WiiFlow_Lite/resources/wiiflow_game_booter/source/video_tinyload.c
fix94.1 3f55f129a6 -fixed fucked up channel view
-fixed using .wip codes in wii games
-cleaned up this and that
-more compatible way of fixing 002 error (thanks uLoader)
2012-10-19 22:01:30 +00:00

111 lines
2.2 KiB
C

/*
TinyLoad - a simple region free (original) game launcher in 4k
# This code is licensed to you under the terms of the GNU GPL, version 2;
# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
*/
/* This code comes from HBC's stub which was based on dhewg's geckoloader stub */
// Copyright 2008-2009 Andre Heider <dhewg@wiibrew.org>
// Copyright 2008-2009 Hector Martin <marcan@marcansoft.com>
#include <ogc/cache.h>
#include <string.h>
#include "utils.h"
#define COLOR_BLACK 0x00800080
#define COLOR_GRAY 0x80808080
#define COLOR_WHITE 0xFF80FF80
#define COLOR_RED 0x4C544CFF
#define COLOR_GREEN 0x4B554B4A
#define COLOR_BLUE 0x1DFF1D6B
#define COLOR_YELLOW 0xE100E194
#define framebuffer ((u32*)(0x81600000))
u32 vtrdcr;
u32 oldvtrdcr;
u32 vimode;
u32 vto,vte;
u64 oldvtovte;
int progress = 20;
void memset32(u32 *addr, u32 data, u32 count)
{
int sc = count;
void *sa = addr;
while(count--)
*addr++ = data;
DCFlushRange(sa, 4*sc);
}
static void drawbar(int pix)
{
int i = 16;
u32* p = framebuffer + 320 * 400;
while(i--) {
memset32(p, COLOR_WHITE, pix);
p += 320;
}
}
void prog(int p) {
progress += p;
drawbar(progress);
}
void setprog(int p)
{
progress = p;
drawbar(progress);
}
void prog10(void) {
prog(10);
}
inline void viw(u32 addr, u32 data)
{
*(vu32*)(addr+0xCC002000) = data;
}
void video_init(void)
{
memset32(framebuffer, COLOR_BLACK, 320*574);
memset32(framebuffer + 320 * 398, COLOR_WHITE, 320*2);
memset32(framebuffer + 320 * 416, COLOR_WHITE, 320*2);
vtrdcr = oldvtrdcr = *(vu32*)(0xCC002000);
oldvtovte = *(vu64*)0xCC00200c;
vtrdcr &= 0xFFFFF;
vtrdcr |= 0x0F000000;
vimode = (vtrdcr>>8)&3;
vto = 0x30018;
vte = 0x20019;
if(vtrdcr & 4) { // progressive
vto = vte = 0x60030;
vtrdcr += 0x0F000000;
} else if(vimode == 1) {
vto = 0x10023;
vte = 0x24;
vtrdcr += 0x02F00000;
}
viw(0x0, vtrdcr);
viw(0xc, vto);
viw(0x10, vte);
viw(0x1c, (((u32)framebuffer) >> 5) | 0x10000000);
viw(0x24, (((u32)framebuffer) >> 5) | 0x10000000);
prog(0);
}
void video_clear(void)
{
memset32(framebuffer, COLOR_BLACK, 320*574);
// this sets VI to black, but I can't fit it in yet...
viw(0x0, oldvtrdcr);
*(vu64*)(0xCC00200c) = oldvtovte;
}