WiiFlow_Lite/source/menu/menu_game.cpp
fix94.1 1512a9f74f -updated devolution config, now DM widescreen and activity led
patches work with devo r188 too, also if you enable wifi gecko for
wiiflow this option will be set in devolution as well
-updated english.ini and german.ini
2013-02-10 11:13:33 +00:00

1688 lines
50 KiB
C++

#include <ogc/machine/processor.h>
#include <ogc/lwp_threads.h>
#include <unistd.h>
#include <time.h>
#include <network.h>
#include <errno.h>
#include "menu.hpp"
#include "types.h"
#include "banner/BannerWindow.hpp"
#include "booter/external_booter.hpp"
#include "channel/channel_launcher.h"
#include "channel/channels.h"
#include "channel/nand.hpp"
#include "channel/identify.h"
#include "devicemounter/DeviceHandler.hpp"
#include "devicemounter/sdhc.h"
#include "devicemounter/usbstorage.h"
#include "fileOps/fileOps.h"
#include "gc/gc.hpp"
#include "gc/gcdisc.hpp"
#include "gui/WiiMovie.hpp"
#include "gui/GameTDB.hpp"
#include "gui/Gekko.h"
#include "homebrew/homebrew.h"
#include "loader/alt_ios.h"
#include "loader/wdvd.h"
#include "loader/alt_ios.h"
#include "loader/playlog.h"
#include "loader/wbfs.h"
#include "loader/wip.h"
#include "loader/frag.h"
#include "loader/fst.h"
#include "loader/cios.h"
#include "loader/nk.h"
#include "memory/memory.h"
#include "network/http.h"
#include "network/gcard.h"
extern const u8 btngamecfg_png[];
extern const u8 btngamecfgs_png[];
extern const u8 stopkidon_png[];
extern const u8 stopkidons_png[];
extern const u8 stopkidoff_png[];
extern const u8 stopkidoffs_png[];
extern const u8 favoriteson_png[];
extern const u8 favoritesons_png[];
extern const u8 favoritesoff_png[];
extern const u8 favoritesoffs_png[];
extern const u8 delete_png[];
extern const u8 deletes_png[];
extern const u8 blank_png[];
//sounds
extern const u8 gc_ogg[];
extern const u32 gc_ogg_size;
bool m_zoom_banner = false;
s16 m_gameBtnPlayFull;
s16 m_gameBtnBackFull;
s16 m_gameBtnToogle;
s16 m_gameBtnToogleFull;
const string CMenu::_translations[23] = {
"Default",
"Arab",
"Brazilian",
"Chinese_S",
"Chinese_T",
"Danish",
"Dutch",
"English",
"Finnish",
"French",
"Gallego",
"German",
"Hungarian",
"Italian",
"Japanese",
"Norwegian",
"Polish",
"Portuguese",
"Russian",
"Spanish",
"Swedish",
"Tagalog",
"Turkish"
};
const CMenu::SOption CMenu::_languages[11] = {
{ "lngdef", L"Default" },
{ "lngjap", L"Japanese" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" },
{ "lngsch", L"S. Chinese" },
{ "lngtch", L"T. Chinese" },
{ "lngkor", L"Korean" }
};
const CMenu::SOption CMenu::_GlobalVideoModes[6] = {
{ "vidgame", L"Game" },
{ "vidsys", L"System" },
{ "vidp50", L"PAL 50Hz" },
{ "vidp60", L"PAL 60Hz" },
{ "vidntsc", L"NTSC" },
{ "vidprog", L"Progressive" },
};
const CMenu::SOption CMenu::_VideoModes[7] = {
{ "viddef", L"Default" },
{ "vidgame", L"Game" },
{ "vidsys", L"System" },
{ "vidp50", L"PAL 50Hz" },
{ "vidp60", L"PAL 60Hz" },
{ "vidntsc", L"NTSC" },
{ "vidprog", L"Progressive" },
};
const CMenu::SOption CMenu::_GlobalDMLvideoModes[6] = {
{ "DMLdefG", L"Game" },
{ "DMLpal", L"PAL 576i" },
{ "DMLntsc", L"NTSC 480i" },
{ "DMLpal60", L"PAL 480i" },
{ "DMLprog", L"NTSC 480p" },
{ "DMLprogP", L"PAL 480p" }
};
const CMenu::SOption CMenu::_DMLvideoModes[7] = {
{ "DMLdef", L"Default" },
{ "DMLdefG", L"Game" },
{ "DMLpal", L"PAL 576i" },
{ "DMLntsc", L"NTSC 480i" },
{ "DMLpal60", L"PAL 480i" },
{ "DMLprog", L"NTSC 480p" },
{ "DMLprogP", L"PAL 480p" }
};
const CMenu::SOption CMenu::_GlobalGClanguages[7] = {
{ "lngsys", L"System" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" }
};
const CMenu::SOption CMenu::_GClanguages[8] = {
{ "lngdef", L"Default" },
{ "lngsys", L"System" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" }
};
const CMenu::SOption CMenu::_NandEmu[2] = {
{ "NANDpart", L"Partial" },
{ "NANDfull", L"Full" },
};
const CMenu::SOption CMenu::_GlobalSaveEmu[4] = {
{ "SaveOffG", L"Off" },
{ "SavePartG", L"Game save" },
{ "SaveRegG", L"Regionswitch" },
{ "SaveFullG", L"Full" },
};
const CMenu::SOption CMenu::_SaveEmu[5] = {
{ "SaveDef", L"Default" },
{ "SaveOff", L"Off" },
{ "SavePart", L"Game save" },
{ "SaveReg", L"Regionswitch" },
{ "SaveFull", L"Full" },
};
const CMenu::SOption CMenu::_AspectRatio[3] = {
{ "aspectDef", L"Default" },
{ "aspect43", L"Force 4:3" },
{ "aspect169", L"Force 16:9" },
};
const CMenu::SOption CMenu::_NMM[4] = {
{ "NMMDef", L"Default" },
{ "NMMOff", L"Disabled" },
{ "NMMon", L"Enabled" },
{ "NMMdebug", L"Debug" },
};
const CMenu::SOption CMenu::_NoDVD[3] = {
{ "NoDVDDef", L"Default" },
{ "NoDVDOff", L"Disabled" },
{ "NoDVDon", L"Enabled" },
};
const CMenu::SOption CMenu::_GCLoader[3] = {
{ "GC_Def", L"Default" },
{ "GC_DM", L"DIOS-MIOS" },
{ "GC_Devo", L"Devolution" },
};
const CMenu::SOption CMenu::_vidModePatch[4] = {
{ "vmpnone", L"None" },
{ "vmpnormal", L"Normal" },
{ "vmpmore", L"More" },
{ "vmpall", L"All" }
};
const CMenu::SOption CMenu::_hooktype[8] = {
{ "disabled", L"Disabled" },
{ "hooktype1", L"VBI" },
{ "hooktype2", L"KPAD read" },
{ "hooktype3", L"Joypad" },
{ "hooktype4", L"GXDraw" },
{ "hooktype5", L"GXFlush" },
{ "hooktype6", L"OSSleepThread" },
{ "hooktype7", L"AXNextFrame" },
};
/*
0 No Hook
1 VBI
2 KPAD read
3 Joypad Hook
4 GXDraw Hook
5 GXFlush Hook
6 OSSleepThread Hook
7 AXNextFrame Hook
*/
map<u8, u8> CMenu::_installed_cios;
u8 banner_title[84];
static inline int loopNum(int i, int s)
{
return i < 0 ? (s - (-i % s)) % s : i % s;
}
static void _extractBannerTitle(int language)
{
memset(banner_title, 0, 84);
CurrentBanner.GetName(banner_title, language);
}
static void _extractChannelBnr(const u64 chantitle)
{
ChannelHandle.GetBanner(chantitle);
}
static void _extractBnr(const dir_discHdr *hdr)
{
u32 size = 0;
DeviceHandle.OpenWBFS(currentPartition);
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->id, (char *) hdr->path);
if(disc != NULL)
{
void *bnr = NULL;
size = wbfs_extract_file(disc, (char*)"opening.bnr", &bnr);
if(size > 0)
CurrentBanner.SetBanner((u8*)bnr, size);
WBFS_CloseDisc(disc);
}
WBFS_Close();
}
static int GetLanguage(const char *lang)
{
if (strncmp(lang, "JP", 2) == 0) return CONF_LANG_JAPANESE;
else if (strncmp(lang, "EN", 2) == 0) return CONF_LANG_ENGLISH;
else if (strncmp(lang, "DE", 2) == 0) return CONF_LANG_GERMAN;
else if (strncmp(lang, "FR", 2) == 0) return CONF_LANG_FRENCH;
else if (strncmp(lang, "ES", 2) == 0) return CONF_LANG_SPANISH;
else if (strncmp(lang, "IT", 2) == 0) return CONF_LANG_ITALIAN;
else if (strncmp(lang, "NL", 2) == 0) return CONF_LANG_DUTCH;
else if (strncmp(lang, "ZHTW", 4) == 0) return CONF_LANG_TRAD_CHINESE;
else if (strncmp(lang, "ZH", 2) == 0) return CONF_LANG_SIMP_CHINESE;
else if (strncmp(lang, "KO", 2) == 0) return CONF_LANG_KOREAN;
return CONF_LANG_ENGLISH; // Default to EN
}
static u8 GetRequestedGameIOS(dir_discHdr *hdr)
{
u8 IOS = 0;
DeviceHandle.OpenWBFS(currentPartition);
wbfs_disc_t *disc = WBFS_OpenDisc((u8*)&hdr->id, hdr->path);
if(disc != NULL)
{
u8 *titleTMD = NULL;
u32 tmd_size = wbfs_extract_file(disc, (char*)"TMD", (void**)&titleTMD);
if(titleTMD != NULL && tmd_size > 0x18B)
IOS = titleTMD[0x18B];
WBFS_CloseDisc(disc);
}
WBFS_Close();
return IOS;
}
void CMenu::_hideGame(bool instant)
{
m_gameSelected = false;
m_fa.unload();
CoverFlow.showCover();
m_btnMgr.hide(m_gameBtnPlay, instant);
m_btnMgr.hide(m_gameBtnBack, instant);
m_btnMgr.hide(m_gameBtnPlayFull, instant);
m_btnMgr.hide(m_gameBtnBackFull, instant);
m_btnMgr.hide(m_gameBtnDelete, instant);
m_btnMgr.hide(m_gameBtnSettings, instant);
m_btnMgr.hide(m_gameBtnToogle, instant);
m_btnMgr.hide(m_gameBtnToogleFull, instant);
m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
m_btnMgr.hide(m_gameBtnAdultOn, instant);
m_btnMgr.hide(m_gameBtnAdultOff, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if(m_gameLblUser[i] != -1)
m_btnMgr.hide(m_gameLblUser[i], instant);
}
void CMenu::_showGame(void)
{
CoverFlow.showCover();
if(m_fa.load(m_cfg, m_fanartDir.c_str(), CoverFlow.getId()))
{
const TexData *bg = NULL;
const TexData *bglq = NULL;
m_fa.getBackground(bg, bglq);
if(bg != NULL && bglq != NULL)
_setBg(*bg, *bglq);
if (m_fa.hideCover())
CoverFlow.hideCover();
}
else
_setBg(m_mainBg, m_mainBgLQ);
if(!m_zoom_banner)
{
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
{
if(m_gameLblUser[i] != -1)
m_btnMgr.show(m_gameLblUser[i]);
}
m_btnMgr.show(m_gameBtnPlay);
m_btnMgr.show(m_gameBtnBack);
m_btnMgr.show(m_gameBtnToogle);
}
else
{
m_btnMgr.show(m_gameBtnPlayFull);
m_btnMgr.show(m_gameBtnBackFull);
m_btnMgr.show(m_gameBtnToogleFull);
}
}
static void setLanguage(int l)
{
if (l > 0 && l <= 10)
configbytes[0] = l - 1;
else
configbytes[0] = 0xCD;
}
void CMenu::_game(bool launch)
{
m_gcfg1.load(fmt("%s/" GAME_SETTINGS1_FILENAME, m_settingsDir.c_str()));
m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false) && !NoGameID(CoverFlow.getHdr()->type);
if(!launch)
{
SetupInput();
_playGameSound();
_showGame();
m_gameSelected = true;
}
if(m_banner.GetZoomSetting() != m_zoom_banner)
m_banner.ToogleZoom();
s8 startGameSound = 1;
while(!m_exit)
{
if(startGameSound < 1)
startGameSound++;
u64 chantitle = CoverFlow.getChanTitle();
if(startGameSound == -5)
{
_playGameSound();
_showGame();
}
_mainLoopCommon(true);
if(startGameSound == 0)
{
m_gameSelected = true;
startGameSound = 1;
}
if(BTN_B_PRESSED && !m_locked && (m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff)))
{
_hideGame();
m_banner.SetShowBanner(false);
_CategorySettings(true);
_showGame();
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
continue;
}
if(BTN_HOME_PRESSED || BTN_B_PRESSED)
{
m_gameSound.FreeMemory();
CheckGameSoundThread();
m_banner.DeleteBanner();
break;
}
else if(BTN_PLUS_PRESSED && m_GameTDBLoaded && (CoverFlow.getHdr()->type == TYPE_WII_GAME || CoverFlow.getHdr()->type == TYPE_GC_GAME || CoverFlow.getHdr()->type == TYPE_CHANNEL))
{
_hideGame();
m_banner.SetShowBanner(false);
m_gameSelected = true;
_gameinfo();
_showGame();
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
else if(BTN_MINUS_PRESSED)
{
const char *videoPath = fmt("%s/%.3s.thp", m_videoDir.c_str(), CoverFlow.getId());
FILE *file = fopen(videoPath, "r");
if(file)
{
fclose(file);
MusicPlayer.Stop();
m_gameSound.Stop();
m_banner.SetShowBanner(false);
_hideGame();
/* Set Background empty */
TexData EmptyBG;
_setBg(EmptyBG, EmptyBG);
/* Lets play the movie */
WiiMovie movie(videoPath);
movie.SetScreenSize(m_cfg.getInt("GENERAL", "tv_width", 640), m_cfg.getInt("GENERAL", "tv_height", 480), m_cfg.getInt("GENERAL", "tv_x", 0), m_cfg.getInt("GENERAL", "tv_y", 0));
movie.SetVolume(m_cfg.getInt("GENERAL", "sound_volume_bnr", 255));
m_video_playing = true;
movie.Play();
m_banner.ReSetup_GX();
m_vid.setup2DProjection();
while(!BTN_B_PRESSED && !BTN_A_PRESSED && !BTN_HOME_PRESSED && movie.GetNextFrame(&m_curBg))
{
/* Draw movie BG and render */
_drawBg();
m_vid.render();
free(m_curBg.data);
/* Check if we want to stop */
WPAD_ScanPads();
PAD_ScanPads();
ButtonsPressed();
}
movie.Stop();
TexHandle.Cleanup(m_curBg);
/* Finished, so lets re-setup the background */
_setBg(m_mainBg, m_mainBgLQ);
_updateBg();
/* Get back into our coverflow */
_showGame();
m_video_playing = false;
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
}
else if((BTN_1_PRESSED) || (BTN_2_PRESSED))
{
s8 direction = BTN_1_PRESSED ? 1 : -1;
const char *domain = _domainFromView();
int cfVersion = 1+loopNum((m_cfg.getInt(domain, "last_cf_mode", 1)-1) + direction, m_numCFVersions);
_loadCFLayout(cfVersion);
CoverFlow.applySettings();
m_cfg.setInt(domain, "last_cf_mode" , cfVersion);
}
else if(launch || BTN_A_PRESSED)
{
if (m_btnMgr.selected(m_mainBtnQuit))
break;
else if(m_btnMgr.selected(m_gameBtnDelete))
{
if(!m_locked)
{
_hideGame();
m_banner.SetShowBanner(false);
if(_wbfsOp(WO_REMOVE_GAME))
{
m_gameSound.FreeMemory();
CheckGameSoundThread();
m_banner.DeleteBanner();
break;
}
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
_showGame();
}
}
else if(m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff))
m_gcfg1.setBool("FAVORITES", _getId(), !m_gcfg1.getBool("FAVORITES", _getId(), false));
else if(m_btnMgr.selected(m_gameBtnAdultOn) || m_btnMgr.selected(m_gameBtnAdultOff))
m_gcfg1.setBool("ADULTONLY", _getId(), !m_gcfg1.getBool("ADULTONLY", _getId(), false));
else if(m_btnMgr.selected(m_gameBtnBack) || m_btnMgr.selected(m_gameBtnBackFull))
{
m_gameSound.FreeMemory();
CheckGameSoundThread();
m_banner.DeleteBanner();
break;
}
else if((m_btnMgr.selected(m_gameBtnToogle) || m_btnMgr.selected(m_gameBtnToogleFull)) && !NoGameID(CoverFlow.getHdr()->type))
{
m_zoom_banner = m_banner.ToogleZoom();
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
m_show_zone_game = false;
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToogleFull);
}
else if(m_btnMgr.selected(m_gameBtnSettings))
{
_hideGame();
m_gameSelected = true;
m_banner.ToogleGameSettings();
_gameSettings();
m_banner.ToogleGameSettings();
_showGame();
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
else if(launch || m_btnMgr.selected(m_gameBtnPlay) || m_btnMgr.selected(m_gameBtnPlayFull) || !ShowPointer())
{
_hideGame();
MusicPlayer.Stop();
m_gameSound.FreeMemory();
CheckGameSoundThread();
m_banner.DeleteBanner();
dir_discHdr *hdr = (dir_discHdr*)MEM2_alloc(sizeof(dir_discHdr));
memcpy(hdr, CoverFlow.getHdr(), sizeof(dir_discHdr));
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
// change to current games partition and set last_view for recall later
switch(hdr->type)
{
case TYPE_CHANNEL:
m_cfg.setInt("GENERAL", "last_view", COVERFLOW_CHANNEL);
currentPartition = m_cfg.getInt(CHANNEL_DOMAIN, "partition", 1);
break;
case TYPE_HOMEBREW:
m_cfg.setInt("GENERAL", "last_view", COVERFLOW_HOMEBREW);
currentPartition = m_cfg.getInt(HOMEBREW_DOMAIN, "partition", 1);
break;
case TYPE_GC_GAME:
m_cfg.setInt("GENERAL", "last_view", COVERFLOW_DML);
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1);
break;
case TYPE_WII_GAME:
m_cfg.setInt("GENERAL", "last_view", COVERFLOW_USB);
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", 1);
break;
default:
m_cfg.setInt("GENERAL", "last_view", COVERFLOW_PLUGIN);
_checkForSinglePlugin();
if(enabledPluginsCount == 1)
{
currentPartition = m_cfg.getInt("PLUGINS/PARTITION", PluginMagicWord, 1);
m_cfg.setInt(PLUGIN_DOMAIN, "partition", currentPartition);
}
currentPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition", 1);
}
if(currentPartition != SD && hdr->type == TYPE_GC_GAME && m_show_dml == 2 && (strstr(hdr->path, ".iso") == NULL ||
!m_devo_installed || min((u32)m_gcfg2.getInt(hdr->id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u) == 1))
{
bool foundOnSD = false;
ListGenerator SD_List;
string gameDir(fmt(DML_DIR, DeviceName[SD]));
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[SD]));
SD_List.CreateList(COVERFLOW_DML, SD, gameDir,
stringToVector(".iso|root", '|'), cacheDir, false);
for(vector<dir_discHdr>::iterator List = SD_List.begin(); List != SD_List.end(); List++)
{
if(strncasecmp(hdr->id, List->id, 6) == 0)
{
foundOnSD = true;
memset(hdr->path, 0, sizeof(hdr->path));
strncpy(hdr->path, List->path, sizeof(hdr->path));
break;
}
}
SD_List.clear();
if(!foundOnSD)
{
if(_wbfsOp(CMenu::WO_COPY_GAME))
{
char folder[50];
string GC_Path(hdr->path);
if(strcasestr(GC_Path.c_str(), "boot.bin") != NULL)
GC_Path.erase(GC_Path.end() - 13, GC_Path.end());
else
GC_Path.erase(GC_Path.end() - 9, GC_Path.end());
u32 Place = GC_Path.find_last_of("/");
GC_Path = hdr->path;
memset(hdr->path, 0, sizeof(hdr->path));
snprintf(folder, sizeof(folder), DML_DIR, DeviceName[SD]);
snprintf(hdr->path, sizeof(hdr->path), "%s/%s", folder, &GC_Path[Place]+1);
}
else
break;
}
currentPartition = SD;
}
CoverFlow.clear();
_showWaitMessage();
exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
CurrentBanner.ClearBanner();
// Get banner_title
if(hdr->type == TYPE_CHANNEL)
_extractChannelBnr(chantitle);
else if(hdr->type == TYPE_WII_GAME)
_extractBnr(hdr);
if(CurrentBanner.IsValid())
{
_extractBannerTitle(GetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str()));
CurrentBanner.ClearBanner();
}
if(hdr->type != TYPE_HOMEBREW && hdr->type != TYPE_PLUGIN)
{
if(Playlog_Update(hdr->id, banner_title) < 0)
Playlog_Delete();
}
gprintf("Launching game %s\n", hdr->id);
_launch(hdr);
if(m_exit)
break;
_hideWaitMessage();
launch = false;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
m_gcfg2.unload();
_showGame();
_initCF();
CoverFlow.select();
}
else
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
if (CoverFlow.mouseOver(m_cursor[chan].x(), m_cursor[chan].y()))
CoverFlow.flip();
}
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_UP_REPEAT || RIGHT_STICK_UP))
{
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
CoverFlow.up();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT))
{
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
CoverFlow.right();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_DOWN_REPEAT || RIGHT_STICK_DOWN))
{
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
CoverFlow.down();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT))
{
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
CoverFlow.left();
startGameSound = -10;
}
if(startGameSound == -10)
{
m_gameSound.Stop();
m_gameSelected = false;
m_fa.unload();
m_banner.DeleteBanner(true);
_setBg(m_mainBg, m_mainBgLQ);
}
if(m_show_zone_game && !m_zoom_banner)
{
bool b = m_gcfg1.getBool("FAVORITES", _getId(), false);
m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
m_btnMgr.show(m_gameBtnPlay);
m_btnMgr.show(m_gameBtnBack);
if(!m_fa.isLoaded())
m_btnMgr.show(m_gameBtnToogle);
else
m_btnMgr.hide(m_gameBtnToogle);
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToogleFull);
if(m_gameLblUser[4] != -1 && !NoGameID(CoverFlow.getHdr()->type) && !m_fa.isLoaded())
m_btnMgr.show(m_gameLblUser[4]);
else
m_btnMgr.hide(m_gameLblUser[4]);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
{
if(m_gameLblUser[i] != -1)
m_btnMgr.show(m_gameLblUser[i]);
}
if(!m_locked)
{
b = m_gcfg1.getBool("ADULTONLY", _getId(), false);
m_btnMgr.show(b ? m_gameBtnAdultOn : m_gameBtnAdultOff);
m_btnMgr.hide(b ? m_gameBtnAdultOff : m_gameBtnAdultOn);
m_btnMgr.show(m_gameBtnSettings);
}
if ((CoverFlow.getHdr()->type != TYPE_HOMEBREW && CoverFlow.getHdr()->type != TYPE_CHANNEL) && !m_locked)
m_btnMgr.show(m_gameBtnDelete);
}
else
{
if(m_zoom_banner && !m_fa.isLoaded())
{
m_btnMgr.show(m_gameBtnPlayFull);
m_btnMgr.show(m_gameBtnBackFull);
m_btnMgr.show(m_gameBtnToogleFull);
}
m_btnMgr.hide(m_gameBtnFavoriteOn);
m_btnMgr.hide(m_gameBtnFavoriteOff);
m_btnMgr.hide(m_gameBtnAdultOn);
m_btnMgr.hide(m_gameBtnAdultOff);
m_btnMgr.hide(m_gameBtnSettings);
m_btnMgr.hide(m_gameBtnDelete);
m_btnMgr.hide(m_gameBtnPlay);
m_btnMgr.hide(m_gameBtnBack);
m_btnMgr.hide(m_gameBtnToogle);
if(m_gameLblUser[4] != -1)
{
if(!NoGameID(CoverFlow.getHdr()->type) && !m_zoom_banner && !m_fa.isLoaded())
m_btnMgr.show(m_gameLblUser[4]);
else
m_btnMgr.hide(m_gameLblUser[4], true);
}
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
if (m_gameLblUser[i] != -1)
m_btnMgr.hide(m_gameLblUser[i]);
}
}
m_gcfg1.save(true);
_hideGame();
}
void CMenu::directlaunch(const char *GameID)
{
m_directLaunch = true;
for(currentPartition = SD; currentPartition < USB8; currentPartition++)
{
if(!DeviceHandle.IsInserted(currentPartition))
continue;
DeviceHandle.OpenWBFS(currentPartition);
string gameDir(fmt(GAMES_DIR, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
m_gameList.CreateList(COVERFLOW_USB, currentPartition, gameDir,
stringToVector(".wbfs|.iso", '|'), cacheDir, false);
WBFS_Close();
for(u32 i = 0; i < m_gameList.size(); i++)
{
if(strncasecmp(GameID, m_gameList[i].id, 6) == 0)
{
_launchGame(&m_gameList[i], false); // Launch will exit wiiflow
break;
}
}
}
error(sfmt("errgame1", L"Cannot find the game with ID: %s", GameID));
}
void CMenu::_launch(dir_discHdr *hdr)
{
/* Lets boot that shit */
if(hdr->type == TYPE_WII_GAME)
_launchGame(hdr, false);
else if(hdr->type == TYPE_GC_GAME)
_launchGC(hdr, false);
else if(hdr->type == TYPE_CHANNEL)
_launchChannel(hdr);
else if(hdr->type == TYPE_PLUGIN)
{
char title[101];
memset(&title, 0, sizeof(title));
const char *path;
if(strchr(hdr->path, ':') != NULL)
{
strncpy(title, strrchr(hdr->path, '/') + 1, 100);
*strrchr(hdr->path, '/') = '\0';
path = strchr(hdr->path, '/') + 1;
}
else
{
path = hdr->path;
wcstombs(title, hdr->title, 63);
}
m_cfg.setString(PLUGIN_DOMAIN, "current_item", title);
const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
const char *loader = fmt("%s:/%s/WiiFlowLoader.dol", device, strchr(m_pluginsDir.c_str(), '/') + 1);
vector<string> arguments = m_plugin.CreateArgs(device, path, title, loader, hdr->settings[0]);
_launchHomebrew(fmt("%s/%s", m_pluginsDir.c_str(), m_plugin.GetDolName(hdr->settings[0])), arguments);
}
else if(hdr->type == TYPE_HOMEBREW)
{
const char *gamepath = fmt("%s/boot.dol", hdr->path);
if(!fsop_FileExist(gamepath))
gamepath = fmt("%s/boot.elf", hdr->path);
if(fsop_FileExist(gamepath))
{
m_cfg.setString(HOMEBREW_DOMAIN, "current_item", strrchr(hdr->path, '/') + 1);
_launchHomebrew(gamepath, m_homebrewArgs);
}
}
ShutdownBeforeExit();
Sys_Exit();
}
void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
{
const char *id = hdr->id;
memcpy((u8*)Disc_ID, id, 6);
DCFlushRange((u8*)Disc_ID, 32);
const char *path = hdr->path;
m_cfg.setString(GC_DOMAIN, "current_item", id);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id);
u8 videoSetting = min(m_cfg.getInt(GC_DOMAIN, "video_setting", 1), 2);
u8 GClanguage = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
u8 videoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
videoMode = (videoMode == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalDMLvideoModes) - 1u) : videoMode-1;
if(videoMode == 0)
{
if(id[3] == 'E' || id[3] == 'J')
videoMode = 2; //NTSC 480i
else
videoMode = 1; //PAL 576i
}
u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false);
bool widescreen = m_gcfg2.getBool(id, "dm_widescreen", false);
bool activity_led = m_gcfg2.getBool(id, "led", false);
if(disc)
{
loader = 1;
gprintf("Booting GC Disc: %s\n", id);
DML_New_SetBootDiscOption(m_new_dm_cfg);
}
else if(loader == 1 || strcasestr(path, "boot.bin") != NULL || !m_devo_installed)
{
loader = 1;
m_cfg.setString(GC_DOMAIN, "current_item", id);
char CheatPath[256];
u8 NMM = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
NMM = (NMM == 0) ? m_cfg.getInt(GC_DOMAIN, "dml_nmm", 0) : NMM-1;
u8 nodisc = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
nodisc = (nodisc == 0) ? m_cfg.getInt(GC_DOMAIN, "no_disc_patch", 0) : nodisc-1;
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
bool screenshot = m_gcfg2.getBool(id, "screenshot", false);
/* Generate gct path */
char GC_Path[1024];
GC_Path[1023] = '\0';
strncpy(GC_Path, path, 1023);
if(strcasestr(path, "boot.bin") != NULL)
{
*strrchr(GC_Path, '/') = '\0'; //boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //sys
}
else
*(strrchr(GC_Path, '/')+1) = '\0'; //iso path
const char *NewCheatPath = fmt("%s%s.gct", GC_Path, id);
if(cheats)
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
const char *newPath = strcasestr(path, "boot.bin") == NULL ? strchr(path, '/') : strchr(GC_Path, '/');
if(m_new_dml)
DML_New_SetOptions(newPath, CheatPath, NewCheatPath, DeviceName[currentPartition],
cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, widescreen, m_new_dm_cfg, activity_led, screenshot);
else
DML_Old_SetOptions(newPath);
if(!nodisc || !m_new_dml)
WDVD_StopMotor();
}
else
{
loader = 2;
DEVO_GetLoader(m_dataDir.c_str());
}
bool DIOSMIOS = (loader == 1);
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup();
GC_SetVideoMode(videoMode, videoSetting, DIOSMIOS);
GC_SetLanguage(GClanguage);
if(DIOSMIOS)
{
DML_New_WriteOptions();
ShutdownBeforeExit();
WII_Initialize();
WII_LaunchTitle(0x100000100LL);
}
else
{
if(AHBRPOT_Patched())
loadIOS(58, false);
else //use cIOS instead to make sure Devolution works anyways
loadIOS(mainIOS, false);
ShutdownBeforeExit();
DEVO_SetOptions(path, id, memcard_emu,
widescreen, activity_led, m_use_wifi_gecko);
DEVO_Boot();
}
Sys_Exit();
}
void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
{
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
Playlog_Delete();
cleanup(); // wifi and sd gecko doesnt work anymore after cleanup
if(LoadHomebrew(filepath) == 1)
{
AddBootArgument(filepath);
for(u32 i = 0; i < arguments.size(); ++i)
{
gprintf("Argument: %s\n", arguments[i].c_str());
AddBootArgument(arguments[i].c_str());
}
loadIOS(58, false);
ShutdownBeforeExit();
BootHomebrew();
}
else
Sys_Exit();
}
int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
{
gprintf("Game ID# %s requested IOS %d. User selected %d\n", id.c_str(), gameIOS, userIOS);
if(neek2o() || (RealNAND_Channels && IOS_GetType(mainIOS) == IOS_TYPE_STUB))
{
bool ret = loadIOS(gameIOS, false);
_netInit();
if(ret == false)
{
error(sfmt("errgame4", L"Couldn't load IOS %i", gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
if(userIOS)
{
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == userIOS || itr->first == userIOS)
{
gameIOS = itr->first;
break;
}
}
}
else if(gameIOS != 57)
gameIOS = mainIOS;
gprintf("Changed requested IOS to %d.\n", gameIOS);
// remap IOS to CIOS
if(gameIOS < 0x64)
{
if(_installed_cios.size() <= 0)
{
error(sfmt("errgame2", L"No cIOS found!"));
Sys_Exit();
}
u8 IOS[3];
IOS[0] = gameIOS;
IOS[1] = 56;
IOS[2] = 57;
bool found = false;
for(u8 num = 0; num < 3; num++)
{
if(found)
break;
if(IOS[num] == 0)
continue;
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == IOS[num] || itr->first == IOS[num])
{
gameIOS = itr->first;
found = true;
break;
}
}
}
if(!found)
return LOAD_IOS_FAILED;
}
if(gameIOS != CurrentIOS.Version)
{
gprintf("Reloading IOS into %d\n", gameIOS);
bool ret = loadIOS(gameIOS, true);
_netInit();
if(ret == false)
{
error(sfmt("errgame4", L"Couldn't load IOS %i", gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
return LOAD_IOS_NOT_NEEDED;
}
void CMenu::_launchChannel(dir_discHdr *hdr)
{
u32 gameIOS = 0;
string id = string(hdr->id);
bool NAND_Emu = !m_cfg.getBool(CHANNEL_DOMAIN, "disable", true);
bool WII_Launch = (m_gcfg2.getBool(id, "custom", false) && (!NAND_Emu || neek2o()));
bool use_dol = !m_gcfg2.getBool(id, "apploader", false);
bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(CHANNEL_DOMAIN, "cheat", false));
bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1;
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language;
const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL;
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1;
u32 returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
u8 *cheatFile = NULL;
u32 cheatSize = 0;
if(!WII_Launch)
{
hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0);
debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0;
if((debuggerselect || cheat) && hooktype == 0)
hooktype = 1;
if(!debuggerselect && !cheat)
hooktype = 0;
if(cheat && hooktype)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
}
m_cfg.setString(CHANNEL_DOMAIN, "current_item", id);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
string emuPath = m_cfg.getString(CHANNEL_DOMAIN, "path");
int emulate_mode = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 1)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
int userIOS = m_gcfg2.getInt(id, "ios", 0);
u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]);
bool useNK2o = (m_gcfg2.getBool(id, "useneek", false) && !neek2o());
bool use_led = m_gcfg2.getBool(id, "led", false);
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup();
if(NAND_Emu && !neek2o())
{
NANDemuView = true;
NandHandle.SetNANDEmu(currentPartition); /* Init NAND Emu */
NandHandle.SetPaths(emuPath.c_str(), DeviceName[currentPartition]);
if(useNK2o)
{
if(!Load_Neek2o_Kernel())
{
error(_t("errneek1", L"Cannot launch neek2o. Verify your neek2o setup"));
Sys_Exit();
}
ShutdownBeforeExit();
Launch_nk(gameTitle, NandHandle.Get_NandPath(),
returnTo ? (((u64)(0x00010001) << 32) | (returnTo & 0xFFFFFFFF)) : 0);
while(1) usleep(500);
}
}
gameIOS = ChannelHandle.GetRequestedIOS(gameTitle);
if(_loadIOS(gameIOS, userIOS, id, !NAND_Emu) == LOAD_IOS_FAILED)
Sys_Exit();
if((CurrentIOS.Type == IOS_TYPE_D2X || neek2o()) && returnTo != 0)
{
if(D2X_PatchReturnTo(returnTo) >= 0)
memset(&returnTo, 0, sizeof(u32));
}
if(NAND_Emu && !neek2o())
{
/* Enable our Emu NAND */
DeviceHandle.UnMountAll();
if(emulate_mode == 1)
NandHandle.Set_FullMode(true);
else
NandHandle.Set_FullMode(false);
if(NandHandle.Enable_Emu() < 0)
{
NandHandle.Disable_Emu();
error(_t("errgame5", L"Enabling emu failed!"));
Sys_Exit();
}
DeviceHandle.MountAll();
}
if(WII_Launch)
{
ShutdownBeforeExit();
WII_Initialize();
WII_LaunchTitle(gameTitle);
}
else
{
setLanguage(language);
ocarina_load_code(cheatFile, cheatSize);
NandHandle.Patch_AHB(); /* Identify may takes it */
PatchIOS(); /* Patch for everything */
Identify(gameTitle);
ExternalBooter_ChannelSetup(gameTitle, use_dol);
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, 0, TYPE_CHANNEL, use_led);
}
Sys_Exit();
}
void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
{
string id(hdr->id);
string path(hdr->path);
if(neek2o())
{
int discID = id.c_str()[0] << 24 | id.c_str()[1] << 16 | id.c_str()[2] << 8 | id.c_str()[3];
if(WDVD_NEEK_LoadDisc((discID&0xFFFFFFFF), 0x5D1C9EA3) > 0)
{
dvd = true;
sleep(3);
}
}
if(dvd)
{
u32 cover = 0;
if(!neek2o() && !Sys_DolphinMode())
{
if(WDVD_GetCoverStatus(&cover) < 0)
{
error(_t("errgame7", L"WDVDGetCoverStatus Failed!"));
Sys_Exit();
}
if(!(cover & 0x2))
{
error(_t("errgame8", L"Please insert a game disc."));
do
{
WDVD_GetCoverStatus(&cover);
if(BTN_B_PRESSED)
return;
} while(!(cover & 0x2));
}
}
TempLoadIOS();
/* Open Disc */
if(Disc_Open(true) < 0)
{
error(_t("wbfsoperr2", L"Disc_Open failed"));
Sys_Exit();
}
/* Check disc */
if(Disc_IsWii() < 0)
{
if (Disc_IsGC() < 0)
{
error(_t("errgame9", L"This is not a Wii or GC disc"));
Sys_Exit();
}
else
{
/* Read GC disc header */
Disc_ReadGCHeader(&gc_hdr);
memcpy(hdr->id, gc_hdr.id, 6);
/* Launching GC Game */
_launchGC(hdr, true);
return;
}
}
else
{
/* Read header */
Disc_ReadHeader(&wii_hdr);
id = string((const char*)wii_hdr.id, 6);
}
gprintf("Game ID: %s\n", id.c_str());
}
bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1;
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language;
const char *rtrn = m_cfg.getString("GENERAL", "returnto", "").c_str();
int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1;
string emuPath;
int emuPartition = 0;
u8 emulate_mode = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
if(emulate_mode == 0)
{
emulate_mode = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
if(emulate_mode != 0)
emulate_mode++;
}
else if(emulate_mode == 1)
emulate_mode = 0;
if(emulate_mode && !dvd && !neek2o())
{
emuPartition = _FindEmuPart(emuPath, false);
if(emuPartition < 0)
{
if(emulate_mode == 4)
{
_hideWaitMessage();
while(true)
{
_AutoCreateNand();
if(_TestEmuNand(m_cfg.getInt(WII_DOMAIN, "savepartition", 0), emuPath.c_str(), true))
{
emuPartition = m_cfg.getInt(WII_DOMAIN, "savepartition", -1);
emuPath = m_cfg.getString(WII_DOMAIN, "savepath", m_cfg.getString(CHANNEL_DOMAIN, "path", ""));
break;
}
}
_showWaitMessage();
}
else
{
emuPartition = _FindEmuPart(emuPath, true);
NandHandle.CreatePath("%s:/wiiflow", DeviceName[emuPartition]);
NandHandle.CreatePath("%s:/wiiflow/nandemu", DeviceName[emuPartition]);
}
}
/* Set them */
NANDemuView = true;
m_cfg.setInt(WII_DOMAIN, "savepartition", emuPartition);
m_cfg.setString(WII_DOMAIN, "savepath", emuPath);
if(emulate_mode == 2)
{
m_forceext = false;
_hideWaitMessage();
if(!_AutoExtractSave(id))
NandHandle.CreateTitleTMD(hdr);
_showWaitMessage();
}
else if(emulate_mode > 2)
{
NandHandle.CreateConfig();
NandHandle.Do_Region_Change(id);
}
}
else
emulate_mode = 0;
bool use_led = m_gcfg2.getBool(id, "led", false);
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(WII_DOMAIN, "cheat", false));
debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0; // debuggerselect is defined in fst.h
if(id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") // Prince of Persia, Rival Swords
debuggerselect = false;
hooktype = (u32)m_gcfg2.getInt(id, "hooktype", 0); // hooktype is defined in patchcode.h
u8 *cheatFile = NULL;
u8 *gameconfig = NULL;
u32 cheatSize = 0, gameconfigSize = 0, returnTo = 0;
m_cfg.setString(WII_DOMAIN, "current_item", id);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
setLanguage(language);
load_wip_patches((u8 *)m_wipDir.c_str(), (u8 *) &id);
if(cheat)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
_loadFile(gameconfig, gameconfigSize, m_txtCheatDir.c_str(), "gameconfig.txt");
if(!debuggerselect && cheatFile == NULL)
hooktype = 0;
if(strlen(rtrn) == 4)
returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
int userIOS = m_gcfg2.getInt(id, "ios", 0);
int gameIOS = dvd && !neek2o() ? userIOS : GetRequestedGameIOS(hdr);
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup(); // wifi and sd gecko doesnt work anymore after cleanup
if((!dvd || neek2o()) && !Sys_DolphinMode())
{
if(_loadIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED)
Sys_Exit();
}
if(CurrentIOS.Type == IOS_TYPE_D2X)
{
if(returnTo != 0 && !m_directLaunch && D2X_PatchReturnTo(returnTo) >= 0)
memset(&returnTo, 0, sizeof(u32));
if(emulate_mode)
{
/* Enable our Emu NAND */
DeviceHandle.UnMountAll();
if(emulate_mode == 3)
NandHandle.Set_RCMode(true);
else if(emulate_mode == 4)
NandHandle.Set_FullMode(true);
else
NandHandle.Set_FullMode(false);
if(NandHandle.Enable_Emu() < 0)
{
NandHandle.Disable_Emu();
error(_t("errgame6", L"Enabling emu after reload failed!"));
Sys_Exit();
}
DeviceHandle.MountAll();
}
}
bool wbfs_partition = false;
if(!dvd)
{
DeviceHandle.OpenWBFS(currentPartition);
wbfs_partition = (DeviceHandle.GetFSType(currentPartition) == PART_FS_WBFS);
if(!wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0)
Sys_Exit();
WBFS_Close();
}
if(cheatFile != NULL)
{
ocarina_load_code(cheatFile, cheatSize);
free(cheatFile);
}
if(gameconfig != NULL)
{
app_gameconfig_load(id.c_str(), gameconfig, gameconfigSize);
free(gameconfig);
}
ExternalBooter_WiiGameSetup(wbfs_partition, dvd, id.c_str());
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME, use_led);
}
void CMenu::_initGameMenu()
{
CColor fontColor(0xD0BFDFFF);
TexData texFavOn;
TexData texFavOnSel;
TexData texFavOff;
TexData texFavOffSel;
TexData texAdultOn;
TexData texAdultOnSel;
TexData texAdultOff;
TexData texAdultOffSel;
TexData texDelete;
TexData texDeleteSel;
TexData texSettings;
TexData texSettingsSel;
TexData texToogleBanner;
TexData bgLQ;
TexHandle.fromPNG(texFavOn, favoriteson_png);
TexHandle.fromPNG(texFavOnSel, favoritesons_png);
TexHandle.fromPNG(texFavOff, favoritesoff_png);
TexHandle.fromPNG(texFavOffSel, favoritesoffs_png);
TexHandle.fromPNG(texAdultOn, stopkidon_png);
TexHandle.fromPNG(texAdultOnSel, stopkidons_png);
TexHandle.fromPNG(texAdultOff, stopkidoff_png);
TexHandle.fromPNG(texAdultOffSel, stopkidoffs_png);
TexHandle.fromPNG(texDelete, delete_png);
TexHandle.fromPNG(texDeleteSel, deletes_png);
TexHandle.fromPNG(texSettings, btngamecfg_png);
TexHandle.fromPNG(texSettingsSel, btngamecfgs_png);
TexHandle.fromPNG(texToogleBanner, blank_png);
_addUserLabels(m_gameLblUser, ARRAY_SIZE(m_gameLblUser), "GAME");
m_gameBg = _texture("GAME/BG", "texture", theme.bg, false);
if(m_theme.loaded() && TexHandle.fromImageFile(bgLQ, fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GAME/BG", "texture").c_str()), GX_TF_CMPR, 64, 64) == TE_OK)
m_gameBgLQ = bgLQ;
m_gameBtnPlay = _addButton("GAME/PLAY_BTN", theme.btnFont, L"", 420, 344, 200, 56, theme.btnFontColor);
m_gameBtnBack = _addButton("GAME/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor);
m_gameBtnFavoriteOn = _addPicButton("GAME/FAVORITE_ON", texFavOn, texFavOnSel, 460, 200, 48, 48);
m_gameBtnFavoriteOff = _addPicButton("GAME/FAVORITE_OFF", texFavOff, texFavOffSel, 460, 200, 48, 48);
m_gameBtnAdultOn = _addPicButton("GAME/ADULTONLY_ON", texAdultOn, texAdultOnSel, 532, 200, 48, 48);
m_gameBtnAdultOff = _addPicButton("GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 200, 48, 48);
m_gameBtnSettings = _addPicButton("GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 272, 48, 48);
m_gameBtnDelete = _addPicButton("GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 272, 48, 48);
m_gameBtnBackFull = _addButton("GAME/BACK_FULL_BTN", theme.btnFont, L"", 100, 390, 200, 56, theme.btnFontColor);
m_gameBtnPlayFull = _addButton("GAME/PLAY_FULL_BTN", theme.btnFont, L"", 340, 390, 200, 56, theme.btnFontColor);
m_gameBtnToogle = _addPicButton("GAME/TOOGLE_BTN", texToogleBanner, texToogleBanner, 385, 31, 236, 127);
m_gameBtnToogleFull = _addPicButton("GAME/TOOGLE_FULL_BTN", texToogleBanner, texToogleBanner, 20, 12, 608, 344);
m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 0);
m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0);
m_gameButtonsZone.w = m_theme.getInt("GAME/ZONES", "buttons_w", 640);
m_gameButtonsZone.h = m_theme.getInt("GAME/ZONES", "buttons_h", 480);
m_gameButtonsZone.hide = m_theme.getBool("GAME/ZONES", "buttons_hide", true);
_setHideAnim(m_gameBtnPlay, "GAME/PLAY_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnBack, "GAME/BACK_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnFavoriteOn, "GAME/FAVORITE_ON", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnFavoriteOff, "GAME/FAVORITE_OFF", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnAdultOn, "GAME/ADULTONLY_ON", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnAdultOff, "GAME/ADULTONLY_OFF", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnSettings, "GAME/SETTINGS_BTN", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnDelete, "GAME/DELETE_BTN", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnPlayFull, "GAME/PLAY_FULL_BTN", 0, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnBackFull, "GAME/BACK_FULL_BTN", 0, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnToogle, "GAME/TOOGLE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnToogleFull, "GAME/TOOGLE_FULL_BTN", 200, 0, 1.f, 0.f);
_hideGame(true);
_textGame();
}
void CMenu::_textGame(void)
{
m_btnMgr.setText(m_gameBtnPlay, _t("gm1", L"Play"));
m_btnMgr.setText(m_gameBtnBack, _t("gm2", L"Back"));
m_btnMgr.setText(m_gameBtnPlayFull, _t("gm1", L"Play"));
m_btnMgr.setText(m_gameBtnBackFull, _t("gm2", L"Back"));
}
struct IMD5Header
{
u32 fcc;
u32 filesize;
u8 zeroes[8];
u8 crypto[16];
} ATTRIBUTE_PACKED;
void CMenu::_gameSoundThread(CMenu *m)
{
m->m_soundThrdBusy = true;
m->m_gamesound_changed = false;
CurrentBanner.ClearBanner();
const dir_discHdr *GameHdr = CoverFlow.getHdr();
if(GameHdr->type == TYPE_PLUGIN)
{
m_banner.DeleteBanner();
m->m_gameSound.Load(m_plugin.GetBannerSound(GameHdr->settings[0]), m_plugin.GetBannerSoundSize());
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
m->m_soundThrdBusy = false;
return;
}
bool custom = false;
u8 *custom_bnr_file = NULL;
u32 custom_bnr_size = 0;
bool cached = false;
u8 *cached_bnr_file = NULL;
u32 cached_bnr_size = 0;
char cached_banner[256];
cached_banner[255] = '\0';
strncpy(cached_banner, fmt("%s/%.6s.bnr", m->m_bnrCacheDir.c_str(), GameHdr->id), 255);
FILE *fp = fopen(cached_banner, "rb");
if(fp)
{
cached = true;
fseek(fp, 0, SEEK_END);
cached_bnr_size = ftell(fp);
fseek(fp, 0, SEEK_SET);
cached_bnr_file = (u8*)MEM2_alloc(cached_bnr_size);
if(cached_bnr_file == NULL)
{
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
m->m_soundThrdBusy = false;
return;
}
fread(cached_bnr_file, 1, cached_bnr_size, fp);
fclose(fp);
}
else
{
char custom_banner[256];
custom_banner[255] = '\0';
strncpy(custom_banner, fmt("%s/%.6s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
FILE *fp = fopen(custom_banner, "rb");
if(!fp)
{
strncpy(custom_banner, fmt("%s/%.3s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
fp = fopen(custom_banner, "rb");
}
if(fp)
{
custom = true;
fseek(fp, 0, SEEK_END);
custom_bnr_size = ftell(fp);
fseek(fp, 0, SEEK_SET);
custom_bnr_file = (u8*)MEM2_alloc(custom_bnr_size);
if(custom_bnr_file == NULL)
{
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
m->m_soundThrdBusy = false;
return;
}
fread(custom_bnr_file, 1, custom_bnr_size, fp);
fclose(fp);
}
if(!fp && GameHdr->type == TYPE_GC_GAME)
{
GC_Disc disc;
disc.init(GameHdr->path);
u8 *opening_bnr = disc.GetGameCubeBanner();
if(opening_bnr != NULL)
m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
disc.clear();
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
m->m_soundThrdBusy = false;
return;
}
}
u32 sndSize = 0;
u8 *soundBin = NULL;
if(cached)
CurrentBanner.SetBanner(cached_bnr_file, cached_bnr_size);
else if(custom)
CurrentBanner.SetBanner(custom_bnr_file, custom_bnr_size, 0, true);
else if(GameHdr->type == TYPE_WII_GAME)
_extractBnr(GameHdr);
else if(GameHdr->type == TYPE_CHANNEL)
_extractChannelBnr(TITLE_ID(GameHdr->settings[0],
GameHdr->settings[1]));
if(!CurrentBanner.IsValid())
{
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
CurrentBanner.ClearBanner();
m->m_soundThrdBusy = false;
return;
}
if(!custom && !cached && CurrentBanner.GetBannerFileSize() > 0)
{
FILE *fp = fopen(cached_banner, "wb");
fwrite(CurrentBanner.GetBannerFile(), 1, CurrentBanner.GetBannerFileSize(), fp);
fclose(fp);
}
m_banner.LoadBanner(m->m_wbf1_font, m->m_wbf2_font);
soundBin = CurrentBanner.GetFile("sound.bin", &sndSize);
CurrentBanner.ClearBanner();
if(soundBin != NULL)
{
if(memcmp(&((IMD5Header *)soundBin)->fcc, "IMD5", 4) == 0)
{
u32 newSize = 0;
u8 *newSound = DecompressCopy(soundBin, sndSize, &newSize);
if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize))
{
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
m->m_soundThrdBusy = false;
return;
}
free(soundBin);
}
else
m->m_gameSound.Load(soundBin, sndSize);
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
else
{
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
}
}
else
{
gprintf("WARNING: No sound found in banner!\n");
m->m_gamesound_changed = true;
m->m_gameSound.FreeMemory();
}
m->m_soundThrdBusy = false;
}
u8 *GameSoundStack = NULL;
u32 GameSoundSize = 0x10000; //64kb
void CMenu::_playGameSound(void)
{
m_gamesound_changed = false;
if(m_bnrSndVol == 0)
return;
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
GameSoundStack = (u8*)MEM2_alloc(GameSoundSize);
LWP_CreateThread(&m_gameSoundThread, (void *(*)(void *))CMenu::_gameSoundThread, (void*)this, GameSoundStack, GameSoundSize, 60);
}
void CMenu::CheckGameSoundThread()
{
if(m_gameSoundThread == LWP_THREAD_NULL)
return;
if(LWP_ThreadIsSuspended(m_gameSoundThread))
LWP_ResumeThread(m_gameSoundThread);
while(m_soundThrdBusy)
usleep(50);
LWP_JoinThread(m_gameSoundThread, NULL);
m_gameSoundThread = LWP_THREAD_NULL;
if(GameSoundStack)
free(GameSoundStack);
GameSoundStack = NULL;
}