mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-17 23:41:53 +01:00
af589b404e
- Added retry on read errors - Added skipping on read errors - Added pos to compress data - Added pos to align all files by 32k - Dumper will now only dump game.iso on default - Now using drivebay led to show disc reading activity - Now checking if game already exists before dumping it Configuration of the dumper: Set the following vars in wiiflow.ini (domain: DML) to config the dumper: - skip_on_error=yes/no to enable/disable error skipping (default = no) - compressed_dump=yes/no to enable/disable compressed dumping (default = no) - write_ex_files=yes/no write ex files yes/no (default = no) - align_files=yes/no to align all by 32k yes/no (default = no) - num_retries=# were # = the amount of read retries the dumper should perform before it marks the block as bad on read errors
37 lines
871 B
C
37 lines
871 B
C
#ifndef _WDVD_H_
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#define _WDVD_H_
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* Prototypes */
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s32 WDVD_Init(void);
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s32 WDVD_Close(void);
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s32 WDVD_GetHandle(void);
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s32 WDVD_Reset(void);
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s32 WDVD_ReadDiskId(void *);
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s32 WDVD_Seek(u64);
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s32 WDVD_Offset(u64);
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s32 WDVD_StopLaser(void);
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s32 WDVD_StopMotor(void);
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s32 WDVD_OpenPartition(u64 offset, void* Ticket, void* Certificate, unsigned int Cert_Len, void* Out);
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s32 WDVD_ClosePartition(void);
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s32 WDVD_UnencryptedRead(void *, u32, u64);
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s32 WDVD_Read(void *, u32, u64);
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s32 WDVD_LowRequestError(u32 *error);
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s32 WDVD_WaitForDisc(void);
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s32 WDVD_GetCoverStatus(u32 *);
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s32 WDVD_SetUSBMode(u32, const u8 *, s32);
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s32 WDVD_Eject(void);
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s32 WDVD_Read_Disc_BCA(void *);
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s32 WDVD_SetFragList(int device, void *fraglist, int size);
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s32 WDVD_setstreaming();
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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