mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-12 13:04:27 +01:00
c8d5b12a12
-fix for issue #6 - now setting 'return to' to 'disable' will properly disable it. -fixed a few strncpy's to make sure the last char is '/0'. to prevent any string overflow even though it shouldn't happen. -other code cleanup
70 lines
1.9 KiB
C
70 lines
1.9 KiB
C
#ifndef WIIDISC_H
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#define WIIDISC_H
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#include <stdio.h>
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#include "libwbfs_os.h" // this file is provided by the project wanting to compile libwbfs and wiidisc
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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// callback definition. Return 1 on fatal error (callback is supposed to make retries until no hopes..)
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// offset points 32bit words, count counts bytes
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typedef s32 (*read_wiidisc_callback_t)(void *fp, u32 offset, u32 count, void *iobuf);
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typedef enum
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{
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UPDATE_PARTITION_TYPE = 0,
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GAME_PARTITION_TYPE,
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OTHER_PARTITION_TYPE,
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// value in between selects partition types of that value
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ALL_PARTITIONS = 0xffffffff - 3,
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REMOVE_UPDATE_PARTITION, // keeps game + channel installers
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ONLY_GAME_PARTITION,
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} partition_selector_t;
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typedef struct wiidisc_s
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{
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read_wiidisc_callback_t read;
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void *fp;
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u8 *sector_usage_table;
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// everything points 32bit words.
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u32 disc_raw_offset;
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u32 partition_raw_offset;
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u32 partition_data_offset;
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u32 partition_data_size;
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u32 partition_block;
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u8 *tmp_buffer;
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u8 *tmp_buffer2;
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u8 disc_key[16];
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int dont_decrypt;
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partition_selector_t part_sel;
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const char *extract_pathname;
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u8 *extracted_buffer;
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u32 extracted_size;
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void *user_data;
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} wiidisc_t;
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int wd_get_last_error(void);
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wiidisc_t *wd_open_disc(read_wiidisc_callback_t read, void *fp);
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void wd_close_disc(wiidisc_t *);
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// returns a buffer allocated with wbfs_ioalloc() or NULL if not found of alloc error
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u8 * wd_extract_file(wiidisc_t *d, u32 *size, partition_selector_t partition_type, const char *pathname);
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void wd_build_disc_usage(wiidisc_t *d, partition_selector_t selector, u8 *usage_table);
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// effectively remove not copied partition from the partition table.
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void wd_fix_partition_table(partition_selector_t selector, u8 *partition_table);
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// needed for wad decryption
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void decrypt_title_key(u8 *tik, u8 *title_key);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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