mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
0e5a5b4abd
-WIP commit for wii game/channel booting, now uses a internal extra dol file to boot wii games and channels, that should be a better way to fix game and channel booting
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef EXTERNAL_BOOTER_HPP
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#define EXTERNAL_BOOTER_HPP
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern u8 configbytes[2];
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extern u32 hooktype;
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#ifdef __cplusplus
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}
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#endif
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void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode,
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int aspectRatio, u32 returnTo, u8 BootType);
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void ExternalBooter_ChannelSetup(void *dolchunkoffset[18], u32 dolchunksize[18], u32 dolchunkcount, u32 StartPoint);
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#endif
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