mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
7b738cbe73
-fixed a possible return to neek bug -some cleanup
227 lines
5.1 KiB
C++
227 lines
5.1 KiB
C++
/*
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Copyright (c) 2012 - giantpune
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef __WII_FONT_H_
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#define __WII_FONT_H_
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#include <list>
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#include <vector>
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#include "Pane.h"
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class WiiFont
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{
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public:
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static const u32 MAGIC_FONT = MAKE_FOURCC('R', 'F', 'N', 'T');
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static const u32 MAGIC_FONT_ARCHIVE = MAKE_FOURCC('R', 'F', 'N', 'A');
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static const u32 MAGIC_VERSION = 0xFEFF0104;
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static const u32 MAGIC_GLYPH_GROUP = MAKE_FOURCC('G', 'L', 'G', 'R');
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static const u32 MAGIC_FONT_INFORMATION = MAKE_FOURCC('F', 'I', 'N', 'F');
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static const u32 MAGIC_TEXTURE_GLYPH = MAKE_FOURCC('T', 'G', 'L', 'P');
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static const u32 MAGIC_CHARACTER_CODE_MAP = MAKE_FOURCC('C', 'M', 'A', 'P');
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static const u32 MAGIC_CHARACTER_WIDTH = MAKE_FOURCC('C', 'W', 'D', 'H');
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WiiFont();
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~WiiFont();
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// load the file
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bool Load(const u8 *file);
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// apply texture, non-const because we load texture on demand
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bool Apply(u16 tex_idx);
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// struct to hold info for a character to keep from searching and calculating it all every frame
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struct CharInfo
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{
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u32 sheetIdx;
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f32 s1;
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f32 t1;
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f32 s2;
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f32 t2;
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s8 advanceKerning;
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u8 unk;
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s8 advanceGlyphX;
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};
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// get the character information
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const CharInfo *GetCharInfo(u16 charCode);
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// check if the font was loaded correctly
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bool IsLoaded() const { return font_loaded; }
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// get some parameters from the FINF header
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u8 CharacterWidth() const { return finf ? finf->charWidth : 0; }
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u8 CharacterHeight() const { return finf ? finf->height : 0; }
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const std::string& getName() const { return name; }
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void SetName(const std::string& _name) { name = _name; }
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private:
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struct Header
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{
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u32 magic;
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u32 version;
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u32 filesize;
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u16 header_len;
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u16 section_count;
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} ATTRIBUTE_PACKED;
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struct GlgrHeader
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{
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u32 magic;
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u32 sectionSize;
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u32 sheet_size;
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u16 glyphs_per_sheet;
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u16 set_count;
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u16 sheet_count;
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u16 cwdh_count;
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u16 cmap_count;
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} ATTRIBUTE_PACKED;
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struct FinfHeader
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{
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u32 magic;
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u32 headerSize; // finf size
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u8 unk8_1; // font type?
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u8 leading; //
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u16 defaultChar;
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u8 leftMargin;
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u8 charWidth;
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u8 fullWidth;
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u8 encoding;
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u32 tglpOffset; // TLGP offset
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u32 cwdhOffset; // CWDH offset
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u32 cmapOffset; // CMAP offset
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u8 height;
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u8 width;
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u8 ascent;
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u8 unk8_10;
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} ATTRIBUTE_PACKED;
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struct TglpHeader
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{
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u32 magic;
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u32 tglpSize; // TGLP size
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u8 cellWidth; // font width - 1
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u8 cellHeight; // font heigh - 1
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u8 baselinePos;
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u8 maxCharWidth;
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u32 texSize; // length of 1 image
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u16 texCnt; // number of images
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u16 texType; //
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u16 charColumns; // character per row
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u16 charRows; // characters per column
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u16 width; // width of image
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u16 height; // height of image
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u32 dataOffset; // data offset
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} ATTRIBUTE_PACKED;
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struct CwdhHeader
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{
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u32 magic;
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u32 length; // section length?
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u16 startIdx; //
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u16 endIdx; //
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u32 next; //
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} ATTRIBUTE_PACKED;
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struct CmapEntry
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{
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u16 start;
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u16 end;
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u16 type;
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u16 pad;
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u32 pos;
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u16 charCode;
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} ATTRIBUTE_PACKED;
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struct Cwdh
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{
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s8 advanceKerning;
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u8 unk;
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s8 advanceGlyphX;
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} ATTRIBUTE_PACKED;
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// font texture decompress functions
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static bool Decompress_0x28( unsigned char *outBuf, u32 outLen, const unsigned char *inBuf, u32 inLen );
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u8 *GetUnpackedTexture(u16 sheetNo);
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// load a GX texture from index
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GXTexObj *LoadTextureObj(u16 texture_idx);
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// cmap parser
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bool ParseCmap(CmapEntry *cmapEntry);
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// just a duplicate check
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bool CheckCmap(u16 charCode, u16 mapValue);
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// get index of a character
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u16 CharToIdx(u16 charCode)
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{
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std::map<u16, u16>::iterator itr = cmap.find(charCode);
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if(itr != cmap.end())
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return itr->second;
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return finf->defaultChar;
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}
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WiiFont::Header *header;
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// pointers to each sections
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FinfHeader *finf;
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TglpHeader *tglp;
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CwdhHeader *cwdh;
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GlgrHeader *glgr;
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// struct to contain a decompressed texture caches
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struct TextureCache
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{
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u8* texture_data;
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bool allocated;
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GXTexObj texObj;
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};
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std::map<u16, TextureCache> textureMap;
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// character info cache map
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std::map<u16, CharInfo> charInfoMap;
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// holds all the character codes and their index within the font
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std::map<u16, u16> cmap;
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std::string name;
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bool font_loaded;
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};
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class FontList : public std::vector<WiiFont *>
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{
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public:
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static const u32 MAGIC = MAKE_FOURCC('f', 'n', 'l', '1');
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};
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#endif
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