mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
2b32db857a
currently loaded cIOS instead -fixed bug of missing remount if no games are found with enabled NAND emulation which made wiiflow hang -added information for neek2o -removed ios reload on boot when wiiflow is in neek2o mode -made NAND file extraction MEM2 only -fixed two not free'd memory allocations which could fill the memory with unused stuff
49 lines
825 B
C
49 lines
825 B
C
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#include <ogcsys.h>
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#include <locale.h>
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#include <ogc/isfs.h>
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#include <string.h>
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#include "fs.h"
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#include "utils.h"
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#include "memory/mem2.hpp"
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static fstats stats ATTRIBUTE_ALIGN(32);
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u8 *ISFS_GetFile(u8 *path, u32 *size, s32 length)
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{
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*size = 0;
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s32 fd = ISFS_Open((const char *)path, ISFS_OPEN_READ);
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u8 *buf = NULL;
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if(fd >= 0)
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{
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memset(&stats, 0, sizeof(fstats));
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if(ISFS_GetFileStats(fd, &stats) >= 0)
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{
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if(length <= 0)
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length = stats.file_length;
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if(length > 0)
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buf = (u8 *)MEM2_memalign(32, ALIGN32(length));
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if(buf)
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{
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*size = stats.file_length;
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if(ISFS_Read(fd, (char*)buf, length) != length)
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{
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*size = 0;
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MEM2_free(buf);
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}
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}
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}
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ISFS_Close(fd);
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}
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if(*size > 0)
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{
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DCFlushRange(buf, *size);
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ICInvalidateRange(buf, *size);
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}
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return buf;
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}
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