mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
c8ca36600d
* It's now possible to dump games that come with 2 discs * Added messenger callback to interact with the thread message Todo: * Cleanup the code
971 lines
27 KiB
C++
971 lines
27 KiB
C++
#ifndef __MENU_HPP
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#define __MENU_HPP
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//#define SHOWMEM 1
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//#define SHOWMEMGECKO
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#include "wiiuse/wpad.h"
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#include <ogc/pad.h>
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#include "safe_vector.hpp"
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#include "cachedlist.hpp"
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#include <map>
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#include "gui_sound.h"
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#include "cursor.hpp"
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#include "gui.hpp"
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#include "coverflow.hpp"
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#include "fanart.hpp"
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#include "loader/disc.h"
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#include "btnmap.h"
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#include "banner.h"
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#include "channels.h"
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#include "gct.h"
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#include "DeviceHandler.hpp"
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#include "musicplayer.h"
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#include "loader/gc_disc.hpp"
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//Also in wbfs.h
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#define PART_FS_WBFS 0
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#define PART_FS_FAT 1
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#define PART_FS_NTFS 2
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#define PART_FS_EXT 3
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extern "C" {extern u8 currentPartition;}
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extern bool bootHB;
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class CMenu
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{
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public:
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CMenu(CVideo &vid);
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~CMenu(void) {cleanup();}
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void init(void);
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void error(const wstringEx &msg);
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int main(void);
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void cleanup(bool ios_reload = false);
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u32 m_current_view;
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private:
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struct SZone
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{
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int x;
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int y;
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int w;
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int h;
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bool hide;
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};
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CVideo &m_vid;
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CCursor m_cursor[WPAD_MAX_WIIMOTES];
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CButtonsMgr m_btnMgr;
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CCoverFlow m_cf;
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CFanart m_fa;
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CachedList<dir_discHdr> m_gameList;
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Config m_cfg;
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Config m_loc;
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Config m_cat;
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Config m_gcfg1;
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Config m_gcfg2;
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Config m_theme;
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Config m_titles;
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Config m_version;
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Channels m_channels;
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safe_vector<std::string> m_homebrewArgs;
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SmartBuf m_base_font;
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u32 m_base_font_size;
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u8 m_aa;
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bool m_directLaunch;
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bool m_gamelistdump;
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bool m_locked;
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bool m_favorites;
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s16 m_showtimer;
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std::string m_curLanguage;
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std::string m_curGameId;
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std::string m_curChanId;
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u8 m_numCFVersions;
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//
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std::string m_themeDataDir;
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std::string m_appDir;
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std::string m_dataDir;
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std::string m_picDir;
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std::string m_boxPicDir;
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std::string m_cpicDir;
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std::string m_boxcPicDir;
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std::string m_cacheDir;
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std::string m_themeDir;
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std::string m_musicDir;
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std::string m_txtCheatDir;
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std::string m_cheatDir;
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std::string m_wipDir;
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std::string m_videoDir;
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std::string m_fanartDir;
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std::string m_screenshotDir;
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std::string m_settingsDir;
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std::string m_languagesDir;
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std::string m_listCacheDir;
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/* Updates */
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const char* m_app_update_url;
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const char* m_data_update_url;
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std::string m_dol;
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std::string m_app_update_zip;
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u32 m_app_update_size;
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std::string m_data_update_zip;
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u32 m_data_update_size;
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std::string m_ver;
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/* End Updates */
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//
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STexture m_prevBg;
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STexture m_nextBg;
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STexture m_curBg;
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STexture m_lqBg;
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u8 m_bgCrossFade;
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//
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STexture m_errorBg;
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STexture m_mainBg;
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STexture m_configBg;
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STexture m_config3Bg;
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STexture m_configScreenBg;
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STexture m_config4Bg;
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STexture m_configAdvBg;
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STexture m_configSndBg;
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STexture m_downloadBg;
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STexture m_gameBg;
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STexture m_codeBg;
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STexture m_aboutBg;
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STexture m_systemBg;
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STexture m_wbfsBg;
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STexture m_gameSettingsBg;
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STexture m_gameBgLQ;
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STexture m_mainBgLQ;
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STexture m_categoryBg;
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//
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u32 m_errorLblMessage;
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u32 m_errorLblIcon;
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u32 m_errorLblUser[4];
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//Main Coverflow
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u32 m_mainBtnConfig;
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u32 m_mainBtnInfo;
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u32 m_mainBtnFavoritesOn;
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u32 m_mainBtnFavoritesOff;
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u32 m_mainLblLetter;
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#ifdef SHOWMEM
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u32 m_mem2FreeSize;
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#endif
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#ifdef SHOWMEMGECKO
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unsigned int mem1old;
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unsigned int mem1;
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unsigned int mem2old;
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unsigned int mem2;
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#endif
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u32 m_mainLblNotice;
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u32 m_mainBtnNext;
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u32 m_mainBtnPrev;
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u32 m_mainBtnQuit;
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u32 m_mainBtnDVD;
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u32 m_mainBtnDML;
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u32 m_mainBtnUsb;
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u32 m_mainBtnChannel;
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u32 m_mainBtnHomebrew;
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u32 m_mainBtnInit;
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u32 m_mainBtnInit2;
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u32 m_mainLblInit;
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u32 m_mainLblUser[6];
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bool m_show_dml;
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bool m_GameTDBLoaded;
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//Main Config menus
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u32 m_configLblPage;
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u32 m_configBtnPageM;
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u32 m_configBtnPageP;
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u32 m_configBtnBack;
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u32 m_configLblTitle;
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u32 m_configLblDownload;
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u32 m_configBtnDownload;
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u32 m_configLblParental;
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u32 m_configBtnUnlock;
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u32 m_configBtnSetCode;
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u32 m_configLblPartitionName;
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u32 m_configLblPartition;
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u32 m_configBtnPartitionP;
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u32 m_configBtnPartitionM;
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u32 m_configLblEmulationVal;
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u32 m_configLblEmulation;
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u32 m_configBtnEmulationM;
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u32 m_configBtnEmulationP;
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u32 m_configLblUser[4];
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u32 m_configAdvLblTheme;
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u32 m_configAdvLblCurTheme;
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u32 m_configAdvBtnCurThemeM;
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u32 m_configAdvBtnCurThemeP;
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u32 m_configAdvLblLanguage;
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u32 m_configAdvLblCurLanguage;
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u32 m_configAdvBtnCurLanguageM;
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u32 m_configAdvBtnCurLanguageP;
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u32 m_configAdvLblCFTheme;
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u32 m_configAdvBtnCFTheme;
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u32 m_configAdvLblInstall;
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u32 m_configAdvBtnInstall;
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u32 m_configAdvLblUser[4];
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u32 m_config3LblGameLanguage;
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u32 m_config3LblLanguage;
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u32 m_config3BtnLanguageP;
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u32 m_config3BtnLanguageM;
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u32 m_config3LblGameVideo;
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u32 m_config3LblVideo;
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u32 m_config3BtnVideoP;
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u32 m_config3BtnVideoM;
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u32 m_config3LblOcarina;
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u32 m_config3BtnOcarina;
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u32 m_config3LblAsyncNet;
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u32 m_config3BtnAsyncNet;
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u32 m_config3LblUser[4];
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u32 m_config4LblReturnTo;
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u32 m_config4LblReturnToVal;
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u32 m_config4BtnReturnToM;
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u32 m_config4BtnReturnToP;
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u32 m_config4LblHome;
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u32 m_config4BtnHome;
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u32 m_config4LblSaveFavMode;
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u32 m_config4BtnSaveFavMode;
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u32 m_config4LblCategoryOnBoot;
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u32 m_config4BtnCategoryOnBoot;
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u32 m_config4LblUser[4];
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u32 m_configSndLblBnrVol;
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u32 m_configSndLblBnrVolVal;
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u32 m_configSndBtnBnrVolP;
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u32 m_configSndBtnBnrVolM;
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u32 m_configSndLblMusicVol;
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u32 m_configSndLblMusicVolVal;
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u32 m_configSndBtnMusicVolP;
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u32 m_configSndBtnMusicVolM;
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u32 m_configSndLblGuiVol;
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u32 m_configSndLblGuiVolVal;
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u32 m_configSndBtnGuiVolP;
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u32 m_configSndBtnGuiVolM;
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u32 m_configSndLblCFVol;
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u32 m_configSndLblCFVolVal;
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u32 m_configSndBtnCFVolP;
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u32 m_configSndBtnCFVolM;
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u32 m_configSndLblUser[4];
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u32 m_configScreenLblTVHeight;
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u32 m_configScreenLblTVHeightVal;
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u32 m_configScreenBtnTVHeightP;
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u32 m_configScreenBtnTVHeightM;
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u32 m_configScreenLblTVWidth;
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u32 m_configScreenLblTVWidthVal;
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u32 m_configScreenBtnTVWidthP;
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u32 m_configScreenBtnTVWidthM;
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u32 m_configScreenLblTVX;
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u32 m_configScreenLblTVXVal;
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u32 m_configScreenBtnTVXM;
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u32 m_configScreenBtnTVXP;
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u32 m_configScreenLblTVY;
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u32 m_configScreenLblTVYVal;
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u32 m_configScreenBtnTVYM;
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u32 m_configScreenBtnTVYP;
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u32 m_configScreenLblUser[4];
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//Download menu
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enum CoverPrio
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{
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C_TYPE_PRIOA = (1<<0),
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C_TYPE_PRIOB = (1<<1),
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C_TYPE_EN = (1<<2),
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C_TYPE_JA = (1<<3),
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C_TYPE_FR = (1<<4),
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C_TYPE_DE = (1<<5),
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C_TYPE_ES = (1<<6),
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C_TYPE_IT = (1<<7),
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C_TYPE_NL = (1<<8),
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C_TYPE_PT = (1<<9),
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C_TYPE_RU = (1<<10),
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C_TYPE_KO = (1<<11),
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C_TYPE_ZHCN = (1<<12),
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C_TYPE_AU = (1<<13),
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C_TYPE_ONOR = (1<<14),
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C_TYPE_ONCU = (1<<15),
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};
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enum CoverType
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{
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BOX = 1,
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CBOX,
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FLAT,
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CFLAT,
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};
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u32 m_downloadPrioVal;
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u32 m_downloadLblTitle;
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u32 m_downloadPBar;
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u32 m_downloadBtnCancel;
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u32 m_downloadBtnAll;
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u32 m_downloadBtnMissing;
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u32 m_downloadBtnGameTDBDownload;
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u32 m_downloadLblGameTDBDownload;
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u32 m_downloadLblMessage[2];
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u32 m_downloadLblCovers;
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u32 m_downloadLblGameTDB;
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u32 m_downloadLblUser[4];
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u32 m_downloadLblCoverPrio;
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u32 m_downloadLblPrio;
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u32 m_downloadBtnPrioM;
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u32 m_downloadBtnPrioP;
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u32 m_downloadBtnVersion;
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u32 m_downloadLblCoverSet;
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u32 m_downloadBtnCoverSet;
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u32 m_downloadLblSetTitle;
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u32 m_downloadLblRegion;
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enum Regions
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{
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EN = 1,
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JA,
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FR,
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DE,
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ES,
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IT,
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NL,
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PT,
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RU,
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KO,
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ZHCN,
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AU,
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};
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u32 m_downloadBtnEN;
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u32 m_downloadBtnJA;
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u32 m_downloadBtnFR;
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u32 m_downloadBtnDE;
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u32 m_downloadBtnES;
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u32 m_downloadBtnIT;
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u32 m_downloadBtnNL;
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u32 m_downloadBtnPT;
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u32 m_downloadBtnRU;
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u32 m_downloadBtnKO;
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u32 m_downloadBtnZHCN;
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u32 m_downloadBtnAU;
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u32 m_downloadBtnENs;
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u32 m_downloadBtnJAs;
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u32 m_downloadBtnFRs;
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u32 m_downloadBtnDEs;
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u32 m_downloadBtnESs;
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u32 m_downloadBtnITs;
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u32 m_downloadBtnNLs;
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u32 m_downloadBtnPTs;
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u32 m_downloadBtnRUs;
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u32 m_downloadBtnKOs;
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u32 m_downloadBtnZHCNs;
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u32 m_downloadBtnAUs;
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u32 m_downloadBtnBack;
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static s8 _versionDownloaderInit(CMenu *m);
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static s8 _versionTxtDownloaderInit(CMenu *m);
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s8 _versionDownloader();
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s8 _versionTxtDownloader();
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//Game menu
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u32 m_gameLblInfo;
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u32 m_gameBtnFavoriteOn;
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u32 m_gameBtnFavoriteOff;
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u32 m_gameBtnAdultOn;
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u32 m_gameBtnAdultOff;
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u32 m_gameBtnPlay;
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u32 m_gameBtnDelete;
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u32 m_gameBtnSettings;
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u32 m_gameBtnBack;
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u32 m_gameLblUser[4];
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// Parental code menu
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u32 m_codeLblTitle;
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u32 m_codeBtnKey[10];
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u32 m_codeBtnBack;
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u32 m_codeBtnErase;
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u32 m_codeLblUser[4];
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//About menu
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u32 m_aboutLblTitle;
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u32 m_aboutLblInfo;
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u32 m_aboutLblUser[4];
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u32 m_aboutLblIOS;
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u32 m_aboutBtnSystem;
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//menu_wbfs
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u32 m_wbfsLblTitle;
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u32 m_wbfsPBar;
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u32 m_wbfsBtnBack;
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u32 m_wbfsBtnGo;
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u32 m_wbfsLblDialog;
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u32 m_wbfsLblMessage;
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u32 m_wbfsLblUser[4];
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//Theme Adjust menus
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u32 m_cfThemeBtnAlt;
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u32 m_cfThemeBtnSelect;
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u32 m_cfThemeBtnWide;
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u32 m_cfThemeLblParam;
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u32 m_cfThemeBtnParamM;
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u32 m_cfThemeBtnParamP;
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u32 m_cfThemeBtnCopy;
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u32 m_cfThemeBtnPaste;
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u32 m_cfThemeBtnSave;
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u32 m_cfThemeBtnCancel;
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u32 m_cfThemeLblVal[4 * 4];
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u32 m_cfThemeBtnValM[4 * 4];
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u32 m_cfThemeBtnValP[4 * 4];
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u32 m_cfThemeLblValTxt[4];
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//Game Settings menus
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u32 m_gameSettingsLblPage;
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u32 m_gameSettingsBtnPageM;
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u32 m_gameSettingsBtnPageP;
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u32 m_gameSettingsBtnBack;
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u32 m_gameSettingsLblTitle;
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u32 m_gameSettingsLblGameLanguage;
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u32 m_gameSettingsLblLanguage;
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u32 m_gameSettingsBtnLanguageP;
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u32 m_gameSettingsBtnLanguageM;
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u32 m_gameSettingsLblGameVideo;
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u32 m_gameSettingsLblVideo;
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u32 m_gameSettingsBtnVideoP;
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u32 m_gameSettingsBtnVideoM;
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u32 m_gameSettingsLblDMLGameVideo;
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u32 m_gameSettingsLblDMLVideo;
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u32 m_gameSettingsBtnDMLVideoP;
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u32 m_gameSettingsBtnDMLVideoM;
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u32 m_gameSettingsLblGClanguageVal;
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u32 m_gameSettingsLblGClanguage;
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u32 m_gameSettingsBtnGClanguageP;
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u32 m_gameSettingsBtnGClanguageM;
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u32 m_gameSettingsLblIOSreloadBlock;
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u32 m_gameSettingsBtnIOSreloadBlock;
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u32 m_gameSettingsLblAspectRatio;
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u32 m_gameSettingsLblAspectRatioVal;
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u32 m_gameSettingsBtnAspectRatioP;
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u32 m_gameSettingsBtnAspectRatioM;
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u32 m_gameSettingsLblCustom;
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u32 m_gameSettingsBtnCustom;
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u32 m_gameSettingsLblOcarina;
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u32 m_gameSettingsBtnOcarina;
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u32 m_gameSettingsLblVipatch;
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u32 m_gameSettingsBtnVipatch;
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u32 m_gameSettingsLblCountryPatch;
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u32 m_gameSettingsBtnCountryPatch;
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u32 m_gameSettingsLblCover;
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u32 m_gameSettingsBtnCover;
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u32 m_gameSettingsLblPatchVidModes;
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u32 m_gameSettingsLblPatchVidModesVal;
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u32 m_gameSettingsBtnPatchVidModesM;
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u32 m_gameSettingsBtnPatchVidModesP;
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u32 m_gameSettingsLblUser[3 * 2];
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u32 m_gameSettingsLblHooktype;
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u32 m_gameSettingsLblHooktypeVal;
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u32 m_gameSettingsBtnHooktypeM;
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u32 m_gameSettingsBtnHooktypeP;
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u32 m_gameSettingsLblEmulationVal;
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u32 m_gameSettingsBtnEmulationP;
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u32 m_gameSettingsBtnEmulationM;
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u32 m_gameSettingsLblEmulation;
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u32 m_gameSettingsLblDebugger;
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u32 m_gameSettingsLblDebuggerV;
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u32 m_gameSettingsBtnDebuggerP;
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u32 m_gameSettingsBtnDebuggerM;
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u32 m_gameSettingsLblCheat;
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u32 m_gameSettingsBtnCheat;
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u32 m_gameSettingsLblCategoryMain;
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u32 m_gameSettingsBtnCategoryMain;
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u32 m_gameSettingsLblCategory[12];
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u32 m_gameSettingsBtnCategory[12];
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u32 m_gameCategoryPage;
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u32 m_gameSettingsPage;
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u32 m_gameSettingsLblGameIOS;
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u32 m_gameSettingsLblIOS;
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u32 m_gameSettingsBtnIOSP;
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u32 m_gameSettingsBtnIOSM;
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// System Menu
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u32 m_systemBtnBack;
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u32 m_systemLblTitle;
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u32 m_systemLblVersionTxt;
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u32 m_systemLblVersion;
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u32 m_systemLblVersionRev;
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u32 m_systemLblUser[4];
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u32 m_systemBtnDownload;
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u32 m_systemLblInfo;
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u32 m_systemLblVerSelectVal;
|
|
u32 m_systemBtnVerSelectM;
|
|
u32 m_systemBtnVerSelectP;
|
|
//Cheat menu
|
|
u32 m_cheatBtnBack;
|
|
u32 m_cheatBtnApply;
|
|
u32 m_cheatBtnDownload;
|
|
u32 m_cheatLblTitle;
|
|
u32 m_cheatLblPage;
|
|
u32 m_cheatBtnPageM;
|
|
u32 m_cheatBtnPageP;
|
|
u32 m_cheatLblItem[4];
|
|
u32 m_cheatBtnItem[4];
|
|
u32 m_cheatSettingsPage;
|
|
u32 m_cheatLblUser[4];
|
|
STexture m_cheatBg;
|
|
GCTCheats m_cheatfile;
|
|
// Gameinfo menu
|
|
u32 m_gameinfoLblTitle;
|
|
u32 m_gameinfoLblID;
|
|
u32 m_gameinfoLblSynopsis;
|
|
u32 m_gameinfoLblDev;
|
|
u32 m_gameinfoLblRegion;
|
|
u32 m_gameinfoLblPublisher;
|
|
u32 m_gameinfoLblRlsdate;
|
|
u32 m_gameinfoLblGenre;
|
|
u32 m_gameinfoLblRating;
|
|
u32 m_gameinfoLblWifiplayers;
|
|
u32 m_gameinfoLblUser[5];
|
|
u32 m_gameinfoLblControlsReq[4];
|
|
u32 m_gameinfoLblControls[4];
|
|
STexture m_gameinfoBg;
|
|
STexture m_rating;
|
|
STexture m_wifi;
|
|
STexture m_controlsreq[4];
|
|
STexture m_controls[4];
|
|
// Category menu
|
|
u32 m_categoryBtn[12];
|
|
u32 m_categoryBtnBack;
|
|
u32 m_categoryLblUser[4];
|
|
u8 m_max_categories;
|
|
u8 m_category;
|
|
// Zones
|
|
SZone m_mainPrevZone;
|
|
SZone m_mainNextZone;
|
|
SZone m_mainButtonsZone;
|
|
SZone m_mainButtonsZone2;
|
|
SZone m_mainButtonsZone3;
|
|
SZone m_gameButtonsZone;
|
|
bool m_reload;
|
|
bool m_initialCoverStatusComplete;
|
|
|
|
WPADData *wd[WPAD_MAX_WIIMOTES];
|
|
void LeftStick();
|
|
u8 pointerhidedelay[WPAD_MAX_WIIMOTES];
|
|
u16 stickPointer_x[WPAD_MAX_WIIMOTES];
|
|
u16 stickPointer_y[WPAD_MAX_WIIMOTES];
|
|
|
|
u8 m_wpadLeftDelay;
|
|
u8 m_wpadDownDelay;
|
|
u8 m_wpadRightDelay;
|
|
u8 m_wpadUpDelay;
|
|
u8 m_wpadADelay;
|
|
//u8 m_wpadBDelay;
|
|
|
|
u8 m_padLeftDelay;
|
|
u8 m_padDownDelay;
|
|
u8 m_padRightDelay;
|
|
u8 m_padUpDelay;
|
|
u8 m_padADelay;
|
|
//u8 m_padBDelay;
|
|
|
|
u32 wii_btnsPressed;
|
|
u32 wii_btnsHeld;
|
|
u32 gc_btnsPressed;
|
|
u32 gc_btnsHeld;
|
|
|
|
bool m_show_pointer[WPAD_MAX_WIIMOTES];
|
|
float left_stick_angle[WPAD_MAX_WIIMOTES];
|
|
float left_stick_mag[WPAD_MAX_WIIMOTES];
|
|
float right_stick_angle[WPAD_MAX_WIIMOTES];
|
|
float right_stick_mag[WPAD_MAX_WIIMOTES];
|
|
float wmote_roll[WPAD_MAX_WIIMOTES];
|
|
s32 right_stick_skip[WPAD_MAX_WIIMOTES];
|
|
s32 wmote_roll_skip[WPAD_MAX_WIIMOTES];
|
|
bool enable_wmote_roll;
|
|
|
|
void SetupInput(void);
|
|
void ScanInput(void);
|
|
|
|
void ButtonsPressed(void);
|
|
void ButtonsHeld(void);
|
|
|
|
bool lStick_Up(void);
|
|
bool lStick_Right(void);
|
|
bool lStick_Down(void);
|
|
bool lStick_Left(void);
|
|
|
|
bool rStick_Up(void);
|
|
bool rStick_Right(void);
|
|
bool rStick_Down(void);
|
|
bool rStick_Left(void);
|
|
|
|
bool wRoll_Left(void);
|
|
bool wRoll_Right(void);
|
|
|
|
bool wii_btnRepeat(s64 btn);
|
|
bool gc_btnRepeat(s64 btn);
|
|
|
|
bool WPadIR_Valid(int chan);
|
|
bool WPadIR_ANY(void);
|
|
|
|
void ShowZone(SZone zone, bool &showZone);
|
|
void ShowMainZone(void);
|
|
void ShowMainZone2(void);
|
|
void ShowMainZone3(void);
|
|
void ShowPrevZone(void);
|
|
void ShowNextZone(void);
|
|
void ShowGameZone(void);
|
|
bool m_show_zone_main;
|
|
bool m_show_zone_main2;
|
|
bool m_show_zone_main3;
|
|
bool m_show_zone_prev;
|
|
bool m_show_zone_next;
|
|
bool m_show_zone_game;
|
|
|
|
volatile bool m_exit;
|
|
volatile bool m_disable_exit;
|
|
|
|
volatile bool m_networkInit;
|
|
volatile bool m_thrdStop;
|
|
volatile bool m_thrdWorking;
|
|
volatile bool m_thrdNetwork;
|
|
float m_thrdStep;
|
|
float m_thrdStepLen;
|
|
std::string m_coverDLGameId;
|
|
mutex_t m_mutex;
|
|
wstringEx m_thrdMessage;
|
|
volatile float m_thrdProgress;
|
|
volatile bool m_thrdMessageAdded;
|
|
volatile bool m_gameSelected;
|
|
GuiSound m_gameSound;
|
|
SmartGuiSound m_cameraSound;
|
|
dir_discHdr *m_gameSoundHdr;
|
|
lwp_t m_gameSoundThread;
|
|
bool m_gamesound_changed;
|
|
u8 m_bnrSndVol;
|
|
|
|
bool m_video_playing;
|
|
|
|
private:
|
|
enum WBFS_OP { WO_ADD_GAME, WO_REMOVE_GAME, WO_FORMAT, WO_COPY_GAME };
|
|
typedef std::pair<std::string, u32> FontDesc;
|
|
typedef std::map<FontDesc, SFont> FontSet;
|
|
typedef std::map<std::string, STexture> TexSet;
|
|
typedef std::map<std::string, SmartGuiSound > SoundSet;
|
|
struct SThemeData
|
|
{
|
|
TexSet texSet;
|
|
FontSet fontSet;
|
|
SoundSet soundSet;
|
|
SFont btnFont;
|
|
SFont lblFont;
|
|
SFont titleFont;
|
|
SFont txtFont;
|
|
CColor btnFontColor;
|
|
CColor lblFontColor;
|
|
CColor txtFontColor;
|
|
CColor titleFontColor;
|
|
CColor selubtnFontColor;
|
|
CColor selsbtnFontColor;
|
|
STexture bg;
|
|
STexture btnTexL;
|
|
STexture btnTexR;
|
|
STexture btnTexC;
|
|
STexture btnTexLS;
|
|
STexture btnTexRS;
|
|
STexture btnTexCS;
|
|
STexture btnTexLH;
|
|
STexture btnTexRH;
|
|
STexture btnTexCH;
|
|
STexture btnTexLSH;
|
|
STexture btnTexRSH;
|
|
STexture btnTexCSH;
|
|
STexture btnAUOn;
|
|
STexture btnAUOns;
|
|
STexture btnAUOff;
|
|
STexture btnAUOffs;
|
|
STexture btnENOn;
|
|
STexture btnENOns;
|
|
STexture btnENOff;
|
|
STexture btnENOffs;
|
|
STexture btnJAOn;
|
|
STexture btnJAOns;
|
|
STexture btnJAOff;
|
|
STexture btnJAOffs;
|
|
STexture btnFROn;
|
|
STexture btnFROns;
|
|
STexture btnFROff;
|
|
STexture btnFROffs;
|
|
STexture btnDEOn;
|
|
STexture btnDEOns;
|
|
STexture btnDEOff;
|
|
STexture btnDEOffs;
|
|
STexture btnESOn;
|
|
STexture btnESOns;
|
|
STexture btnESOff;
|
|
STexture btnESOffs;
|
|
STexture btnITOn;
|
|
STexture btnITOns;
|
|
STexture btnITOff;
|
|
STexture btnITOffs;
|
|
STexture btnNLOn;
|
|
STexture btnNLOns;
|
|
STexture btnNLOff;
|
|
STexture btnNLOffs;
|
|
STexture btnPTOn;
|
|
STexture btnPTOns;
|
|
STexture btnPTOff;
|
|
STexture btnPTOffs;
|
|
STexture btnRUOn;
|
|
STexture btnRUOns;
|
|
STexture btnRUOff;
|
|
STexture btnRUOffs;
|
|
STexture btnKOOn;
|
|
STexture btnKOOns;
|
|
STexture btnKOOff;
|
|
STexture btnKOOffs;
|
|
STexture btnZHCNOn;
|
|
STexture btnZHCNOns;
|
|
STexture btnZHCNOff;
|
|
STexture btnZHCNOffs;
|
|
|
|
STexture pbarTexL;
|
|
STexture pbarTexR;
|
|
STexture pbarTexC;
|
|
STexture pbarTexLS;
|
|
STexture pbarTexRS;
|
|
STexture pbarTexCS;
|
|
STexture btnTexPlus;
|
|
STexture btnTexPlusS;
|
|
STexture btnTexMinus;
|
|
STexture btnTexMinusS;
|
|
SmartGuiSound clickSound;
|
|
SmartGuiSound hoverSound;
|
|
SmartGuiSound cameraSound;
|
|
};
|
|
struct SCFParamDesc
|
|
{
|
|
enum { PDT_EMPTY, PDT_FLOAT, PDT_V3D, PDT_COLOR, PDT_BOOL, PDT_INT, PDT_TXTSTYLE } paramType[4];
|
|
enum { PDD_BOTH, PDD_NORMAL, PDD_SELECTED } domain;
|
|
bool scrnFmt;
|
|
const char name[32];
|
|
const char valName[4][64];
|
|
const char key[4][48];
|
|
float step[4];
|
|
float minMaxVal[4][2];
|
|
};
|
|
//
|
|
bool _loadChannelList(void);
|
|
bool _loadList(void);
|
|
bool _loadHomebrewList(void);
|
|
bool _loadDmlList(void);
|
|
bool _loadGameList(void);
|
|
void _initCF(void);
|
|
//
|
|
void _initMainMenu(SThemeData &theme);
|
|
void _initErrorMenu(SThemeData &theme);
|
|
void _initConfigMenu(SThemeData &theme);
|
|
void _initConfigAdvMenu(SThemeData &theme);
|
|
void _initConfig3Menu(SThemeData &theme);
|
|
void _initConfig4Menu(SThemeData &theme);
|
|
void _initConfigSndMenu(SThemeData &theme);
|
|
void _initConfigScreenMenu(SThemeData &theme);
|
|
void _initGameMenu(SThemeData &theme);
|
|
void _initDownloadMenu(SThemeData &theme);
|
|
void _initCodeMenu(SThemeData &theme);
|
|
void _initAboutMenu(SThemeData &theme);
|
|
void _initWBFSMenu(SThemeData &theme);
|
|
void _initCFThemeMenu(SThemeData &theme);
|
|
void _initGameSettingsMenu(SThemeData &theme);
|
|
void _initCheatSettingsMenu(SThemeData &theme);
|
|
void _initCheatButtons();
|
|
void _initCategorySettingsMenu(SThemeData &theme);
|
|
void _initSystemMenu(SThemeData &theme);
|
|
void _initGameInfoMenu(SThemeData &theme);
|
|
//
|
|
void _textCategorySettings(void);
|
|
void _textCheatSettings(void);
|
|
void _textSystem(void);
|
|
void _textMain(void);
|
|
void _textError(void);
|
|
void _textYesNo(void);
|
|
void _textConfig(void);
|
|
void _textConfig3(void);
|
|
void _textConfigScreen(void);
|
|
void _textConfig4(void);
|
|
void _textConfigAdv(void);
|
|
void _textConfigSnd(void);
|
|
void _textGame(void);
|
|
void _textDownload(void);
|
|
void _textCode(void);
|
|
void _textAbout(void);
|
|
void _textWBFS(void);
|
|
void _textGameSettings(void);
|
|
void _textGameInfo(void);
|
|
//
|
|
void _hideCheatSettings(bool instant = false);
|
|
void _hideError(bool instant = false);
|
|
void _hideMain(bool instant = false);
|
|
void _hideConfig(bool instant = false);
|
|
void _hideConfig3(bool instant = false);
|
|
void _hideConfigScreen(bool instant = false);
|
|
void _hideConfig4(bool instant = false);
|
|
void _hideConfigAdv(bool instant = false);
|
|
void _hideConfigSnd(bool instant = false);
|
|
void _hideGame(bool instant = false);
|
|
void _hideDownload(bool instant = false);
|
|
void _hideSettings(bool instant = false);
|
|
void _hideCode(bool instant = false);
|
|
void _hideAbout(bool instant = false);
|
|
void _hideWBFS(bool instant = false);
|
|
void _hideCFTheme(bool instant = false);
|
|
void _hideGameSettings(bool instant = false);
|
|
void _hideCategorySettings(bool instant = false);
|
|
void _hideSystem(bool instant = false);
|
|
void _hideGameInfo(bool instant = false);
|
|
void _hideCheatDownload(bool instant = false);
|
|
//
|
|
void _showError(void);
|
|
void _showMain(void);
|
|
void _showConfig(void);
|
|
void _showConfig3(void);
|
|
void _showConfigScreen(void);
|
|
void _showConfig4(void);
|
|
void _showConfigAdv(void);
|
|
void _showConfigSnd(void);
|
|
void _enableNandEmu(bool fromconfig);
|
|
void _showGame(void);
|
|
void _showDownload(void);
|
|
void _showSettings();
|
|
void _showCode(void);
|
|
void _showAbout(void);
|
|
void _showCategorySettings(void);
|
|
void _showCheatSettings(void);
|
|
void _showSystem(void);
|
|
void _showGameInfo(void);
|
|
void _showWBFS(WBFS_OP op);
|
|
void _showCFTheme(u32 curParam, int version, bool wide);
|
|
void _showGameSettings(void);
|
|
void _showCheatDownload(void);
|
|
void _setBg(const STexture &tex, const STexture &lqTex);
|
|
void _updateBg(void);
|
|
void _drawBg(void);
|
|
void _updateText(void);
|
|
//
|
|
void _config(int page);
|
|
int _config1(void);
|
|
int _config3(void);
|
|
int _configScreen(void);
|
|
int _config4(void);
|
|
int _configAdv(void);
|
|
int _configSnd(void);
|
|
void _game(bool launch = false);
|
|
void _download(std::string gameId = std::string());
|
|
bool _code(char code[4], bool erase = false);
|
|
void _about(void);
|
|
bool _wbfsOp(WBFS_OP op);
|
|
void _cfTheme(void);
|
|
void _system(void);
|
|
void _gameinfo(void);
|
|
void _gameSettings(void);
|
|
void _CheatSettings();
|
|
void _CategorySettings();
|
|
//
|
|
void _mainLoopCommon(bool withCF = false, bool blockReboot = false, bool adjusting = false);
|
|
//
|
|
safe_vector<dir_discHdr> _searchGamesByID(const char *gameId);
|
|
/* safe_vector<dir_discHdr> _searchGamesByTitle(wchar_t letter);
|
|
safe_vector<dir_discHdr> _searchGamesByType(const char type);
|
|
safe_vector<dir_discHdr> _searchGamesByRegion(const char region); */
|
|
public:
|
|
void _directlaunch(const std::string &id);
|
|
private:
|
|
bool _loadFile(SmartBuf &buffer, u32 &size, const char *path, const char *file);
|
|
void _launch(dir_discHdr *hdr);
|
|
void _launchGame(dir_discHdr *hdr, bool dvd);
|
|
void _launchChannel(dir_discHdr *hdr);
|
|
void _launchHomebrew(const char *filepath, safe_vector<std::string> arguments);
|
|
void _launchGC(dir_discHdr *hdr, bool DML);
|
|
void _setAA(int aa);
|
|
void _loadCFCfg(SThemeData &theme);
|
|
void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false);
|
|
Vector3D _getCFV3D(const std::string &domain, const std::string &key, const Vector3D &def, bool otherScrnFmt = false);
|
|
int _getCFInt(const std::string &domain, const std::string &key, int def, bool otherScrnFmt = false);
|
|
float _getCFFloat(const std::string &domain, const std::string &key, float def, bool otherScrnFmt = false);
|
|
void _cfParam(bool inc, int i, const SCFParamDesc &p, int cfVersion, bool wide);
|
|
void _buildMenus(void);
|
|
void _loadDefaultFont(bool korean);
|
|
void _cleanupDefaultFont();
|
|
const char *_domainFromView(void);
|
|
void UpdateCache(u32 view = COVERFLOW_MAX);
|
|
bool MIOSisDML();
|
|
void RemoveCover( char * id );
|
|
SFont _font(CMenu::FontSet &fontSet, const char *domain, const char *key, u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
|
|
STexture _texture(TexSet &texSet, const char *domain, const char *key, STexture def);
|
|
safe_vector<STexture> _textures(TexSet &texSet, const char *domain, const char *key);
|
|
void _showWaitMessage();
|
|
public:
|
|
void _hideWaitMessage();
|
|
private:
|
|
SmartGuiSound _sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const u8 * snd, u32 len, string name, bool isAllocated);
|
|
SmartGuiSound _sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, string name);
|
|
u16 _textStyle(const char *domain, const char *key, u16 def);
|
|
u32 _addButton(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color);
|
|
u32 _addSelButton(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color);
|
|
u32 _addPicButton(SThemeData &theme, const char *domain, STexture &texNormal, STexture &texSelected, int x, int y, u32 width, u32 height);
|
|
u32 _addTitle(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style);
|
|
u32 _addText(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style);
|
|
u32 _addLabel(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style);
|
|
u32 _addLabel(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style, STexture &bg);
|
|
u32 _addProgressBar(SThemeData &theme, const char *domain, int x, int y, u32 width, u32 height);
|
|
void _setHideAnim(u32 id, const char *domain, int dx, int dy, float scaleX, float scaleY);
|
|
void _addUserLabels(CMenu::SThemeData &theme, u32 *ids, u32 size, const char *domain);
|
|
void _addUserLabels(CMenu::SThemeData &theme, u32 *ids, u32 start, u32 size, const char *domain);
|
|
//
|
|
const wstringEx _t(const char *key, const wchar_t *def = L"") { return m_loc.getWString(m_curLanguage, key, def); }
|
|
const wstringEx _fmt(const char *key, const wchar_t *def);
|
|
wstringEx _getNoticeTranslation(int sorting, wstringEx curLetter);
|
|
//
|
|
void _setThrdMsg(const wstringEx &msg, float progress);
|
|
int _coverDownloader(bool missingOnly);
|
|
static int _coverDownloaderAll(CMenu *m);
|
|
static int _coverDownloaderMissing(CMenu *m);
|
|
static bool _downloadProgress(void *obj, int size, int position);
|
|
static int _gametdbDownloader(CMenu *m);
|
|
int _gametdbDownloaderAsync();
|
|
|
|
static s32 _networkComplete(s32 result, void *usrData);
|
|
void _initAsyncNetwork();
|
|
bool _isNetworkAvailable();
|
|
int _initNetwork();
|
|
void _deinitNetwork();
|
|
static int GetCoverStatusAsync(CMenu *m);
|
|
void LoadView(void);
|
|
void _getGrabStatus(void);
|
|
static void _addDiscProgress(int status, int total, void *user_data);
|
|
static void _Messenger(int message, int info, char *cinfo, void *user_data);
|
|
static int _gameInstaller(void *obj);
|
|
static int _GCgameInstaller(void *obj);
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static int _GCcopyGame(void *obj);
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wstringEx _optBoolToString(int b);
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void _stopSounds(void);
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static u32 _downloadCheatFileAsync(void *obj);
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void _playGameSound(void);
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void CheckGameSoundThread(void);
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void CheckThreads(void);
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static void _gameSoundThread(CMenu *m);
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static void _load_installed_cioses();
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//
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struct SOption { const char id[10]; const wchar_t text[16]; };
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static const string _translations[23];
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static const SOption _languages[11];
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static const SOption _videoModes[7];
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static const SOption _DMLvideoModes[3];
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static const SOption _GClanguages[7];
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static const SOption _NandEmu[3];
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static const SOption _SaveEmu[4];
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static const SOption _GlobalSaveEmu[3];
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static const SOption _AspectRatio[3];
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static const SOption _vidModePatch[4];
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static const SOption _hooktype[8];
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static const SOption _exitTo[6];
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static std::map<u8, u8> _installed_cios;
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typedef std::map<u8, u8>::iterator CIOSItr;
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static int _version[9];
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static const SCFParamDesc _cfParams[];
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static const int _nbCfgPages;
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};
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#define ARRAY_SIZE(a) (sizeof a / sizeof a[0])
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#endif // !defined(__MENU_HPP)
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