mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-05 01:24:19 +01:00
9e85032382
- fixed gc ciso games to show and launch via WFL. thanks CokeCookie for getting me to fix it. note banners do not show for ciso games unless you use a custom gc banner. - added (for wii u vwii) to be able to select Wii U channel as the exit to choice either via main cfg pg 4 exit to option or home menu>exit to menu and select wii u menu. - removed priiloader and bootmii as exit to options when on wii u vwii - added random select game option. manually edit wiiflow_lite.ini and under [GENERAL] set "random_select" to yes then while in wiiflow lite main screen hold B and press '-' to have WFL random select a game instead of random boot a game. - removed region change from savenand emulation types. why? because according to overjoy's commit he said it didn't work yet. it was for a future version of d2x cios when davebaol added it to d2x cios. i looked at all the d2x cios commits from that date to present and didn't see that it was ever added. if i'm wrong someone let me know and i will add it back into wfl. - made some small bootup changes in case of errors on bootup. - made some changes to the way wiiflow lite handles emunand switching and other minor emunand code editing.
236 lines
4.8 KiB
C++
236 lines
4.8 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#include <string.h>
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#include <math.h>
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#include "AifDecoder.hpp"
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typedef struct
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{
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u32 fccCOMM;
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u32 size;
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u16 channels;
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u8 frames[4];
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u16 bps;
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u8 freq[10];
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} SAIFFCommChunk;
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typedef struct
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{
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u32 fccSSND;
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u32 size;
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u32 offset;
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u32 blockSize;
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} SAIFFSSndChunk;
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// ------
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// Copyright (C) 1988-1991 Apple Computer, Inc.
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#ifndef HUGE_VAL
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# define HUGE_VAL HUGE
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#endif
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# define UnsignedToFloat(u) (((double)((long)(u - 2147483647L - 1))) + 2147483648.0)
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static double ConvertFromIeeeExtended(const u8* bytes)
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{
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double f;
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int expon;
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u64 hiMant, loMant;
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expon = ((bytes[0] & 0x7F) << 8) | (bytes[1] & 0xFF);
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hiMant = ((u64)(bytes[2] & 0xFF) << 24)
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| ((u64)(bytes[3] & 0xFF) << 16)
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| ((u64)(bytes[4] & 0xFF) << 8)
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| ((u64)(bytes[5] & 0xFF));
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loMant = ((u64)(bytes[6] & 0xFF) << 24)
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| ((u64)(bytes[7] & 0xFF) << 16)
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| ((u64)(bytes[8] & 0xFF) << 8)
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| ((u64)(bytes[9] & 0xFF));
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if(expon == 0 && hiMant == 0 && loMant == 0)
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f = 0;
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else
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{
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if(expon == 0x7FFF)
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f = HUGE_VAL;
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else
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{
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expon -= 16383;
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f = ldexp(UnsignedToFloat(hiMant), expon-=31);
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f += ldexp(UnsignedToFloat(loMant), expon-=32);
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}
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}
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if(bytes[0] & 0x80)
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return -f;
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else
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return f;
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}
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AifDecoder::AifDecoder(const char * filepath)
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: SoundDecoder(filepath)
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{
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SoundType = SOUND_AIF;
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if(!file_fd)
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return;
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OpenFile();
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}
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AifDecoder::AifDecoder(const u8 * snd, int len)
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: SoundDecoder(snd, len)
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{
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SoundType = SOUND_AIF;
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if(!file_fd)
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return;
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OpenFile();
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}
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AifDecoder::~AifDecoder()
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{
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}
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void AifDecoder::OpenFile()
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{
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SWaveHdr Header;
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file_fd->read((u8 *) &Header, sizeof(SWaveHdr));
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if(memcmp(&Header.magicRIFF, "FORM", 4) != 0)
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{
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CloseFile();
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return;
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}
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else if(memcmp(&Header.magicWAVE, "AIFF", 4) != 0)
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{
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CloseFile();
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return;
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}
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u32 magic = 0;
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while(1)
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{
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int ret = file_fd->read((u8 *) &magic, sizeof(magic));
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if(ret <= 0)
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{
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CloseFile();
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return;
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}
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if(memcmp(&magic, "COMM", 4) == 0)
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break;
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else
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file_fd->seek(-3, SEEK_CUR);
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}
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// seek back to COMM chunk start
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file_fd->seek(-sizeof(magic), SEEK_CUR);
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SAIFFCommChunk CommHdr;
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file_fd->read((u8 *) &CommHdr, sizeof(SAIFFCommChunk));
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if(memcmp(&CommHdr.fccCOMM, "COMM", 4) != 0)
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{
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CloseFile();
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return;
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}
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// Seek to next chunk start
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file_fd->seek(-sizeof(SAIFFCommChunk) + sizeof(SWaveChunk) + CommHdr.size, SEEK_CUR);
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int ret = -1;
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SWaveChunk chunkHdr;
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memset(&chunkHdr, 0, sizeof(SWaveChunk));
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do
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{
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// Seek to next chunk start
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file_fd->seek(chunkHdr.size, SEEK_CUR);
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ret = file_fd->read((u8 *) &chunkHdr, sizeof(SWaveChunk));
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}
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while(ret > 0 && memcmp(&chunkHdr.magicDATA, "SSND", 4) != 0);
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// Seek back to start of SSND chunk
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file_fd->seek(-sizeof(SWaveChunk), SEEK_CUR);
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SAIFFSSndChunk SSndChunk;
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file_fd->read((u8 *) &SSndChunk, sizeof(SAIFFSSndChunk));
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if(memcmp(&SSndChunk.fccSSND, "SSND", 4) != 0)
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{
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CloseFile();
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return;
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}
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DataOffset = file_fd->tell();
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DataSize = SSndChunk.size-8;
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SampleRate = (u32) ConvertFromIeeeExtended(CommHdr.freq);
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Format = VOICE_STEREO_16BIT;
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if(CommHdr.channels == 1 && CommHdr.bps == 8)
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Format = VOICE_MONO_8BIT;
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else if (CommHdr.channels == 1 && CommHdr.bps == 16)
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Format = VOICE_MONO_16BIT;
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else if (CommHdr.channels == 2 && CommHdr.bps == 8)
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Format = VOICE_STEREO_8BIT;
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else if (CommHdr.channels == 2 && CommHdr.bps == 16)
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Format = VOICE_STEREO_16BIT;
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Decode();
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}
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void AifDecoder::CloseFile()
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{
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if(file_fd)
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delete file_fd;
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file_fd = NULL;
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}
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int AifDecoder::Read(u8 * buffer, int buffer_size)
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{
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if(!file_fd)
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return -1;
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if(CurPos >= (int) DataSize)
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return 0;
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file_fd->seek(DataOffset+CurPos, SEEK_SET);
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if(buffer_size > (int) DataSize-CurPos)
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buffer_size = DataSize-CurPos;
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int read = file_fd->read(buffer, buffer_size);
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if(read > 0)
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CurPos += read;
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return read;
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}
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