mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
9f7da43da4
- fixed launching of real nand channels. - fixed launching of forwarder channels, but some apps (ie. wiimcc and savegame manager gx) don't connect with USB devices. if they are on real nand use the 'custom' option in game settings for these forwarders. - fixed launching HBC on real nand. don't know if its even possible on a emu nand. - 480p pixel patch for nand wiiware/vc games no longer requires apploader setting ON. - Exclude Prince of Persia: The Forgotten Sands and a few games that use MetaFortress from using 480p pixel patch - added giantpunes returnto patch for channels just in case not using d2x cios. some reason it was missing.
272 lines
8.5 KiB
C++
272 lines
8.5 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by dude
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* Channel Launcher Class
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <malloc.h>
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#include "ChannelHandler.hpp"
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#include "patchcode.h"
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#include "cios.h"
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#include "fs.h"
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#include "fst.h"
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#include "lz77.h"
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#include "utils.h"
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#include "videopatch.h"
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#include "video_tinyload.h"
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#include "apploader.h"
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#include "memory.h"
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void *dolchunkoffset[18];
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u32 dolchunksize[18];
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u32 dolchunkcount;
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u32 bootcontent;
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bool isForwarder = false;
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char filepath[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
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static u8 *GetDol(u32 bootcontent, u64 title)
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{
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snprintf(filepath, ISFS_MAXPATH, "/title/%08x/%08x/content/%08x.app", TITLE_UPPER(title), TITLE_LOWER(title), bootcontent);
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u32 contentSize = 0;
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u8 *data = ISFS_GetFile(filepath, &contentSize, -1);
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if(data != NULL && contentSize != 0)
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{
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if(isLZ77compressed(data))
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{
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u8 *decompressed;
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u32 size = 0;
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if(decompressLZ77content(data, contentSize, &decompressed, &size) < 0)
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{
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free(data);
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return NULL;
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}
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free(data);
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data = decompressed;
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}
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return data;
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}
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return NULL;
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}
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static bool GetAppNameFromTmd(bool dol, u32 *bootcontent, u64 title, u32 *IOS)
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{
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static const u8 dolsign[6] = {0x00, 0x00, 0x01, 0x00, 0x00, 0x00};
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static u8 dolhead[32] ATTRIBUTE_ALIGN(32);
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bool found = false;
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snprintf(filepath, ISFS_MAXPATH, "/title/%08x/%08x/content/title.tmd", TITLE_UPPER(title), TITLE_LOWER(title));
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u32 size;
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u8 *data = ISFS_GetFile(filepath, &size, -1);
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if(data == NULL || size < 0x208)
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return found;
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*IOS = data[0x18B];
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_tmd *tmd_file = (_tmd *)SIGNATURE_PAYLOAD((u32 *)data);
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if(dol)
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{
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// check for dol signature - channels and vc
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for(u32 i = 0; i < tmd_file->num_contents; ++i)
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{
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if(tmd_file->contents[i].index == tmd_file->boot_index)
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continue; // Skip app loader
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snprintf(filepath, ISFS_MAXPATH, "/title/%08x/%08x/content/%08x.app", TITLE_UPPER(title), TITLE_LOWER(title), tmd_file->contents[i].cid);
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s32 fd = ISFS_Open(filepath, ISFS_OPEN_READ);
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if(fd < 0)
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continue;
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s32 ret = ISFS_Read(fd, dolhead, 32);
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ISFS_Close(fd);
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if(ret != 32)
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continue;
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if(memcmp(dolhead, dolsign, sizeof(dolsign)) == 0)
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{
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// Normal channels and VC use 1
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if(tmd_file->contents[i].index != 1)// forwarder channel
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isForwarder = true;
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*bootcontent = tmd_file->contents[i].cid;
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found = true;
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break;
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}
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}
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}
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if(!found) // WiiWare not matching a dol signature or apploader selected
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{
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for(u32 i = 0; i < tmd_file->num_contents; ++i)
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{
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if(tmd_file->contents[i].index == (dol ? 0x01 : tmd_file->boot_index))
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{
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*bootcontent = tmd_file->contents[i].cid;
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found = true;
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break;
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}
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}
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}
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//fall back to app loader if main dol wanted but not found
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if(!found && dol)
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{
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*bootcontent = tmd_file->contents[tmd_file->boot_index].cid;
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found = true;
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}
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free(data);
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return found;
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}
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static u32 MoveDol(u8 *buffer)
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{
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dolchunkcount = 0;
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dolheader *dolfile = (dolheader *)buffer;
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if(dolfile->bss_start)// if start is not zero
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{
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if(!(dolfile->bss_start & 0x80000000))// if start isn't >=80000000
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dolfile->bss_start |= 0x80000000;// set it to 80000000 or greater
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memset((void *)dolfile->bss_start, 0, dolfile->bss_size);
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DCFlushRange((void *)dolfile->bss_start, dolfile->bss_size);
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ICInvalidateRange((void *)dolfile->bss_start, dolfile->bss_size);
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}
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for(u8 i = 0; i < 18; i++)
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{
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if(!dolfile->section_size[i])// if section size is zero don't move
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continue;
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if(dolfile->section_pos[i] < sizeof(dolheader)) // if section position is within the header don't move
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continue;
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if(!(dolfile->section_start[i] & 0x80000000)) // maker sure section start is 80000000 or greater
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dolfile->section_start[i] |= 0x80000000;
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dolchunkoffset[dolchunkcount] = (void *)dolfile->section_start[i];
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dolchunksize[dolchunkcount] = dolfile->section_size[i];
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memmove(dolchunkoffset[dolchunkcount], buffer + dolfile->section_pos[i], dolchunksize[dolchunkcount]);
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dolchunkcount++;
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prog(5);
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}
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return dolfile->entry_point;
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}
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u32 LoadChannel(u64 title, bool dol, u32 *IOS)
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{
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u32 entry = 0;
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GetAppNameFromTmd(dol, &bootcontent, title, IOS);
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u8 *data = GetDol(bootcontent, title);
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entry = MoveDol(data);
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free(data);
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// Preparations
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memset((void *)Disc_ID, 0, 6);
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*Disc_ID = TITLE_LOWER(title); // Game ID
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*Arena_H = 0; // Arena High, the apploader does this too
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*BI2 = 0x817FE000; // BI2, the apploader does this too
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*Bus_Speed = 0x0E7BE2C0; // bus speed
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*CPU_Speed = 0x2B73A840; // cpu speed
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*GameID_Address = 0x81000000; // Game id address, while there's all 0s at 0x81000000 when using the apploader...
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memcpy((void *)Online_Check, (void *)Disc_ID, 4); // online check
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memset((void *)0x817FE000, 0, 0x2000); // Clearing BI2
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DCFlushRange((void *)0x817FE000, 0x2000);
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return entry;
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}
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void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio,
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u32 returnTo, u8 private_server, const char *server_addr, bool patchFix480p, u8 deflicker, u8 bootType)
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{
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u8 vfilter_off[7] = {0, 0, 21, 22, 21, 0, 0};
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u8 vfilter_low[7] = {4, 4, 16, 16, 16, 4, 4};
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u8 vfilter_medium[7] = {4, 8, 12, 16, 12, 8, 4};
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u8 vfilter_high[7] = {8, 8, 10, 12, 10, 8, 8};
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bool hookpatched = false;
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for(u8 i = 0; i < dolchunkcount; i++)
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{
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patchVideoModes(dolchunkoffset[i], dolchunksize[i], vidMode, vmode, patchVidModes, bootType);
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if(vipatch)
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vidolpatcher(dolchunkoffset[i], dolchunksize[i]);
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if(configbytes[0] != 0xCD)
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langpatcher(dolchunkoffset[i], dolchunksize[i]);
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if(countryString)
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PatchCountryStrings(dolchunkoffset[i], dolchunksize[i]);
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if(aspectRatio != -1)
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PatchAspectRatio(dolchunkoffset[i], dolchunksize[i], aspectRatio);
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if(returnTo)
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PatchReturnTo(dolchunkoffset[i], dolchunksize[i], returnTo);
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if(private_server)
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PrivateServerPatcher(dolchunkoffset[i], dolchunksize[i], private_server, server_addr);
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if(hooktype != 0 && hookpatched == false)
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hookpatched = dogamehooks(dolchunkoffset[i], dolchunksize[i], true);
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if (deflicker == DEFLICKER_ON_LOW)
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{
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patch_vfilters(dolchunkoffset[i], dolchunksize[i], vfilter_low);
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patch_vfilters_rogue(dolchunkoffset[i], dolchunksize[i], vfilter_low);
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}
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else if (deflicker == DEFLICKER_ON_MEDIUM)
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{
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patch_vfilters(dolchunkoffset[i], dolchunksize[i], vfilter_medium);
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patch_vfilters_rogue(dolchunkoffset[i], dolchunksize[i], vfilter_medium);
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}
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else if (deflicker == DEFLICKER_ON_HIGH)
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{
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patch_vfilters(dolchunkoffset[i], dolchunksize[i], vfilter_high);
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patch_vfilters_rogue(dolchunkoffset[i], dolchunksize[i], vfilter_high);
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}
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else if (deflicker != DEFLICKER_NORMAL) // Either safe or extended
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{
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patch_vfilters(dolchunkoffset[i], dolchunksize[i], vfilter_off);
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patch_vfilters_rogue(dolchunkoffset[i], dolchunksize[i], vfilter_off);
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// This might break fade and brightness effects
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if (deflicker == DEFLICKER_OFF_EXTENDED)
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deflicker_patch(dolchunkoffset[i], dolchunksize[i]);
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}
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DCFlushRange(dolchunkoffset[i], dolchunksize[i]);
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ICInvalidateRange(dolchunkoffset[i], dolchunksize[i]);
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prog10();
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}
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if(hookpatched)
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ocarina_do_code();
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if(patchFix480p)
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PatchFix480p();
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if(private_server == PRIVSERV_WIIMMFI)
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do_new_wiimmfi_nonMKWii();
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}
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