WiiFlow_Lite/source/network/http.c
fledge68 7bad8c3fd3 * Added Abz's 1076 mod patch with code cleanup by me. His patch includes:
- private server
- sicksaxis to be able to a ps3 controller in wiiflow
- support for the latest nintendont with argsboot
- other minor changes that i may or may not change soon.
- credit to Abz, Airline38, and anyone else who helped with coding.
2016-04-02 15:46:06 +00:00

229 lines
7.1 KiB
C

#include <stdlib.h>
#include <fcntl.h>
#include <ogc/lwp_watchdog.h>
#include <time.h>
#include "http.h"
#include "gecko/gecko.hpp"
/**
* Emptyblock is a statically defined variable for functions to return if they are unable
* to complete a request
*/
const struct block emptyblock = {0, NULL};
#define NET_BUFFER_SIZE 1024 //The maximum amount of bytes to send per net_write() call
#define TCP_TIMEOUT 4000 // 4 secs to receive
// Write our message to the server
static s32 send_message(s32 server, char *msg)
{
s32 bytes_transferred = 0, remaining = strlen(msg);
s64 t = gettime();
while (remaining)
{
if((bytes_transferred = net_write(server, msg, remaining > NET_BUFFER_SIZE ? NET_BUFFER_SIZE : remaining)) > 0)
{
remaining -= bytes_transferred;
usleep (20 * 1000);
t = gettime();
}
else if(bytes_transferred < 0) return bytes_transferred;
if(ticks_to_millisecs(diff_ticks(t, gettime())) > TCP_TIMEOUT)
break;
}
return 0;
}
/**
* Connect to a remote server via TCP on a specified port
*
* @param u32 ip address of the server to connect to
* @param u32 the port to connect to on the server
* @return s32 The connection to the server (negative number if connection could not be established)
*/
static s32 server_connect(u32 ipaddress, u32 socket_port)
{
//Initialize socket
s32 connection = net_socket(AF_INET, SOCK_STREAM, IPPROTO_IP);
if(connection < 0) return connection;
//Set the connection parameters for the socket
struct sockaddr_in connect_addr;
memset(&connect_addr, 0, sizeof(connect_addr));
connect_addr.sin_family = AF_INET;
connect_addr.sin_port = socket_port;
connect_addr.sin_addr.s_addr= ipaddress;
//Attemt to open a connection on the socket
if(net_connect(connection, (struct sockaddr*)&connect_addr, sizeof(connect_addr)) < 0)
net_close(connection);
return connection;
}
//The amount of memory in bytes reserved initially to store the HTTP response in
//Be careful in increasing this number, reading from a socket on the Wii
#define HTTP_BUFFER_GROWTH 1024 * 5
/**
* This function reads all the data from a connection into a buffer which it returns.
* It will return an empty buffer if something doesn't go as planned
*
* @param s32 connection The connection identifier to suck the response out of
* @return block A 'block' struct (see http.h) in which the buffer is located
*/
static struct block read_message(s32 connection, struct block buffer, bool (*f)(void *, int, int), void *ud)
{
static char tmpHdr[512];
bool hdr = false, fail = true;
u32 fileSize = 0, step = 0, offset = 0;
s64 t = gettime();
//The offset variable always points to the first byte of memory that is free in the buffer
while (true)
{
if(ticks_to_millisecs(diff_ticks(t, gettime())) > TCP_TIMEOUT || buffer.size <= offset)
break;
//Fill the buffer with a new batch of bytes from the connection,
//starting from where we left of in the buffer till the end of the buffer
u32 len = buffer.size - offset;
s32 bytes_read = net_read(connection, buffer.data + offset, len > HTTP_BUFFER_GROWTH ? HTTP_BUFFER_GROWTH : len);
//Anything below 0 is an error in the connection
if(bytes_read > 0)
{
t = gettime ();
offset += bytes_read;
// Not enough memory
if(buffer.size <= offset) return emptyblock;
if(!hdr && offset >= sizeof tmpHdr)
{
hdr = true;
memcpy(tmpHdr, buffer.data, sizeof tmpHdr - 1);
tmpHdr[sizeof tmpHdr - 1] = 0;
const char *p = strstr(tmpHdr, "Content-Length:");
if(p != 0)
{
p += sizeof "Content-Length:";
fileSize = strtol(p, 0, 10);
}
}
if(step * HTTP_BUFFER_GROWTH < offset)
{
++step;
if(f != 0)
{
if((fileSize != 0 && !f(ud, fileSize, offset <= fileSize ? offset : fileSize)) ||
(fileSize == 0 && !f(ud, buffer.size, offset)))
return emptyblock;
}
}
fail = false;
}
else
{
if(bytes_read < 0) fail = true;
break; // Need to translate the error messages here instead of just breaking.
}
}
if(fail) return emptyblock;
//At the end of above loop offset should be precisely the amount of bytes that were read from the connection
buffer.size = offset;
return buffer;
}
/* Downloads the contents of a URL to memory
* This method is not threadsafe (because networking is not threadsafe on the Wii) */
struct block downloadfile(u8 *buffer, u32 bufferSize, const char *url, bool (*f)(void *, int, int), void *ud)
{
//Check if the url starts with "http://", if not it is not considered a valid url
if(strncmp(url, "http://", strlen("http://")) != 0) return emptyblock;
//Locate the path part of the url by searching for '/' past "http://"
char *path = strchr(url + strlen("http://"), '/');
if(path == NULL) return emptyblock;
//Extract the domain part out of the url
int domainlength = path - url - strlen("http://");
if(domainlength == 0) return emptyblock;
char domain[domainlength + 1];
strncpy(domain, url + strlen("http://"), domainlength);
domain[domainlength] = '\0';
//Parsing of the URL is done, start making an actual connection
u32 ipaddress = getipbynamecached(domain);
if(ipaddress == 0) return emptyblock;
s32 connection = server_connect(ipaddress, 80);
if(connection < 0) return emptyblock;
//Form a nice request header to send to the webserver
char* headerformat = "GET %s HTTP/1.0\r\nHost: %s\r\nUser-Agent: Mozilla/5.0 (Windows NT 6.3; rv:36.0) Gecko/20100101 Firefox/36.0\r\n\r\n";;
char header[strlen(headerformat) + strlen(domain) + strlen(path)];
sprintf(header, headerformat, path, domain);
//Do the request and get the response
send_message(connection, header);
if (bufferSize == 0) return emptyblock;
struct block buf;
buf.data = buffer;
buf.size = bufferSize;
struct block response = read_message(connection, buf, f, ud);
net_close(connection);
//Search for the 4-character sequence \r\n\r\n in the response which signals the start of the http payload (file)
unsigned char *filestart = NULL;
u32 filesize = 0;
u32 i;
for(i = 3; i < response.size; i++)
{
if(response.data[i] == '\n' &&
response.data[i-1] == '\r' &&
response.data[i-2] == '\n' &&
response.data[i-3] == '\r')
{
filestart = response.data + i + 1;
filesize = response.size - i - 1;
break;
}
}
if(response.size == 0 || response.data == NULL) return emptyblock;
// Check for the headers
char httpCode[3];
memcpy(httpCode, &response.data[9], 3);
int retCode = atoi(httpCode);
switch(retCode)
{
case 301:
case 302:
case 307: // Moved
/*
{
char redirectedTo[255];
if(findHeader((char *) response.data, (filestart - response.data), "Location", redirectedTo, 255) == 0) {
return downloadfile(buffer, bufferSize, (char *) redirectedTo, f, ud);
}
return emptyblock;
break;
}
*/
case 404: // Error, file not found!
return emptyblock;
}
if(filestart == NULL) return emptyblock;
//Copy the file part of the response into a new memoryblock to return
struct block file;
file.data = filestart;
file.size = filesize;
return file;
}