WiiFlow_Lite/source/menu/menu_game.cpp

1732 lines
54 KiB
C++

#include <ogc/machine/processor.h>
#include <ogc/lwp_threads.h>
#include <unistd.h>
#include <time.h>
#include <network.h>
#include <errno.h>
#include "menu.hpp"
#include "types.h"
#include "banner/BannerWindow.hpp"
#include "booter/external_booter.hpp"
#include "channel/channel_launcher.h"
#include "channel/channels.h"
#include "channel/nand.hpp"
#include "channel/identify.h"
#include "devicemounter/DeviceHandler.hpp"
#include "devicemounter/sdhc.h"
#include "devicemounter/usbstorage.h"
#include "gc/gc.hpp"
#include "gc/gcdisc.hpp"
#include "gui/WiiMovie.hpp"
#include "gui/GameTDB.hpp"
#include "homebrew/homebrew.h"
#include "loader/alt_ios.h"
#include "loader/wdvd.h"
//#include "loader/alt_ios.h"
#include "loader/playlog.h"
#include "loader/wbfs.h"
#include "loader/wip.h"
#include "loader/frag.h"
#include "loader/fst.h"
#include "loader/cios.h"
#include "loader/nk.h"
#include "memory/memory.h"
#include "network/http.h"
#include "network/gcard.h"
//sounds
extern const u8 gc_ogg[];
extern const u32 gc_ogg_size;
bool m_zoom_banner = false;
s16 m_gameBtnPlayFull;
s16 m_gameBtnBackFull;
s16 m_gameBtnToggle;
s16 m_gameBtnToggleFull;
const CMenu::SOption CMenu::_languages[11] = {
{ "lngdef", L"Default" },
{ "lngjap", L"Japanese" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" },
{ "lngsch", L"S. Chinese" },
{ "lngtch", L"T. Chinese" },
{ "lngkor", L"Korean" }
};
const CMenu::SOption CMenu::_GlobalVideoModes[6] = {
{ "vidgame", L"Game" },
{ "vidsys", L"System" },
{ "vidp50", L"PAL 50Hz" },
{ "vidp60", L"PAL 60Hz" },
{ "vidntsc", L"NTSC" },
{ "vidprog", L"Progressive" },
};
const CMenu::SOption CMenu::_VideoModes[7] = {
{ "viddef", L"Default" },
{ "vidgame", L"Game" },
{ "vidsys", L"System" },
{ "vidp50", L"PAL 50Hz" },
{ "vidp60", L"PAL 60Hz" },
{ "vidntsc", L"NTSC" },
{ "vidprog", L"Progressive" },
};
const CMenu::SOption CMenu::_GlobalGCvideoModes[8] = {
{ "DMLdefG", L"Game" },
{ "DMLpal", L"PAL 576i" },
{ "DMLntsc", L"NTSC 480i" },
{ "DMLpal60", L"PAL 480i" },
{ "DMLprog", L"NTSC 480p" },
{ "DMLprogP", L"PAL 480p" },
{ "DMLmpal", L"MPAL" },
{ "DMLmpalP", L"MPAL-P" }
};
const CMenu::SOption CMenu::_GCvideoModes[9] = {
{ "DMLdef", L"Default" },
{ "DMLdefG", L"Game" },
{ "DMLpal", L"PAL 576i" },
{ "DMLntsc", L"NTSC 480i" },
{ "DMLpal60", L"PAL 480i" },
{ "DMLprog", L"NTSC 480p" },
{ "DMLprogP", L"PAL 480p" },
{ "DMLmpal", L"MPAL" },
{ "DMLmpalP", L"MPAL-P" }
};
const CMenu::SOption CMenu::_GlobalGClanguages[7] = {
{ "lngsys", L"System" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" }
};
const CMenu::SOption CMenu::_GClanguages[8] = {
{ "lngdef", L"Default" },
{ "lngsys", L"System" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" }
};
const CMenu::SOption CMenu::_NandEmu[2] = {
{ "NANDpart", L"Partial" },
{ "NANDfull", L"Full" },
};
const CMenu::SOption CMenu::_GlobalSaveEmu[4] = {
{ "SaveOffG", L"Off" },
{ "SavePartG", L"Game save" },
{ "SaveRegG", L"Regionswitch" },
{ "SaveFullG", L"Full" },
};
const CMenu::SOption CMenu::_SaveEmu[5] = {
{ "SaveDef", L"Default" },
{ "SaveOff", L"Off" },
{ "SavePart", L"Game save" },
{ "SaveReg", L"Regionswitch" },
{ "SaveFull", L"Full" },
};
const CMenu::SOption CMenu::_AspectRatio[3] = {
{ "aspectDef", L"Default" },
{ "aspect43", L"Force 4:3" },
{ "aspect169", L"Force 16:9" },
};
//still need to change the NMM's
const CMenu::SOption CMenu::_NinEmuCard[5] = {
{ "NMMDef", L"Default" },
{ "NMMOff", L"Disabled" },
{ "NMMon", L"Enabled" },
{ "NMMMulti", L"Multi Saves" },
{ "NMMdebug", L"Debug" },
};
const CMenu::SOption CMenu::_GlobalGCLoaders[2] = {
{ "GC_Devo", L"Devolution" },
{ "GC_Nindnt", L"Nintendont" },
};
const CMenu::SOption CMenu::_GCLoader[3] = {
{ "GC_Def", L"Default" },
{ "GC_Devo", L"Devolution" },
{ "GC_Nindnt", L"Nintendont" },
};
const CMenu::SOption CMenu::_vidModePatch[4] = {
{ "vmpnone", L"None" },
{ "vmpnormal", L"Normal" },
{ "vmpmore", L"More" },
{ "vmpall", L"All" }
};
const CMenu::SOption CMenu::_hooktype[8] = {
{ "hook_auto", L"AUTO" },
{ "hooktype1", L"VBI" },
{ "hooktype2", L"KPAD read" },
{ "hooktype3", L"Joypad" },
{ "hooktype4", L"GXDraw" },
{ "hooktype5", L"GXFlush" },
{ "hooktype6", L"OSSleepThread" },
{ "hooktype7", L"AXNextFrame" },
};
const CMenu::SOption CMenu::_debugger[3] = {
{ "disabled", L"Disabled" },
{ "dbg_gecko", L"Gecko" },
{ "dbgfwrite", L"OSReport" },
};
/*
0 No Hook
1 VBI
2 KPAD read
3 Joypad Hook
4 GXDraw Hook
5 GXFlush Hook
6 OSSleepThread Hook
7 AXNextFrame Hook
*/
map<u8, u8> CMenu::_installed_cios;
u8 banner_title[84];
static inline int loopNum(int i, int s)
{
return (i + s) % s;
}
static void _extractBannerTitle(int language)
{
memset(banner_title, 0, 84);
CurrentBanner.GetName(banner_title, language);
}
static void _extractChannelBnr(const u64 chantitle)
{
ChannelHandle.GetBanner(chantitle);
}
static void _extractBnr(const dir_discHdr *hdr)
{
u32 size = 0;
DeviceHandle.OpenWBFS(currentPartition);
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->id, (char *) hdr->path);
if(disc != NULL)
{
void *bnr = NULL;
size = wbfs_extract_file(disc, (char*)"opening.bnr", &bnr);
if(size > 0)
CurrentBanner.SetBanner((u8*)bnr, size, false, true);
WBFS_CloseDisc(disc);
}
WBFS_Close();
}
static int GetLanguage(const char *lang)
{
if (strncmp(lang, "JP", 2) == 0) return CONF_LANG_JAPANESE;
else if (strncmp(lang, "EN", 2) == 0) return CONF_LANG_ENGLISH;
else if (strncmp(lang, "DE", 2) == 0) return CONF_LANG_GERMAN;
else if (strncmp(lang, "FR", 2) == 0) return CONF_LANG_FRENCH;
else if (strncmp(lang, "ES", 2) == 0) return CONF_LANG_SPANISH;
else if (strncmp(lang, "IT", 2) == 0) return CONF_LANG_ITALIAN;
else if (strncmp(lang, "NL", 2) == 0) return CONF_LANG_DUTCH;
else if (strncmp(lang, "ZHTW", 4) == 0) return CONF_LANG_TRAD_CHINESE;
else if (strncmp(lang, "ZH", 2) == 0) return CONF_LANG_SIMP_CHINESE;
else if (strncmp(lang, "KO", 2) == 0) return CONF_LANG_KOREAN;
return CONF_LANG_ENGLISH; // Default to EN
}
static u8 GetRequestedGameIOS(dir_discHdr *hdr)
{
u8 IOS = 0;
DeviceHandle.OpenWBFS(currentPartition);
wbfs_disc_t *disc = WBFS_OpenDisc((u8*)&hdr->id, hdr->path);
if(disc != NULL)
{
void *titleTMD = NULL;
u32 tmd_size = wbfs_extract_file(disc, (char*)"TMD", &titleTMD);
if(titleTMD != NULL)
{
if(tmd_size > 0x18B)
IOS = *((u8*)titleTMD + 0x18B);
MEM2_free(titleTMD);
}
WBFS_CloseDisc(disc);
}
WBFS_Close();
return IOS;
}
void CMenu::_hideGame(bool instant)
{
m_gameSelected = false;
_cleanupVideo();
m_fa.unload();
CoverFlow.showCover();
m_btnMgr.hide(m_gameBtnPlay, instant);
m_btnMgr.hide(m_gameBtnBack, instant);
m_btnMgr.hide(m_gameBtnPlayFull, instant);
m_btnMgr.hide(m_gameBtnBackFull, instant);
m_btnMgr.hide(m_gameBtnDelete, instant);
m_btnMgr.hide(m_gameBtnSettings, instant);
m_btnMgr.hide(m_gameBtnToggle, instant);
m_btnMgr.hide(m_gameBtnToggleFull, instant);
m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
m_btnMgr.hide(m_gameBtnAdultOn, instant);
m_btnMgr.hide(m_gameBtnAdultOff, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if(m_gameLblUser[i] != -1)
m_btnMgr.hide(m_gameLblUser[i], instant);
}
void CMenu::_showGame(void)
{
CoverFlow.showCover();
if(m_fa.load(m_cfg, m_fanartDir.c_str(), CoverFlow.getId()))
{
const TexData *bg = NULL;
const TexData *bglq = NULL;
m_fa.getBackground(bg, bglq);
if(bg != NULL && bglq != NULL)
_setBg(*bg, *bglq);
if (m_fa.hideCover())
CoverFlow.hideCover();
}
else
_setBg(m_gameBg, m_gameBgLQ);
if(!m_zoom_banner)
{
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
{
if(m_gameLblUser[i] != -1)
m_btnMgr.show(m_gameLblUser[i]);
}
m_btnMgr.show(m_gameBtnPlay);
m_btnMgr.show(m_gameBtnBack);
m_btnMgr.show(m_gameBtnToggle);
}
else
{
m_btnMgr.show(m_gameBtnPlayFull);
m_btnMgr.show(m_gameBtnBackFull);
m_btnMgr.show(m_gameBtnToggleFull);
}
}
static void setLanguage(int l)
{
if (l > 0 && l <= 10)
configbytes[0] = l - 1;
else
configbytes[0] = 0xCD;
}
void CMenu::_cleanupBanner(bool gamechange)
{
//banner
m_gameSound.FreeMemory();
CheckGameSoundThread();
m_banner.DeleteBanner(gamechange);
//movie
_cleanupVideo();
//fanart
m_fa.unload();
}
void CMenu::_cleanupVideo()
{
m_video_playing = false;
movie.DeInit();
}
static const char *getVideoPath(const string &videoDir, const char *videoId)
{
const char *coverDir = m_plugin.GetCoverFolderName(CoverFlow.getHdr()->settings[0]);
const char *videoPath = NULL;
if(coverDir == NULL || strlen(coverDir) == 0)
videoPath = fmt("%s/%s", videoDir.c_str(), videoId);
else
videoPath = fmt("%s/%s/%s", videoDir.c_str(), coverDir, videoId);
return videoPath;
}
static const char *getVideoDefaultPath(const string &videoDir)
{
strncpy(m_plugin.PluginMagicWord, fmt("%08x", CoverFlow.getHdr()->settings[0]), 8);
const char *videoPath = fmt("%s/%s", videoDir.c_str(), m_plugin.PluginMagicWord);
return videoPath;
}
bool CMenu::_startVideo()
{
char curId3[4];
memset(curId3, 0, 4);
const char *videoId = CoverFlow.getPathId(CoverFlow.getHdr());
if(!NoGameID(CoverFlow.getHdr()->type))
{ //id3
memcpy(curId3, CoverFlow.getId(), 3);
videoId = curId3;
}
const char *videoPath = getVideoPath(m_videoDir, videoId);
const char *THP_Path = fmt("%s.thp", videoPath);
if(!fsop_FileExist(THP_Path))
{
if(m_current_view == COVERFLOW_PLUGIN)
{
videoPath = getVideoDefaultPath(m_videoDir);
THP_Path = fmt("%s.thp", videoPath);
}
else if(!NoGameID(CoverFlow.getHdr()->type))
{
videoPath = getVideoPath(m_videoDir, CoverFlow.getId());
THP_Path = fmt("%s.thp", videoPath);
}
}
if(fsop_FileExist(THP_Path))
{
m_gameSound.FreeMemory();
CheckGameSoundThread();
m_banner.SetShowBanner(false);
/* Lets play the movie */
movie.Init(THP_Path);
m_gameSound.Load(fmt("%s.ogg", videoPath));
m_gameSound.SetVolume(m_cfg.getInt("GENERAL", "sound_volume_bnr", 255));
m_video_playing = true;
m_gameSound.Play();
movie.Play(true); //video loops sound doesnt
return true;
}
return false;
}
void CMenu::_game(bool launch)
{
m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false);
if(NoGameID(CoverFlow.getHdr()->type))
{
bool video_available = (m_current_view == COVERFLOW_PLUGIN && fsop_FileExist(fmt("%s.thp", getVideoDefaultPath(m_videoDir)))) ||
fsop_FileExist(fmt("%s.thp", getVideoPath(m_videoDir, CoverFlow.getPathId(CoverFlow.getHdr()))));
m_zoom_banner = m_zoom_banner && video_available;
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
}
currentMoviePos = (m_zoom_banner ? zoomedMoviePos : normalMoviePos);
if(m_banner.GetZoomSetting() != m_zoom_banner)
m_banner.ToggleZoom();
m_gcfg1.load(fmt("%s/" GAME_SETTINGS1_FILENAME, m_settingsDir.c_str()));
s8 startGameSound = -7;
SetupInput();
while(!m_exit)
{
if(startGameSound < 1)
startGameSound++;
if(startGameSound == -5)
_showGame();
if(!launch)
_mainLoopCommon(true);
if(startGameSound == 0)
{
m_gameSelected = true;
startGameSound = 1;
_playGameSound();
}
if(BTN_B_PRESSED && !m_locked && (m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff)))
{
_hideGame();
m_banner.SetShowBanner(false);
_CategorySettings(true);
_showGame();
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
continue;
}
if(BTN_HOME_PRESSED || BTN_B_PRESSED)
{
_cleanupBanner();
break;
}
else if(BTN_PLUS_PRESSED && m_GameTDBLoaded && (CoverFlow.getHdr()->type == TYPE_WII_GAME || CoverFlow.getHdr()->type == TYPE_GC_GAME || CoverFlow.getHdr()->type == TYPE_CHANNEL))
{
_hideGame();
m_banner.SetShowBanner(false);
m_gameSelected = true;
_gameinfo();
_showGame();
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
else if(BTN_MINUS_PRESSED)
{
if(m_video_playing)
{
m_video_playing = false;
movie.DeInit();
m_gameSound.FreeMemory();
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
else
_startVideo();
}
else if((BTN_1_PRESSED) || (BTN_2_PRESSED))
{
s8 direction = BTN_1_PRESSED ? 1 : -1;
const char *domain = _domainFromView();
int cfVersion = 1+loopNum((m_cfg.getInt(domain, "last_cf_mode", 1)-1) + direction, m_numCFVersions);
_loadCFLayout(cfVersion);
CoverFlow.applySettings();
m_cfg.setInt(domain, "last_cf_mode" , cfVersion);
}
else if(launch || BTN_A_PRESSED)
{
if(m_btnMgr.selected(m_mainBtnQuit))
break;
else if(m_btnMgr.selected(m_gameBtnDelete))
{
if(!m_locked)
{
_hideGame();
m_banner.SetShowBanner(false);
if(_wbfsOp(WO_REMOVE_GAME))
{
_cleanupBanner();
break;
}
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
_showGame();
}
}
else if(m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff))
m_gcfg1.setBool("FAVORITES", _getId(), !m_gcfg1.getBool("FAVORITES", _getId(), false));
else if(m_btnMgr.selected(m_gameBtnAdultOn) || m_btnMgr.selected(m_gameBtnAdultOff))
m_gcfg1.setBool("ADULTONLY", _getId(), !m_gcfg1.getBool("ADULTONLY", _getId(), false));
else if(m_btnMgr.selected(m_gameBtnBack) || m_btnMgr.selected(m_gameBtnBackFull))
{
_cleanupBanner();
break;
}
else if((m_btnMgr.selected(m_gameBtnToggle) || m_btnMgr.selected(m_gameBtnToggleFull))
&& (!NoGameID(CoverFlow.getHdr()->type) || m_video_playing))
{
m_zoom_banner = m_banner.ToggleZoom();
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
currentMoviePos = (m_zoom_banner ? zoomedMoviePos : normalMoviePos);
m_show_zone_game = false;
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToggleFull);
}
else if(m_btnMgr.selected(m_gameBtnSettings) && (CoverFlow.getHdr()->type == TYPE_WII_GAME || CoverFlow.getHdr()->type == TYPE_GC_GAME || CoverFlow.getHdr()->type == TYPE_CHANNEL))
{
_hideGame();
m_gameSelected = true;
m_banner.ToggleGameSettings();
_gameSettings();
m_banner.ToggleGameSettings();
_showGame();
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
else if(launch || m_btnMgr.selected(m_gameBtnPlay) || m_btnMgr.selected(m_gameBtnPlayFull) || !ShowPointer())
{
_hideGame();
MusicPlayer.Stop();
_cleanupBanner();
dir_discHdr *hdr = (dir_discHdr*)MEM2_alloc(sizeof(dir_discHdr));
memcpy(hdr, CoverFlow.getHdr(), sizeof(dir_discHdr));
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
// change to current games partition and set last_view for recall later
m_cfg.setInt("GENERAL", "last_view", m_current_view);
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
switch(hdr->type)
{
case TYPE_CHANNEL:
currentPartition = m_cfg.getInt(CHANNEL_DOMAIN, "partition", 1);
break;
case TYPE_HOMEBREW:
currentPartition = m_cfg.getInt(HOMEBREW_DOMAIN, "partition", 1);
break;
case TYPE_GC_GAME:
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1);
break;
case TYPE_WII_GAME:
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", 1);
break;
default:
m_plugin.GetEnabledPlugins(m_cfg, &enabledPluginsCount);
if(enabledPluginsCount == 1)
{
strncpy(m_plugin.PluginMagicWord, fmt("%08x", hdr->settings[0]), 8);
currentPartition = m_cfg.getInt("PLUGINS_PARTITION", m_plugin.PluginMagicWord, 1);
m_cfg.setInt(PLUGIN_DOMAIN, "partition", currentPartition);
}
currentPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition", 1);
break;
}
/* Get Banner Title for Playlog */
CurrentBanner.ClearBanner();
if(hdr->type == TYPE_CHANNEL)
{
u64 chantitle = CoverFlow.getChanTitle();
_extractChannelBnr(chantitle);
}
else if(hdr->type == TYPE_WII_GAME)
_extractBnr(hdr);
if(CurrentBanner.IsValid())
_extractBannerTitle(GetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str()));
if(hdr->type == TYPE_WII_GAME || hdr->type == TYPE_CHANNEL)
{
if(Playlog_Update(hdr->id, banner_title) < 0)
Playlog_Delete();
}
gprintf("Launching game %s\n", hdr->id);
CurrentBanner.ClearBanner();
/* Finally boot it */
_launch(hdr);
if(m_exit)
break;
_hideWaitMessage();
launch = false;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
m_gcfg2.unload();
_showGame();
//_initCF();
//CoverFlow.select();
}
else
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
if (CoverFlow.mouseOver(m_cursor[chan].x(), m_cursor[chan].y()))
CoverFlow.flip();
}
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_UP_REPEAT || RIGHT_STICK_UP))
{
_cleanupBanner(true);
CoverFlow.up();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT))
{
_cleanupBanner(true);
CoverFlow.right();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_DOWN_REPEAT || RIGHT_STICK_DOWN))
{
_cleanupBanner(true);
CoverFlow.down();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT))
{
_cleanupBanner(true);
CoverFlow.left();
startGameSound = -10;
}
if(startGameSound == -10)
{
m_gameSelected = false;
_setBg(m_gameBg, m_gameBgLQ);
}
if(m_show_zone_game && !m_zoom_banner)
{
bool b = m_gcfg1.getBool("FAVORITES", _getId(), false);
m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
m_btnMgr.show(m_gameBtnPlay);
m_btnMgr.show(m_gameBtnBack);
if(!m_fa.isLoaded())
m_btnMgr.show(m_gameBtnToggle);
else
m_btnMgr.hide(m_gameBtnToggle);
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToggleFull);
if(m_gameLblUser[4] != -1 && !NoGameID(CoverFlow.getHdr()->type) && !m_fa.isLoaded())
m_btnMgr.show(m_gameLblUser[4]);
else
m_btnMgr.hide(m_gameLblUser[4]);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
{
if(m_gameLblUser[i] != -1)
m_btnMgr.show(m_gameLblUser[i]);
}
if(!m_locked)
{
b = m_gcfg1.getBool("ADULTONLY", _getId(), false);
m_btnMgr.show(b ? m_gameBtnAdultOn : m_gameBtnAdultOff);
m_btnMgr.hide(b ? m_gameBtnAdultOff : m_gameBtnAdultOn);
m_btnMgr.show(m_gameBtnSettings);
}
if((CoverFlow.getHdr()->type != TYPE_HOMEBREW && (CoverFlow.getHdr()->type != TYPE_CHANNEL ||
(m_cfg.getBool(CHANNEL_DOMAIN, "emu_nand", false) && CoverFlow.getHdr()->type == TYPE_CHANNEL))) && !m_locked)
m_btnMgr.show(m_gameBtnDelete);
}
else
{
if(m_zoom_banner && !m_fa.isLoaded())
{
m_btnMgr.show(m_gameBtnPlayFull);
m_btnMgr.show(m_gameBtnBackFull);
m_btnMgr.show(m_gameBtnToggleFull);
}
m_btnMgr.hide(m_gameBtnFavoriteOn);
m_btnMgr.hide(m_gameBtnFavoriteOff);
m_btnMgr.hide(m_gameBtnAdultOn);
m_btnMgr.hide(m_gameBtnAdultOff);
m_btnMgr.hide(m_gameBtnSettings);
m_btnMgr.hide(m_gameBtnDelete);
m_btnMgr.hide(m_gameBtnPlay);
m_btnMgr.hide(m_gameBtnBack);
m_btnMgr.hide(m_gameBtnToggle);
if(m_gameLblUser[4] != -1)
{
if(!NoGameID(CoverFlow.getHdr()->type) && !m_zoom_banner && !m_fa.isLoaded())
m_btnMgr.show(m_gameLblUser[4]);
else
m_btnMgr.hide(m_gameLblUser[4], true);
}
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
if (m_gameLblUser[i] != -1)
m_btnMgr.hide(m_gameLblUser[i]);
}
}
m_gcfg1.save(true);
_hideGame();
}
void CMenu::directlaunch(const char *GameID)
{
m_directLaunch = true;
for(currentPartition = SD; currentPartition < USB8; currentPartition++)
{
if(!DeviceHandle.IsInserted(currentPartition))
continue;
DeviceHandle.OpenWBFS(currentPartition);
string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
m_gameList.CreateList(COVERFLOW_WII, currentPartition, gameDir,
stringToVector(".wbfs|.iso", '|'), cacheDir, false);
WBFS_Close();
for(u32 i = 0; i < m_gameList.size(); i++)
{
if(strncasecmp(GameID, m_gameList[i].id, 6) == 0)
{
_launchGame(&m_gameList[i], false); // Launch will exit wiiflow
break;
}
}
}
error(wfmt(_fmt("errgame1", L"Cannot find the game with ID: %s"), GameID));
}
void CMenu::_launchShutdown()
{
CoverFlow.clear();
_showWaitMessage();
exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
}
bool gcLaunchFail = false;
void CMenu::_launch(const dir_discHdr *hdr)
{
dir_discHdr launchHdr;
memcpy(&launchHdr, hdr, sizeof(dir_discHdr));
/* Lets boot that shit */
if(launchHdr.type == TYPE_WII_GAME)
_launchGame(&launchHdr, false);
else if(launchHdr.type == TYPE_GC_GAME)
{
gcLaunchFail = false;
_launchGC(&launchHdr, false);
if(gcLaunchFail) return;
}
else if(launchHdr.type == TYPE_CHANNEL)
_launchChannel(&launchHdr);
else if(launchHdr.type == TYPE_PLUGIN)
{
//get dol name and length
const char *plugin_dol_name = m_plugin.GetDolName(launchHdr.settings[0]);
u8 plugin_dol_len = strlen(plugin_dol_name);
//get title and path from hdr
char title[101];
memset(&title, 0, sizeof(title));
u32 title_len_no_ext = 0;
const char *path = NULL;
//example rom path - sd:/roms/super mario bros.zip
//example scummvm path - games/monkey island.exe
if(strchr(launchHdr.path, ':') != NULL)//it's a rom path
{
//check if music player plugin, if so launch wiiflow's music player
if(plugin_dol_len == strlen(MUSIC_DOMAIN) && strcmp(plugin_dol_name, MUSIC_DOMAIN) == 0)
{
MusicPlayer.LoadFile(launchHdr.path, false);
m_exit = false;
return;
}
//get rom title after last '/'
strncpy(title, strrchr(launchHdr.path, '/') + 1, 100);
if(strchr(launchHdr.path, '.') != NULL) // if there's extension get length of title without extension
title_len_no_ext = strlen(title) - strlen(strrchr(title, '.'));
//get path
*strrchr(launchHdr.path, '/') = '\0'; //cut title off end of path
path = strchr(launchHdr.path, '/') + 1; //cut sd:/ off of path
}
else //it's a scummvm game
{
path = launchHdr.path;
wcstombs(title, launchHdr.title, 63);
}
m_cfg.setString(PLUGIN_DOMAIN, "current_item", title);
const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
/* this is weird - he sets the return to loader to be dev:/wiiflow/plugins/WiiFlowLoader.dol
but there is no such dol in the plugins directory and WiiFlowLoader.dol is really a hidden channel
on the system menu. This is set because some plugins require a arg for loader dol and even though
this isn't real it fills the argument needed. */
const char *loader = fmt("%s:/%s/WiiFlowLoader.dol", device, strchr(m_pluginsDir.c_str(), '/') + 1);
vector<string> arguments = m_plugin.CreateArgs(device, path, title, loader, title_len_no_ext, launchHdr.settings[0]);
const char *plugin_file = plugin_dol_name; /* try full path */
if(strchr(plugin_file, ':') == NULL || !fsop_FileExist(plugin_file)) /* try universal plugin folder */
{
plugin_file = fmt("%s/%s", m_pluginsDir.c_str(), plugin_dol_name);
if(!fsop_FileExist(plugin_file)) /* try device search */
{
for(u8 i = SD; i < MAXDEVICES; ++i)
{
plugin_file = fmt("%s:/%s", DeviceName[i], plugin_dol_name);
if(fsop_FileExist(plugin_file))
break;
}
}
}
_launchHomebrew(plugin_file, arguments);
}
else if(launchHdr.type == TYPE_HOMEBREW)
{
const char *gamepath = fmt("%s/boot.dol", launchHdr.path);
if(!fsop_FileExist(gamepath))
gamepath = fmt("%s/boot.elf", launchHdr.path);
if(fsop_FileExist(gamepath))
{
m_cfg.setString(HOMEBREW_DOMAIN, "current_item", strrchr(launchHdr.path, '/') + 1);
_launchHomebrew(gamepath, m_homebrewArgs);
/*m_homebrewArgs is basically an empty vector string not needed for homebrew
but used by plugins when _launchHomebrew is called */
}
}
ShutdownBeforeExit();
Sys_Exit();
}
void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
{
const char *id = hdr->id;
memcpy((u8*)Disc_ID, id, 6);
DCFlushRange((u8*)Disc_ID, 32);
const char *path = hdr->path;
u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
loader = (loader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
if(disc)
loader = 1;
if((loader == 1 && !m_nintendont_installed) || (loader == 0 && !m_devo_installed))
{
error(_t("errgame11", L"GameCube Loader not found! Can't launch game."));
gcLaunchFail = true;
return;
}
_launchShutdown();
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
m_cfg.setString(GC_DOMAIN, "current_item", id);
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id);
u8 GClanguage = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
if(id[3] == 'E' || id[3] == 'J')
GClanguage = 1; //=english
u8 videoMode = min((u32)m_gcfg2.getInt(id, "gc_video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
videoMode = (videoMode == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1u) : videoMode-1;
if(disc || videoMode == 0)
{
if(id[3] == 'E' || id[3] == 'J')
videoMode = 2; //NTSC 480i
else
videoMode = 1; //PAL 576i
}
bool widescreen = m_gcfg2.getBool(id, "widescreen", false);
if(loader == 0)
{
bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false);
bool activity_led = m_gcfg2.getBool(id, "led", false);
DEVO_GetLoader(m_dataDir.c_str());
DEVO_SetOptions(path, id, memcard_emu, widescreen, activity_led, m_use_wifi_gecko);
}
else if(loader == 1)
{
u8 emuMC = min((u32)m_gcfg2.getInt(id, "emu_memcard", m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1)), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
emuMC = (emuMC == 0) ? m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1) : emuMC-1;
bool usb_hid = m_gcfg2.getBool(id, "usb_hid", m_cfg.getBool(GC_DOMAIN, "usb_hid", false));
bool native_ctl = m_gcfg2.getBool(id, "native_ctl", m_cfg.getBool(GC_DOMAIN, "native_ctl", false));
bool deflicker = m_gcfg2.getBool(id, "Deflicker", m_cfg.getBool(GC_DOMAIN, "Deflicker", false));
if(disc == true)
{
emuMC = m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1);
Nintendont_BootDisc(emuMC, widescreen, usb_hid, native_ctl, deflicker);
}
else
{
bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2);
bool wiiu_widescreen = m_gcfg2.getBool(id, "wiiu_widescreen", false);
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
/* Generate gct path */
char GC_Path[256];
GC_Path[255] = '\0';
strncpy(GC_Path, path, 255);
if(strcasestr(path, "boot.bin") != NULL)//games/title [id]/sys/boot.bin
{
*strrchr(GC_Path, '/') = '\0'; //erase /boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //erase sys folder
}
else //games/title [id]/game.iso
*(strrchr(GC_Path, '/')+1) = '\0'; //erase game.iso
char CheatPath[256];// wiiflow cheats path - sd:/wiiflow/cheats/id.gct
char NewCheatPath[256];// nintendont cheat path - games/title [id]/id.gct
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
snprintf(NewCheatPath, sizeof(NewCheatPath), "%s%s.gct",GC_Path,id);
Nintendont_SetOptions(path, id, CheatPath, NewCheatPath, DeviceName[currentPartition],
cheats, emuMC, videoMode, widescreen, usb_hid, native_ctl, deflicker, wiiu_widescreen, NIN_Debugger);
}
}
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup();
GC_SetVideoMode(videoMode, loader);
GC_SetLanguage(GClanguage, loader);
/* NTSC-J Patch by FIX94 */
if(id[3] == 'J')
*HW_PPCSPEED = 0x0002A9E0;
if(loader == 0)
{
if(AHBRPOT_Patched())
loadIOS(58, false);
else //use cIOS instead to make sure Devolution works anyways
loadIOS(mainIOS, false);
ShutdownBeforeExit();
DEVO_Boot();
}
else
{
bool ret = (Nintendont_GetLoader() && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
Nintendont_WriteOptions();
ShutdownBeforeExit();
if(ret == true)
{
loadIOS(58, false); //nintendont NEEDS ios58
BootHomebrew(); //regular dol
}
}
Sys_Exit();
}
void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
{
_launchShutdown();
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
Playlog_Delete();
cleanup(); // wifi and sd gecko doesnt work anymore after cleanup
bool ret = (LoadHomebrew(filepath) && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
AddBootArgument(filepath);
for(u32 i = 0; i < arguments.size(); ++i)
{
gprintf("Argument: %s\n", arguments[i].c_str());
AddBootArgument(arguments[i].c_str());
}
ShutdownBeforeExit();
if(ret == true)
{
loadIOS(58, false);
BootHomebrew();
}
Sys_Exit();
}
int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
{
gprintf("Game ID# %s requested IOS %d. User selected %d\n", id.c_str(), gameIOS, userIOS);
if(neek2o() || (RealNAND_Channels && IOS_GetType(mainIOS) == IOS_TYPE_STUB))
{
bool ret = loadIOS(gameIOS, false);
_netInit();
if(ret == false)
{
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
if(userIOS)
{
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == userIOS || itr->first == userIOS)
{
gameIOS = itr->first;
break;
}
}
}
else if(gameIOS != 57)
gameIOS = mainIOS;
gprintf("Changed requested IOS to %d.\n", gameIOS);
// remap IOS to CIOS
if(gameIOS < 0x64)
{
if(_installed_cios.size() <= 0)
{
error(_t("errgame2", L"No cIOS found!"));
Sys_Exit();
}
u8 IOS[3];
IOS[0] = gameIOS;
IOS[1] = 56;
IOS[2] = 57;
bool found = false;
for(u8 num = 0; num < 3; num++)
{
if(found)
break;
if(IOS[num] == 0)
continue;
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == IOS[num] || itr->first == IOS[num])
{
gameIOS = itr->first;
found = true;
break;
}
}
}
if(!found)
return LOAD_IOS_FAILED;
}
if(gameIOS != CurrentIOS.Version)
{
gprintf("Reloading IOS into %d\n", gameIOS);
bool ret = loadIOS(gameIOS, true);
_netInit();
if(ret == false)
{
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
return LOAD_IOS_NOT_NEEDED;
}
void CMenu::_launchChannel(dir_discHdr *hdr)
{
_launchShutdown();
string id = string(hdr->id);
bool NAND_Emu = m_cfg.getBool(CHANNEL_DOMAIN, "emu_nand", false);
bool WII_Launch = (m_gcfg2.getBool(id, "custom", false) && (!NAND_Emu || neek2o()));
bool use_dol = !m_gcfg2.getBool(id, "apploader", false);
bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(CHANNEL_DOMAIN, "cheat", false));
bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1;
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language;
const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL;
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1;
u32 returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
u8 *cheatFile = NULL;
u32 cheatSize = 0;
if(!WII_Launch)
{
hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0);
debuggerselect = m_gcfg2.getInt(id, "debugger", 0);
if((cheat || debuggerselect == 1) && hooktype == 0)
hooktype = 1;
else if(!cheat && debuggerselect != 1)
hooktype = 0;
if(cheat)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
}
m_cfg.setString(CHANNEL_DOMAIN, "current_item", id);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
string emuPath = m_cfg.getString(CHANNEL_DOMAIN, "path");
int emulate_mode = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 1)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
int userIOS = m_gcfg2.getInt(id, "ios", 0);
u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]);
bool useNK2o = (m_gcfg2.getBool(id, "useneek", false) && !neek2o());
bool use_led = m_gcfg2.getBool(id, "led", false);
u32 gameIOS = ChannelHandle.GetRequestedIOS(gameTitle);
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup();
if(NAND_Emu && !neek2o())
{
NANDemuView = true;
if(useNK2o)
{
if(!Load_Neek2o_Kernel())
{
error(_t("errneek1", L"Cannot launch neek2o. Verify your neek2o setup"));
Sys_Exit();
}
ShutdownBeforeExit();
Launch_nk(gameTitle, NandHandle.Get_NandPath(),
returnTo ? (((u64)(0x00010001) << 32) | (returnTo & 0xFFFFFFFF)) : 0);
while(1) usleep(500);
}
}
if(WII_Launch == false && ExternalBooter_LoadBins(m_binsDir.c_str()) == false)
Sys_Exit();
if(_loadIOS(gameIOS, userIOS, id, !NAND_Emu) == LOAD_IOS_FAILED)
Sys_Exit();
if((CurrentIOS.Type == IOS_TYPE_D2X || neek2o()) && returnTo != 0)
{
if(D2X_PatchReturnTo(returnTo) >= 0)
memset(&returnTo, 0, sizeof(u32));
}
if(NAND_Emu && !neek2o())
{
/* Enable our Emu NAND */
DeviceHandle.UnMountAll();
if(emulate_mode == 1)
NandHandle.Set_FullMode(true);
else
NandHandle.Set_FullMode(false);
if(NandHandle.Enable_Emu() < 0)
{
NandHandle.Disable_Emu();
error(_t("errgame5", L"Enabling emu failed!"));
Sys_Exit();
}
DeviceHandle.MountAll();
}
if(WII_Launch)
{
ShutdownBeforeExit();
WII_Initialize();
WII_LaunchTitle(gameTitle);
}
else
{
setLanguage(language);
ocarina_load_code(cheatFile, cheatSize);
NandHandle.Patch_AHB(); /* Identify may takes it */
PatchIOS(true); /* Patch for everything */
Identify(gameTitle);
ExternalBooter_ChannelSetup(gameTitle, use_dol);
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, 0, TYPE_CHANNEL, use_led);
}
Sys_Exit();
}
void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
{
_launchShutdown();
string id(hdr->id);
string path(hdr->path);
if(neek2o())
{
int discID = id.c_str()[0] << 24 | id.c_str()[1] << 16 | id.c_str()[2] << 8 | id.c_str()[3];
if(WDVD_NEEK_LoadDisc((discID&0xFFFFFFFF), 0x5D1C9EA3) > 0)
{
dvd = true;
sleep(3);
}
}
if(dvd)
{
u32 cover = 0;
if(!neek2o() && !Sys_DolphinMode())
{
if(WDVD_GetCoverStatus(&cover) < 0)
{
error(_t("errgame7", L"WDVDGetCoverStatus Failed!"));
Sys_Exit();
}
if(!(cover & 0x2))
{
error(_t("errgame8", L"Please insert a game disc."));
do
{
WDVD_GetCoverStatus(&cover);
if(BTN_B_PRESSED)
return;
} while(!(cover & 0x2));
}
}
TempLoadIOS();
/* Open Disc */
if(Disc_Open(true) < 0)
{
error(_t("wbfsoperr2", L"Disc_Open failed"));
Sys_Exit();
}
/* Check disc */
if(Disc_IsWii() < 0)
{
if(Disc_IsGC() < 0)
{
error(_t("errgame9", L"This is not a Wii or GC disc"));
Sys_Exit();
}
else
{
/* Read GC disc header */
Disc_ReadGCHeader(&gc_hdr);
memcpy(hdr->id, gc_hdr.id, 6);
/* Launching GC Game */
if(m_nintendont_installed)
_launchGC(hdr, true);
else
error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc."));
return;
}
}
else
{
/* Read header */
Disc_ReadHeader(&wii_hdr);
id = string((const char*)wii_hdr.id, 6);
}
gprintf("Game ID: %s\n", id.c_str());
}
bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
bool private_server = m_gcfg2.testOptBool(id, "private_server", m_cfg.getBool("GENERAL", "private_server", false));
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1;
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language;
const char *rtrn = m_cfg.getString("GENERAL", "returnto", "").c_str();
int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1;
string emuPath;
int emuPartition = 0;
u8 emulate_mode = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
if(emulate_mode == 0)
{
emulate_mode = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
if(emulate_mode != 0)
emulate_mode++;
}
else if(emulate_mode == 1)
emulate_mode = 0;
m_current_view = COVERFLOW_WII; // used for _FindEmuPart()
if(emulate_mode && !dvd && !neek2o())
{
emuPartition = _FindEmuPart(emuPath, false);
if(emuPartition < 0)
{
if(emulate_mode == 4)
{
_hideWaitMessage();
while(true)
{
_AutoCreateNand();
if(_TestEmuNand(m_cfg.getInt(WII_DOMAIN, "savepartition", 0), emuPath.c_str(), true))
{
emuPartition = m_cfg.getInt(WII_DOMAIN, "savepartition", -1);
emuPath = m_cfg.getString(WII_DOMAIN, "savepath", m_cfg.getString(CHANNEL_DOMAIN, "path", ""));
break;
}
}
_showWaitMessage();
}
else
{
emuPartition = _FindEmuPart(emuPath, true);
NandHandle.CreatePath(fmt("%s:/%s", DeviceName[emuPartition], APPDATA_DIR));
NandHandle.CreatePath(fmt("%s:/%s/nandemu", DeviceName[emuPartition], APPDATA_DIR));
}
}
/* Set them */
NANDemuView = true;
m_cfg.setInt(WII_DOMAIN, "savepartition", emuPartition);
m_cfg.setString(WII_DOMAIN, "savepath", emuPath);
if(emulate_mode == 2)
{
m_forceext = false;
_hideWaitMessage();
if(!_AutoExtractSave(id))
NandHandle.CreateTitleTMD(hdr);
_showWaitMessage();
}
else if(emulate_mode > 2)
{
NandHandle.CreateConfig();
NandHandle.Do_Region_Change(id, false);
}
}
else
emulate_mode = 0;
bool use_led = m_gcfg2.getBool(id, "led", false);
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(WII_DOMAIN, "cheat", false));
debuggerselect = m_gcfg2.getInt(id, "debugger", 0); // debuggerselect is defined in fst.h
if((id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") && debuggerselect == 1) // Prince of Persia, Rival Swords
debuggerselect = 0;
hooktype = (u32)m_gcfg2.getInt(id, "hooktype", 0); // hooktype is defined in patchcode.h
if((cheat || debuggerselect == 1) && hooktype == 0)
hooktype = 1;
else if(!cheat && debuggerselect != 1)
hooktype = 0;
u8 *cheatFile = NULL;
u8 *gameconfig = NULL;
u32 cheatSize = 0, gameconfigSize = 0, returnTo = 0;
m_cfg.setString(WII_DOMAIN, "current_item", id);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
setLanguage(language);
load_wip_patches((u8 *)m_wipDir.c_str(), (u8 *) &id);
if(cheat)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
_loadFile(gameconfig, gameconfigSize, m_txtCheatDir.c_str(), "gameconfig.txt");
if(strlen(rtrn) == 4)
returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
int userIOS = m_gcfg2.getInt(id, "ios", 0);
int gameIOS = dvd && !neek2o() ? userIOS : GetRequestedGameIOS(hdr);
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup(); // wifi and sd gecko doesnt work anymore after cleanup
bool patchregion = false;
if(emulate_mode <= 2 && !neek2o() && m_cfg.getBool("GENERAL", "tempregionrn", false))
{
gprintf("Check\n");
patchregion = NandHandle.Do_Region_Change(id, true);
}
if(ExternalBooter_LoadBins(m_binsDir.c_str()) == false)
Sys_Exit();
if((!dvd || neek2o()) && !Sys_DolphinMode())
{
if(_loadIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED)
Sys_Exit();
}
if(CurrentIOS.Type == IOS_TYPE_D2X)
{
if(returnTo != 0 && !m_directLaunch && D2X_PatchReturnTo(returnTo) >= 0)
memset(&returnTo, 0, sizeof(u32));
if(emulate_mode)
{
/* Enable our Emu NAND */
DeviceHandle.UnMountAll();
if(emulate_mode == 3)
NandHandle.Set_RCMode(true);
else if(emulate_mode == 4)
NandHandle.Set_FullMode(true);
else
NandHandle.Set_FullMode(false);
if(NandHandle.Enable_Emu() < 0)
{
NandHandle.Disable_Emu();
error(_t("errgame6", L"Enabling emu after reload failed!"));
Sys_Exit();
}
DeviceHandle.MountAll();
}
}
bool wbfs_partition = false;
if(!dvd)
{
DeviceHandle.OpenWBFS(currentPartition);
wbfs_partition = (DeviceHandle.GetFSType(currentPartition) == PART_FS_WBFS);
if(!wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0)
Sys_Exit();
WBFS_Close();
}
if(cheatFile != NULL)
{
ocarina_load_code(cheatFile, cheatSize);
free(cheatFile);
}
if(gameconfig != NULL)
{
app_gameconfig_load(id.c_str(), gameconfig, gameconfigSize);
free(gameconfig);
}
ExternalBooter_WiiGameSetup(wbfs_partition, dvd, patchregion, private_server, id.c_str());
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME, use_led);
Sys_Exit();
}
void CMenu::_initGameMenu()
{
CColor fontColor(0xD0BFDFFF);
TexData texGameFavOn;
TexData texGameFavOnSel;
TexData texGameFavOff;
TexData texGameFavOffSel;
TexData texAdultOn;
TexData texAdultOnSel;
TexData texAdultOff;
TexData texAdultOffSel;
TexData texDelete;
TexData texDeleteSel;
TexData texSettings;
TexData texSettingsSel;
TexData texToggleBanner;
TexData bgLQ;
TexHandle.fromImageFile(texGameFavOn, fmt("%s/gamefavon.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGameFavOnSel, fmt("%s/gamefavons.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGameFavOff, fmt("%s/gamefavoff.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGameFavOffSel, fmt("%s/gamefavoffs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texAdultOn, fmt("%s/stopkidon.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texAdultOnSel, fmt("%s/stopkidons.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texAdultOff, fmt("%s/stopkidoff.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texAdultOffSel, fmt("%s/stopkidoffs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDelete, fmt("%s/delete.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDeleteSel, fmt("%s/deletes.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texSettings, fmt("%s/btngamecfg.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texSettingsSel, fmt("%s/btngamecfgs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texToggleBanner, fmt("%s/blank.png", m_imgsDir.c_str()));
_addUserLabels(m_gameLblUser, ARRAY_SIZE(m_gameLblUser), "GAME");
m_gameBg = _texture("GAME/BG", "texture", theme.bg, false);
if(m_theme.loaded() && TexHandle.fromImageFile(bgLQ, fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GAME/BG", "texture").c_str()), GX_TF_CMPR, 64, 64) == TE_OK)
m_gameBgLQ = bgLQ;
m_gameBtnPlay = _addButton("GAME/PLAY_BTN", theme.btnFont, L"", 420, 344, 200, 48, theme.btnFontColor);
m_gameBtnBack = _addButton("GAME/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
m_gameBtnFavoriteOn = _addPicButton("GAME/FAVORITE_ON", texGameFavOn, texGameFavOnSel, 460, 200, 48, 48);
m_gameBtnFavoriteOff = _addPicButton("GAME/FAVORITE_OFF", texGameFavOff, texGameFavOffSel, 460, 200, 48, 48);
m_gameBtnAdultOn = _addPicButton("GAME/ADULTONLY_ON", texAdultOn, texAdultOnSel, 532, 200, 48, 48);
m_gameBtnAdultOff = _addPicButton("GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 200, 48, 48);
m_gameBtnSettings = _addPicButton("GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 272, 48, 48);
m_gameBtnDelete = _addPicButton("GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 272, 48, 48);
m_gameBtnBackFull = _addButton("GAME/BACK_FULL_BTN", theme.btnFont, L"", 100, 390, 200, 56, theme.btnFontColor);
m_gameBtnPlayFull = _addButton("GAME/PLAY_FULL_BTN", theme.btnFont, L"", 340, 390, 200, 56, theme.btnFontColor);
m_gameBtnToggle = _addPicButton("GAME/TOOGLE_BTN", texToggleBanner, texToggleBanner, 385, 31, 236, 127);
m_gameBtnToggleFull = _addPicButton("GAME/TOOGLE_FULL_BTN", texToggleBanner, texToggleBanner, 20, 12, 608, 344);
m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 0);
m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0);
m_gameButtonsZone.w = m_theme.getInt("GAME/ZONES", "buttons_w", 640);
m_gameButtonsZone.h = m_theme.getInt("GAME/ZONES", "buttons_h", 480);
m_gameButtonsZone.hide = m_theme.getBool("GAME/ZONES", "buttons_hide", true);
_setHideAnim(m_gameBtnPlay, "GAME/PLAY_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnBack, "GAME/BACK_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnFavoriteOn, "GAME/FAVORITE_ON", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnFavoriteOff, "GAME/FAVORITE_OFF", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnAdultOn, "GAME/ADULTONLY_ON", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnAdultOff, "GAME/ADULTONLY_OFF", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnSettings, "GAME/SETTINGS_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnDelete, "GAME/DELETE_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnPlayFull, "GAME/PLAY_FULL_BTN", 0, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnBackFull, "GAME/BACK_FULL_BTN", 0, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnToggle, "GAME/TOOGLE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnToggleFull, "GAME/TOOGLE_FULL_BTN", 200, 0, 1.f, 0.f);
_hideGame(true);
_textGame();
}
void CMenu::_textGame(void)
{
m_btnMgr.setText(m_gameBtnPlay, _t("gm1", L"Play"));
m_btnMgr.setText(m_gameBtnBack, _t("gm2", L"Back"));
m_btnMgr.setText(m_gameBtnPlayFull, _t("gm1", L"Play"));
m_btnMgr.setText(m_gameBtnBackFull, _t("gm2", L"Back"));
}
struct IMD5Header
{
u32 fcc;
u32 filesize;
u8 zeroes[8];
u8 crypto[16];
} ATTRIBUTE_PACKED;
void CMenu::_gameSoundThread(CMenu *m)
{
m->m_soundThrdBusy = true;
m->m_gamesound_changed = false;
CurrentBanner.ClearBanner();
const dir_discHdr *GameHdr = CoverFlow.getHdr();
if(GameHdr->type == TYPE_PLUGIN)
{
m_banner.DeleteBanner();
m->m_gameSound.Load(m_plugin.GetBannerSound(GameHdr->settings[0]), m_plugin.GetBannerSoundSize());
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
m->m_soundThrdBusy = false;
return;
}
u8 *custom_bnr_file = NULL;
u32 custom_bnr_size = 0;
u8 *cached_bnr_file = NULL;
u32 cached_bnr_size = 0;
char cached_banner[256];
cached_banner[255] = '\0';
char custom_banner[256];
custom_banner[255] = '\0';
/* check custom ID6 first */
strncpy(custom_banner, fmt("%s/%s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
fsop_GetFileSizeBytes(custom_banner, &custom_bnr_size);
if(custom_bnr_size > 0)
{
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
if(custom_bnr_file != NULL)
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
}
else /* no custom ID6 or too big, try ID3 */
{
strncpy(custom_banner, fmt("%s/%.3s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
fsop_GetFileSizeBytes(custom_banner, &custom_bnr_size);
if(custom_bnr_size > 0)
{
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
if(custom_bnr_file != NULL)
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
}
}
if(custom_bnr_file == NULL && GameHdr->type == TYPE_GC_GAME)
{
GC_Disc_Reader.init(GameHdr->path);
u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
if(opening_bnr != NULL)
m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
GC_Disc_Reader.clear();
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
m->m_soundThrdBusy = false;
return;
}
if(custom_bnr_file == NULL)/* no custom and not GC game try cached banner*/
{
strncpy(cached_banner, fmt("%s/%s.bnr", m->m_bnrCacheDir.c_str(), GameHdr->id), 255);
fsop_GetFileSizeBytes(cached_banner, &cached_bnr_size);
if(cached_bnr_size > 0)
{
cached_bnr_file = (u8*)MEM2_lo_alloc(cached_bnr_size);
if(cached_bnr_file != NULL)
fsop_ReadFileLoc(cached_banner, cached_bnr_size, (void*)cached_bnr_file);
}
}
if(custom_bnr_file != NULL)
CurrentBanner.SetBanner(custom_bnr_file, custom_bnr_size, true, true);
else if(cached_bnr_file != NULL)
CurrentBanner.SetBanner(cached_bnr_file, cached_bnr_size, false, true);
else if(GameHdr->type == TYPE_WII_GAME)
_extractBnr(GameHdr);
else if(GameHdr->type == TYPE_CHANNEL)
_extractChannelBnr(TITLE_ID(GameHdr->settings[0],
GameHdr->settings[1]));
if(!CurrentBanner.IsValid())
{
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
CurrentBanner.ClearBanner();
m->m_soundThrdBusy = false;
return;
}
if(cached_bnr_file == NULL && custom_bnr_file == NULL)
fsop_WriteFile(cached_banner, CurrentBanner.GetBannerFile(), CurrentBanner.GetBannerFileSize());
u32 sndSize = 0;
m_banner.LoadBanner(m->m_wbf1_font, m->m_wbf2_font);
u8 *soundBin = CurrentBanner.GetFile("sound.bin", &sndSize);
CurrentBanner.ClearBanner();
if(soundBin != NULL)
{
if(memcmp(&((IMD5Header *)soundBin)->fcc, "IMD5", 4) == 0)
{
u32 newSize = 0;
u8 *newSound = DecompressCopy(soundBin, sndSize, &newSize);
if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize))
{
free(soundBin);
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
m->m_soundThrdBusy = false;
return;
}
}
else
m->m_gameSound.Load(soundBin, sndSize);
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
else
{
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
}
}
else
{
gprintf("WARNING: No sound found in banner!\n");
m->m_gamesound_changed = true;
m->m_gameSound.FreeMemory();
}
m->m_soundThrdBusy = false;
}
u8 *GameSoundStack = NULL;
u32 GameSoundSize = 0x10000; //64kb
void CMenu::_playGameSound(void)
{
if(NoGameID(CoverFlow.getHdr()->type))
{
if(_startVideo())
return;
if(m_zoom_banner == true)
{
m_zoom_banner = m_banner.ToggleZoom();
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
currentMoviePos = normalMoviePos;
}
}
m_gamesound_changed = false;
if(m_bnrSndVol == 0)
return;
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
GameSoundStack = (u8*)MEM2_lo_alloc(GameSoundSize);
LWP_CreateThread(&m_gameSoundThread, (void *(*)(void *))CMenu::_gameSoundThread, (void*)this, GameSoundStack, GameSoundSize, 60);
}
void CMenu::CheckGameSoundThread()
{
if(m_gameSoundThread == LWP_THREAD_NULL)
return;
if(LWP_ThreadIsSuspended(m_gameSoundThread))
LWP_ResumeThread(m_gameSoundThread);
while(m_soundThrdBusy)
usleep(500);
LWP_JoinThread(m_gameSoundThread, NULL);
m_gameSoundThread = LWP_THREAD_NULL;
if(GameSoundStack)
MEM2_lo_free(GameSoundStack);
GameSoundStack = NULL;
}