mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
7b738cbe73
-fixed a possible return to neek bug -some cleanup
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef WII_BNR_WINDOW_H_
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#define WII_BNR_WINDOW_H_
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#include "QuadPane.h"
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class Window : public QuadPane
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{
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public:
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typedef QuadPane Base;
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static const u32 MAGIC = MAKE_FOURCC('w', 'n', 'd', '1');
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void Load(Pane::Header *file);
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private:
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void Draw(const BannerResources& resources, u8 render_alpha, const float ws_scale, Mtx &view) const;
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struct inflation
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{
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float l, r, t, b;
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};
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struct Header
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{
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inflation infl;
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u8 frame_count;
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u8 pad[3];
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u32 content_offset;
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u32 frame_table_offset;
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} ATTRIBUTE_PACKED;
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struct Frame
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{
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u16 material_index;
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u8 texture_flip;
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} ATTRIBUTE_PACKED;
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Header *header;
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std::vector<Frame *> frames;
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};
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#endif
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