mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 12:19:16 +01:00
e3e04bd584
-corrected small debug print mistake -set down mem1 usage a little bit -enabled randomize_music by default
32 lines
843 B
C++
32 lines
843 B
C++
#ifndef CLIST
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#define CLIST
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#include <ogcsys.h>
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#include <dirent.h>
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#include <sys/types.h>
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#include <sys/param.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include "DeviceHandler.hpp"
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#include "wbfs_ext.h"
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#include "libwbfs/libwbfs.h"
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#include "disc.h"
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#include "text.hpp"
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#include "cache.hpp"
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#include "config/config.hpp"
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template <typename T>
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class CList
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{
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public:
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CList(){};
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~CList(){};
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void GetPaths(vector<string> &pathlist, string containing, string directory, bool wbfs_fs = false, bool dml = false, bool no_depth_limit = false);
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void GetHeaders(vector<string> pathlist, vector<T> &headerlist, string, string, string, Config &plugin);
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void GetChannels(vector<T> &headerlist, string, u32, string);
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private:
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void Check_For_ID(u8 *id, string path, string one, string two);
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};
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#endif
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