WiiFlow_Lite/source/loader/alt_ios.cpp
2012-05-12 21:08:43 +00:00

94 lines
2.4 KiB
C++

#include <ogc/machine/processor.h>
#include "DeviceHandler.hpp"
#include "wdvd.h"
#include "disc.h"
#include "usbstorage.h"
#include "mem2.hpp"
#include "alt_ios.h"
#include "sys.h"
#include "wbfs.h"
#include "gecko.h"
extern "C" {extern u8 currentPartition;}
extern int __Arena2Lo;
#define HAVE_AHBPROT ((*(vu32*)0xcd800064 == 0xFFFFFFFF) ? 1 : 0)
#define MEM_REG_BASE 0xd8b4000
#define MEM_PROT (MEM_REG_BASE + 0x20a)
static void disable_memory_protection()
{
gprintf("Disable memory protection...");
int mem_prot = read32(MEM_PROT);
gprintf("current value: %08X...", mem_prot);
write32(MEM_PROT, mem_prot & 0x0000FFFF);
gprintf("done\n");
}
static u32 apply_patch(const u8 *pattern, u32 pattern_size, const u8 *patch, u32 patch_size, u32 patch_offset)
{
//gprintf("Applying AHBPROT patch...");
u8 *ptr_start = (u8*)*((u32*)0x80003134), *ptr_end = (u8*)0x94000000;
u32 found = 0;
u8 *location = NULL;
while (ptr_start < (ptr_end - patch_size))
{
if (!memcmp(ptr_start, pattern, pattern_size))
{
found++;
location = ptr_start + patch_offset;
u8 *start = location;
u32 i;
for (i = 0; i < patch_size; i++)
*location++ = patch[i];
DCFlushRange((u8 *)(((u32)start) >> 5 << 5), (patch_size >> 5 << 5) + 64);
ICInvalidateRange((u8 *)(((u32)start) >> 5 << 5), (patch_size >> 5 << 5) + 64);
}
ptr_start++;
}
//gprintf("done\n");
return found;
}
const u8 es_set_ahbprot_pattern[] = { 0x68, 0x5B, 0x22, 0xEC, 0x00, 0x52, 0x18, 0x9B, 0x68, 0x1B, 0x46, 0x98, 0x07, 0xDB };
const u8 es_set_ahbprot_patch[] = { 0x01 };
u32 IOSPATCH_AHBPROT()
{
if (HAVE_AHBPROT)
{
disable_memory_protection();
return apply_patch((const u8 *) es_set_ahbprot_pattern, sizeof(es_set_ahbprot_pattern), (const u8 *) es_set_ahbprot_patch, sizeof(es_set_ahbprot_patch), 25);
}
return 0;
}
bool loadIOS(int ios, bool launch_game)
{
gprintf("Reloading into IOS %i from %i (AHBPROT: %u)...", ios, IOS_GetVersion(), HAVE_AHBPROT);
Close_Inputs();
DeviceHandler::Instance()->UnMountAll();
WDVD_Close();
USBStorage_Deinit();
bool iosOK = IOS_ReloadIOS(ios) == 0;
gprintf("%s, Current IOS: %i\n", iosOK ? "OK" : "FAILED!", IOS_GetVersion());
if(launch_game)
{
DeviceHandler::Instance()->MountAll();
DeviceHandler::Instance()->Open_WBFS(currentPartition);
Disc_Init();
}
else
Open_Inputs();
return iosOK;
}