected(int i)
{
LockMutex lock(m_mutex);
m_moved = true;
_loadAllCovers(i);
_updateAllTargets(true);
select();
}
bool CCoverFlow::findId(const char *id, bool instant, bool path)
{
LockMutex lock(m_mutex);
u32 i, curPos = _currentPos();
if(m_items.empty() || (instant && m_covers == NULL) || strlen(id) == 0)
return false;
//
for(i = 0; i < m_items.size(); ++i)
{
if(path)
{
//homebrew folder or rom title.ext
const char *name = strrchr(m_items[i].hdr->path, '/');
if(name != NULL && strcmp(name + 1, id) == 0)
break;
else if(strcmp(m_items[i].hdr->path, id) == 0)// scummvm
break;
}
else if(strcmp(m_items[i].hdr->id, id) == 0)
break;
}
if(i >= m_items.size())
return false;
m_jump = 0;
if (instant)
{
_loadAllCovers(i);
_updateAllTargets(true);
}
else
{
int j = (int)i - (int)curPos;
if (abs(j) <= (int)m_items.size() / 2)
_setJump(j);
else
_setJump(j < 0 ? j + (int)m_items.size() : j - (int)m_items.size());
}
return true;
}
void CCoverFlow::pageUp(void)
{
if (m_covers == NULL) return;
int n, j;
if (m_rows >= 3)
{
j = m_jump - max(1, (int)m_columns - 2);
if (m_jump != 0)
{
n = ((int)m_items.size() - 1) / (m_rows - 2) + 1;
j = j < 0 ? -(-j % n) : j % n;
}
j *= (int)m_rows - 2;
}
else
{
j = m_jump - max(1, (int)m_range / 2);
if (m_jump != 0)
{
n = (int)m_items.size();
j = j < 0 ? -(-j % n) : j % n;
}
}
_setJump(j);
}
void CCoverFlow::pageDown(void)
{
if (m_covers == NULL) return;
int n, j;
if (m_rows >= 3)
{
j = m_jump + max(1, (int)m_columns - 2);
if (m_jump != 0)
{
n = ((int)m_items.size() - 1) / (m_rows - 2) + 1;
j = j < 0 ? -(-j % n) : j % n;
}
j *= (int)m_rows - 2;
}
else
{
j = m_jump + max(1, (int)m_range / 2);
if (m_jump != 0)
{
n = (int)m_items.size();
j = j < 0 ? -(-j % n) : j % n;
}
}
_setJump(j);
}
void CCoverFlow::flip(bool force, bool f)
{
if (m_covers == NULL || !m_selected) return;
LockMutex lock(m_mutex);
CCoverFlow::CCover &cvr = m_covers[m_range / 2];
if (!force)
f = m_loSelected.centerAngle == cvr.targetAngle && m_loSelected.centerPos == cvr.targetPos && m_loSelected.centerScale == cvr.targetScale;
if (f)
{
cvr.targetPos = m_loSelected.centerPos + m_flipCoverPos;
cvr.targetAngle = m_loSelected.centerAngle + m_flipCoverAngle;
cvr.targetScale = m_loSelected.centerScale * m_flipCoverScale;
cvr.txtTargetColor = m_flipCoverPos == Vector3D(0.f, 0.f, 0.f) ? 0xFF : 0;
}
else
{
cvr.targetPos = m_loSelected.centerPos;
cvr.targetAngle = m_loSelected.centerAngle;
cvr.targetScale = m_loSelected.centerScale;
cvr.txtTargetColor = 0xFF;
}
}
bool CCoverFlow::_invisibleCover(u32 x, u32 y)
{
return (m_rows > 1 && (y == 0 || y == m_rows - 1)) || x == 0 || x == m_columns - 1;
}
void CCoverFlow::_loadAllCovers(int i)
{
int r = (int)m_rows;
int c = (int)m_columns;
int s = (int)m_items.size();
if (m_rows >= 3)
for (int j = 0; j < r; ++j)
for (int k = 0; k < c; ++k)
_loadCover(j + k * r, loopNum(i + (j - r / 2) + (k - c / 2) * (r - 2), s));
else
for (int k = 0; k < (int)m_range; ++k)
_loadCover(k, loopNum(i + k - (int)m_range / 2, s));
}
void CCoverFlow::_setJump(int j)
{
_loadAllCovers(_currentPos());
m_jump = j;
if (m_jump == 0)
_updateAllTargets();
}
void CCoverFlow::_completeJump(void)
{
if (m_rows >= 3)
_loadAllCovers((int)m_covers[m_range / 2].index + m_jump);
else
{
if (m_jump < 0)
_loadAllCovers((int)m_covers[0].index + m_jump + (int)m_range / 2);
else
_loadAllCovers((int)m_covers[m_range - 1].index + m_jump - ((int)m_range - 1) / 2);
}
}
void CCoverFlow::nextLetter(wchar_t *c)
{
if (m_covers == NULL)
{
c[0] = L'\0';
return;
}
if (m_sorting == SORT_WIFIPLAYERS || m_sorting == SORT_PLAYERS)
return nextPlayers(m_sorting == SORT_WIFIPLAYERS, c);
if (m_sorting == SORT_GAMEID)
return nextID(c);
LockMutex lock(m_mutex);
u32 i, j = 0, k = 0, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
while (!iswalnum(m_items[curPos].hdr->title[j]) && m_items[curPos].hdr->title[j+1] != L'\0') j++;
c[0] = upperCaseWChar(m_items[curPos].hdr->title[j]);
for (i = 1; i < n; ++i)
{
k = 0;
while (!iswalnum(m_items[loopNum(curPos + i, n)].hdr->title[k]) && m_items[loopNum(curPos + i, n)].hdr->title[k+1] != L'\0') k++;
if (upperCaseWChar(m_items[loopNum(curPos + i, n)].hdr->title[k]) != c[0])
break;
}
if (i < n)
{
_setJump(i);
c[0] = upperCaseWChar(m_items[loopNum(curPos + i, n)].hdr->title[k]);
}
_updateAllTargets();
}
void CCoverFlow::prevLetter(wchar_t *c)
{
if (m_covers == NULL)
{
c[0] = L'\0';
return;
}
if (m_sorting == SORT_WIFIPLAYERS || m_sorting == SORT_PLAYERS)
return prevPlayers(m_sorting == SORT_WIFIPLAYERS, c);
if (m_sorting == SORT_GAMEID)
return prevID(c);
LockMutex lock(m_mutex);
u32 i, j = 0, k = 0, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
while (!iswalnum(m_items[curPos].hdr->title[j]) && m_items[curPos].hdr->title[j+1] != L'\0') j++;
c[0] = upperCaseWChar(m_items[curPos].hdr->title[j]);
for (i = 1; i < n; ++i)
{
k = 0;
while (!iswalnum(m_items[loopNum(curPos - i, n)].hdr->title[k]) && m_items[loopNum(curPos - i, n)].hdr->title[k+1] != L'\0') k++;
if (upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]) != c[0])
{
c[0] = upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]);
while(i < n)
{
++i;
k = 0;
while (!iswalnum(m_items[loopNum(curPos - i, n)].hdr->title[k]) && m_items[loopNum(curPos - i, n)].hdr->title[k+1] != L'\0') k++;
if(upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]) != c[0])
break;
}
i--;
break;
}
}
if (i < n)
{
_setJump(-i);
k = 0;
while (!iswalnum(m_items[loopNum(curPos - i, n)].hdr->title[k]) && m_items[loopNum(curPos - i, n)].hdr->title[k+1] != L'\0') k++;
c[0] = upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]);
}
_updateAllTargets();
}
void CCoverFlow::nextPlayers(bool wifi, wchar_t *c)
{
LockMutex lock(m_mutex);
u32 i, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
int players = wifi ? m_items[curPos].hdr->wifi : m_items[curPos].hdr->players;
for (i = 1; i < n; ++i)
if ((wifi ? m_items[loopNum(curPos + i, n)].hdr->wifi : m_items[loopNum(curPos + i, n)].hdr->players) != players)
break;
if (i < n)
{
_setJump(i);
players = wifi ? m_items[loopNum(curPos + i, n)].hdr->wifi : m_items[loopNum(curPos + i, n)].hdr->players;
}
char p[4] = {0 ,0 ,0 ,0};
sprintf(p, "%d", players);
mbstowcs(c, p, strlen(p));
_updateAllTargets();
}
void CCoverFlow::prevPlayers(bool wifi, wchar_t *c)
{
LockMutex lock(m_mutex);
u32 i, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
int players = wifi ? m_items[curPos].hdr->wifi : m_items[curPos].hdr->players;
for (i = 1; i < n; ++i)
if ((wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players) != players)
{
players = wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players;
while(i < n && (wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players) == players) ++i;
i--;
break;
}
if (i < n)
{
_setJump(-i);
players = wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players;
}
char p[4] = {0 ,0 ,0 ,0};
sprintf(p, "%d", players);
mbstowcs(c, p, strlen(p));
_updateAllTargets();
}
void CCoverFlow::nextID(wchar_t *c)
{
LockMutex lock(m_mutex);
u32 i, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
char *system = m_items[curPos].hdr->id;
for (i = 1; i < n; ++i)
if (m_items[loopNum(curPos + i, n)].hdr->id[0] != system[0])
break;
if (i < n)
{
_setJump(i);
system = m_items[loopNum(curPos + i, n)].hdr->id;
}
system[1] = '\0';
mbstowcs(c, system, 1);
_updateAllTargets();
}
void CCoverFlow::prevID(wchar_t *c)
{
LockMutex lock(m_mutex);
u32 i, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
char *system = m_items[curPos].hdr->id;
for(i = 1; i < n; ++i)
if(m_items[loopNum(curPos - i, n)].hdr->id[0] != system[0])
{
system = m_items[loopNum(curPos - i, n)].hdr->id;
while(i < n && m_items[loopNum(curPos - i, n)].hdr->id[0] == system[0]) ++i;
i--;
break;
}
if (i < n)
{
_setJump(-i);
system = m_items[loopNum(curPos - i, n)].hdr->id;
}
system[1] = '\0';
mbstowcs(c, system, 1);
_updateAllTargets();
}
void CCoverFlow::_coverTick(int i)
{
float speed = m_selected ? m_selected_speed : m_normal_speed;
Vector3D posDist(m_covers[i].targetPos - m_covers[i].pos);
if (posDist.sqNorm() < 0.5f)
speed *= 0.5f;
m_covers[i].angle += (m_covers[i].targetAngle - m_covers[i].angle) * speed;
m_covers[i].pos += posDist * speed;
m_covers[i].scale += (m_covers[i].targetScale - m_covers[i].scale) * speed;
if (m_covers[i].color != m_covers[i].targetColor)
{
CColor c(m_covers[i].color);
m_covers[i].color = CColor::interpolate(c, m_covers[i].targetColor, 0x20);
if (m_covers[i].color == c) // If the interpolation doesn't do anything because of numerical approximation, force the target color
m_covers[i].color = m_covers[i].targetColor;
}
if (m_covers[i].shadowColor != m_covers[i].targetShadowColor)
{
CColor c(m_covers[i].shadowColor);
m_covers[i].shadowColor = CColor::interpolate(c, m_covers[i].targetShadowColor, 0x20);
if (m_covers[i].shadowColor == c) // If the interpolation doesn't do anything because of numerical approximation, force the target color
m_covers[i].shadowColor = m_covers[i].targetShadowColor;
}
m_covers[i].txtAngle += (m_covers[i].txtTargetAngle - m_covers[i].txtAngle) * speed;
m_covers[i].txtPos += (m_covers[i].txtTargetPos - m_covers[i].txtPos) * speed;
int colorDist = (int)m_covers[i].txtTargetColor - (int)m_covers[i].txtColor;
m_covers[i].txtColor += abs(colorDist) >= 8 ? (u8)(colorDist / 8) : (u8)colorDist;
m_covers[i].title.tick();
}
void CCoverFlow::_unselect(void)
{
if (m_selected)
{
m_cameraPos += _cameraMoves();
m_covers[m_range / 2].angle += _coverMovesA();
m_covers[m_range / 2].pos += _coverMovesP();
m_selected = false;
m_covers[m_range / 2].angle -= _coverMovesA();
m_covers[m_range / 2].pos -= _coverMovesP();
m_cameraPos -= _cameraMoves();
m_targetCameraPos = m_loNormal.camera;
m_targetCameraAim = m_loNormal.cameraAim;
}
}
void CCoverFlow::_jump(void)
{
int step, delay = 2;
if (m_rows >= 3)
step = (u32)abs(m_jump) <= (m_rows - 2) / 2 ? 1 : m_rows - 2;
else
// Cheat and skip covers we wouldn't see anyway
// This means the jump shouldn't be modified before it's done completely
step = (u32)abs(m_jump) > m_range + 1 ? abs(m_jump) - (m_range + 1) : 1;
if (m_jump < 0)
{
_left(delay, step);
m_jump += step;
}
else if (m_jump > 0)
{
_right(delay, step);
m_jump -= step;
}
}
void CCoverFlow::tick(void)
{
if (m_covers == NULL) return;
LockMutex lock(m_mutex);
++m_tickCount;
if (m_delay > 0)
--m_delay;
else
_jump();
for (u32 i = 0; i < m_range; ++i)
_coverTick(i);
m_cameraPos += (m_targetCameraPos - m_cameraPos) * 0.2f;
m_cameraAim += (m_targetCameraAim - m_cameraAim) * 0.2f;
}
struct SWFCHeader
{
u8 newFmt : 1; // Was 0 in beta
u8 full : 1;
u8 cmpr : 1;
u8 zipped : 1;
u8 backCover : 1;
u16 width;
u16 height;
u8 maxLOD;
u16 backWidth;
u16 backHeight;
u8 backMaxLOD;
public:
u32 getWidth(void) const { return width * 4; }
u32 getHeight(void) const { return height * 4; }
u32 getBackWidth(void) const { return backWidth * 4; }
u32 getBackHeight(void) const { return backHeight * 4; }
SWFCHeader(void)
{
memset(this, 0, sizeof *this);
}
SWFCHeader(const TexData &tex, bool f, bool z, const TexData &backTex = TexData())
{
newFmt = 1;
full = f ? 1 : 0;
cmpr = tex.format == GX_TF_CMPR ? 1 : 0;
zipped = z ? 1 : 0;
width = tex.width / 4;
height = tex.height / 4;
maxLOD = tex.maxLOD;
backCover = !!backTex.data ? 1 : 0;
backWidth = backTex.width / 4;
backHeight = backTex.height / 4;
backMaxLOD = backTex.maxLOD;
}
};
bool CCoverFlow::cacheCover(const char *wfcPath, const char *coverPath, bool full)
{
if(m_cachePath.empty())
{
return false;
}
TexData tex;
u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
if(TexHandle.fromImageFile(tex, coverPath, textureFmt, 32) != TE_OK)
{
return false;
}
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
uLongf zBufferSize = m_compressCache ? bufSize + bufSize / 100 + 12 : bufSize;
u8 *zBuffer = m_compressCache ? (u8*)MEM2_alloc(zBufferSize) : tex.data;
if(zBuffer != NULL && (!m_compressCache || compress(zBuffer, &zBufferSize, tex.data, bufSize) == Z_OK))
{
FILE *file = fopen(wfcPath, "wb");
if(file != NULL)
{
SWFCHeader header(tex, full, m_compressCache);
fwrite(&header, 1, sizeof(header), file);
fwrite(zBuffer, 1, zBufferSize, file);
fclose(file);
}
}
TexHandle.Cleanup(tex);
if(zBuffer != NULL && m_compressCache)
MEM2_free(zBuffer);
return true;
}
bool CCoverFlow::preCacheCover(const char *id, const u8 *png, bool full)
{
if(m_cachePath.empty())
return false;
TexData tex;
u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
if(TexHandle.fromPNG(tex, png, textureFmt, 32) != TE_OK)
return false;
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
uLongf zBufferSize = m_compressCache ? bufSize + bufSize / 100 + 12 : bufSize;
u8 *zBuffer = m_compressCache ? (u8*)MEM2_alloc(zBufferSize) : tex.data;
if(zBuffer != NULL && (!m_compressCache || compress(zBuffer, &zBufferSize, tex.data, bufSize) == Z_OK))
{
FILE *file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), id), "wb");
if(file != NULL)
{
SWFCHeader header(tex, full, m_compressCache);
fwrite(&header, 1, sizeof header, file);
fwrite(zBuffer, 1, zBufferSize, file);
fclose(file);
}
}
TexHandle.Cleanup(tex);
if(zBuffer != NULL && m_compressCache)
MEM2_free(zBuffer);
return true;
}
bool CCoverFlow::fullCoverCached(const char *wfcPath)
{
bool found = false;
FILE *file = fopen(wfcPath, "rb");
if(file != NULL)
{
SWFCHeader header;
found = fread(&header, 1, sizeof header, file) == sizeof header
&& header.full != 0 && m_compressTextures == (header.cmpr != 0)
&& header.getWidth() >= 8 && header.getHeight() >= 8
&& header.getWidth() <= 1090 && header.getHeight() <= 1090;
fclose(file);
}
return found;
}
bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover)
{
if(!m_loadingCovers) return false;
u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
const char *path = box ? (blankBoxCover ? mainMenu.getBlankCoverPath(m_items[i].hdr) :
mainMenu.getBoxPath(m_items[i].hdr)) : mainMenu.getFrontPath(m_items[i].hdr);
if(path == NULL)
return false;
size_t path_len = strlen(path);
char *coverPath = (char*)MEM2_alloc(path_len+1);
if(coverPath == NULL)
return false;
memset(coverPath, 0, path_len+1);
memcpy(coverPath, path, path_len);
DCFlushRange(coverPath, path_len+1);
TexData tex;
tex.thread = true;
m_renderingTex = &tex;
if(TexHandle.fromImageFile(tex, coverPath, textureFmt, 32) != TE_OK)
{
MEM2_free(coverPath);
m_renderingTex = NULL;
return false;
}
MEM2_free(coverPath);
m_renderingTex = NULL;
if(!m_loadingCovers)
return false;
LWP_MutexLock(m_mutex);
TexHandle.Cleanup(m_items[i].texture);
m_items[i].texture = tex;
m_items[i].boxTexture = box;
m_items[i].state = STATE_Ready;
LWP_MutexUnlock(m_mutex);
// Save the texture to the cache folder for the next time
if(!m_cachePath.empty())
{
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
uLongf zBufferSize = m_compressCache ? bufSize + bufSize / 100 + 12 : bufSize;
u8 *zBuffer = m_compressCache ? (u8*)MEM2_alloc(zBufferSize) : tex.data;
if(zBuffer != NULL && (!m_compressCache || compress(zBuffer, &zBufferSize, tex.data, bufSize) == Z_OK))
{
const char *gameNameOrID = NULL;
const char *coverWfcDir = NULL;
char *full_path = (char*)MEM2_alloc(MAX_FAT_PATH+1);
if(full_path == NULL)
{
if(zBuffer != NULL && m_compressCache)
MEM2_free(zBuffer);
return false;
}
memset(full_path, 0, MAX_FAT_PATH+1);
if(blankBoxCover)
{
const char *blankCoverPath = mainMenu.getBlankCoverPath(m_items[i].hdr);
if(blankCoverPath != NULL && strrchr(blankCoverPath, '/') != NULL)
gameNameOrID = strrchr(blankCoverPath, '/') + 1;
}
else
gameNameOrID = getFilenameId(m_items[i].hdr);
if(m_items[i].hdr->type == TYPE_PLUGIN && m_pluginCacheFolders && !blankBoxCover)
coverWfcDir = m_plugin.GetCoverFolderName(m_items[i].hdr->settings[0]);
if(m_items[i].hdr->type == TYPE_SOURCE && !blankBoxCover)
coverWfcDir = "sourceflow";
if(coverWfcDir != NULL)
{
//check if coverWfcDir includes subfolders & make them
if(strchr(coverWfcDir, '/') != NULL)
{
char *tmp = (char*)MEM2_alloc(strlen(coverWfcDir)+1);
strncpy(tmp, coverWfcDir, strlen(coverWfcDir));
char *help = tmp;
while(help != NULL && strchr(help, '/') != NULL)
{
char *pos = strchr(help, '/');
*pos = '\0';
fsop_MakeFolder(fmt("%s/%s", m_cachePath.c_str(), tmp));
*pos = '/';
help = pos+1;
}
MEM2_free(tmp);
}
fsop_MakeFolder(fmt("%s/%s", m_cachePath.c_str(), coverWfcDir));
strncpy(full_path, fmt("%s/%s/%s.wfc", m_cachePath.c_str(), coverWfcDir, gameNameOrID), MAX_FAT_PATH);
}
else
strncpy(full_path, fmt("%s/%s.wfc", m_cachePath.c_str(), gameNameOrID), MAX_FAT_PATH);
DCFlushRange(full_path, MAX_FAT_PATH+1);
//finally write the wfc file to the cache
FILE *file;
file = fopen(full_path, "wb");
MEM2_free(full_path);
if(file != NULL)
{
SWFCHeader header(tex, box, m_compressCache);
fwrite(&header, 1, sizeof header, file);
fwrite(zBuffer, 1, zBufferSize, file);
fclose(file);
if(m_deletePicsAfterCaching)
fsop_deleteFile(path);
}
if(zBuffer != NULL && m_compressCache)
MEM2_free(zBuffer);
}
}
if(!hq) _dropHQLOD(i);
return true;
}
bool CCoverFlow::_calcTexLQLOD(TexData &tex)
{
bool done = false;
while (tex.width > 512 && tex.height > 512 && tex.maxLOD > 0)
{
--tex.maxLOD;
tex.width >>= 1;
tex.height >>= 1;
done = true;
}
return done;
}
void CCoverFlow::_dropHQLOD(int i)
{
if ((u32)i >= m_items.size()) return;
LockMutex lock(m_mutex);
const TexData &prevTex = m_items[i].texture;
if(prevTex.data == NULL)
return;
TexData newTex;
newTex.maxLOD = prevTex.maxLOD;
newTex.width = prevTex.width;
newTex.height = prevTex.height;
newTex.format = prevTex.format;
if (!CCoverFlow::_calcTexLQLOD(newTex)) return;
u32 prevTexLen = fixGX_GetTexBufferSize(prevTex.width, prevTex.height, prevTex.format, prevTex.maxLOD > 0 ? GX_TRUE : GX_FALSE, prevTex.maxLOD);
u32 newTexLen = fixGX_GetTexBufferSize(newTex.width, newTex.height, newTex.format, newTex.maxLOD > 0 ? GX_TRUE : GX_FALSE, newTex.maxLOD);
newTex.data = (u8*)MEM2_alloc(newTexLen);
if(newTex.data == NULL)
return;
memcpy(newTex.data, prevTex.data + (prevTexLen - newTexLen), newTexLen);
DCFlushRange(newTex.data, newTexLen);
TexHandle.Cleanup(m_items[i].texture);
m_items[i].texture = newTex;
}
const char *CCoverFlow::getFilenameId(const dir_discHdr *curHdr, bool extension)
{
const char *NameOrID = NULL;
if(NoGameID(curHdr->type))
{
if(strrchr(curHdr->path, '/') != NULL)
{
if(curHdr->type == TYPE_HOMEBREW || extension)
NameOrID = strrchr(curHdr->path, '/') + 1;//returns title.ext or folder name for app
else // plugin and sourceflow
NameOrID = fmt("%ls", curHdr->title);// title without extension in lowercase
}
else
NameOrID = curHdr->path;//title for scummvm
}
else
NameOrID = curHdr->id;// ID for Wii, GC, & Channels
return NameOrID;
}
CCoverFlow::CLRet CCoverFlow::_loadCoverTex(u32 i, bool box, bool hq, bool blankBoxCover)
{
if(!m_loadingCovers)
return CL_ERROR;
if(box && m_smallBox)//prevent smallbox from loading full box cover
return CL_ERROR;
bool allocFailed = false;
// Try to find the texture in the cache
if(!m_cachePath.empty())
{
const char *gameNameOrID = NULL;
const char *coverWfcDir = NULL;
char *full_path = (char*)MEM2_alloc(MAX_FAT_PATH+1);
if(full_path == NULL)
return CL_NOMEM;
memset(full_path, 0, MAX_FAT_PATH+1);
if(blankBoxCover)
{
const char *blankCoverPath = mainMenu.getBlankCoverPath(m_items[i].hdr);
if(blankCoverPath != NULL && strrchr(blankCoverPath, '/') != NULL)
gameNameOrID = strrchr(blankCoverPath, '/') + 1;
}
else
gameNameOrID = getFilenameId(m_items[i].hdr);
if(m_items[i].hdr->type == TYPE_PLUGIN && m_pluginCacheFolders && !blankBoxCover)
coverWfcDir = m_plugin.GetCoverFolderName(m_items[i].hdr->settings[0]);
if(m_items[i].hdr->type == TYPE_SOURCE && !blankBoxCover)
coverWfcDir = "sourceflow";
if(coverWfcDir != NULL)
strncpy(full_path, fmt("%s/%s/%s.wfc", m_cachePath.c_str(), coverWfcDir, gameNameOrID), MAX_FAT_PATH);
else
strncpy(full_path, fmt("%s/%s.wfc", m_cachePath.c_str(), gameNameOrID), MAX_FAT_PATH);
DCFlushRange(full_path, MAX_FAT_PATH+1);
FILE *fp;
fp = fopen(full_path, "rb");
free(full_path);
if(fp != NULL)//if wfc chache file is found
{
bool success = false;
struct stat stat_buf;
if(fstat(fileno(fp), &stat_buf) != 0)
{
fclose(fp);
return _loadCoverTexPNG(i, box, hq, blankBoxCover) ? CL_OK : CL_ERROR;
}
u32 fileSize = stat_buf.st_size;
SWFCHeader header;
if(fileSize > sizeof(header))
{
if(fread(&header, 1, sizeof(header), fp) != sizeof(header))
{
fclose(fp);
return _loadCoverTexPNG(i, box, hq, blankBoxCover) ? CL_OK : CL_ERROR;
}
//make sure wfc cache file matches what we want
if(header.newFmt == 1 && (header.full != 0) == box && (header.cmpr != 0) == m_compressTextures)
{
TexData tex;
tex.format = header.cmpr != 0 ? GX_TF_CMPR : GX_TF_RGB565;
tex.width = header.getWidth();
tex.height = header.getHeight();
tex.maxLOD = header.maxLOD;
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
if(!hq)
CCoverFlow::_calcTexLQLOD(tex);
u32 texLen = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
tex.data = (u8*)MEM2_alloc(texLen);
if(header.zipped != 0)//if it's compressed ie. zipped
{
u8 *ptrTex = (u8*)MEM2_alloc(bufSize);
u8 *zBuffer = (u8*)MEM2_alloc(fileSize - sizeof(header));
if(ptrTex == NULL || zBuffer == NULL)
allocFailed = true;
else
{
fread(zBuffer, 1, fileSize - sizeof(header), fp);
uLongf size = bufSize;
if(uncompress(ptrTex, &size, zBuffer, fileSize - sizeof(header)) == Z_OK && size == bufSize)
memcpy(tex.data, ptrTex + bufSize - texLen, texLen);
}
free(zBuffer);
free(ptrTex);
}
else
{
if(tex.data == NULL)
allocFailed = true;
else
{
fseek(fp, sizeof(header) + bufSize - texLen, SEEK_SET);
if(fread(tex.data, 1, texLen, fp) != texLen)
{
fclose(fp);
return _loadCoverTexPNG(i, box, hq, blankBoxCover) ? CL_OK : CL_ERROR;
}
}
}
if(!allocFailed)
{
LockMutex lock(m_mutex);
TexHandle.Cleanup(m_items[i].texture);
m_items[i].texture = tex;
DCFlushRange(tex.data, texLen);
m_items[i].state = STATE_Ready;
m_items[i].boxTexture = header.full != 0;
success = true;
}
if(!success && tex.data != NULL)
{
free(tex.data);
tex.data = NULL;
}
}
}
fclose(fp);
if(success)
return CL_OK;
}
}
if(allocFailed)
return CL_NOMEM;
// If wfc cache file not found, load the PNG and create a wfc cache file
return _loadCoverTexPNG(i, box, hq, blankBoxCover) ? CL_OK : CL_ERROR;
}
void * CCoverFlow::_coverLoader(void *obj)
{
CCoverFlow *cf = static_cast<CCoverFlow *>(obj);
cf->m_coverThrdBusy = true;
CLRet ret;
u32 firstItem;
bool update;
u32 i, j;
bool hq_req = cf->m_useHQcover;
bool cur_pos_hq = false;
u32 bufferSize = min(cf->m_numBufCovers * max(2ul, cf->m_rows), 80ul);
while(cf->m_loadingCovers)
{
update = cf->m_moved;
cf->m_moved = false;
firstItem = cf->m_covers[cf->m_range / 2].index;
for(j = cf->m_items.size(); j >= bufferSize && !cf->m_moved && update; --j)
{
i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
if(cf->m_items[i].state != STATE_Loading)
{
LWP_MutexLock(cf->m_mutex);
TexHandle.Cleanup(cf->m_items[i].texture);
cf->m_items[i].state = STATE_Loading;
LWP_MutexUnlock(cf->m_mutex);
}
}
ret = CL_OK;
for(j = 0; j <= bufferSize && !cf->m_moved && update && ret != CL_NOMEM; ++j)
{
i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
cur_pos_hq = (hq_req && i == firstItem);
if((!hq_req || !cur_pos_hq) && cf->m_items[i].state != STATE_Loading)
continue;
if((ret = cf->_loadCoverTex(i, cf->m_box, cur_pos_hq, false)) == CL_ERROR)
{
if ((ret = cf->_loadCoverTex(i, !cf->m_box, cur_pos_hq, false)) == CL_ERROR)
{
if((ret = cf->_loadCoverTex(i, cf->m_box, cur_pos_hq, true)) == CL_ERROR)
cf->m_items[i].state = STATE_NoCover;
}
}
}
if(ret == CL_NOMEM && bufferSize > 3)
bufferSize -= 2;
}
cf->m_coverThrdBusy = false;
return 0;
}