mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
6b663fe2d9
-only use the internal wii aes hardware if we do have hardware access (should fix dolphin-emu and neek2o) -(hopefully) made the gc installer and the wait message display safer -code cleanup, removed some unneeded stuff -increased our usable mem2 by 1mb
63 lines
1.2 KiB
C
63 lines
1.2 KiB
C
|
|
#ifndef _SYS_H_
|
|
#define _SYS_H_
|
|
|
|
#include "utils.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif /* __cplusplus */
|
|
|
|
#define HBC_LULZ 0x000100014c554c5aULL
|
|
#define HBC_108 0x00010001af1bf516ULL
|
|
#define HBC_JODI 0x0001000148415858ULL
|
|
#define HBC_HAXX 0x000100014a4f4449ULL
|
|
#define RETURN_CHANNEL 0x0001000857494948ULL
|
|
#define SYSTEM_MENU 0x0000000100000002ULL
|
|
|
|
enum
|
|
{
|
|
PRIILOADER_DEF = 0,
|
|
EXIT_TO_MENU,
|
|
EXIT_TO_HBC,
|
|
EXIT_TO_PRIILOADER,
|
|
EXIT_TO_DISABLE,
|
|
EXIT_TO_BOOTMII,
|
|
EXIT_TO_WFNK2O,
|
|
EXIT_TO_SMNK2O,
|
|
BUTTON_CALLBACK,
|
|
WIIFLOW_DEF,
|
|
};
|
|
|
|
/* Prototypes */
|
|
void Sys_Init(void);
|
|
bool Sys_DolphinMode(void);
|
|
bool Sys_HW_Access(void);
|
|
bool Sys_Exiting(void);
|
|
void Sys_Exit(void);
|
|
void Sys_ExitTo(int);
|
|
int Sys_GetExitTo(void);
|
|
void Sys_SetNeekPath(const char*);
|
|
|
|
void Open_Inputs(void);
|
|
void Close_Inputs(void);
|
|
|
|
bool AHBRPOT_Patched(void);
|
|
bool IsOnWiiU(void);
|
|
|
|
/* All our extern C stuff */
|
|
extern void __exception_setreload(int t);
|
|
extern int mainIOS;
|
|
extern bool useMainIOS;
|
|
extern volatile bool NANDemuView;
|
|
extern volatile bool networkInit;
|
|
extern u8 currentPartition;
|
|
extern u8 currentPort;
|
|
extern char wii_games_dir[];
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
#endif
|