mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-17 23:41:53 +01:00
443 lines
8.6 KiB
C
443 lines
8.6 KiB
C
#include <stdio.h>
|
||
#include <stdlib.h>
|
||
#include <string.h>
|
||
#include <ogcsys.h>
|
||
#include <unistd.h>
|
||
#include <ogc/lwp_watchdog.h>
|
||
#include "wiiuse/wpad.h"
|
||
#include <ogc/machine/processor.h>
|
||
|
||
#include "apploader.h"
|
||
#include "disc.h"
|
||
#include "wdvd.h"
|
||
#include "sys.h"
|
||
|
||
#include "fst.h"
|
||
#include "videopatch.h"
|
||
#include "wbfs.h"
|
||
#include "patchcode.h"
|
||
#include "frag.h"
|
||
#include "usbstorage.h"
|
||
#include "wip.h"
|
||
|
||
#include "gecko.h"
|
||
|
||
#define ALIGNED(x) __attribute__((aligned(x)))
|
||
|
||
/* Constants */
|
||
#define PTABLE_OFFSET 0x40000
|
||
#define WII_MAGIC 0x5D1C9EA3
|
||
#define GC_MAGIC 0xC2339F3D
|
||
|
||
//appentrypoint
|
||
u32 appentrypoint;
|
||
|
||
/* Disc pointers */
|
||
static u32 *buffer = (u32 *)0x93000000;
|
||
static u8 *diskid = (u8 *)0x80000000;
|
||
|
||
GXRModeObj *disc_vmode = NULL;
|
||
GXRModeObj *vmode = NULL;
|
||
u32 vmode_reg = 0;
|
||
|
||
extern void __exception_closeall();
|
||
|
||
static u8 Tmd_Buffer[0x49e4 + 0x1C] ALIGNED(32);
|
||
|
||
|
||
void __Disc_SetLowMem()
|
||
{
|
||
/* Setup low memory */
|
||
*(vu32 *)0x80000060 = 0x38A00040;
|
||
*(vu32 *)0x800000E4 = 0x80431A80;
|
||
*(vu32 *)0x800000EC = 0x81800000; // Dev Debugger Monitor Address
|
||
*(vu32 *)0x800000F0 = 0x01800000; // Simulated Memory Size
|
||
*(vu32 *)0xCD00643C = 0x00000000; // 32Mhz on Bus
|
||
|
||
/* Copy disc ID (online check) */
|
||
memcpy((void *)0x80003180, (void *)0x80000000, 4);
|
||
|
||
// Patch in info missing from apploader reads
|
||
*Sys_Magic = 0x0d15ea5e;
|
||
*Version = 1;
|
||
*Arena_L = 0x00000000;
|
||
*BI2 = 0x817E5480;
|
||
*Bus_Speed = 0x0E7BE2C0;
|
||
*CPU_Speed = 0x2B73A840;
|
||
|
||
// From NeoGamme R4 (WiiPower)
|
||
*(vu32 *)0x800030F0 = 0x0000001C;
|
||
*(vu32 *)0x8000318C = 0x00000000;
|
||
*(vu32 *)0x80003190 = 0x00000000;
|
||
|
||
// Fix for Sam & Max (WiiPower)
|
||
*(vu32 *)0x80003184 = 0x80000000;
|
||
|
||
/* Flush cache */
|
||
DCFlushRange((void *)0x80000000, 0x3F00);
|
||
}
|
||
|
||
GXRModeObj * __Disc_SelectVMode(u8 videoselected, u64 chantitle)
|
||
{
|
||
vmode = VIDEO_GetPreferredMode(0);
|
||
|
||
/* Get video mode configuration */
|
||
bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
|
||
|
||
/* Select video mode register */
|
||
switch (CONF_GetVideo())
|
||
{
|
||
case CONF_VIDEO_PAL:
|
||
if (CONF_GetEuRGB60() > 0)
|
||
{
|
||
vmode_reg = VI_EURGB60;
|
||
vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
|
||
}
|
||
else
|
||
vmode_reg = VI_PAL;
|
||
break;
|
||
|
||
case CONF_VIDEO_MPAL:
|
||
vmode_reg = VI_MPAL;
|
||
break;
|
||
|
||
case CONF_VIDEO_NTSC:
|
||
vmode_reg = VI_NTSC;
|
||
break;
|
||
}
|
||
|
||
char Region;
|
||
if(chantitle != 0)
|
||
Region = ((u32)(chantitle) & 0xFFFFFFFF) % 256;
|
||
else Region = diskid[3];
|
||
|
||
switch (videoselected)
|
||
{
|
||
case 0: // DEFAULT (DISC/GAME)
|
||
/* Select video mode */
|
||
switch (Region)
|
||
{
|
||
case 'W':
|
||
break; // Don't overwrite wiiware video modes.
|
||
// PAL
|
||
case 'D':
|
||
case 'F':
|
||
case 'P':
|
||
case 'X':
|
||
case 'Y':
|
||
if (CONF_GetVideo() != CONF_VIDEO_PAL)
|
||
{
|
||
vmode_reg = VI_PAL;
|
||
vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
|
||
}
|
||
break;
|
||
// NTSC
|
||
case 'E':
|
||
case 'J':
|
||
default:
|
||
if (CONF_GetVideo() != CONF_VIDEO_NTSC)
|
||
{
|
||
vmode_reg = VI_NTSC;
|
||
vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
|
||
}
|
||
break;
|
||
}
|
||
break;
|
||
case 1: // PAL50
|
||
vmode = &TVPal528IntDf;
|
||
vmode_reg = vmode->viTVMode >> 2;
|
||
break;
|
||
case 2: // PAL60
|
||
vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
|
||
vmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : vmode->viTVMode >> 2;
|
||
break;
|
||
case 3: // NTSC
|
||
vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
|
||
vmode_reg = vmode->viTVMode >> 2;
|
||
break;
|
||
case 4: // AUTO PATCH TO SYSTEM
|
||
case 5: // SYSTEM
|
||
break;
|
||
case 6: // PROGRESSIVE 480P(NTSC + PATCH ALL)
|
||
vmode = &TVNtsc480Prog;
|
||
vmode_reg = vmode->viTVMode >> 2;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
disc_vmode = vmode;
|
||
|
||
return vmode;
|
||
}
|
||
|
||
void __Disc_SetVMode(void)
|
||
{
|
||
// Stop wait message thread
|
||
extern void HideWaitMessage();
|
||
HideWaitMessage();
|
||
|
||
/* Set video mode register */
|
||
*(vu32 *)0x800000CC = vmode_reg;
|
||
|
||
/* Set video mode */
|
||
if (vmode != 0) VIDEO_Configure(vmode);
|
||
|
||
/* Setup video */
|
||
VIDEO_SetBlack(TRUE);
|
||
VIDEO_Flush();
|
||
VIDEO_WaitVSync();
|
||
if (vmode->viTVMode & VI_NON_INTERLACE)
|
||
VIDEO_WaitVSync();
|
||
else while (VIDEO_GetNextField())
|
||
VIDEO_WaitVSync();
|
||
}
|
||
|
||
void __Disc_SetTime(void)
|
||
{
|
||
/* Set proper time */
|
||
settime(secs_to_ticks(time(NULL) - 946684800));
|
||
}
|
||
|
||
s32 __Disc_FindPartition(u64 *outbuf)
|
||
{
|
||
u64 offset = 0;
|
||
u32 cnt;
|
||
|
||
/* Read partition info */
|
||
s32 ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
|
||
if (ret < 0) return ret;
|
||
|
||
/* Get data */
|
||
u32 nb_partitions = buffer[0];
|
||
u64 table_offset = buffer[1] << 2;
|
||
|
||
if (nb_partitions > 8) return -1;
|
||
|
||
/* Read partition table */
|
||
ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
|
||
if (ret < 0) return ret;
|
||
|
||
/* Find game partition */
|
||
for (cnt = 0; cnt < nb_partitions; cnt++)
|
||
{
|
||
u32 type = buffer[cnt * 2 + 1];
|
||
|
||
/* Game partition */
|
||
if(!type) offset = buffer[cnt * 2] << 2;
|
||
}
|
||
|
||
/* No game partition found */
|
||
if (!offset) return -1;
|
||
|
||
/* Set output buffer */
|
||
*outbuf = offset;
|
||
|
||
WDVD_Seek(offset);
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
s32 Disc_Init(void)
|
||
{
|
||
/* Init DVD subsystem */
|
||
return WDVD_Init();
|
||
}
|
||
|
||
s32 Disc_Open(void)
|
||
{
|
||
/* Reset drive */
|
||
s32 ret = WDVD_Reset();
|
||
if (ret < 0) return ret;
|
||
|
||
memset(diskid, 0, 32);
|
||
|
||
/* Read disc ID */
|
||
ret = WDVD_ReadDiskId(diskid);
|
||
|
||
/* Directly set Audio Streaming for GC */
|
||
WDVD_setstreaming();
|
||
|
||
return ret;
|
||
}
|
||
|
||
s32 Disc_Wait(void)
|
||
{
|
||
u32 cover = 0;
|
||
int icounter = 0;
|
||
|
||
/* Wait for disc */
|
||
while (!(cover & 0x2))
|
||
{
|
||
/* Get cover status */
|
||
s32 ret = WDVD_GetCoverStatus(&cover);
|
||
if (ret < 0) return ret;
|
||
|
||
// 10 tries to make sure it doesn<73>t "freeze" in Install dialog
|
||
// if no Game Disc is insert
|
||
icounter++;
|
||
sleep(1);
|
||
if(icounter > 10)
|
||
return -1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
s32 Disc_SetUSB(const u8 *id)
|
||
{
|
||
if (id) return set_frag_list((u8 *) id);
|
||
|
||
return WDVD_SetUSBMode(wbfsDev, (u8 *) id, -1);
|
||
}
|
||
|
||
s32 Disc_ReadHeader(void *outbuf)
|
||
{
|
||
/* Read Wii disc header */
|
||
return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
|
||
}
|
||
|
||
s32 Disc_ReadGCHeader(void *outbuf)
|
||
{
|
||
/* Read GC disc header */
|
||
return WDVD_UnencryptedRead(outbuf, sizeof(struct gc_discHdr), 0);
|
||
}
|
||
|
||
s32 Disc_Type(bool gc)
|
||
{
|
||
s32 ret;
|
||
u32 check;
|
||
u32 magic;
|
||
|
||
if (!gc)
|
||
{
|
||
check = WII_MAGIC;
|
||
struct discHdr *header = (struct discHdr *)buffer;
|
||
ret = Disc_ReadHeader(header);
|
||
magic = header->magic;
|
||
}
|
||
else
|
||
{
|
||
check = GC_MAGIC;
|
||
struct gc_discHdr *header = (struct gc_discHdr *)buffer;
|
||
ret = Disc_ReadGCHeader(header);
|
||
magic = header->magic;
|
||
}
|
||
|
||
if (ret < 0) return ret;
|
||
|
||
/* Check magic word */
|
||
if (magic != check) return -1;
|
||
|
||
return 0;
|
||
}
|
||
|
||
s32 Disc_IsWii(void)
|
||
{
|
||
return Disc_Type(0);
|
||
}
|
||
|
||
s32 Disc_IsGC(void)
|
||
{
|
||
return Disc_Type(1);
|
||
}
|
||
|
||
s32 Disc_BootPartition(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, bool disableIOSreload, int aspectRatio)
|
||
{
|
||
entry_point p_entry;
|
||
|
||
if (disableIOSreload)
|
||
IOSReloadBlock(IOS_GetVersion(), false);
|
||
else
|
||
IOSReloadBlock(IOS_GetVersion(), true);
|
||
|
||
s32 ret = WDVD_OpenPartition(offset, 0, 0, 0, Tmd_Buffer);
|
||
if (ret < 0) return ret;
|
||
|
||
/* Select an appropriate video mode */
|
||
__Disc_SelectVMode(vidMode, 0);
|
||
|
||
/* Setup low memory */;
|
||
__Disc_SetLowMem();
|
||
|
||
/* Run apploader */
|
||
ret = Apploader_Run(&p_entry, vidMode, vmode, vipatch, countryString, patchVidMode, aspectRatio);
|
||
if (ret < 0) return ret;
|
||
|
||
free_wip();
|
||
|
||
if (hooktype != 0)
|
||
ocarina_do_code();
|
||
|
||
gprintf("\n\nEntry Point is: %0x8\n", p_entry);
|
||
|
||
/* Set time */
|
||
__Disc_SetTime();
|
||
|
||
/* Set an appropriate video mode */
|
||
__Disc_SetVMode();
|
||
|
||
u8 temp_data[4];
|
||
|
||
// fix for PeppaPig
|
||
memcpy((char *) &temp_data, (void*)0x800000F4,4);
|
||
|
||
usleep(100 * 1000);
|
||
|
||
/* Shutdown IOS subsystems */
|
||
SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
|
||
|
||
/* Originally from tueidj - taken from NeoGamma (thx) */
|
||
*(vu32*)0xCC003024 = 1;
|
||
|
||
// fix for PeppaPig
|
||
memcpy((void*)0x800000F4,(char *) &temp_data, 4);
|
||
|
||
appentrypoint = (u32) p_entry;
|
||
|
||
gprintf("Jumping to entrypoint\n");
|
||
|
||
if (hooktype != 0)
|
||
{
|
||
__asm__(
|
||
"lis %r3, appentrypoint@h\n"
|
||
"ori %r3, %r3, appentrypoint@l\n"
|
||
"lwz %r3, 0(%r3)\n"
|
||
"mtlr %r3\n"
|
||
"lis %r3, 0x8000\n"
|
||
"ori %r3, %r3, 0x18A8\n"
|
||
"nop\n"
|
||
"mtctr %r3\n"
|
||
"bctr\n"
|
||
);
|
||
}
|
||
else
|
||
{
|
||
__asm__(
|
||
"lis %r3, appentrypoint@h\n"
|
||
"ori %r3, %r3, appentrypoint@l\n"
|
||
"lwz %r3, 0(%r3)\n"
|
||
"mtlr %r3\n"
|
||
"blr\n"
|
||
);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
s32 Disc_WiiBoot(u8 vidMode, bool vipatch, bool countryString, u8 patchVidModes, bool disableIOSreload, int aspectRatio)
|
||
{
|
||
u64 offset;
|
||
|
||
/* Find game partition offset */
|
||
s32 ret = __Disc_FindPartition(&offset);
|
||
if (ret < 0)
|
||
{
|
||
gprintf("Game Partition not found!\n");
|
||
return ret;
|
||
}
|
||
|
||
/* Boot partition */
|
||
return Disc_BootPartition(offset, vidMode, vipatch, countryString, patchVidModes, disableIOSreload, aspectRatio);
|
||
}
|