mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
1060 lines
28 KiB
C++
1060 lines
28 KiB
C++
#ifndef __MENU_HPP
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#define __MENU_HPP
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//#define SHOWMEMGECKO
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#include <ogc/pad.h>
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#include <vector>
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#include <map>
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#include <string>
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#include "btnmap.h"
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#include "channel/banner.h"
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#include "channel/channels.h"
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#include "cheats/gct.h"
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#include "devicemounter/DeviceHandler.hpp"
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#include "fileOps/fileOps.h"
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#include "gecko/gecko.hpp"
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#include "gecko/wifi_gecko.hpp"
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#include "gui/coverflow.hpp"
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#include "gui/cursor.hpp"
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#include "gui/fanart.hpp"
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#include "gui/gui.hpp"
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#include "list/ListGenerator.hpp"
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#include "loader/disc.h"
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#include "loader/sys.h"
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#include "loader/gc_disc_dump.hpp"
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#include "loader/wbfs.h"
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#include "music/gui_sound.h"
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#include "music/MusicPlayer.hpp"
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#include "plugin/plugin.hpp"
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#include "sicksaxis-wrapper/sicksaxis-wrapper.h"
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#include "wiiuse/wpad.h"
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#include "wupc/wupc.h"
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#include "wiidrc/wiidrc.h"
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using std::string;
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using std::vector;
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using std::min;
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class CMenu
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{
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public: // functions called from outside CMenu
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CMenu();
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bool init(bool usb_mounted);
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int main(void);
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void directlaunch(const char *GameID);
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const char *getBoxPath(const dir_discHdr *element);
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const char *getFrontPath(const dir_discHdr *element);
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const char *getBlankCoverPath(const dir_discHdr *element);
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// gc_disc_dump
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u64 m_thrdTotal;
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void update_pThread(u64 amount, bool add = true);
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void GC_Messenger(int message, int info, char *cinfo);
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// proxy settings
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bool proxyUseSystem;
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char proxyAddress[256];
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u16 proxyPort;
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char proxyUsername[33];
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char proxyPassword[33];
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private:
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u8 m_prev_view;
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u8 m_current_view;
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u8 enabledPluginsCount;
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u8 m_catStartPage;
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u8 m_max_categories;
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bool m_clearCats;
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bool m_getFavs;
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bool m_newGame;
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bool show_mem;
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bool cacheCovers;
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bool SF_cacheCovers;
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bool CFLocked;
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bool Auto_hide_icons;
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bool m_snapshot_loaded;
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bool customBg;
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vector<dir_discHdr> m_gameList;
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vector<string> tiers;
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vector<string> sm_numbers;
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string sm_numbers_backup;
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string sm_tiers_backup;
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CFanart m_fa;
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Config m_cfg;
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Config m_loc;
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Config m_cat;
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Config m_source;
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Config m_gcfg1;
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Config m_gcfg2;
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Config m_theme;
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Config m_coverflow;
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Config m_platform;
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u8 *m_base_font;
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u32 m_base_font_size;
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u8 *m_wbf1_font;
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u8 *m_wbf2_font;
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u8 *m_file;
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u8 *m_buffer;
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u8 m_aa;
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u8 m_numCFVersions;
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u8 m_max_source_btn;
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u8 curCustBg;
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char cf_domain[16];
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volatile bool m_exit;
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bool m_use_source;// source_menu.ini found & ok to use source menu/flow
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bool m_sourceflow;// in sourceflow view
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bool m_refreshGameList;
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bool m_bnr_settings;
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bool m_directLaunch;
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bool m_locked;
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bool m_favorites;
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bool m_music_info;
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bool m_devo_installed;
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bool m_nintendont_installed;
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bool m_reload;
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bool m_use_wifi_gecko;
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bool m_use_sd_logging;
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//bool m_init_network;
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bool m_source_autoboot;
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dir_discHdr m_autoboot_hdr;
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s16 m_showtimer;
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s16 m_musicTimer;
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string m_curLanguage;
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string m_themeName;
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// Dir strings
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string m_appDir;
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string m_imgsDir;
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string m_binsDir;
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string m_dataDir;
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string m_cacheDir;
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string m_listCacheDir;
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string m_bnrCacheDir;
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string m_customBnrDir;
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string m_txtCheatDir;
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string m_cheatDir;
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string m_wipDir;
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string m_settingsDir;
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string m_languagesDir;
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string m_helpDir;
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string m_screenshotDir;
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string m_wiiTDBDir;
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string m_boxPicDir;
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string m_picDir;
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string m_themeDir;
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string m_themeDataDir;
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string m_coverflowsDir;
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string m_musicDir;
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string m_videoDir;
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string m_fanartDir;
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string m_bckgrndsDir;
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string m_sourceDir;
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string m_pluginsDir;
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string m_pluginDataDir;
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string m_cartDir;
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string m_snapDir;
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// Nand Emulation
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char emu_nands_dir[32];
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string m_saveExtGameId;
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bool m_forceext;
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// GC sound stuff
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bool m_gc_play_banner_sound;
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bool m_gc_play_default_sound;
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// Explorer stuff
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bool m_txt_view;
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const char *m_txt_path;
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// Background image stuff
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TexData m_curBg;
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const TexData *m_prevBg;
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const TexData *m_nextBg;
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const TexData *m_lqBg;
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u8 m_bgCrossFade;
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// Background textures
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TexData m_errorBg;
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TexData m_configBg;
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TexData m_cheatBg;
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TexData m_downloadBg;
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TexData m_gameinfoBg;
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TexData m_codeBg;
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TexData m_aboutBg;
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TexData m_wbfsBg;
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TexData m_gameSettingsBg;
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TexData m_promptBg;
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TexData m_gameBg;
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TexData m_gameBgLQ;
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TexData m_mainBg;
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TexData m_mainBgLQ;
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TexData m_mainCustomBg[2];
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// Main Coverflow
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s16 m_mainBtnCategories;
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s16 m_mainBtnConfig;
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s16 m_mainBtnHome;
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s16 m_mainBtnFavoritesOn;
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s16 m_mainBtnFavoritesOff;
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s16 m_mainLblCurMusic;
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s16 m_mainLblLetter;
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s16 m_mainLblNotice;
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s16 m_mainLblMessage;
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s16 m_mainBtnNext;
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s16 m_mainBtnPrev;
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s16 m_mainBtnDVD;
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s16 m_mainBtnGamecube;
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s16 m_mainBtnPlugin;
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s16 m_mainBtnWii;
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s16 m_mainBtnChannel;
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s16 m_mainBtnHomebrew;
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s16 m_mainLblUser[6];
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s16 m_mem1FreeSize;
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s16 m_mem2FreeSize;
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#ifdef SHOWMEMGECKO
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unsigned int mem1old;
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unsigned int mem1;
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unsigned int mem2old;
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unsigned int mem2;
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#endif
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// Main Config menus
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s16 m_configLblPage;
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s16 m_configBtnPageM;
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s16 m_configBtnPageP;
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s16 m_configBtnBack;
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s16 m_configLblTitle;
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s16 m_configLblUser[4];
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s16 m_configLbl1;
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s16 m_configLbl2;
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s16 m_configLbl3;
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s16 m_configLbl4;
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s16 m_configBtn1;
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s16 m_configBtn2;
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s16 m_configBtn3;
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s16 m_configBtn4;
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s16 m_configLbl1Val;
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s16 m_configBtn1M;
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s16 m_configBtn1P;
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s16 m_configLbl2Val;
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s16 m_configBtn2M;
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s16 m_configBtn2P;
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s16 m_configLbl3Val;
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s16 m_configBtn3M;
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s16 m_configBtn3P;
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s16 m_configLbl4Val;
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s16 m_configBtn4M;
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s16 m_configBtn4P;
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// checkbox menus
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s16 m_checkboxLblTxt[11];
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s16 m_checkboxBtn[11];
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// Download menu
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s16 m_downloadLblTitle;
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s16 m_downloadBtnBack;
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s16 m_downloadLblGameTDB;
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s16 m_downloadLblUser[4];
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s16 m_downloadPBar;
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s16 m_downloadLblMessage;
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s16 m_downloadLblDialog;
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//download cover settings
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s16 m_downloadLblCoverPrio;
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s16 m_downloadLblPrio;
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s16 m_downloadBtnPrioM;
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s16 m_downloadBtnPrioP;
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s16 m_downloadPrioVal;
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enum CoverPrio
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{
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C_TYPE_PRIOA = (1<<0),//C_TYPE_ACUSTM
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C_TYPE_PRIOB = (1<<1),//C_TYPE_BCUSTM
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C_TYPE_EN = (1<<2),
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C_TYPE_JA = (1<<3),
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C_TYPE_FR = (1<<4),
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C_TYPE_DE = (1<<5),
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C_TYPE_ES = (1<<6),
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C_TYPE_IT = (1<<7),
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C_TYPE_NL = (1<<8),
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C_TYPE_PT = (1<<9),
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C_TYPE_RU = (1<<10),
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C_TYPE_KO = (1<<11),
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C_TYPE_ZHCN = (1<<12),
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C_TYPE_AU = (1<<13),
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C_TYPE_ONOR = (1<<14),//C_TYPE_ONCU
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C_TYPE_ONCU = (1<<15),//C_TYPE_ANB
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};
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enum CoverType
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{
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BOX = 1,
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CBOX,
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FLAT,
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CFLAT,
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};
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s16 m_downloadLblRegion;
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enum Regions
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{
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EN = 1,
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JA,
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FR,
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DE,
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ES,
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IT,
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NL,
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PT,
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RU,
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KO,
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ZHCN,
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AU,
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};
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s16 m_downloadBtnEN;
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s16 m_downloadBtnJA;
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s16 m_downloadBtnFR;
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s16 m_downloadBtnDE;
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s16 m_downloadBtnES;
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s16 m_downloadBtnIT;
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s16 m_downloadBtnNL;
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s16 m_downloadBtnPT;
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s16 m_downloadBtnRU;
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s16 m_downloadBtnKO;
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s16 m_downloadBtnZHCN;
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s16 m_downloadBtnAU;
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s16 m_downloadBtnENs;
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s16 m_downloadBtnJAs;
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s16 m_downloadBtnFRs;
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s16 m_downloadBtnDEs;
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s16 m_downloadBtnESs;
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s16 m_downloadBtnITs;
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s16 m_downloadBtnNLs;
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s16 m_downloadBtnPTs;
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s16 m_downloadBtnRUs;
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s16 m_downloadBtnKOs;
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s16 m_downloadBtnZHCNs;
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s16 m_downloadBtnAUs;
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// Game menu
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enum
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{
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LOAD_IOS_FAILED = 0,
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LOAD_IOS_SUCCEEDED,
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LOAD_IOS_NOT_NEEDED
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};
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s16 m_gameBtnFavoriteOn;
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s16 m_gameBtnFavoriteOff;
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s16 m_gameBtnCategories;
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s16 m_gameBtnDelete;
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s16 m_gameBtnSettings;
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s16 m_gameBtnPlay;
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s16 m_gameBtnBack;
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s16 m_gameLblUser[5];
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int snapbg_x, snapbg_y, snapbg_w, snapbg_h;
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// disc 2 prompt menu
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s16 m_promptLblQuestion;
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s16 m_promptBtnChoice1;
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s16 m_promptBtnChoice2;
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// Parental code menu
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s16 m_codeLblTitle;
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s16 m_codeBtnKey[10];
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s16 m_codeBtnBack;
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s16 m_codeBtnErase;
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s16 m_codeLblUser[4];
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// wbfs menu
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s16 m_wbfsLblTitle;
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s16 m_wbfsPBar;
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s16 m_wbfsBtnGo;
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s16 m_wbfsLblDialog;
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s16 m_wbfsLblMessage;
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s16 m_wbfsLblUser[4];
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enum WBFS_OP
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{
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WO_ADD_GAME,
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WO_REMOVE_GAME,
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WO_FORMAT,
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WO_COPY_GAME,
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};
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//coverflow adjust menu
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s16 m_cfThemeBtnAlt;
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s16 m_cfThemeBtnSelect;
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s16 m_cfThemeBtnWide;
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s16 m_cfThemeLblParam;
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s16 m_cfThemeBtnParamM;
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s16 m_cfThemeBtnParamP;
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s16 m_cfThemeBtnCopy;
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s16 m_cfThemeBtnPaste;
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s16 m_cfThemeBtnSave;
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s16 m_cfThemeBtnCancel;
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s16 m_cfThemeLblVal[4 * 4];
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s16 m_cfThemeBtnValM[4 * 4];
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s16 m_cfThemeBtnValP[4 * 4];
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s16 m_cfThemeLblValTxt[4];
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struct SCFParamDesc
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{
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enum
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{
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PDT_EMPTY,
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PDT_FLOAT,
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PDT_V3D,
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PDT_COLOR,
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PDT_BOOL,
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PDT_INT,
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PDT_TXTSTYLE,
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} paramType[4];
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enum
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{
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PDD_BOTH,
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PDD_NORMAL,
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PDD_SELECTED,
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} domain;
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bool scrnFmt;
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const char name[32];
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const char valName[4][64];
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const char key[4][48];
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float step[4];
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float minMaxVal[4][2];
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};
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static const SCFParamDesc _cfParams[];
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//Game Settings menus
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s16 m_gameSettingsLblPage;
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s16 m_gameSettingsBtnPageM;
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s16 m_gameSettingsBtnPageP;
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s16 m_gameSettingsBtnBack;
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s16 m_gameSettingsLblTitle;
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s16 m_gameSettingsLblUser[3 * 2];
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//Cheat menu
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s16 m_cheatBtnBack;
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s16 m_cheatBtnApply;
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s16 m_cheatBtnDownload;
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s16 m_cheatLblTitle;
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s16 m_cheatLblPage;
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s16 m_cheatBtnPageM;
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s16 m_cheatBtnPageP;
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s16 m_cheatLblItem[4];
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s16 m_cheatBtnItem[4];
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s16 m_cheatLblUser[4];
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// Gameinfo menu
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s16 m_gameinfoLblTitle;
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s16 m_gameinfoLblID;
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s16 m_gameinfoLblSynopsis;
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s16 m_gameinfoLblDev;
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s16 m_gameinfoLblRegion;
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s16 m_gameinfoLblPublisher;
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s16 m_gameinfoLblRlsdate;
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s16 m_gameinfoLblGenre;
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s16 m_gameinfoLblRating;
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s16 m_gameinfoLblWifiplayers;
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s16 m_gameinfoLblUser[5];
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s16 m_gameinfoLblControlsReq[4];
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s16 m_gameinfoLblControls[4];
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s16 m_gameinfoLblSnap;
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s16 m_gameinfoLblCartDisk;
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s16 m_gameinfoLblOverlay;
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s16 m_gameLblSnap;
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s16 m_gameLblOverlay;
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TexData m_game_snap;
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TexData m_game_overlay;
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TexData m_snap;
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TexData m_cart;
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TexData m_overlay;
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TexData m_rating;
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TexData m_wifi;
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TexData m_controlsreq[4];
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TexData m_controls[4];
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// controller stuff
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WPADData *wd[WPAD_MAX_WIIMOTES];
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u32 wii_btnsPressed[WPAD_MAX_WIIMOTES];
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u32 wii_btnsHeld[WPAD_MAX_WIIMOTES];
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u32 wupc_btnsPressed[WPAD_MAX_WIIMOTES];
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u32 wupc_btnsHeld[WPAD_MAX_WIIMOTES];
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u32 gc_btnsPressed;
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u32 gc_btnsHeld;
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u32 ds3_btnsPressed;
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bool wBtn_Pressed(int btn, u8 ext);
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bool wBtn_PressedChan(int btn, u8 ext, int &chan);
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bool wBtn_Held(int btn, u8 ext);
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bool wBtn_HeldChan(int btn, u8 ext, int &chan);
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u32 wiidrc_to_pad(u32 btns);
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u32 ds3_to_pad(u32 btns);
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bool wii_btnRepeat(u8 btn);
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u8 m_wpadLeftDelay;
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u8 m_wpadDownDelay;
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u8 m_wpadRightDelay;
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u8 m_wpadUpDelay;
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u8 m_wpadADelay;
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//u8 m_wpadBDelay;
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bool gc_btnRepeat(s64 btn);
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u8 m_padLeftDelay;
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u8 m_padDownDelay;
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u8 m_padRightDelay;
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u8 m_padUpDelay;
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u8 m_padADelay;
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//u8 m_padBDelay;
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float left_stick_angle[WPAD_MAX_WIIMOTES];
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float left_stick_mag[WPAD_MAX_WIIMOTES];
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float right_stick_angle[WPAD_MAX_WIIMOTES];
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float right_stick_mag[WPAD_MAX_WIIMOTES];
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s32 right_stick_skip[WPAD_MAX_WIIMOTES];
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float wmote_roll[WPAD_MAX_WIIMOTES];
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s32 wmote_roll_skip[WPAD_MAX_WIIMOTES];
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bool enable_wmote_roll;
|
|
|
|
void SetupInput(bool reset_pos = false);
|
|
void ScanInput(void);
|
|
|
|
void ButtonsPressed(void);
|
|
void ButtonsHeld(void);
|
|
|
|
void LeftStick();
|
|
bool lStick_Up(void);
|
|
bool lStick_Right(void);
|
|
bool lStick_Down(void);
|
|
bool lStick_Left(void);
|
|
|
|
bool rStick_Up(void);
|
|
bool rStick_Right(void);
|
|
bool rStick_Down(void);
|
|
bool rStick_Left(void);
|
|
|
|
bool wRoll_Left(void);
|
|
bool wRoll_Right(void);
|
|
|
|
bool WPadIR_Valid(int chan);
|
|
bool WPadIR_ANY(void);
|
|
|
|
CCursor m_cursor[WPAD_MAX_WIIMOTES];
|
|
u8 pointerhidedelay[WPAD_MAX_WIIMOTES];
|
|
u16 stickPointer_x[WPAD_MAX_WIIMOTES];
|
|
u16 stickPointer_y[WPAD_MAX_WIIMOTES];
|
|
bool m_show_pointer[WPAD_MAX_WIIMOTES];
|
|
bool ShowPointer(void);
|
|
time_t no_input_time;
|
|
u32 NoInputTime(void);
|
|
|
|
// Zones
|
|
struct SZone
|
|
{
|
|
int x;
|
|
int y;
|
|
int w;
|
|
int h;
|
|
bool hide;
|
|
};
|
|
SZone m_mainPrevZone;
|
|
SZone m_mainNextZone;
|
|
SZone m_mainButtonsZone;
|
|
SZone m_mainButtonsZone2;
|
|
SZone m_mainButtonsZone3;
|
|
SZone m_gameButtonsZone;
|
|
void ShowZone(SZone zone, bool &showZone);
|
|
void ShowMainZone(void);
|
|
void ShowMainZone2(void);
|
|
void ShowMainZone3(void);
|
|
void ShowPrevZone(void);
|
|
void ShowNextZone(void);
|
|
void ShowGameZone(void);
|
|
bool m_show_zone_main;
|
|
bool m_show_zone_main2;
|
|
bool m_show_zone_main3;
|
|
bool m_show_zone_prev;
|
|
bool m_show_zone_next;
|
|
bool m_show_zone_game;
|
|
|
|
// GUI Theme stuff
|
|
typedef std::map<string, TexData> TexSet;
|
|
typedef std::map<string, GuiSound*> SoundSet;
|
|
struct SThemeData
|
|
{
|
|
TexSet texSet;
|
|
vector<SFont> fontSet;
|
|
SoundSet soundSet;
|
|
SFont btnFont;
|
|
SFont lblFont;
|
|
SFont titleFont;
|
|
SFont txtFont;
|
|
CColor btnFontColor;
|
|
CColor lblFontColor;
|
|
CColor txtFontColor;
|
|
CColor titleFontColor;
|
|
TexData bg;
|
|
TexData btnTexL;
|
|
TexData btnTexR;
|
|
TexData btnTexC;
|
|
TexData btnTexLS;
|
|
TexData btnTexRS;
|
|
TexData btnTexCS;
|
|
TexData btnAUOn;
|
|
TexData btnAUOns;
|
|
TexData btnAUOff;
|
|
TexData btnAUOffs;
|
|
TexData btnENOn;
|
|
TexData btnENOns;
|
|
TexData btnENOff;
|
|
TexData btnENOffs;
|
|
TexData btnJAOn;
|
|
TexData btnJAOns;
|
|
TexData btnJAOff;
|
|
TexData btnJAOffs;
|
|
TexData btnFROn;
|
|
TexData btnFROns;
|
|
TexData btnFROff;
|
|
TexData btnFROffs;
|
|
TexData btnDEOn;
|
|
TexData btnDEOns;
|
|
TexData btnDEOff;
|
|
TexData btnDEOffs;
|
|
TexData btnESOn;
|
|
TexData btnESOns;
|
|
TexData btnESOff;
|
|
TexData btnESOffs;
|
|
TexData btnITOn;
|
|
TexData btnITOns;
|
|
TexData btnITOff;
|
|
TexData btnITOffs;
|
|
TexData btnNLOn;
|
|
TexData btnNLOns;
|
|
TexData btnNLOff;
|
|
TexData btnNLOffs;
|
|
TexData btnPTOn;
|
|
TexData btnPTOns;
|
|
TexData btnPTOff;
|
|
TexData btnPTOffs;
|
|
TexData btnRUOn;
|
|
TexData btnRUOns;
|
|
TexData btnRUOff;
|
|
TexData btnRUOffs;
|
|
TexData btnKOOn;
|
|
TexData btnKOOns;
|
|
TexData btnKOOff;
|
|
TexData btnKOOffs;
|
|
TexData btnZHCNOn;
|
|
TexData btnZHCNOns;
|
|
TexData btnZHCNOff;
|
|
TexData btnZHCNOffs;
|
|
TexData checkboxoff;
|
|
TexData checkboxoffs;
|
|
TexData checkboxon;
|
|
TexData checkboxons;
|
|
TexData checkboxHid;
|
|
TexData checkboxHids;
|
|
TexData checkboxReq;
|
|
TexData checkboxReqs;
|
|
TexData pbarTexL;
|
|
TexData pbarTexR;
|
|
TexData pbarTexC;
|
|
TexData pbarTexLS;
|
|
TexData pbarTexRS;
|
|
TexData pbarTexCS;
|
|
TexData btnTexPlus;
|
|
TexData btnTexPlusS;
|
|
TexData btnTexMinus;
|
|
TexData btnTexMinusS;
|
|
GuiSound *clickSound;
|
|
GuiSound *hoverSound;
|
|
GuiSound *cameraSound;
|
|
};
|
|
SThemeData theme;
|
|
|
|
void _buildMenus(void);
|
|
SFont _dfltFont(u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
|
|
SFont _font(const char *domain, const char *key, SFont def_font);
|
|
TexData _texture(const char *domain, const char *key, TexData &def, bool freeDef = true);
|
|
vector<TexData> _textures(const char *domain, const char *key);
|
|
GuiSound *_sound(CMenu::SoundSet &soundSet, const char *filename, const u8 * snd, u32 len, const char *name, bool isAllocated);
|
|
GuiSound *_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const char *name);
|
|
u16 _textStyle(const char *domain, const char *key, u16 def, bool coverflow = false);
|
|
s16 _addButton(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color);
|
|
s16 _addPicButton(const char *domain, TexData &texNormal, TexData &texSelected, int x, int y, u32 width, u32 height);
|
|
s16 _addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style);
|
|
s16 _addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style, TexData &bg);
|
|
s16 _addProgressBar(const char *domain, int x, int y, u32 width, u32 height);
|
|
void _setHideAnim(s16 id, const char *domain, int dx, int dy, float scaleX, float scaleY);
|
|
void _addUserLabels(s16 *ids, u32 size, const char *domain);
|
|
void _addUserLabels(s16 *ids, u32 start, u32 size, const char *domain);
|
|
|
|
//main coverflow functions
|
|
void _loadCFCfg();
|
|
void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false);
|
|
Vector3D _getCFV3D(const string &domain, const string &key, const Vector3D &def, bool otherScrnFmt = false);
|
|
int _getCFInt(const string &domain, const string &key, int def, bool otherScrnFmt = false);
|
|
float _getCFFloat(const string &domain, const string &key, float def, bool otherScrnFmt = false);
|
|
void _setAA(int aa);
|
|
void _setCFVersion(int version);
|
|
int _getCFVersion(void);
|
|
|
|
// Menu Inits
|
|
void _initMainMenu();
|
|
void _initErrorMenu();
|
|
void _initConfigMenu();
|
|
void _initConfigGCMenu();
|
|
void _initConfigSrc();
|
|
void _initConfigHB();
|
|
void _initBoot(void);
|
|
void _initNandEmuMenu();
|
|
void _initPartitionsCfgMenu();
|
|
void _initPathsMenu();
|
|
void _initDownloadMenu();
|
|
void _initCodeMenu();
|
|
void _initCFThemeMenu();
|
|
void _initGameMenu();
|
|
void _initGameInfoMenu();
|
|
void _initConfigGameMenu();
|
|
void _initCheatSettingsMenu();
|
|
void _initCoverBanner();
|
|
void _initWBFSMenu();
|
|
void _initCategorySettingsMenu();
|
|
void _initHomeAndExitToMenu();
|
|
void _initAboutMenu();
|
|
void _initExplorer();
|
|
void _initWad();
|
|
void _initSourceMenu();
|
|
void _initPluginSettingsMenu();
|
|
void _initCheckboxesMenu();
|
|
// menu texts
|
|
void _textError(void);
|
|
void _textConfig(void);
|
|
void _textConfigGC(void);
|
|
void _textConfigSrc(void);
|
|
void _textConfigHB(void);
|
|
void _textBoot(void);
|
|
void _textNandEmu(void);
|
|
void _textPartitionsCfg(void);
|
|
void _textPaths(void);
|
|
void _textDownload(void);
|
|
void _textCode(void);
|
|
void _textGame(void);
|
|
void _textGameInfo(void);
|
|
void _textConfigGame(void);
|
|
void _textCheatSettings(void);
|
|
void _textCoverBanner(void);
|
|
void _textWBFS(void);
|
|
void _textCategorySettings(void);
|
|
void _textHome(void);
|
|
void _textExitTo(void);
|
|
void _textShutdown(void);
|
|
void _textAbout(void);
|
|
void _textExplorer(void);
|
|
void _textWad(void);
|
|
void _textSource(void);
|
|
void _textPluginSettings(void);
|
|
void _textCheckboxesMenu(void);
|
|
// menu hides
|
|
void _hideMain(bool instant = false);
|
|
void _hideError(bool instant = false);
|
|
void _hideConfigMain(bool instant = true);
|
|
void _hideConfigButtons(bool instant = true);
|
|
void _hideConfigGC(bool instant = true);
|
|
void _hideConfigSrc(bool instant = true);
|
|
void _hideConfigHB(bool instant = true);
|
|
void _hideBoot(bool instant = true);
|
|
void _hideNandEmu(bool instant = true);
|
|
void _hidePartitionsCfg(bool instant = true);
|
|
void _hidePaths(bool instant = true);
|
|
void _hideDownload(bool instant = true);
|
|
void _hideCode(bool instant = false);
|
|
void _hideCFTheme(bool instant = false);
|
|
void _hideGame(bool instant = false);
|
|
void _hideGameInfo(bool instant = false);
|
|
void _hideConfigGame(bool instant = true);
|
|
void _hideConfigGCGame(bool instant = true);
|
|
void _hideCheatSettings(bool instant = false);
|
|
void _hideCoverBanner(bool instant = true);
|
|
void _hideWBFS(bool instant = false);
|
|
void _hideCategorySettings(bool instant = false);
|
|
void _hideHome(bool instant = false);
|
|
void _hideExitTo(bool instant = false);
|
|
void _hideShutdown(bool instant = false);
|
|
void _hideAbout(bool instant = false);
|
|
void _hideExplorer(bool instant = false);
|
|
void _hideWad(bool instant = false);
|
|
void _hideSource(bool instant = false);
|
|
void _hidePluginSettings(bool instant = false);
|
|
void _hideCheckboxesMenu(bool instant = false);
|
|
void _hideSM_Editor(bool instant = false);
|
|
// menu shows
|
|
void _showMain(void);
|
|
void _showCF(bool refreshList = false);
|
|
void _showTotalGames(const int numberOfGames);
|
|
void _showError(void);
|
|
void _showConfigMain(void);
|
|
void _showConfigGC(void);
|
|
void _showConfigSrc(bool m_sourceflow = false);
|
|
void _showConfigHB(void);
|
|
void _showBoot(void);
|
|
void _showNandEmu(void);
|
|
void _showPartitionsCfg(void);
|
|
void _showPaths(void);
|
|
void _showDownload(void);
|
|
void _showCode(void);
|
|
void _showCFTheme(u32 curParam, int version, bool wide);
|
|
void _showGame(void);
|
|
void _showConfigGame(void);
|
|
void _showConfigGCGame(void);
|
|
void _showGameInfo(void);
|
|
void _showCheatSettings(void);
|
|
void _showCoverBanner(void);
|
|
void _showWBFS(WBFS_OP op);
|
|
void _showCategorySettings(void);
|
|
void _showHome(void);
|
|
void _showExitTo(void);
|
|
void _showShutdown(void);
|
|
void _showAbout(void);
|
|
void _showExplorer(void);
|
|
void _showWad(void);
|
|
void _showSource(void);
|
|
void _showPluginSettings(void);
|
|
void _showCheckboxesMenu(void);
|
|
void _showSM_Editor(void);
|
|
// menu main functions
|
|
void _error(const wstringEx &msg);
|
|
void _configMain(void);
|
|
void _configGC(void);
|
|
void _ConfigSrc();
|
|
void _ConfigHB();
|
|
void _Boot();
|
|
int _NandEmuCfg(void);
|
|
void _partitionsCfg(void);
|
|
void _Paths();
|
|
void _download(string gameId = string(), int dl_type = 0);
|
|
bool _code(char code[4], bool erase = false);
|
|
void _cfTheme(void);
|
|
void _game(bool launch = false);
|
|
bool _gameinfo(void);
|
|
void _configGame(const dir_discHdr *GameHdr, bool disc = false);
|
|
void _configGCGame(const dir_discHdr *GameHdr, bool disc = false);
|
|
void _CheatSettings();
|
|
void _CoverBanner(void);
|
|
bool _wbfsOp(WBFS_OP op);
|
|
void _CategorySettings(bool fromGameSet = false);
|
|
bool _Home();
|
|
bool _ExitTo();
|
|
void _Shutdown();
|
|
void _about(bool help = false);
|
|
void _Explorer(void);
|
|
void _Wad(const char *wad_path = NULL);
|
|
bool _Source();
|
|
void _PluginSettings();
|
|
void _checkboxesMenu(u8 md);
|
|
void _SM_Editor();
|
|
|
|
//nand emu functions
|
|
int _FindEmuPart(bool savesnand, bool searchvalid);
|
|
bool _checkSave(string id, int nand_type);
|
|
bool _TestEmuNand(int epart, const char *path, bool indept);
|
|
void _getEmuNands(void);
|
|
void _FullNandCheck(void);
|
|
void _listEmuNands(const char *path, vector<string> &nands);
|
|
int _ExtractGameSave(string gameId);
|
|
int _FlashGameSave(string gameId);
|
|
static void * _NandDumper(void *obj);
|
|
static void * _NandFlasher(void *obj);
|
|
float m_progress;
|
|
float m_fprogress;
|
|
int m_fileprog;
|
|
int m_filesize;
|
|
int m_dumpsize;
|
|
int m_filesdone;
|
|
int m_foldersdone;
|
|
int m_nandexentry;
|
|
//explorer menu
|
|
const char *_FolderExplorer(const char *startPath);
|
|
void _wadExplorer(void);
|
|
void _refreshExplorer(s8 direction = 0);
|
|
//source menu
|
|
void _setSrcOptions(void);
|
|
void _updateSourceBtns(void);
|
|
//select plugins menu
|
|
void _updatePluginText(void);
|
|
void _updatePluginCheckboxes(void);
|
|
void _updateCheckboxesText(void);
|
|
void _updateCheckboxes(void);
|
|
//categories menu
|
|
void _updateCatCheckboxes(void);
|
|
void _getGameCategories(void);
|
|
void _setGameCategories(void);
|
|
void _setCatGenDomain(void);
|
|
//adjust coverflow menu
|
|
void _cfParam(bool inc, int i, const SCFParamDesc &p, int cfVersion, bool wide);
|
|
const char *_cfDomain(bool selected = false);
|
|
//download menu functions
|
|
void _setThrdMsg(const wstringEx &msg, float progress);
|
|
void _setDumpMsg(const wstringEx &msg, float progress, float fileprog);
|
|
void _downloadProgress(void *obj, int size, int position);
|
|
int _coverDownloader();
|
|
int _gametdbDownloaderAsync();
|
|
int _bannerDownloader();
|
|
int _downloadCheatFileAsync();
|
|
//void _downloadUrl(const char *url, u8 **dl_file, u32 *dl_size);
|
|
//static void * _downloadUrlAsync(void *obj);
|
|
//static u8 downloadStack[8192];
|
|
//static const u32 downloadStackSize;
|
|
//void _netInit();
|
|
void _initAsyncNetwork();
|
|
static s32 _networkComplete(s32 result, void *usrData);
|
|
bool _isNetworkAvailable();
|
|
s32 _initNetwork();
|
|
static void * _pThread(void *obj);
|
|
void _start_pThread(void);
|
|
void _stop_pThread(void);
|
|
lwp_t m_thrdPtr;
|
|
volatile bool m_thrdInstalling;
|
|
volatile bool m_thrdUpdated;
|
|
volatile bool m_thrdDone;
|
|
vu64 m_thrdWritten;
|
|
// wbfs menu functions
|
|
static void _addDiscProgress(int status, int total, void *user_data);
|
|
static void _ShowProgress(int dumpstat, int dumpprog, int filestat, int fileprog, int files, int folders, const char *tmess, void *user_data);
|
|
static void * _gameInstaller(void *obj);
|
|
static void * _GCcopyGame(void *obj);
|
|
bool _searchGamesByID(const char *gameId);
|
|
int _GCgameInstaller();
|
|
// game selected menu functions
|
|
void _extractBnr(const dir_discHdr *hdr);
|
|
void _setCurrentItem(const dir_discHdr *hdr);
|
|
void _cleanupBanner(bool gamechange = false);
|
|
void _cleanupVideo();
|
|
bool _startVideo();
|
|
void _playGameSound(void);
|
|
void _stopGameSoundThread(void);
|
|
static void * _gameSoundThread(void *obj);
|
|
GuiSound m_gameSound;
|
|
volatile bool m_gameSelected;
|
|
volatile bool m_soundThrdBusy;
|
|
lwp_t m_gameSoundThread;
|
|
bool m_gamesound_changed;
|
|
u8 m_bnrSndVol;
|
|
bool m_video_playing;
|
|
|
|
// gamelist functions
|
|
bool _loadList(void);
|
|
bool _loadWiiList(void);
|
|
bool _loadGamecubeList(void);
|
|
bool _loadChannelList(void);
|
|
bool _loadPluginList(void);
|
|
bool _loadHomebrewList(const char *HB_Dir);
|
|
void _initCF(void);
|
|
|
|
//background handling functions
|
|
void _getCustomBgTex(void);
|
|
void _setMainBg(void);
|
|
void _setBg(const TexData &bgTex, const TexData &bglqTex);
|
|
void _updateBg(void);
|
|
void _drawBg(void);
|
|
|
|
//sourceflow functions
|
|
void _sourceFlow();
|
|
int _getSrcFlow();
|
|
void _setSrcFlow(int version);
|
|
bool _srcTierBack(bool home);
|
|
void _srcTierLoad(string fn);
|
|
void _restoreSrcTiers();
|
|
void _getSFlowBgTex();
|
|
|
|
// misc functions
|
|
void listThemes(const char * path, vector<string> &themes);
|
|
void _resetGCSettings(const string &id);
|
|
void RemoveCover(const char *id);
|
|
void _setPartition(s8 direction = 0, u8 partition = 0, u8 coverflow = 0);
|
|
int _sfCacheCoversNeeded();
|
|
int _cacheCovers(void);
|
|
int _cacheCover(const dir_discHdr *hdr, bool smallBox);
|
|
void _mainLoopCommon(bool withCF = false, bool adjusting = false);
|
|
void _loadDefaultFont(void);
|
|
void _cleanupDefaultFont();
|
|
void cleanup(void);
|
|
void _Theme_Cleanup();
|
|
void _stopSounds(void);
|
|
void TempLoadIOS(int IOS = 0);
|
|
void exitHandler(int ExitTo);
|
|
const char *_domainFromView(void);
|
|
void _showWaitMessage();
|
|
void _hideWaitMessage();
|
|
void _updateText(void);
|
|
const wstringEx _t(const char *key, const wchar_t *def = L"") { return m_loc.getWString(m_curLanguage, key, def); }
|
|
const wstringEx _fmt(const char *key, const wchar_t *def);
|
|
wstringEx _getNoticeTranslation(int sorting, wstringEx curLetter);
|
|
wstringEx _optBoolToString(int b);
|
|
void _load_installed_cioses();
|
|
std::map<u8, u8> _installed_cios;
|
|
typedef std::map<u8, u8>::iterator CIOSItr;// we can use this for both maps.
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std::map<u8, u8> _cios_base;
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//game boot functions
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void _launch(const dir_discHdr *hdr);
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void _launchWii(dir_discHdr *hdr, bool dvd, bool disc_cfg = false);
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void _launchChannel(dir_discHdr *hdr);
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void _launchHomebrew(const char *filepath, vector<string> arguments);
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void _launchGC(dir_discHdr *hdr, bool disc);
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void _launchPlugin(dir_discHdr *hdr);
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void _launchShutdown();
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vector<string> _getMetaXML(const char *bootpath);
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int _loadGameIOS(u8 ios, int userIOS, const char *id, bool RealNAND_Channels = false);
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bool _loadFile(u8 * &buffer, u32 &size, const char *path, const char *file);// gameconfig.txt and cheats.gct
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//
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struct SOption { const char id[11]; const wchar_t text[16]; };
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static const SOption _GlobalVideoModes[6];
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static const SOption _VideoModes[7];
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static const SOption _languages[11];
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static const SOption _GlobalDeflickerOptions[6];
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static const SOption _DeflickerOptions[7];
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static const SOption _GlobalVideoWidths[2];
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static const SOption _VideoWidths[3];
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static const SOption _AspectRatio[3];
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static const SOption _WidescreenWiiu[3];
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static const SOption _vidModePatch[4];
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static const SOption _debugger[3];
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static const SOption _hooktype[8];
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static const SOption _exitTo[3];
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static const SOption _privateServer[3];
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static const SOption _GlobalGCvideoModes[6];
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static const SOption _GCvideoModes[7];
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static const SOption _GlobalGClanguages[7];
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static const SOption _GClanguages[8];
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static const SOption _GlobalGCLoaders[2];
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static const SOption _GCLoader[3];
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static const SOption _NinEmuCard[5];
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static const SOption _ChannelsType[3];
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static const SOption _NandEmu[2];
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static const SOption _SaveEmu[4];
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static const SOption _GlobalSaveEmu[3];
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// thread stuff
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mutex_t m_mutex;
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wstringEx m_thrdMessage;
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volatile float m_thrdProgress;
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volatile float m_fileProgress;
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volatile bool m_thrdMessageAdded;
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volatile bool m_thrdStop;
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volatile bool m_thrdWorking;
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volatile bool m_thrdNetwork;
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};
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extern CMenu mainMenu;
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#define ARRAY_SIZE(a) (sizeof a / sizeof a[0])
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#endif // !defined(__MENU_HPP)
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