mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-05 01:24:19 +01:00
3bc03871fe
-set wiiflow version to beta 4.2.2 -added another memory manager just for wii games and banners -changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes -optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
185 lines
4.2 KiB
C++
185 lines
4.2 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by r-win
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* Banner Handling Class
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*
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* for wiiflow 2010
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***************************************************************************/
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#include <ogcsys.h>
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#include <string.h>
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#include <stdio.h>
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#include <ogc/conf.h>
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#include <ogc/isfs.h>
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#include <malloc.h>
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#include "memory/mem2.hpp"
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#include "banner.h"
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#include "MD5.h"
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#include "nand.hpp"
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#include "gecko/gecko.hpp"
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#include "loader/fs.h"
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#include "loader/sys.h"
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#include "unzip/U8Archive.h"
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#define IMET_OFFSET 0x40
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#define IMET_SIGNATURE 0x494d4554
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Banner CurrentBanner;
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Banner::Banner()
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{
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opening = NULL;
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opening_size = 0;
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allocated = false;
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imet = NULL;
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}
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void Banner::SetBanner(u8 *bnr, u32 bnr_size, bool custom, bool alloc)
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{
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ClearBanner();
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if(bnr == NULL || bnr_size == 0)
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return;
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opening = bnr;
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opening_size = bnr_size;
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allocated = alloc;
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imet = (IMET *)opening;
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if(imet->sig != IMET_SIGNATURE)
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imet = (IMET *) (opening + IMET_OFFSET);
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if(imet->sig == IMET_SIGNATURE)
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{
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DCFlushRange(opening, opening_size);
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unsigned char md5[16];
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unsigned char imetmd5[16];
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memcpy(imetmd5, imet->md5, 16);
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memset(imet->md5, 0, 16);
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MD5(md5, (unsigned char*)(imet), sizeof(IMET));
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memcpy(imet->md5, imetmd5, 16);
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if(memcmp(imetmd5, md5, 16) == 0 || custom)
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this->imet = imet;
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else
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gprintf("Invalid md5, banner not valid\n");
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}
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else
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gprintf("Invalid signature found, banner not valid\n");
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}
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void Banner::ClearBanner()
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{
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if(allocated == true && opening != NULL)
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free(opening);
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opening = NULL;
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opening_size = 0;
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allocated = false;
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imet = NULL;
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}
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bool Banner::IsValid()
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{
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return imet != NULL;
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}
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u16 *Banner::GetName(int language)
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{
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if (imet == NULL) return NULL;
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if (imet->name_japanese[language*IMET_MAX_NAME_LEN] == 0) // Requested language is not found
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{
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if (imet->name_english[0] == 0) // And the channel name is not available in english
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{
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return NULL;
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}
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language = CONF_LANG_ENGLISH;
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}
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if (language >= 0)
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{
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return &imet->name_japanese[language * IMET_MAX_NAME_LEN]; // Return a pointer to the start of the channel name
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}
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return NULL;
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}
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bool Banner::GetName(u8 *name, int language)
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{
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if (imet == NULL) return false;
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u16 *channelname = GetName(language);
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if (channelname)
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{
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memcpy(name, channelname, IMET_MAX_NAME_LEN * sizeof(u16));
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return true;
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}
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return false;
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}
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bool Banner::GetName(wchar_t *name, int language)
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{
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if (imet == NULL) return false;
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u16 *channelname = GetName(language);
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if(channelname)
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{
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for(int i = 0; i < IMET_MAX_NAME_LEN; i++)
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name[i] = channelname[i];
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return true;
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}
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return false;
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}
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u8 *Banner::GetFile(const char *name, u32 *size)
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{
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const u8 *bnrArc = (const u8 *)(((u8 *) imet) + sizeof(IMET));
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const u8* curfile = u8_get_file(bnrArc, name, size);
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if(curfile == NULL || *size == 0)
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return NULL;
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//I like to have stuff in a separate memory region
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u8 *file = (u8*)MEM2_lo_alloc(*size);
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if(file == NULL)
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return NULL;
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memcpy(file, curfile, (*size));
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return file;
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}
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void Banner::GetBanner(char *appname, bool imetOnly)
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{
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u8 *buf = NULL;
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u32 size = 0;
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s32 len = imetOnly ? sizeof(IMET) + IMET_OFFSET : -1;
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if(NANDemuView)
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buf = NandHandle.GetEmuFile(appname, &size, len);
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else
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buf = ISFS_GetFile(appname, &size, len);
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if(size == 0)
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{
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if(buf != NULL)
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free(buf);
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return;
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}
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SetBanner(buf, size, false, true);
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}
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