mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-05 01:24:19 +01:00
9e85032382
- fixed gc ciso games to show and launch via WFL. thanks CokeCookie for getting me to fix it. note banners do not show for ciso games unless you use a custom gc banner. - added (for wii u vwii) to be able to select Wii U channel as the exit to choice either via main cfg pg 4 exit to option or home menu>exit to menu and select wii u menu. - removed priiloader and bootmii as exit to options when on wii u vwii - added random select game option. manually edit wiiflow_lite.ini and under [GENERAL] set "random_select" to yes then while in wiiflow lite main screen hold B and press '-' to have WFL random select a game instead of random boot a game. - removed region change from savenand emulation types. why? because according to overjoy's commit he said it didn't work yet. it was for a future version of d2x cios when davebaol added it to d2x cios. i looked at all the d2x cios commits from that date to present and didn't see that it was ever added. if i'm wrong someone let me know and i will add it back into wfl. - made some small bootup changes in case of errors on bootup. - made some changes to the way wiiflow lite handles emunand switching and other minor emunand code editing.
99 lines
2.1 KiB
C++
99 lines
2.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef WAVDECODER_HPP_
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#define WAVDECODER_HPP_
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#include "SoundDecoder.hpp"
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typedef struct
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{
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u32 magicRIFF;
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u32 size;
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u32 magicWAVE;
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} SWaveHdr;
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typedef struct
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{
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u32 magicFMT;
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u32 size;
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u16 format;
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u16 channels;
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u32 freq;
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u32 avgBps;
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u16 alignment;
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u16 bps;
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} SWaveFmtChunk;
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typedef struct
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{
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u32 magicDATA;
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u32 size;
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} SWaveChunk;
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typedef struct
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{
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u32 magicDATA;
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u32 size;
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/* Bleh */
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u32 Manufacturer;
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u32 Product;
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u32 SamplePeriod;
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u32 MIDIUnityNote;
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u32 MIDIPitchFraction;
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u32 SMPTEFormat;
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u32 SMPTEOffset;
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u32 SampleLoops;
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u32 SamplerData;
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/* The important stuff */
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u32 Identifier;
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u32 Type;
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u32 Start;
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u32 End;
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u32 Fraction;
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u32 PlayCount;
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} SWaveSmplChunk;
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class WavDecoder : public SoundDecoder
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{
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public:
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WavDecoder(const char * filepath);
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WavDecoder(const u8 * snd, int len);
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~WavDecoder();
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int GetFormat() { return Format; };
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int GetSampleRate() { return SampleRate; };
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int Read(u8 * buffer, int buffer_size);
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protected:
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void OpenFile();
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void CloseFile();
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u32 DataOffset;
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u32 DataSize;
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u32 SampleRate;
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u8 Format;
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bool Is16Bit;
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};
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#endif
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