mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-17 23:41:53 +01:00
45441ded06
loading up wiiflow is much faster if you use force cIOS load, you can actually delete, move, copy or whatever the save directly from the system menu like a normal game save (may more things will be done in the future this way)
120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
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#include <ogc/system.h>
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#include <unistd.h>
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#include "const_str.hpp"
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#include "booter/external_booter.hpp"
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#include "channel/nand.hpp"
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#include "channel/nand_save.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gecko/gecko.hpp"
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#include "gui/video.hpp"
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#include "gui/text.hpp"
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#include "homebrew/homebrew.h"
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#include "loader/alt_ios_gen.h"
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#include "loader/wdvd.h"
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#include "loader/alt_ios.h"
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#include "loader/sys.h"
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#include "loader/wbfs.h"
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#include "loader/cios.h"
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#include "loader/nk.h"
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#include "menu/menu.hpp"
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#include "memory/memory.h"
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CMenu mainMenu;
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bool useMainIOS = false;
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volatile bool NANDemuView = false;
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volatile bool networkInit = false;
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int main(int argc, char **argv)
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{
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mainIOS = DOL_MAIN_IOS;
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__exception_setreload(10);
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Gecko_Init(); //USB Gecko and SD/WiFi buffer
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gprintf(" \nWelcome to %s!\nThis is the debug output.\n", VERSION_STRING.c_str());
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m_vid.init(); // Init video
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MEM_init(); //Inits both mem1lo and mem2
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DeviceHandle.Init();
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NandHandle.Init();
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char *gameid = NULL;
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bool Emulator_boot = false;
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bool iosOK = false;
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for(u8 i = 0; i < argc; i++)
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{
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if(argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
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{
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while(argv[i][0] && !isdigit(argv[i][0]))
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argv[i]++;
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if (atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
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mainIOS = atoi(argv[i]);
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}
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else if(strlen(argv[i]) == 6)
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{
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gameid = argv[i];
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for(u8 i = 0; i < 5; i++)
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{
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if(!isalnum(gameid[i]))
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gameid = NULL;
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}
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}
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else if(argv[i] != NULL && strcasestr(argv[i], "EMULATOR_MAGIC") != NULL)
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Emulator_boot = true;
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}
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/* Init ISFS */
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NandHandle.Init_ISFS();
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if(InternalSave.CheckSave()) /* Maybe new IOS settings */
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InternalSave.LoadIOS();
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/* Handle (c)IOS Loading */
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if(neek2o() || Sys_DolphinMode()) /* wont reload anythin */
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iosOK = loadIOS(IOS_GetVersion(), false);
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else if(useMainIOS && CustomIOS(IOS_GetType(mainIOS))) /* Requested */
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iosOK = loadIOS(mainIOS, false) && CustomIOS(CurrentIOS.Type);
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else /* safe reload to the default IOS */
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iosOK = NandHandle.LoadDefaultIOS();
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// Init
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Sys_Init();
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Sys_ExitTo(EXIT_TO_HBC);
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DeviceHandle.MountAll();
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m_vid.waitMessage(0.15f);
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Open_Inputs();
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mainMenu.init();
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if(CurrentIOS.Version != mainIOS && !neek2o() && !Sys_DolphinMode())
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{
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if(useMainIOS || !DeviceHandle.UsablePartitionMounted())
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{
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useMainIOS = false;
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mainMenu.TempLoadIOS();
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iosOK = CustomIOS(CurrentIOS.Type);
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}
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}
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if(CurrentIOS.Version == mainIOS)
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useMainIOS = true; //Needed for later checks
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if(!iosOK)
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mainMenu.terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
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else if(!DeviceHandle.UsablePartitionMounted())
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mainMenu.terror("errboot2", L"Could not find a device to save configuration files on!");
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else if(WDVD_Init() < 0)
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mainMenu.terror("errboot3", L"Could not initialize the DIP module!");
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else
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{
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writeStub();
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if(Emulator_boot)
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mainMenu.m_Emulator_boot = true;
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if(gameid != NULL && strlen(gameid) == 6)
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mainMenu.directlaunch(gameid);
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else
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mainMenu.main();
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}
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//Exit WiiFlow, no game booted...
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mainMenu.cleanup();
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ShutdownBeforeExit();
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Sys_Exit();
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return 0;
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}
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