WiiFlow_Lite/source/channel/channels.h
fix94.1 1b7d76177e -fixed wii game just froze on reloading ios
-fixed emu nand codedump on ios reload as well
2012-07-10 11:25:27 +00:00

84 lines
2.1 KiB
C++

/***************************************************************************
* Copyright (C) 2010
* by dude
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* Channel Launcher Class
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef _CHANNELS_H_
#define _CHANNELS_H_
#include <vector>
#include <string>
#include "smartptr.hpp"
#include "banner.h"
#define IMET_MAX_NAME_LEN 0x2a
using namespace std;
typedef struct
{
u64 title;
char id[4];
wchar_t name[IMET_MAX_NAME_LEN+1];
} Channel;
class Channels
{
public:
Channels();
~Channels();
void Init(u32 channelType, string lang, bool reload = false);
u32 Load(u64 title);
u8 GetRequestedIOS(u64 title);
int Count();
wchar_t *GetName(int index);
char *GetId(int index);
u64 GetTitle(int index);
Channel *GetChannel(int index);
static Banner * GetBanner(u64 title, bool imetOnly = false);
private:
bool init;
u32 channelType;
string langCode;
vector<Channel> channels;
static int GetLanguage(const char *lang);
u64* GetChannelList(u32* count);
static bool GetAppNameFromTmd(u64 title, char* app, bool dol = false, u32* bootcontent = NULL);
static bool GetChannelNameFromApp(u64 title, wchar_t* name, int language);
void Search(u32 channelType, string lang);
};
#endif