mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
af589b404e
- Added retry on read errors - Added skipping on read errors - Added pos to compress data - Added pos to align all files by 32k - Dumper will now only dump game.iso on default - Now using drivebay led to show disc reading activity - Now checking if game already exists before dumping it Configuration of the dumper: Set the following vars in wiiflow.ini (domain: DML) to config the dumper: - skip_on_error=yes/no to enable/disable error skipping (default = no) - compressed_dump=yes/no to enable/disable compressed dumping (default = no) - write_ex_files=yes/no write ex files yes/no (default = no) - align_files=yes/no to align all by 32k yes/no (default = no) - num_retries=# were # = the amount of read retries the dumper should perform before it marks the block as bad on read errors
377 lines
9.0 KiB
C++
377 lines
9.0 KiB
C++
/***************************************************************************
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* Copyright (C) 2012
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* by OverjoY for Wiiflow
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* gc_disc.cpp
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*
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***************************************************************************/
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#include <stdio.h>
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#include <malloc.h>
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#include <ogcsys.h>
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#include <sys/statvfs.h>
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#include "gc_disc.hpp"
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#include "DeviceHandler.hpp"
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#include "disc.h"
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#include "utils.h"
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#include "wdvd.h"
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#include "text.hpp"
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#include "gecko.h"
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static u8 *FSTable ALIGNED(32);
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s32 GCDump::__DiscReadRaw(void *outbuf, u32 offset, u32 length)
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{
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while(1)
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{
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*(u32*)0xCD0000C0 |= 0x20;
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gc_error = 0;
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s32 ret = WDVD_UnencryptedRead(outbuf, length, offset);
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if( ret != 0 )
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{
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WDVD_LowRequestError(&gc_error);
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if(gc_error == 0x30200 || gc_error == 0x30201 || gc_error == 0x31100)
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{
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if(gc_retry >= gc_nbrretry)
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{
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if(!skiponerror)
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{
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*(u32*)0xCD0000C0 &= ~0x20;
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return gc_error;
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}
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else
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{
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gc_retry = 0;
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gc_skipped++;
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gprintf("Read error (%x) at offset: 0x%08x. Skipping %d bytes\n", gc_error, offset, length);
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*(u32*)0xCD0000C0 &= ~0x20;
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return 1;
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}
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}
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gc_retry++;
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}
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else
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{
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gprintf("Read error(%x) at offset: 0x%08x.\n", gc_error, offset);
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*(u32*)0xCD0000C0 &= ~0x20;
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return 0;
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}
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}
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else
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{
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*(u32*)0xCD0000C0 &= ~0x20;
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gc_retry = 0;
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return ret;
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}
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}
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return -1;
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}
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s32 GCDump::__DiscWrite(char * path, u32 offset, u32 length, progress_callback_t spinner, void *spinner_data)
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{
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gprintf("__DiscWrite(%s, 0x%08x, %x)\n", path, offset, length);
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u8 *ReadBuffer = (u8 *)memalign(32, gc_readsize);
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u32 toread = 0;
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u32 wrote = 0;
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FILE *f = fopen(path, "ab");
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while(length)
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{
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toread = gc_readsize;
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if(toread > length)
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toread = length;
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s32 ret = __DiscReadRaw(ReadBuffer, offset, (toread+31)&(~31));
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if( ret == 1 )
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memset(ReadBuffer, 0, gc_readsize);
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else if( ret > 1 )
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return 0;
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fwrite(ReadBuffer, 1, toread, f);
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wrote += toread;
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offset += toread;
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length -= toread;
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if(spinner)
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spinner(wrote, DiscSize, spinner_data);
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}
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fclose(f);
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free(ReadBuffer);
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return wrote;
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}
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s32 GCDump::__DiscWriteAligned(char * path, u32 offset, u32 length)
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{
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u8 *ReadBuffer = (u8 *)memalign(32, gc_readsize+4);
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u32 toread = 0;
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u32 wrote = 0;
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FILE *f = fopen(path, "ab");
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while(length)
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{
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toread = gc_readsize;
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if(toread > length)
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toread = length;
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s32 ret = __DiscReadRaw(ReadBuffer, offset, (toread+31)&(~31));
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if( ret == 1 )
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memset(ReadBuffer, 0, gc_readsize);
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if( ret > 1 )
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return -1;
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if(aligned)
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{
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fwrite(ReadBuffer, 1, (toread+31)&(~31), f);
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wrote += (toread+31)&(~31);
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}
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else
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{
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fwrite(ReadBuffer, 1, (toread+3)&(~3), f);
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wrote += (toread+3)&(~3);
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}
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offset += toread;
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length -= toread;
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}
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fclose(f);
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free(ReadBuffer);
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return wrote;
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}
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s32 GCDump::DumpGame(progress_callback_t spinner, void *spinner_data)
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{
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static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
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u8 *ReadBuffer = (u8 *)memalign(32, 0x40);
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u8 *FSTBuffer;
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u32 wrote = 0;
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u32 ApploaderSize = 0;
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u32 DOLOffset = 0;
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u32 DOLSize = 0;
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u32 FSTOffset = 0;
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u32 FSTSize = 0;
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u32 FSTEnt = 0;
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u32 GamePartOffset = 0;
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u32 DataSize = 0;
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char *FSTNameOff = (char *)NULL;
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char folder[MAX_FAT_PATH];
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bzero(folder, MAX_FAT_PATH);
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char gamepath[MAX_FAT_PATH];
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bzero(gamepath, MAX_FAT_PATH);
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s32 ret = Disc_ReadGCHeader(&gcheader);
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Asciify2(gcheader.title);
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snprintf(folder, sizeof(folder), "%s:/games/%s [%s]", DeviceName[SD], gcheader.title, (char *)gcheader.id);
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makedir((char *)folder);
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if(writeexfiles)
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{
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snprintf(folder, sizeof(folder), "%s:/games/%s [%s]/sys", DeviceName[SD], gcheader.title, (char *)gcheader.id);
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makedir((char *)folder);
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}
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ret = __DiscReadRaw(ReadBuffer, 0x400, 0x40);
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if(ret > 0)
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return 0x31100;
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ApploaderSize = *(vu32*)(ReadBuffer);
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DOLOffset = *(vu32*)(ReadBuffer+0x20);
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FSTOffset = *(vu32*)(ReadBuffer+0x24);
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FSTSize = *(vu32*)(ReadBuffer+0x28);
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GamePartOffset = *(vu32*)(ReadBuffer+0x34);
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DataSize = *(vu32*)(ReadBuffer+0x38);
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free(ReadBuffer);
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DOLSize = FSTOffset - DOLOffset;
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DiscSize = DataSize + GamePartOffset;
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FSTBuffer = (u8 *)memalign(32, (FSTSize+31)&(~31));
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ret = __DiscReadRaw(FSTBuffer, FSTOffset, (FSTSize+31)&(~31));
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if(ret > 0)
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return 0x31100;
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FSTable = (u8*)FSTBuffer;
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FSTEnt = *(u32*)(FSTable+0x08);
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FSTNameOff = (char*)(FSTable + FSTEnt * 0x0C);
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FST *fst = (FST *)(FSTable);
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gprintf("Dumping: %s %s\n", gcheader.title, compressed ? "compressed" : "full");
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gprintf("Apploader size : %d\n", ApploaderSize);
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gprintf("DOL offset : 0x%08x\n", DOLOffset);
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gprintf("DOL size : %d\n", DOLSize);
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gprintf("FST offset : 0x%08x\n", FSTOffset);
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gprintf("FST size : %d\n", FSTSize);
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gprintf("Num FST entries: %d\n", FSTEnt);
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gprintf("Disc size : %d\n", DiscSize);
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if(writeexfiles)
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{
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gprintf("Writing %s/boot.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
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__DiscWrite(gamepath, 0, 0x440, spinner, spinner_data);
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gprintf("Writing %s/bi2.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/bi2.bin", folder);
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__DiscWrite(gamepath, 0x440, 0x2000, spinner, spinner_data);
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gprintf("Writing %s/apploader.img\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/apploader.img", folder);
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__DiscWrite(gamepath, 0x2440, ApploaderSize, spinner, spinner_data);
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}
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snprintf(gamepath, sizeof(gamepath), "%s:/games/%s [%s]/game.iso", DeviceName[SD], gcheader.title, (char *)gcheader.id);
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gprintf("Writing %s\n", gamepath);
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if(compressed)
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{
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ret = __DiscWriteAligned(gamepath, 0, GamePartOffset);
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wrote += ret;
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u32 i;
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for( i=1; i < FSTEnt; ++i )
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{
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if( fst[i].Type )
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{
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continue;
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}
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else
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{
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ret = __DiscWriteAligned(gamepath, fst[i].FileOffset, fst[i].FileLength);
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gprintf("Writing: %d/%d: %s from 0x%08x to 0x%08x\n", i, FSTEnt, FSTNameOff + fst[i].NameOffset, fst[i].FileOffset, wrote);
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if( ret >= 0 )
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{
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fst[i].FileOffset = wrote;
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wrote += ret;
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spinner(i, FSTEnt, spinner_data);
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}
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else
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{
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spinner(FSTEnt, FSTEnt, spinner_data);
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free(FSTBuffer);
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return gc_error;
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}
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}
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}
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gprintf("Updating FST\n");
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FILE *f = fopen(gamepath, "r+");
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fseek(f, FSTOffset, SEEK_SET);
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fwrite(fst, 1, FSTSize, f);
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fclose(f);
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gprintf("Done!! Disc old size: %d, disc new size: %d, saved: %d\n", DiscSize, wrote, DiscSize - wrote);
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}
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else
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{
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ret = __DiscWrite(gamepath, 0, DiscSize, spinner, spinner_data);
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if( ret < 0 )
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{
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free(FSTBuffer);
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return gc_error;
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}
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gprintf("Done!! Disc size: %d\n", DiscSize);
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}
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free(FSTBuffer);
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return gc_skipped;
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}
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s32 GCDump::CheckSpace(u32 *needed, bool comp)
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{
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u8 *ReadBuffer = (u8 *)memalign(32, 0x40);
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s32 ret = __DiscReadRaw(ReadBuffer, 0x400, 0x40);
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if(ret > 0)
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return 1;
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u32 ApploaderSize = *(vu32*)(ReadBuffer);
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u32 FSTOffset = *(vu32*)(ReadBuffer+0x24);
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u32 FSTSize = *(vu32*)(ReadBuffer+0x28);
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u32 GamePartOffset = *(vu32*)(ReadBuffer+0x34);
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u32 DataSize = *(vu32*)(ReadBuffer+0x38);
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u32 DiscSize = DataSize + GamePartOffset;
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free(ReadBuffer);
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u32 size = 0;
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if(writeexfiles)
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{
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size += 0xa440;
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size += ApploaderSize;
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}
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if(!comp)
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{
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size += DiscSize;
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}
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else
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{
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u8 *FSTBuffer = (u8 *)memalign(32, (FSTSize+31)&(~31));
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ret = __DiscReadRaw(FSTBuffer, FSTOffset, (FSTSize+31)&(~31));
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if(ret > 0)
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{
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free(FSTBuffer);
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return 1;
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}
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FSTable = (u8*)FSTBuffer;
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u32 FSTEnt = *(u32*)(FSTable+0x08);
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FST *fst = (FST *)(FSTable);
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u32 i;
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for( i=1; i < FSTEnt; ++i )
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{
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if( fst[i].Type )
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{
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continue;
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}
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else
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{
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size += (fst[i].FileLength+31)&(~31);
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}
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}
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free(FSTBuffer);
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}
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*needed = size/0x8000;
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gprintf("Free space needed on SD: %d bytes (%x blocks)\n", size, size/0x8000);
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return 0;
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} |