mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
7b738cbe73
-fixed a possible return to neek bug -some cleanup
74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef _QUAD_PANE_H_
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#define _QUAD_PANE_H_
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#include "Pane.h"
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// used by Picture and Window
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class QuadPane : public Pane
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{
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public:
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typedef Pane Base;
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struct Header
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{
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GXColor vertex_colors[4];
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u16 material_index;
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u8 tex_coord_count;
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u8 pad;
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} ATTRIBUTE_PACKED;
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QuadPane() : header(NULL) {}
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void Load(QuadPane::Header *file);
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protected:
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void ProcessHermiteKey(const KeyType& type, float value);
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//! overload
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void Draw(const BannerResources& resources, u8 render_alpha, const float ws_scale, Mtx &view,
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u16 material_index, u8 texture_flip) const;
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//! main virtual draw function
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void Draw(const BannerResources& resources, u8 render_alpha, const float ws_scale, Mtx &view) const {
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Draw(resources, render_alpha, ws_scale, view, header->material_index, 0);
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}
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private:
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void SetVertex(int ind, float x, float y, u8 render_alpha) const;
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struct TexCoords
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{
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struct TexCoord
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{
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float s;
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float t;
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} coords[4];
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};
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QuadPane::Header *header;
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const TexCoords *tex_coords;
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};
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#endif
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